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Jistuma

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Everything posted by Jistuma

  1. Food Boxes is a plugin developed to allow storing and selling food, but that doesn't store cooked food. This idea was presented by Freya. You can make food boxes in the crafting table, in the Crates folder, they require no mininum level or crafting time to make. The prices are below: Food Box - 4 Oak/Sprunce/Birch/Jungle logs Salted Food Box - 4 Oak/Sprunce/Birch/Jungle logs, 1 Salt Iced Food Box - 4 Oak/Sprunce/Birch/Jungle logs, 1 Packed Ice Food Crate - 12 Oak/Sprunce/Birch/Jungle logs Salted Food Crate - 12 Oak/Sprunce/Birch/Jungle logs, 4 Salt Iced Food Crate - 12 Oak/Sprunce/Birch/Jungle logs, 4 Packed Ice Food Cart - 36 Acasia/Dark Oak logs Salted Food Cart - 36 Acasia/Dark Oak logs, 8 Packed Ice Iced Food Cart - 36 Acasia/Dark Oak logs, 8 Packed Ice Difference between boxes, crates and carts. Boxes hold up to 16 items, Crates up to 32, and Carts up to 64. This is each, the items are stackable if they have the same amount of food inside of them (normally better to stack them when full). If you add food to already stacked boxes, the food will be divided throughout them. To store the food, simply click on the box with some food in hand, only uncooked food with expiration data can be placed. When you store them, they will look alike to this: Difference between normal boxes, Salted and Iced. This has to do with how much food is lost when storing it. Normal boxes store 55% of the food, Salted store 75% and Iced store 85%. This items should work in autoshops, and to get the food in the box simply right click with the box in hand. The box does get destroyed when you do this. Main job of the plugin is to allow farmers, lumberjacks, breeders and fishers to have something to do with all the food they get and have nothing to do with because of the short expire date. And to also help the chefs get the food they need for their recipes. Hope the plugin is liked!
  2. Could still use more votes and feedback if you haven't yet voted. Remember there are mostly multiple answer choices.

     

  3. If you haven't answered yet, I would ask you to, as it would help me change a few recipes to the better.

    https://www.lordofthecraft.net/forums/topic/153896-arrow-cost/

     

  4. Could you some feedback on how to change arrows (recipes and effects)

  5. Farseer do not have access to ancestral spirits, those are lutauman. What you are sugesting is that farseers (or the reverse for lutauman) have access to the ancestral plane. The only shaman subtype with connection with more than one spirit type is witchdoctor, which... really... is only 1 type as well (immortal), since elementals and ancestral don't give good curses.
  6. Lutauman is one of the most interesting parts of Shamanism, Farseer not so much. This is because Lutauman is able to talk to dead things, and THAT'S the main part of the magic. The blessings aren't as important. Farseer only has the blessings as anything interesting in it. If anything remove witchdoctor, or combine it with Farseer. Because there are no curses that fit with elemental spirits, most of them are from the immortal spirits.
  7. Ye, don't give credits to me for making food boxes or anything! Edit: They are broken, nevermind =p Either way, I also made flippers (which I haven't tested yet), and croisants. Edit2: Tofuus broke the food boxes, not me.
  8. I speak on the lore because that's the thing I knew most about. Everyone knows the map is too big, and I did make that claim even before the map was released. I don't place it on a pedistral, but there are two questions about lore in this thread, one of them having 70% of players responding that they wanted more lore events. So I stated what I know, and what I know is that many things that were suppose to be build that were planned well in advanced, never were. Reason as to why there's currently no map lore, simple. Nothing was built, and the LT got replaced, and after being replaced, scrapped everthing. Right now the lore remaining is simple, Elves used to live around there somewhere. There are some other stuff as well, nothing compared to what was planned. But, might as well talk about other things I find bad about how the map was designed. Besides the map being too big, the tiles system being incredibly easy to be abused, allowing all the 4 main populated nations (Elves (Haelun'or and wood elves), Oren and dwarves) to start all in the same island (the different maps/islands were made to lower lag by dividing the players through different maps. Has to do with how the limitations on MC work), not implementing GM shops, horses not being able to be tp'ed through portals (one of the ideas was to travel with horses, not very possible), and removal of all skill exp. Most of those are just opinion. Edit: About the particular example of the obelisks, I assume the current LMs scrapted it.
  9. That raises the question, why was it so limited? There were at least 10 ET builders at that time, and probably many more which would gladly help out with building. Me on the other hand, besides thinking that things were handled, am not much of a builder, I can only do limited stuff (such as making copy pasted errors (like seeming squares) fit into the environment, and slave laybour (doing things that are easy but take a long time)).
  10. Could you link me the spreadsheet (if it's public)? I want to confirm what you had.
  11. Just a comment since I was a LM when the lore for the map was being done. There was a LOT of lore for the map, but there was a problem. Only about 1/5 or less was actually built. I made the building list myself, the list where it was stated what to build, and what to place there. The builders knew of that list, the admins knew of that list, and I only knew 2 months after the map was started that almost nothing of it was built. I remember staring in disbelief at Pandann saying that certain things on the map weren't built, and could only say "We gave you this list 3 months before the map was releaced". Some of the builds were pretty easy, some were a bit more annoying. Some was just building a pool and a house in a forest, another was making a palace, another was changing one moutain to look like a dragon, another was making golems on a forest (at least that one got made), and another one was suppose to be a dead forest (which should have been pretty easy to build). Next map for the love of god BUILD. If you have problems with having too many players in your build server, assign builds to players, do not allow tps and add barriers so that the player can't leave a certain area.
  12. So, now define nation leaders, because as far as I know, Oren owns almost everything (besides dwarves and Sutica). So can the emperor of the humans just remove anyone they want from power from all the elf settlements, the orc settlements, and the other settlements that they own? And the leader of the elves cannot remove the leaders of their settlements? It should be one or the other (either the emperor is the only one, or it's the kings that do it, not the emperor)
  13. Benbo made one of these once, someone find it!
  14. No, golems aren't voidal (I think). But it's like those things. This would be an Artificery magic subtype. Edit: Or like Further Alchemy. It just that, unlike the other magics, it has drawbacks to knowing how to do it (in this case, can't be connected to another deity.)
  15. Requires the same thing that is needed to make a golem. So I guess it's an MA, but would be self teachable, and you would be able to do everything as soon as you got it. And it wouldn't take a magic slot.
  16. The Mirror of Truth Bronze, Silver, Arcanum, Ferrum, Tin, Carbarum, Emeralds, Lapis, Glass, Ice… When polished, when clean, when prepared the right way they could reflect the images of everything around. A way for an eye to look into itself. A peculiar young dwarf would stare into them for hours at a time, and the rest of her time spent making more. ‘Stark’ they called her, crazy, everyone was sure of it. She was almost forgotten in her house and workplace, only after tax was due did the other dwarves noticed she was missing. The inside of her house was filled with mirrors, everywhere, thoroughly disorienting any who walked in. There was one oddity that struck the part amid the oddity of all the mirrors, a frame which should be holding a mirror, held a light gray sheet instead, engraved with a darker gray symbol. Over it, glowing words were written. “I tried to see, far and close. There were always things I could not. Two eyes are not enough for the size of this world, and many things remained unseen. Mark this symbol on what lets you see what your eyes on their own cannot, and I will give you truth and honesty in return for that new eye.” The power The power comes from a weak Daemon, one who did not have enough power to see through the veil, but still wanted to look at the world of mortals. So she did what she could and came into the mortal plane as a female dwarf, and saw some of the great wonders of the world. Yet, she saw the limitations of having a mortal body, only two eyes, which could not even look at one’s own face. She became obsessed with mirrors because they enabled her to look beyond what mortal eyes could see; she thought of them as a new eye. Then came to her an idea of having more eyes, eyes not bond to her own self. She knew she could not place these eyes herself due to the limitations of Daemons, so that task would have to be up to the mortals. For the mortals to give her those eyes she so desired, she knew she had to be worshiped, or give something in return for their devotion to her. She had little power, so she couldn’t give much. All she could give was sought after truths and unbreaking oaths. Those connected with the deity could cast a single spell on themselves. The power of the Daemon’s Eyes is a spell which will serve as a contract. Useful to all agreements between two or more entities, or even a promise to oneself. The pact is made by verbally reciting a vow to the mirror; should one break the said vow, they will be disciplined accordingly. But a mere repercussion isn’t enough to deliver justice in full, and so, a punishment may be alleviated upon proper repentance from the offender. There are some repercussions that can’t be removed, however; if the deed done is deemed to be extreme, then death is the final repercussion, hardly ever enforced. The Spell Anyone with a soul and access to mana can use the Daemon’s Eyes (this means no to Ghouls, Homunculi, Darkstalkers, etc, yes to frost witches, liches, wraiths, etc). To use it, the person touches the Mirror without a glove, and swears towards it out loud (mutes can write in it). What they say starts being written in glowing letters in the mirror. What they swear, they have to keep, because if they do not, they will suffer a repercussion. This repercussion is told by the mirror at the end of the swear, and is most usually associated with what was said. In most cases, there is also an act of repentance, which allows for the repercussion to disappear. This is also told by the mirror at the end of the swear. If the person touching agrees with everything, the connection is complete, and the spell is cast. Multiple contracts can be in effect for the same person at the same time. After the spell is cast, the person would feel a bit light headed and tired, unless they were experienced mages. This fatigue would end soon, just a few minutes. In the Daemon’s Eye, the words would disappear, but reappear whenever touched by someone else. A signature of one of these contracts is the connection to the deity, so there could be no name on the words in the mirror. The Daemon’s Eyes The creation of a new eye for the Daemon, requires practice and knowledge. Just like not all smiths can make a golem, nor all necromancers can make a lich, not all glass makers can make a Daemon’s Eye. The symbol is actually created by deforming the mirror in such a way that only the symbol on the mirror shows a distorted image. The mirror maker will know when he achieves it, as the mirror will lose all reflection, and turn bass light gray, dark gray for the symbol. Note: A mirror is anything solid that reflects light. So while some can be glass mirrors, others can be made entirely out of metal. Liquids can not be turned into a Daemon’s Eye. After a contract is done, glowing words of what was spoken would appear whenever someone touched the mirror. The lights would have warm orange, yellow and light red hues, giving a feeling of comfort. The mirror will remain bass for the rest of it’s existence, but some, especially the makers, would hang them up like regular mirrors. Conditions, repercussions and Acts of Repentance The conditions is what the person swears about in front of the Daemon’s eye, agreements on terms, stating they are telling a truth about something, and so on. The conditions can be spoken in peculiar ways, or with multiple meanings, making it difficult to break them. It is up to the imagination of the teller, and the willingness of others present to accept it. Breaking the terms will bring forth justice, in form of a repercussion, which will only disappear if the person commits the act of Repentance. The repercussion and act of Repentance have always some connection to the terms said to the eye. Saying that you will buy flowers for someone, for example, and then you end up not doing so, can lead you to lose the sense of smell, until you would grow flowers yourself to give them to that person. The greatest claim you can say in front of a Daemons’s eye is an Oath, something said to be kept for eternity. These can be removed or ended through some means (death of someone, disbandment of a nation, etc). Breaking an oath brings forth another oath, enforced with magic and permanent. This new oath does not have an affiliation with another person or guild, only to themselves. Examples are listed below. The greatest repercussion is permanent death. This is only dealt when the outcome of breaking the terms leads to massive amounts of death. In other words, war. Only the leaders of nations or great guilds can be subjected to this type of repercussion. Examples: Conditions -> Repercussions -> Acts of Repentance Lying -> Become mute -> Telling a secret publicly in writing. Stealing/conning/breaking a trade -> Loss of movement of all the fingers -> Giving away valuables to those you don’t know Truce breaker -> The body becomes fragile (loses magic if they are a mage) -> Allowing the same damage to be done to oneself, or doing it to oneself Nation Truce breaker that leads to war -> PK (very extreme case) OathBreaking -> An oath is created which can’t be broken (magically). No sleeping, always holding a sword, never cursing, never lying, etc. It’s permanent. Breaking a commitment -> Based on the commitment -> Based on the repercussion. Interfering with other magics These mirrors are created with holy magic, which means the consequences of the contracts can not be broken or healed with holy magic. The mirrors themselves can be made of a metal, which means they can not be broken. They can be melted, but it would still not revoke the contract, only weaken it. The repercussion would be slightly less extensive than the original (i.e. being able to move the fingers a bit, being able to make a few sounds, etc.). It isn’t revoked because a connection to the deity was performed, even without the mirror, the connection continues to exist. Breaking a glass mirror would have the same effect. The way to break the connection is actually the opposite of the magic’s roots, dark magic. Though powerful magic is required, a simple necromancer can’t destroy the connection on his own. The great amounts of taint/etc can force the connection to break. When the connection is broken, there are side effects. See the thread for deity connection breaking for some of those effects. Trying to bridge a new connection with the same deity more than once will lead to very bad consequences. Breaking the contract makes use of dark magic, which makes the user appear untrustworthy and appearing to be evil, which can have great roleplay consequences. Nonetheless, after the contract is complete, the connection with the deity is made useless, and it can be removed harmlessly by making physical contact with the Daemon’s Eye once more. Those that already have a connection to a deity can not use Daemon’s Eyes. This includes Clerics, Ascended, Paladins, Druids, Monks. Those which have made a Daemon’s Eye contract and haven’t revoked the connection yet, cannot form a connection with another deity, in other words, cannot become Ascended, Paladins, Druids, etc. until they touch one of the mirrors once more. The connection can’t be removed naturally while a contract is still in effect. IG Mechanics To create a Daemon’s Eye, the player/character needs an MA for it. It wouldn’t cost a magic slot, as it only creates the Daemon’s eyes. Each Daemon Eye created REQUIRES an item, normally a paper (for when Aviary is implemented) or a book. Those have to be signed. A line or page saying “((Daemon’s Eye created by X))” written by the actual mage is enough (This can be checked, don’t try to write for the mage). SCREENSHOTS are mandatory to be taken by all parties involved with the contract, especially because the item can be destroyed. The Eye Makers Those that create the Daemon’s Eyes or the Mirrors of Truth are named the Eye Makers. To become an Eye Maker, a person has to create a connection to the Daemon, and to do that, they have to touch one of the already completed Mirrors. In theory, anyone can create a new Daemon’s Eye if they are connected to the deity, though only a few would really know how. LoopHoles What people say may at times have different meanings. The Daemon does not judge the meaning, if the person thinks they haven’t broken the vow they made, they won’t receive a repercussion. Example, “I will give you 100 minas” does not say when the 100 minas will be given, and as such, they can not be given at all and the repercussion wouldn’t happen, until one of them died. Red Lines Each Daemon’s Eye has to have an MC item. Creatures without soul or without the ability to use mana can’t make a contract. Characters with a deity connection can not make a contract. All but oaths and truces/commitments of grave importance have Acts of Repentance. The repercussions and acts of repentance are written on the MC item, together with the words said. The repercussions are permanent until the repentance is done. Breaking a connection involves very powerful dark magic, and has consequences. Warding only works at the moment when the contract is being made. Anyone can use the Daemon’s Eyes, but only the Eye Makers can create one. Daemon’s Eyes can only be used one time each. A Daemon’s Eyes which has been sworn to by multiple people can only create a repercussion towards one of them before becoming invalid. PK clauses have to pass through MAT first, and are only for very important stuff. Having a Daemon’s Eye tell an Eye Maker about something requires LT intervention. Differences between Daemon’s Eyes and Contract magic I tried to look at the problems that Contract magic had, and tried to eliminate them with this magic. The basis of it is the same, a broken contract creates something bad, but the way it works has a few differences. It’s no longer named a dark magic, making it so that it is not taboo to create these contracts, nor use these contract. Will they be used? I do not know, as I don’t know, for example, what Oren’s view would be on these. Some cultures could accept it, others could outlaw it. At least it wouldn’t be because it is dark magic. They are far easier to create, while the creation is limited to only those that know how to do it, they don’t need someone to die to make them. The creator also does not need to be the one to write the contract, anyone can. The addition of the acts of repentance means that more roleplay can be created with them, and breaking a contract is not as bad or as meaningless as before (before it was either permanent so could be very bad, or temporary and so could be ignored). A few problems with a few red lines were addressed (multiple signatures). Before, the punishments were normally thought of when the contract was broken, now they are defined at the time the contract is agreed on. My hope is that these new artifacts are used with more and that the impacts it has favor roleplay, even when the contract is broken. Written by Jistuma Ideas, help and proof reading by Matheus and Wanderingfriend
  17. * - Tell me about your character. What race are they? What is their in-character job? What professions do you have on that persona? Wood elf. Stonemason, chef, woodworker and lumberjack professions. He is a sculptur and a lumberjack IC. * - Why did you choose the professions you chose? What made you pick it over all the rest, even those who don't have a ton of players already working on them? Do your professions match your character's roleplay/in-character profession? Lumberjack I choose mostly because of the MC work, and I liked fruit a lot. I actually created a lot of my character because of that profession. Woodworker came with the race, it really just used to help me with building (not so much anymore). Stonemason I choose for my character because of development. He started gem crafting in roleplay, and then I started the profession. Afterwards he went into sculpture which I represent with unique items that I make with my VIP, but I still represent a lot of what he does with the profession. Chef I added because he cooks, also matching what he does IC. * - How many minas do you have on that persona? On all your personas? How many minas do you gain in a week? About 500 minas on that persona, and I don't have any more minas on the other personas. Per week, on a good week, maybe 200 minas. On normal weeks, nothing. It has to do with the time I spent actively trying to sell items to players. If I don't try to sell stuff, I normally don't sell. Sometimes a player or two appear saying they saw a sign and want a figurine, and that's about it. * - What do you spend your money on? What do you save up for? What's something you want to buy but don't have enough for? I spend the minas on food essentials mostly, since I don't pvp, armor and weapons are useless to me. I do enjoy unique items though, and when I find some I like, I buy them. The only thing I would spend more minas on would be builders. I am not a great builder, but I do like well built places. Decoration of my house would be one thing to spend my minas on. I mostly use autoshops to buy items I need. If I have enough fruit to make a stack of pies, I will buy eggs and wheat and sugarcanes so that I can create the stack. If I need iron for buckets for example, I buy them. * - How often do you trade items for minas? If you're a crafter, approximately how many crafts do you sell? Less than once a week, but I usually sell unique items that I create with /edit. I do work for the town as well, but that I do for free. I make a lot of food sometimes, just because I like the food items, then place them in the free food chest. I make a few staves as well for weapons in town. I hardly ever use stonemasonry, there's just not many uses for it if you're not a builder. * - Have you ever seen a nexus item (read: non RP) that you've gone "That's a pretty good item. I'm going to spend minas to buy it."? If so, what has it been? Potions and Enchantments. Why? Because the enchantments I use (mostly durability) are very useful with diamond axes, making them extremelly efficient with trees. Potions because I like potions, they also fit with rp things at the time I buy them. Even if I go "Great sword/armor" I won't buy it for two reasons, it's expensive, and I won't have any use for it. Building materials I buy when cheap, not because they are good. Same with iron and stuff.
  18. I think the only way to remove the stigma of "This is a dark magic, it's evil, I will never sign it and will kill everyone that makes the magic", would be to make the magic holy magic, or neutral. Remove the attachments with SP, and make it more of an artifact that can be created by experienced people (and make up a way for the first ones to be created), and keep it that way. Add innability of holy magics to interfeer with the contract, add a few more 'holy' or 'neutral' aspects to it (glowing light, or some stuff), and add a price to create each contract (could be small or large, minas or items, etc etc). While I have ideas to re-write it, I don't think I will.
  19. It was removed because it's usability was extremelly low, and the magic was extremelly hard to execute. One of the major factors in this was the fact that contract magic was a dark magic, which meant that only dark people ever used this, which means it was outlawed everywhere else, and OOC knowledge of the magic existance made characters distrust every contract that has ever existed, even when it wasn't magical. The conditions to make contracts were hard to get (killing someone) which even made their use less. Some uses of the contracts were made badly, basically going into loopholes. If only bad people could make them, only bad people could use them, and as such, only to bad things. That had never been the intent of the contracts, the intent was that they had an 'evil' creation, but that could be sold and given to make every kind of contract. Imagine a nation using these contracts to make peace treaties or the like. But since it was an 'evil' magic, it could never happen. Together with the fact that very few players wanted to complete the training for the magic, resulting in low numbers, it was removed. I don't know how many of those problems this lore fixes, as I haven't read it all.
  20. Defenders in combat can now choose ROLLING!? WHAT?

    1. Show previous comments  6 more
    2. Ambduscias

      Ambduscias

      It's been like that for a fairly long time iirc. I didn't change it, at least.

    3. LatzMomo

      LatzMomo

      It has never been like that.

    4. Jistuma

      Jistuma

      A player could always decline rolling, just not roleplay.

  21. Quite interesting actually. I would just add at least one drawback from using the potion, as it stands, the drawback is becoming mortal, which is also the objective. Also something to stop repeated use of the potion. As for a few questions, will ghouls still have to eat/drain lifeforce somehow? Will darkstalkers still have to obey their master? Will liches and darkstalkers still be pk'ed when their soul gem is destroyed?
  22. RP is saying what's happening in OOC. That's not an explanation. An explanation would be saying that it works only 50% of the time, and then the player would be forced to roll. Saying it might fail, and that failure is based on the choice of a player that isn't even the one rp'ing the magic, is just a BS explanation. 1 of the examples I used, out of 4? Someone changing their mind midway the rp has far less chance of happening than just saying no and being done with it. Also, saying no before the rp happens (because most players won't really try to make the rp before knowing if it'll work) stops the rp from ever happening, saying no after saying yes before, while the rp is happening, at least the rp is happening.
  23. I don't think you understand what 'OOC consent' means. the problem with OOC consent is not when two players are friends and want some rp to happen, it's when two players that aren't friends or when they are friends and DON'T script the rp. Your example has this: The problem is when the situation is more of: "A character has memories that my character doesn't want him to have. Sending a tell to someone I don't actually talk OOC'ly normally is pretty weird but oh well." "/t player hey, could I have your permission to remove some of your character memories?" Possible bad answers: "No" "Well ****." "Which ones?" "The ones about what happened between our character." "Oh, not those ones." "Find out in RP." "What do you mean? I need OOC aproval before doing it." "You also need to do the rp, and you'll know when it happens." "If you can." -> Could metagame after. "Sure" -> rp is starting to happen -> "Wait, no I change my mind." You don't seem to understand the problem I'm mentioning is that OOC permission, in most cases that isn't between friends, doesn't work. If a player wants to do something, and the other player doesn't, OOC consent will get in the way (of course) and ruin the rp progress. In some cases, OOC consent is required even for something to exist (anything that drastically changes a character needs OOC consent, so any eternal transformation of a body part or making someone a monster needs OOC concent), but that means that unscripted rp on those cases hardly ever happens. The cases where someone is changed to a Frost Witch, Lich, DarkStalker, etc. without previous OOC talking, is very rare. You allow memory removal, but it's not something a mind mage can use unless when the rp is scripted, when the players already know what will happen, and are (in most cases) rp'ing between friends. My sugestion is that it can only happen if the character that is having the memories removed wants it, meaning the player wants it to. This would remove the problems of the mind mage wanting something in rp, which he has the power to do, and the other player oposing it and that way stopping the rp. Since the whole chance of success in rp is relient on the other character (and player), the problem of "I will use my spell to do something and have a random chance of it not working based on nothing 'random' in rp" (it's random in rp, because even with 10 explanations as to why it doesn't work, it's BS. It doesn't work because the other player doesn't want it to work, not because of something in RP) If a player says no, the rp doesn't happen, or gets wasted. I'm saying to remove the chance of the player saying no affecting the rp, by making the magic work only when the character wants it to happen. Being in rp and the other player going "No stop, that's not going to happen, I won't let it." is one of the most annoying things that can happen. In most situations a rule states if a player can and can't do something, in this case, it would be a player, which means it's highly subjective to the player, mood, character, opinions, and OOC proximity.
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