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Jistuma

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Everything posted by Jistuma

  1. Defenders in combat can now choose ROLLING!? WHAT?

    1. Show previous comments  6 more
    2. Ambduscias

      Ambduscias

      It's been like that for a fairly long time iirc. I didn't change it, at least.

    3. LatzMomo

      LatzMomo

      It has never been like that.

    4. Jistuma

      Jistuma

      A player could always decline rolling, just not roleplay.

  2. Quite interesting actually. I would just add at least one drawback from using the potion, as it stands, the drawback is becoming mortal, which is also the objective. Also something to stop repeated use of the potion. As for a few questions, will ghouls still have to eat/drain lifeforce somehow? Will darkstalkers still have to obey their master? Will liches and darkstalkers still be pk'ed when their soul gem is destroyed?
  3. RP is saying what's happening in OOC. That's not an explanation. An explanation would be saying that it works only 50% of the time, and then the player would be forced to roll. Saying it might fail, and that failure is based on the choice of a player that isn't even the one rp'ing the magic, is just a BS explanation. 1 of the examples I used, out of 4? Someone changing their mind midway the rp has far less chance of happening than just saying no and being done with it. Also, saying no before the rp happens (because most players won't really try to make the rp before knowing if it'll work) stops the rp from ever happening, saying no after saying yes before, while the rp is happening, at least the rp is happening.
  4. I don't think you understand what 'OOC consent' means. the problem with OOC consent is not when two players are friends and want some rp to happen, it's when two players that aren't friends or when they are friends and DON'T script the rp. Your example has this: The problem is when the situation is more of: "A character has memories that my character doesn't want him to have. Sending a tell to someone I don't actually talk OOC'ly normally is pretty weird but oh well." "/t player hey, could I have your permission to remove some of your character memories?" Possible bad answers: "No" "Well ****." "Which ones?" "The ones about what happened between our character." "Oh, not those ones." "Find out in RP." "What do you mean? I need OOC aproval before doing it." "You also need to do the rp, and you'll know when it happens." "If you can." -> Could metagame after. "Sure" -> rp is starting to happen -> "Wait, no I change my mind." You don't seem to understand the problem I'm mentioning is that OOC permission, in most cases that isn't between friends, doesn't work. If a player wants to do something, and the other player doesn't, OOC consent will get in the way (of course) and ruin the rp progress. In some cases, OOC consent is required even for something to exist (anything that drastically changes a character needs OOC consent, so any eternal transformation of a body part or making someone a monster needs OOC concent), but that means that unscripted rp on those cases hardly ever happens. The cases where someone is changed to a Frost Witch, Lich, DarkStalker, etc. without previous OOC talking, is very rare. You allow memory removal, but it's not something a mind mage can use unless when the rp is scripted, when the players already know what will happen, and are (in most cases) rp'ing between friends. My sugestion is that it can only happen if the character that is having the memories removed wants it, meaning the player wants it to. This would remove the problems of the mind mage wanting something in rp, which he has the power to do, and the other player oposing it and that way stopping the rp. Since the whole chance of success in rp is relient on the other character (and player), the problem of "I will use my spell to do something and have a random chance of it not working based on nothing 'random' in rp" (it's random in rp, because even with 10 explanations as to why it doesn't work, it's BS. It doesn't work because the other player doesn't want it to work, not because of something in RP) If a player says no, the rp doesn't happen, or gets wasted. I'm saying to remove the chance of the player saying no affecting the rp, by making the magic work only when the character wants it to happen. Being in rp and the other player going "No stop, that's not going to happen, I won't let it." is one of the most annoying things that can happen. In most situations a rule states if a player can and can't do something, in this case, it would be a player, which means it's highly subjective to the player, mood, character, opinions, and OOC proximity.
  5. About the memory erasing thing, the biggest problem with that is that normal players (those most affected by the magic) don't know the limitation of the magic. "1 hour memory erasing" is already a lot to know about the magic, but you're adding "1 hour memory erasing doesn't require permission, but anything more and anything of other memories can be removed if the player agrees OOC'ly". It's a lot to know. There is also the problem of OOC concent not making much sense. The mage has to first access the memory he wants to remove, and doing that is already hard as heck and would take most of the rp, then he would have to start removing it, and then the player says "no" to having it removed. After 30 mins of rp or more, plus all the time it took to get to the situation to actually be able to use mind magic on the player, probably for ONE specific reason, now the player decided that he doesn't want that to happen. It's both **** IC and OOC'ly. All that RP gone to waste, and it making no sense IC. There are two alternatives to that, one, asking OOC'ly before the rp even starts happening (which may lead to metagaming, powergaming, and scripted roleplay), or the character that is having the memories removed accepts that IC and wants it to happen. The first one is needed because the amount of times that a player will say no will be a lot, the mind mage will want to know if all the roleplay he's doing is for nothing (it gets annoying after the second or third time it happens). Sometimes the mages simply stop doing that spell, other times the players get annoyed at the other players, both of these are bad. The second could actually work better in practice and in lore. I advise that if you really want to add that, that you change it so that only if the character wants the memories removed does it work. This would give more rp to mental mages in treating people with very awful memories, like torture, seeing someone they love die, being safer because they know something very important and don't want to, and things like that. Heck, could even be used with threats ("You know this, and I'll hurt you a lot for it. There is one alternative. I know a friend that can remove your memories, but only if you want them gone. Do you WANT me to continue coming after you? Or do you want to forget?")
  6. This is the... actually that part of the story isn't defined, but mostly it's that Aegis was the center of the world, and the four brothers (which could be brothers or not or whatever, doesn't really matter in this case) made their homes in the four different places around Aegis. Either way, you shouldn't try and force a cannon "This happened" type of lore from before Ibless. And I can say as a former LM that the story of Krug was pretty much how Mog said in the first post. There are some partsthat could be said differently, but they would be minor and the different details of a story work well in roleplay. As a note, Apohet's spirit realm stuff is pretty much here: Supposibly, all souls pass through the spirit realm but only some stay there. That's why there are ancestral spirits that aren't orcs (for example, dark elf spirits).
  7. It would fit with him, he is an honorable person and seeing his brother die from weakness would be a huge blow to his honor. Dying in battle would be honorable.
  8. Wasn't the story that Krug killed Horen because he became old and weak, and Krug couldn't stand to see him like that so he decided to give him a warriors' death?
  9. Hair seems too easy, the rest seems pretty alright.
  10. This Lore has been denied. Topic moved to Denied Lore forum.
  11. This Lore has been denied. Topic moved to Denied Lore forum.
  12. This Lore has been denied. Topic moved to Denied Lore forum.
  13. This Lore has been denied. Topic moved to Denied Lore forum.
  14. This Lore has been denied. Topic moved to Denied Lore forum.
  15. This lore has been Denied. It needs to go through a slight reform and then submitted in it's proper place, the creature index.
  16. I'm sorry to say that this lore has been Denied. There are some problems that still exist in this lore, and Hugo has stated that he will try to help it out. The lore seems fixated on stating that they are not alike wraiths, that it almost forgets to say what they look like (alike from the different eyes and the cold blood). The rp that this creature would bring to the server is also almost untouched in the lore, the closest thing being a character being closer to a dragaar/drakaar, and becoming more like them, yet the rp the creature itself would bring, it's purpose for the server roleplay, it left quite vague. Once more, speak with Hugo (Mephistophelian), he stated that he would help out rewrite the lore. It needs to be re-written from scratch, not edited.
  17. I'm sorry to say that this lore has been Denied. Even the basics of the magic aren't explained, how does the magic work? What is it's purpose? Who is the AengulDaemon? How do you cast it? While some things are answered, many more are left vague and without explanation, which might bring powergaming and confusion to the moderation. It's powers can also be overpowered, and contradic themselves ('protects from arrows and light cuts'. Arrows.. but only light cuts?) and some parts of the magic would require help from a moderator.
  18. I'm sorry to say that this lore has been Denied. Although the lore is well written, it is with a few lore flaws. The creation of the race itself is one, as it wouldn't make much sense for Dragur to create them, when they have no purpose for him. Unlike the Kha, which were made by Metzli as it's perfect creations, and the race became the purpose of that Daemon. Sections speak that the creature was before the descendants, and mentions elves being primitive, which doesn't fit well with the ancient history. The map as well doesn't fit with the creature well. The islands were the home of Malin, but now this lore would suggest that there were older species dominated the land with extensive towns. Perhaps before the start of the map, the lore might have fit, but currently it does not.
  19. I'm sorry to say that this lore has been Denied. The lore doesn't go into much detail on why and in what ways the soulstone works, more so what it does. Soulstones are mainly an OOC mechanism to allow quick travel, and the plugin might keep changing over time as it has before. As such, have been deliberately left vague for the purposes of OOC mechanics. The lore seems incomplete and is not necessary for the item in question, it might create more problems by accepting it, than by leaving it vague.
  20. This Lore has been denied. Topic moved to Denied Lore forum.
  21. Denying because it was remade in the plant index.
  22. Please copypaste the lore, don't link it.
  23. How is Oren buying so many tiles not connected to their main tiles and that border other nations?
  24. Denied. Accepted. Accepted. Denied. Denied. Accepted. Accepted.
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