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Jistuma

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Everything posted by Jistuma

  1. I'm sorry to say this lore has been Denied. You may send a PM to any LM to hear of the reasons.
  2. I'm sorry to say this lore has been Denied. You may send a PM to any LM to hear of the reasons.
  3. I'm sorry to say this lore has been Denied. You may send a PM to any LM to hear of the reasons.
  4. I'm sorry to say this lore has been Denied. You may send a PM to any LM to hear of the reasons.
  5. I'm sorry to say this lore has been Denied. You may send a PM to any LM to hear of the reasons.
  6. I'm sorry to say this lore has been Denied. You may send a PM to any LM to hear of the reasons.
  7. No, I mean it another way. You don't need to detail everything about the visions, but you need to say something about it. "Any druid can receive visions, visions are generaly about X, but if things are bad, they can be about Y. Powerful druids see more than Weaker ones, only druids, not dedicants can see the visions. If someone that isn't a druid touches them, this happens" Just something to work with instead of just "They get visions"
  8. Take my comments with that good faith, and use it to better the lore. I see no reason to keep the talk we were on in this thread.
  9. So Delmo did tell the Elder chat about it, and no new lore was ever presented. Just because we want lore to be better doesn't mean we make the artifacts disapear, Tsu or whoever was in the right to transport the items around and roleplay with them. It never came as a problem because it was never used on anything that would have big consequences until used in the plague. You might think the LMs monsters of lore, but we aren't. We waited, what was it, 2-3 years for your lore since the time I made the post saying that any and all lore that wasn't given to us would not be accepted anymore, time which I received no lore for the druid stuff. You guys knew it wasn't enough it seems from what Delmo just told you, you guys didn't make a rewrite. Now we're asking for one again, and I'm helping you in understanding the current problems of the submitted lore. Use my comments and make the lore better so that it may be accepted.
  10. The lore was denied after Menarra stopped being the LM's lead. After that 3 Druid LMs (from bird to callax) all knew the lore was denied on the basis of having too little information on them. If you're accepting all those events done in Menarra's time, that would mean that one of the aspect stones is broken and there should be only 2 now. Your 1. answer is weird and doesn't answer the question. Either way, we would need the main post with the lore changed to explain the parts that aren't explained, I left those questions to help the writers get the lore accepted.
  11. I'm going to write this post because it has been the second time that the aspect stones lore is being denied. (this lore is almost a copy paste of the lore that was currently up for voting). There is almost no detail on what the stones do and how they react to outside sources. Do you want to know a few things that would need to be written down for the lore to have a chance of being accepted? - What happens if someone tried to break them? What is necessary to break one? - What happens if a stone is broken? - Will a new stone be created if another is broken? If yes, how? - What happens if a stone is lost? - What even is the magnetic field, are they just stuck together? release their magnetic bond - If yes, how much force is needed to separate them? - You're seriously saying that a dark mage can't do magic in their vicinity, and dark creatures start having huge amounts of pain? Please add details as to how much is stopped. - How much power do the stones have, and how long do they take to recharge? - How much are the powers of the druids enhanced by being near the aspect stones? - What kind of visions are received? Can any druid receive them? How will this be controlled? - Can any stone be corrupted by any powerful dark being or combination of them? If you think of more stuff that isn't written down, you should probably write about it too.
  12. You forgot the apperance of the homunculus, and you need to write a bit more in the personality of him.
  13. Remember the cooking contest! Recipes, drawings, descriptions! Already have a couple of submissions which I find lovely, but still quite a while until it's end. Check it out:

    https://www.lordofthecraft.net/forums/topic/145481-food-and-cooking-contest/

    1. Jonificus

      Jonificus

      If I made food irl and took a picture of it does that count as a submission? I want to make some traditional norwegian lapskaus :)

    2. Jistuma

      Jistuma

      Doesn't count, but you can describe the food in detail and it'll count then.

  14. This lore has been Accepted! It will be moved shortly to it's rightful place.
  15. I'm sorry to say that this lore has been Denied. You may pm a member of the LM team for any questions you may have with the decision or for any reasons for the result. Swgr is a Lore Master. Anyone else can send a pm though.
  16. I'm sorry to say that this lore has been Denied. You may pm a member of the LM team for any questions you may have with the decision or for any reasons for the result.
  17. I'm sorry to say that this lore has been Denied. You may pm a member of the LM team for any questions you may have with the decision or for any reasons for the result.
  18. Remember the cooking contest! Recipes, drawings, descriptions! Already have a couple of submissions which I find lovely, but still quite a while until it's end. Check it out:

    https://www.lordofthecraft.net/forums/topic/145481-food-and-cooking-contest/

     

  19. Remember the cooking contest! Recipes, drawings, descriptions! Already have a couple of submissions which I find lovely, but still quite a while until it's end. Check it out:

     

  20. I'm going to respond only to this part because it's late, but you can add me on skype and we can talk more if you like. Skype is Jistuma. So, I don't think you noticed the problem, but did at the same time. You started with "No, no no, no to infinity no." and I feel just like you. Problem is, the rules don't.The necessary roleplay to read a memory is one emote through tells asking about it, and the tell emotes (glowing eyes, sparkling hair, lots of shaking) and one/two tells asking if there are mind barriers/stuff that is weird in the mind. That's the major problem, if a mind mage does that, he's not powergaming, he's not metagaming, he is following all the rules. You can't remove someone's magic for doing rp correctly but without doing more than the minimum. While your example is FAAAARRR better than the situations I was told about, I still find it kind of meh. What I think about it, is that it's very well and good until you open the book. And from then on, you just have the other player tell you everything about the event. That doesn't seem like a two way rp anymore, but someone narrating an event that happened to their character. And in mind magic there has always been the problem of everyone learning differently. Non the less, the representation of the mind could still exist with this lore, just not reaching the library then going "Magic portal creation blueprints" and have a book fall from the shelf with that information. Or in a more normal type of memory "Murder of John Doe, The Grand Harvest of 1543". I don't know if you understood my proposal completely, but you speak of it in your post. " I usually used telepathy instead by whispering a thought or image to someone and watching what they thought of in return as that takes less energy to do and is already a thing." it takes less energy to do it, but if you want to do it well, or get an actual memory that didn't happen recently, you have to use more thoughts and more images and then see their reaction, and send more and more, and you'd get tired pretty quickly. Well, I need sleep...
  21. So a point about that post by Pandan. Did you see the example he gave? Did you see the great rp created by that? He did a willing example btw, the fact is, this can be forced. Oh and the *You feel a presence* isn't required, right now without this lore aproved, you can do it without being noticed. Now, as you said it's suppose to be a very difficult type of magic, I know, I said it in my post. But it's not being rp'ed as such, because lets face it, look at Pandan's example. It's ONE message emote. ONE. You can be coughing loudly while having a lighthouse as eyes while you do it, but it's still not hard to do. You can rp dragging yourself away afterwards, but it's still not hard to do. It's super easy, you get all the information you want, and only that, and then leave. I mean ye, you can get stabbed in between, but then you would have that happen if you were just checking out their thoughts or just checking the mind of the person behind them. Mind melding isn't removed, it's just made hard. Actually hard and not one emote and then emoting being out of air. It also adds diversity and allows different memories to show up, and different learnings of the player having his mind read. Instead of doing things like "You have to tell me, it's lore aproved." Btw, I'm not talking out of my ass on this example, I received various complains about this and talked extensively with the MAT about how the magic is rp'ed and how it can be rp'ed. This alteration is to improve roleplay and not allow mages to be able to metagame without any real problems. Well ye, they can do that, and they can help restore many other types of memory loss. From the magical kind in that addition, to golden apples, to natural ones like repressed memories and amnesia. Or just trying to remember details on a particular memory. The time limit on the memory removal through mind mages is still there though (1 week if I remember correctly). Little to no rp in the guide. If the person is facing away, he can't see the mage, that's really enough. There's not much difference between a normal mind connection and a mind meld for someone watching through the outside. In any situation where you can safely connect your mind with someone else, you can mind meld, with the currently accepted lore. For the "people aren't rping mind melding correctly", they are, that's the problem. The correct way to rp mind melding is one emote through personal message and the emotes of the tells of the mind mage. That's the currently acceptable way of finding out if a character is a necromancer, frost witch, homunculus, murderer, assassin, misstress, mage, or the details of a murder, theft, master, chief, battle plans, secret hideout, etc. It's bad rp, but it's allowed, which is why I'm making this alteration post. Well the scattered information is bad (for example the original lore is sooooooooo outdated) Benbo has been talking about it in LM chat, so we should get to the lore part at least. MAT should try and figure out the rest.
  22. Mind mages have the unusual ability to connect to the mind of another person through the void. This is because the mind mage creates a connection to the void to another person's, a connection alike to his. Since the person has no conscious knowledge of the connection, they do not know their thoughts are being swept to the void. This means that only their thoughts are being sent to the void, not their whole mind. Their mind won't be like a book to read through, only their current thoughts being visible. As the mage gets more and more experienced, he learns how the thoughts of people change with stimuli, illusions and ideas. This allows him a certain control, minimal as it is, but enough for the best to get what they want. An image brings thoughts, an idea brings planning, a feeling brings recollection. By sending the correct stimuli, a mind mage is able to retrieve information from someone's mind by making them remember it. This works even better with outside help, as when a person is asked a question they don't want to answer, they still think about it. Making someone retrieve memories they have lost works about the same way. Perhaps the person unconsciously remembers them, and their mind is locking it away. This way, as there would be an unconscious thought, the mind mage would be able to read it. By starting at a point in their memory and starting to incentive the subconscious parts of the memory into the conscious, they would start to remember more details. With memories locked with magic, the mage would have the feeling that some memories aren't showing up because of a kind of barrier stopping it, it would feel unnatural. Red line being added: A mind mage can only see what a person is thinking, and nothing else. Finding memories and restoring them is based on making the person remember them with stimuli. (This does not mean a player can ignore a mind mage’s stimuli, a thought/image/idea will promote another thought/image/idea) OOC: The previous lore allowed high abuse of the magic with little to no rp. The mage could just force himself to a memory, many times without the character even knowing his mind was being probed, nor having any way to combat it. This change makes the interaction between the two longer and the spell actually hard to accomplish, like it's suppose to be. This gives more power to the probed but stops forced lore bidding metagaming.
  23. Sure, add me on skype, it's Jistuma.
  24. One of the most important things about contract magic of before, and one of the things that very few people actually roleplayed, was that you can find ways around a contract. What was written in the contract was up for interpretation and the only interpretation that was needed was the signer's. If it said "You can't betray the Necromancers" that's so vague that the person that signed it could do almost everything, including killing them all because he thought that them being necromancers was harming them and stopping them from being good people, and death was their salvation. Yet, asside from that problem, there were so many others. I wanted to make a dark magic that could happen because of RP, but because it was a dark magic (even thought no one knew of it's existance) no one signed it, and would more quickly kill the person with the contract. It's use is also... limited... There aren't many times where a contract is needed, and my imagined uses were completely ignored. A truce being written in a contract, never done. A Peace treaty, never done. A vow of silence, never done. A vow of knightship ("I will do this for the rest of my life" type of thing), never done (Okars don't count, they got something in return). Trades were done very rarely, and only for magical things most times. It was abused somewhat, though only with the necromancer's contract which shouldn't have been able to be signed by more than one person, asside from that, it was used for dark things. It was hard to use as well, since you had to kill someone, or at least capture them and keep them alive after flaying their back. As for what you wrote, when I wrote it I overcomplicated it since I liked writing and wanted something unique and not just a "Sign this paper, now you're forced to do this". I think that is what you wrote, which I think makes it slightly boring. I'll write a bit more after dinner.
  25. If you're writing culture lore, you should probably fit it with LOTC. There is no years, no mention of any of the realms besides saying they are from lands far away from Vailor, and mentions of magic and alchemy.
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