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Everything posted by FalconByte
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Street Address or Area of Residency - Palace (If your home has just a #, put down that #. If you're living in a farmsted like the Proudfoot residence, or within the palace, or anything else, put that down.) Full name [MC name in Brackets] - Arhadir Roke [FalconByte] Race(Include culture if able) - Human Are you the Household owner? - Yes... If not, who is the Household owner? - Roke What faith do you follow? - Canonist Who else resides within your Home?(Full names & Race [MC names in Brackets]) - N/A If living within the Capital of Al-Wakhrah, does your home have a basement or any self made modifications? (One that has been built by yourself, or by a specially appointed steward.) - No +~+~+~+ Citizen door keys will be redistributed to ensure the safety of all citizens. With that, a new law is to be set out for use of the citizen doors located near the docks and the main gate. The Citizenship door near the main gate of the city, as well as by the docks, are to ONLY be used by citizens and trusted companions of that citizen. Citizens are to NEVER let in someone they do not know, especially a large group wishing entrance upon the city. This means you are to never let in a group of bandits or raiders, even if they pay you. If you are found guilty of letting in someone that is banished within Khalestine, bandits, a raiding party, or anyone that enters the city that is not a citizen but ends up breaking the law, you are subjected to the one or more of the following consequences, depending on the severity ; A fine of up to 2000 minas, the possibility of revoking citizen door keys, the possibility of banishment and eviction, the possibility of public execution. Do you understand this law, and will ensure to follow it? This also applies to all household members as well. - Yes
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Arhadir Roke nods in approval, heading out to explore the claim of the caliphate.
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IC Name: Aryan Roke Age: 17 Rank: Master-At-Arms / Squire Ethnicity: Kaedreni
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OOC MC Name: FalconByte Skype User: jonathan.andrews46 IC Name: Aryan Roke Age: 17 Race: Kaedreni Prior Merits and Service: None of note Do you agree to submit yourself to the Hierarchy of the Order, and in doing such, serve with loyalty undying to both your superiors and to Owyn himself? Yes
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Amendment To The Laws Of The Caliphate Of Khalestine: Magic
FalconByte replied to Elad™'s topic in Vailor Roleplay Archive
A licence would be sent out to both the applicants with a big stamp saying "Accepted" -
Your Name ((RP and MC)): Theryn Grandaxe ((Dungrimm Race: Mountain Dwarf Kalion Grandaxe (Dashing_Knight) Lathros Irongrinder (Lathros) Verthaik Frostbeard (Kralek) Skippy Irongut (Skippy369) X Fili Grandaxe (Cpt_Noobman)
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After hearing the news Arhadir Roke makes his way to the Palace of the Caliphate to meet the other council members as they arrive.
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Applications For Advisory Council Positions.
FalconByte replied to Imam Faiz Kharadeen's topic in Athera Roleplay Archive
Name - Arhadir Roke (FalconByte) Age - 66 Race - Human Citizen of Khalestine? - Yes Brief description on who you are and what you currently do - I am steward of the once noble house Roke. I have come to the Caliphate to join my brothers who once lived in Aesterwald and as of right now I assist Rilkor in the creation of enchantments. Position applying for - Court Sahooru Why do you wish to take on this position? - I wish to take up a proper job within the Caliphate as well as assist with the operations of the government and growth of the nation. With my high levels of skill and knowledge of magical arts I thought it best to apply for this position of Court Sahooru and see what positives I can bring to the already thriving Caliphate. What do you hope to accomplish by taking on this position?- I hope to accomplish the responsibilities delegated to me which of course are, protecting the Caliphate and the Caliph from magic forces as researching any magical threats/opportunities that might come along. I also wish to assist in setting up a school for individuals who wish to train in enchanting and for a select few in the Arcane arts. What makes you qualified for this position?- I personally have spent most of my life studying the Arcane arts along with the tactics of battle so in these aspects I am prepared to defend the Caliphate. I also served quite a long term as the Court Mage of Aesterwald assisting the Waldenians, during my time in Aesterwald I assisted in the basic running of the capital city of Vanderfell and the nations military. Anything else you wish to add? - I do not wish to add anything at this time. Signature here: Arhadir Roke -
[Only Arcane] Teacher Application / Magic Listings
FalconByte replied to Moot's topic in Athera OOC Archive
Teacher Application MC Name: FalconByte Skype: Jonathan.andrews46 IC Name: Arhadir Roke Magic/magics you use/know: -Air Evocation -Telekinesis Magic/magics you wish to teach: -Air Evocation How long have you been practising these magics?: -Teacher Application:: https://www.lordofthecraft.net/topic/99208-falconbytes-teaching-app/?hl=falconbyte -Initial Application: https://www.lordofthecraft.net/topic/93047-self-taughtair-evocation-falconbytes-magic/?hl=falconbyte I have been involved in magic role-play for about 2 years now. -
Username: FalconByte Skype: jonathan.andrews46 Testing experience: Tested plugins for old minecraft server that friends used to administrate as well as a few of my own servers... How long have you played LOTC: About 3 years now How familiar are you with our plugins (Nexus Craft, Claimable Regions, Professions): I would say I am Very familiar.
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The Grandaxe's have Gundin Grandaxe (Tapesauce) and Theryn Grandaxe (Dungrimm)
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The Dwarven Legion The Dwarven Legion, defenders of Urguan, protectors of the Faith, guardians of the people. The sole purpose of the Dwarven Legion is to protect and serve the Grand Kingdom of Urguan. It is the main military force underneath the Grand Kingdom, and also one of the most prestigious and oldest military guilds. It is currently led by Grand Marshal Theryn Grandaxe. The Legion is known for it’s notable order and discipline, excessive training and precise execution. Notable Battles Battle of Ugluk Fort The Legion siege the Orcish fort of Clan Ugluk. The result is a Legion victory and the land is claimed for the Grand Kingdom. This particular land would become the site of Storm’s Crossing and eventually Kal’Ithrun. Battle of Snow/Battle of Nation Crossing The Legion and it’s vassals face off in an open field battle with the Empire of Oren. The result is a loss due to a surprise flank by House Flay. Battle of the GM Village The Legion sieges the GM Village defended by the Orcs and the skygods. The result is a staggering massacre as the Orcs turn sides in favour of the Legion. Battle of Frostfall The Legion and their allies siege the tower of a Harbinger and are eventually pushed back under the waves of drudges and ridiculously overpowered magic. Battle of Shadow Castle The Legion, Tuetons and Elven forces siege the Orenian fortress of Shadow Castle. The result is the eventual retreat of the Legion forces under the onslaught of an orcish flank and flying Strelts. Battle of Thoringrad The combined forces of the races of Anthos siege the Legion fort of Thoringrad and the obsidian wall stretching from coast to coast. The result is the Legion retreating to the depths of the tower of Thoringrad where the great powers of the Green Skygod remove the ground above them, the ensuing fight results in an Orenian victory. Battle of Indagolaf The Legion, pushed back from the trenches surrounding the remains of Thoringrad, entrench themselves in the depths of Fort Indagolaf, an underground superfortress. After a lengthy siege, the Legion forces emerge from the fortress in a charge that would route the human, orc, and elven forces. Battle of Kal’Azgoth The Legion forces alongside their allies, led by a dwarf freed from the clutches of Ondnarch, make their way through the deeproads and into the sealed city. It is here that Igor Ireheart, wielding the Hammer of Baradin, sacrifices himself to destroy the essence of Ondnarch and free the trapped Aengul Wyvern. Battle of the Dreadfort Human forces backed by the Legion siege teams attempt to retake the Scourge-held fortress of the Dreadfort. With brilliantly engineered weaponry and the precision of the siege teams, the dwarves blast a path for the human infantry to retake the Dreadfort with their very own Commander Borin Grandaxe killing the Harbinger of Conquest. Battle of Anthos The Legion backed by the forces of Anthos valiantly defend the gate between Anthos and The Fringe from the coming Scourge before they are pushed back by rising flood waters. Anthos is lost. Battle of Vengeance The Legion and forces of the Treaty of Zion participate in an open field battle in the Orcish sands against the Orenian forces.. After the magic of the realm failing and many persons being teleported across the realm and the Zionists dominate the remaining human forces. Battle of Mt. Augustus The Legion and its allies siege the fortress of Mt. Augustus. They eventually retreat under the onslaught of their forces. Battle of the Red Realm The forces of Anthos, led by the Legion and the Golden Lance (Guild) push several offenses into the realm of Setherian. In the final offensive the legion siege weaponry is used to destroy the Harbinger’s Tower. At the climax of the battle, Setherian breaks his way into the mortal realm and the Golden Lance (Guild), using a special ballista built by Lord Protector Zahrer Irongrinder, destroy him. Military Ranks Senior Offices xxxxxx Grand Marshal The Grand Marshal is the Leader of the Dwarven Legion, his gallant and audacious actions have caused him to take the role. Everything he says, everything he orders, will be upheld. Disobeying the Grand Marshal comes with terrible consequence. Grand Marshal: Theryn Grandaxe xxxxx Commander Commanders are exemplary soldiers and confident brave leaders, they take commands directly from the Grand Marshal and convey them to the lower ranks. Commander: None Duties of a Commander: - lead practices -Recruit Dwarves into the Legion -Show fair leadership and ability -Appropriately promote Legionnaires -Give Legionnaires duties, such as: Gate duty Patrol Tunnel Clearancing Surface checks xxxx Legatus Legates are the first Senior Officer rank as well as the third highest ranking Legionnaire. They are selected from the most worthy soldiers who show potential to be great leaders in battle. Legate: Heus Grandaxe Legate: None Duties of the Legates: -Lead practices (1-2 days) -Recruit Dwarves into the Legion -Keep the legion organised, -Give legionnaires duties, such as: Gate duty Patrol Tunnel Clearancing Surface checks Junior Officers xxx Pridebearer Pridebearer is the next officer rank, even though they are officers they are still required to partake in such activity such as Guarding and Patrolling. Duties of the Pridebearer: -Assist in Leading practices -Recruit Dwarves into the Legion -Give legionnaires duties, such as: Gate duty Patrol Tunnel Clearancing Surface checks To be a PrideBearer you must have vast amounts of combat and leadership experience. xxx Ironbreaker Ironbreakers are the first officer position obtained after the legionnaire has proven himself to the commanders and the Kingdom and become a veteran of the battle field Duties of the Ironbreaker: -Assist in Leading practices -Recruit Dwarves into the Legion -Give legionnaires duties, such as: Gate duty Patrol Tunnel Clearancing Surface checks Honorable H Longbeard LongBeards are previous Officers in the Legion, if they have stepped down and wish to stay in the legion this is what they are made. As a result the Longbeard rank is both honorary and equal with an Ironguard H Kings Guard Kings Guards are those chosen to take up the specific task of keeping the Grand King safe. As a result the rank is both honorary and equal with an Ironguard Enlisted xx IronGuard A position for those legionnaires who have shown promise and the diligence of excelling to this rank. An Ironguard is the hardened Legionnaire. x StoneGuard They have proven themselves worthy as a Grunt and advanced onwards. This rank makes up the bulk of the legion forces. - Grunt A grunt is a recruit and initiate in the Legion. Any dwarf is liable to be a Grunt, however as a grunt their powers are limited and restricted. As a result, any and all grunts are, by default are not in the Legion. Duties Duties are tasks given to Legionaries of all ranks (including commander). Duties are to be handled by the Officers of the legion. Guard Duty The Duty of Guarding is a crucial role within the capitol, Militants within the Legion are expected to serve for one Dwarven year with pay to protect the Hold and may after obtain more pay by doing more guard work. Gate management Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capitol, during this time it is his or her goal to open and close the gates depending on whom is requesting entry, there are two types of phrases a Guard must adhere to when challenging someone who wishes entry and a list of features a person may bear that will not allow them access. The “challenge” Phrases: “Remove aneh koinds o’ coverin’ articles” “W’o be ye?” “Wut duh ye wunt in da city?” "Wut weapons duh ye 'ave?" Continuing the “challenge”: If the figure requesting entrance of the Hold has any of the following features he is to be denied entrance to the city unless stated otherwise by an official from the Grand Council, clothing; Hoods, Helmets, Masks, Goggles, and other forms of face covering articles. appearance; Bone like structure, lacking flesh on “his or her” bones, glowing eyes, and scale like hides, Patrol Patrolling is vital to the Hold’s well being be it either tunnel clearances, when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners, or doing surface checks where the militant will do tasks similar to the tunnel clearance but on the surface.. Any peculiar sightings are to be reported to the Legion Commander for further inspection. Tunnel Clearing A guard is to travel deep into the underbelly of the Capital known as The Mugdor (Mines) where he or she will patrol and examine tunnels slaying beasts whom challenge the well being of the miners, other duties during this time include the lighting of tunnels and the reports of collapses, or peculiar holes. Surface Checks The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay any critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or orc presence, is to be reported. Trials of Combat Before becoming a Tier Two Legionnaire, every Legionnaire must complete the trials of Combat. The Trials of Combat involve three stages. Stage One: Training The Legionnaire will be led through the Default Training program that all go through. This includes fitness, combat and discipline, practices, raids and patrols. Stage Two: Discipline The Legionnaire will be tasked with leading Patrols and Practices, this proves that the Legionnaire is eligible to take Tier One Legionnaires in to training. Stage Three: Tactics The Legionnaire will head up a small team of Legionnaires in a small war game. The other team will be headed by another Legionnaire at the same stage. The Leader of the winning side will have completed his third Stage. After all three stages are complete, the Legate will promote the Tier One Legionnaire to a Tier Two Legionnaire giving him seniority over a Tier One Legionnaire of his same rank. Formations Vel (Line) - Formation always has the leader in front - Line must not pass leader or break form during march - Not default stance when inactive Dree Vel (Three Lines) - Formation always has the leader in front - Line must not pass leader or break form during march - May be default stance when inactive if number exceed 8 soldiers - Continues going down in rows to accompany all soldiers Aemiz (Row) - Formation always has the leader in front - Row will not be used during march - Default stance when inactive if number is less than 8 soldiers Tekom (Box) - Formation has leader in the center - Important individuals will be hosted on the inside - Line must not pass leader or break form during march - Rarely used during march due to difficulty to maintain - Not default stance when inactive Payment The Dwarven Legion is paid on the representation of active service that is done per year, (weekly) the wage increases as one's rank increases as well thus allowing for a higher income on the well performing soldier's behalf. All Legionnaires are offered housing. Wages Grunt: - Minas Stoneguard: 25 Minas IronGuard: 50 Minas Ironbreaker: 75 Minas PrideBearer: 100 Minas Legatus: 150 Minas Commander: 200 Minas Grand Marshal: 250 Minas Armour & Uniform All Legionnaires are required to wear the uniform suitable to their rank. Commander Uniform: http://i.imgur.com/HRU76Zx.png Helm: http://i.imgur.com/uiIIASQ.png Legate Option 1 Uniform: http://i.imgur.com/fNS7MPs.png Helmet: http://i.imgur.com/my4mdj1.png Option 2 Uniform: http://i.imgur.com/xE7uxid.png Helm: http://i.imgur.com/my4mdj1.png Ironbreaker - Longbeard Uniform: http://i.imgur.com/N9k6kcC.png Helm: http://i.imgur.com/haQbhEl.png Stoneguard - Ironguard Uniform: http://i.imgur.com/iERxDbT.png Helm: http://i.imgur.com/Y8fDnJk.png Grunt Uniform: http://i.imgur.com/J0upKNA.png Helm: http://i.imgur.com/kV1v0BS.png Enlisting A Dwarf wishing to apply must send the following applicant to the Grand Marshal https://docs.google.com/forms/d/1JITEfYEWax3DasS5f6EJBpXP7oLr4ILbD_nTLsrU7zs/viewform?usp=send_form
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Elections For Grand King
FalconByte replied to Grand Kingdom of Urguan's topic in Athera Roleplay Archive
-=(Election Ballot of Urguan)=- Place an X next to the candidate of your choice. Your Name ((RP and MC)): Theryn Grandaxe ((Dungrimm)) Race: Mountain Dwarf Uldar Irongut (Man5791) Akvar Ireheart (Vekrus) X Falent Ireheart (MonkeyFaceGamer) -
Sitting pretty on 15...
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Warning Of Eviction: Tax Evasion Brought To Justice
FalconByte replied to Aesterwald's topic in Athera Roleplay Archive
A tax collector stands at the entrance to Aesterwald leaning against the town pillar ((You pay at the Town pillar)) -
Bug Report - Ss Spots Disappearing And Becoming Empty
FalconByte replied to xXxOneLovexXx's topic in Completed Support
You may have been bound to a personal soul stone pillars and the owners of those pillar may have remove their pillars. -
~Vanderfest~ A Festival Of Celebration!
FalconByte replied to Imam Faiz Kharadeen's topic in Athera Roleplay Archive
[!] Arhadir Looks at the poster and nods "I shall attend this." -
Great Ser Arhadir Roke, The Willing, aged 65, Knight of Oren, man of Aesterwald. First Knighted by Emperor Godfrey Horen for services to the Empire and services as squire to Noble Ser Jonathan Black, Then Knighted by King Heinrik Carrion for efforts in the dwarf trench wars, Knighted by Konig Voron Rovin for services and dedication to Aesterwald. ((FalconByte and yes this is my main.))
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[!]Around the Konigrech of Aesterwald signs are pinned up and they all read a variation of "Dear reader, the Waldenian Mages Guild is seeking an experienced Architect, to design a tower in which the guild will be based in. If you find yourself thinking you may be competent for this job please contact Grand Magi Arhadir Owl ((FalconByte)) by letter or in person, he may be found in the city of Vanderfell. On a side note the Architect will be compensated for the work they do."
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10/10 cause it is life
