Right, well overdue and I apologize for the delay, but let’s get down to business! As many of you know the concept of a battleworld has been applied to the past few war claims with soaring success. We’ve had our kinks, issues, and what have it with battleworlds, but overall it has proven itself to be an effective system to streamline war claims and ensure that a victor stands dominant on the battlefield. For this warclaim the battle boundaries were disagreed on and thus the overseers have stepped in to select them. These boundaries https://gyazo.com/5ea777d9b32395d90a3c1ac2b8a7883e are both fair and interactive in the sense of the environment it holds. Credit to Alty and Eddy for this light work in creating the grounds. For awareness of the area and what it will hold we will be providing each party leader with a small look into the battleworld. They will have a few minutes to survey the surroundings and then afterwards explain it to their party. RP surrounding this war area is as followed: Small fortifications have been hastily made by the Dwarven side in the knowing of the coming Orenian forces. Their coming will prove to be a surrendered portion of the battlefield cut by 50%. To simplify what I just said, each side will have equal chances to find cover with a middle piece in play that will be a key component to the battle. As far as how each party will enter the battleworld, they will do as followed: Each party will have a warp sign in their capital that will take them to the battlefield. This battlefield will have PvP disabled to restrict combat. This battlefield is a mirror of the battleworld, but it resides in the real world. Each side will prepare themselves near their warp sign which, when broken, will take them to the battleworld. Each party will start on opposite corners and hold off until PvP is declared by a large emote. To hear this emote it would be best not to chat spam. If you lose the emote in the swing of spam that is your own parties fault. All trolly spam will also result in you being kicked from the server. Come time for battle gates will be dropped and your party will have free reign over the battleworld. You will fight and hopefully have an enjoyable experience with little to no lag. After the battle the victor will line up near the exit portal and we will open that up to the victors. This sign will take you back to where you were to begin with, being the battlefield, and you will be off to celebrate your victory over your enemies. Alchemist fire is NOT allowed. If you are caught using it you will be banned. This is your warning. Dwarven victory will result in an offensive warclaim. Human victory will result in an offensive warclaim. I wish the best of luck to both sides. Post-warclaim I encourage everyone interested to post feedback or give me feedback on the event so that I might continue to improve the process. Again, best of luck to both parties, glhf.