Clan Edgehand
Why did Raglin take the mantle of Clan Father once again?
To put it simply, he kicked more arse than the previous leader, ha! After enough time standin' around waiting for the beloved clan leader to show his face, Raglin decided enough was enough. He had searched far and wide, visiting every brothel and bar from here to those blistering Orc lands and back... even digging around the human kingdoms for a bit. When the poor bugger never showed up, Raglin was left with no choice but to take charge. Despite all this, he refused to take official charge of the Clan, even at the behest of that annoying Bruce. Such was not the way of the Edgehands. Pride and boasting were of course an integral part of Dwarven culture, but it was no their nature to expose family, especially clan issues. Perseverance became critical, and Raglin certainly drudged on. The position of Clan Father, along with it's recognition and public honor, sat empty as the Clan worked silently in the background to make nessecary preparations. At long last, with the Clan having moved to Karik and settled down a bit... Raglin decided to make his move. He would lead the Edgehands to their rightful place in society.
The explosions that served to wipe clean the remnants of Raglin's initial attempt at a Clan Hall simultaneously became the drums and horns of reckoning for the past fate of the Edgehands. They would be rebuilt anew. Stronger. Prouder. More fearsome than ever. They would finally lay claim to their ancient roots. They had been around since the time of Urguan, and now their names would be known. In this new land, as many clans have already, he seeks to rebuild the pillars of strength that his clan settled upon.
Lore
The history of the Edgehands, as told by Ungrim Edgehand. Translated into comprehensible English by some random bloke at the tavern. Note that Ungrim was interrupted once in the middle of his story by a rude bugger who was promptly dealt with by shouting into submission.
Unlike many of the other Dwarven clans (who we'll refrain from listing), Clan Edgehand's rise to power was subtle, and ancient. They were not heroes of old, and their names hardly ever echoed from the lips of bard's unless to tell of some great bar fight (no less an honour, I might add, than a battle). The clan, despite it's relatively anonymous origins, dates all the way back to the time of the original High King Urguan. A group of old dwarven families inhabited a nearby mountaintop to the ancient capital Kal'Urguan, keeping to themselves. They rarely left their mountain village, deciding to exclude themselves from the chaos that had been the fledgling Dwarven society. Among said group of dwarves, one in particular stood out: Rorun. Rorun had a wife, two sons and a daughter... typical family, for a typical dwarf. Every night, as was customary of their village, Rorun would gather with the other men for a night of the revelry and drunken celebration. It mattered not the occasion, there was Ale and Beer to drink... and these dwarves were the people for the job. Isolated as they were, the dwarves of this village did not participate in the wars and skirmishes of their brethren. Instead, they took out their more violent nature upon each other, often under the influence of a few tankards too many. Words can't properly describe a good dwarven brawl. It's not even considered a decent one unless everyone in the tavern joins in... and only becomes a good one (arguably) when most of the fighters end up knocked out in a pool of Ale and covered in bruises. Rorun, as ingenuous as he was, had a special move he would use that came to be known as the "Edgehand" throught the village, and especially in the tavern. He would make his hand flat and chop swiftly at the upper gut of his opponent (which certainly stuck out, as we all know beer goes straight to the gut). This usually resulted in the dramatic collapse of the dwarf on the receiving end (with plenty of cursing to boot), who would then vomit all their ale. Pft. Lightweights. As time went on, the legendary move grew, so much so that Rorun earned the name "Edgehand" throughout the whole village.
"Da's a load of bollock, Edgehand! Yer jerkin me chain!"
"No 's not ya fluffy bastahd. Want ta fight about it? Tha's right, I thot so! Sit down! I'm not finished with meh story!"
It wasn't until the races of Aegis fled their homeland and arrived in Asulon that the Edgehand family began to act like a clan. They made their names known in the countless wars between the Dwarves and the Orcs (or any other enemy of the Dwarves for that matter), and proved their aptitude in the dealings of the Capital, serving dutifully to get done whatever task was required of them. Decades, and countless battles later, Dulku Edgehand made the move to establish the Edgehands as a properly recognized Dwarven Clan. Proud of his family, Dulku laid the stepping stones to greatness for future generations of Edgehands to follow. They were an ancient people, and it was high time they were recgonized as such.
Now, Raglin leads the clan, and though relatively young, his ambition drives them ever higher in their quest for greatness. The clan's colours, Blue and Black, and many of their traditions have remained the same over the centuries.Despite all this, their geneology wasn't as tightly kept as Raglin might have hoped, and he continues to devote resources to the search of his long and complexly related family, aided by both Bruce, Bornam, and Ungrim Edgehand.
"Right. Ya got et all down dere, pre'y boy? Set tae book down den. 'Ave a drink... bar wench! One fer me pal here! Fer tae Edgehands!"
Values and Traditions
"Er, wot's it really mean ta be an' Edgehand. An lots of other bollocks."
Being an Edgehand is (though some might argue the point) much more than being drunk, winning tavern brawls, and flaunting your massive...erm... "axe" around. In fact, that's really more of a pastime than a tradition.
"No et's not! Quit lyin' to dem ya pretteh boy!"
Right. Sorry. I lied. All three are keystones to being an Edgehand. What I meant to say is that those aren't the only things. The history of Clan Edgehand is, like I said, ancient. Almost as ancient as the Dwarves themselves, which in turn gives them a deep history of tradition and respected values that still holds firm today.
The Fighting: You can't truly respect someone until they've kicked "yer arse up around yer shoulders".The Edgehands are a fiery bunch, and it's very common for the Clan to jump into a brawl with each other, for no other reason than a bit of fun on a slow day. Yemekar have mercy on the poor fool outside of the Clan who decides to take a swing at an Edgehand. "Ye' fight 'un, ye fight us all!" the saying goes, and the Clan is quick to jump in to assist a brother Edgehand.
Similarly, they are often the first ones into battle, carrying their standard high and beating their swords, axes, and hammers loudly against their shields, chanting or shouting bawdy Edgehand tunes. An enemy of the Dwarves is quickly made an enemy of the Edgehands, a trait that has proven useful for their political advancement in Dwarven society.
The Drinking: A dwarf's no good if he or she can't hold their ale. Aside from being a social and bonding experience, the more competitively driven of the Edgehands are known to host drinking contests, to see who can drink their opponents under the table faster. Of course, this much inebriation leads to claims of cheating... so it's not rare to find the drinking and the fighting tied hand in hand.
The Boasting: Making your accomplishments known is almost as important as actually accomplishing something. The more braggart nature of the Edgehands is one of the few traditions that only reveals itself within the ranks of the Clan itself. In court they tend to be humble, and hard working... but get a group together and the flaunting begins. Like all Edgehand traditions, it's done entirely in good nature and not out of spite for each other. They are all a tight-knit group, and being able to make fun of each other and shamelessly brag is part of the experience.
The Honor: In the eyes of the Edgehands, honor is the highest value. You are nothing without your word, and the Edgehands take great pride in their credibility and reputation. Nobody lies to a fellow Clan member, and all Edgehands take great strides to follow the high path of honor in everything they do. Revenge is acceptable (as dwarves never forget grudges), but petty revenge for trivial wrongs, and shady, backstabbing tactics are severely frowned upon. They can be honest to the point of being blunt, and a promise made it a promise kept. While the Clan itself may catch political flak for being a bit rowdy at times, you would be hard pressed to say that the Edgehands don't mean what they say and stand firmly behind their word, be it an opinion or a promise.
The Loyalty: "Ya nevah leave yer pal in tae mine wit' no light", the proverbial Edgehand saying goes. Partly a manner of Honor, an Edgehand never turn their backs on allies. An oath made, unless completed, is never broken, and will follow an Edgehand for the rest of his or her life. They are quick to move to the aid of allies and brethren, and go out of their way to assist any friend. Bawdy and violent sure. But when you get in a fight, the Edgehands are the first to watch your back... or knock the other guy clean out. They're not about to let you go it alone.
Clan Father
Raglin Edgehand
(( The clan father has recently returned from a long-winded hiatus, and hopes to revive the clan once more! Feel free to contact me for joining, or otherwise. We hope to see a clan hall and other such things established as soon as we can.))