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The King Of The Moon

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  1. Ker’nor was so quiet. Even in its heyday, he remembered how most of his people seemed elsewhere; encamped like “wild savages” with the Warhawkes, chasing coin in Johannesberg, or off assimilating to the ways of men and druids and all things between. Even in those isles of Axios where the ruins of Magara’lin stood - the very birthplace of the dark elves - the significance of such remained abstract to many drow, and threatening to those which sought to control them. He remembered the Velulaei of his ancestors, and under Her he came to know the intangible worth of being truly maehr; a thing of countless shapes and creeds, which found unity in the Moon Mother. When Ker’nor fell, and his Shadeleaf forebears were wiped from the world whilst the Des’Nox tribe was scattered to the wind, the Pale Lady remained above and in the diaspora he found purpose. The monk came to share the tongue of Vel’luah with those wayward drow, and to the young he sang the songs of his mother’s mothers as he wandered from one doomed continent to another, chasing his fellow dreamers between even more fragile maehr states. They were all so different; Ker’nor, the Warhawkes, Rennalia, Vira’ker, Nor’asath, Nor-velyth… To Sathoro, it seemed each was hellbent on erasing their history to start maehrdom anew. Yet still, he remembered that old of the ancestors; Lynel. "Ben heubo ben mege yleo tahelel ((As long as deep within the heart Osyenel aeth Maehrzhel yx zeemaru lu mohyu, The soul of the Maehr is tranquil with grace, Ben heubo ben my yyrel-xebatule As long as to the changing sea Amel gobel Yyrul Kothel myxzu yx a’metto The eye towards Kothel always is turned Mebe uhv’lye xythal, zeb yx syex a’ko Then our ambition, it is not dead Teymo myhelel lo tom a’robela: The ancient passion will be fulfilled: Tom xaelunyt norel, norel aeth uhv’lye helunzh To rebuild the land, the land of our mothers Zydarel aeth Magara’lin, vat Velulaey ukh xutea. The city of Magara’lin, where Velulaei set sail. Tom xaelunyt norel, norel aeth uhv’lye helunzh To rebuild the land, the land of our mothers Zydarel aeth Magara’lin, vat Velulaey ukh xutea…" The city of Magara’lin, where Velulaei set sail…)) But Ulln Thyone was different. Lavaelyn Maiheiuh was different, too. In these fellow maehr, each burdened by a past they refused to forsake, he would find his Primarch and he by the virtue of Velulaei’s relic, so too would he enter communion with the rightful High Priestess. Again, he shared the ways of his diaspora with the many who they had gathered, and across the sea - away from the bloodshed of Azuras - they would found a temple built in reverence of Helun-Velulaeya and all that had come before them. For a decade or so - mere moments in the life of an elf - he came to know peace and purpose amongst his people. Maehrel-Vaxu, built upon a mountain alone in the sea and the amalgam of his people's faiths all different yet true, would outlive him. Then he heard the screams from the temple, and saw the blood which stained the shrines he had built to their gods. Even across the sea, his people would not be safe. The need for Pax Orenia was hidden deep in the ancestral memory of Man. Though few remembered the name for it, the wound remained in the sons of Horen; the hole in Man’s heart which would never be filled. Deep down Sathoro knew, as he meditated beneath the Moon and parlayed with the Spirits, that he would soon be among the dead of that temple. In a way, he found comfort in that; he had lived a life of faith, and perhaps would continue to serve his people amongst the Ancestors. All too plainly the monk was reminded so, when the Imperials spoke their demands. He was prepared for such, resolute in his faith that the diaspora - conquered or free - would keep the faith, and this too would pass. That was, until that word left the Primarch’s mouth. “Yo’ros.” There was no word for ‘please’ in Vel’luah, and this was no accident. ‘Yo’ros’ was loaned from the Mori’quessir by the dark elves of Asulon who had been enslaved by Menocress. ‘Yo’ros’ they had carried with them to the burnings and crucifixions of the White Rose. ‘Yo’ros’, they had said when they meant ‘spare me, and I shall be your slave. Less than maehr, less than mortal.’ Khel Oussana had risked his life to keep the word ‘Yo’ros’ from his mouth. It was not a polite thing to utter like the Common ‘please’; it was an admission of defeat, a vulgar, pitiful thing which forsook the self and the Ancestors. This was the cost Sathoro had witnessed Ulln Thyone pay, to spare his own people… And in that moment, Sathoro Des’Nox lost the Primarch he had chosen to rule him… And as in the wake of Ker’nor, he kept faith in Mother Moon alone. “Muurb velul uhv’ta’ele, zy yto lo kokur lu uhv’maemuv.” He spat, offering the Primarch his own head as a gift for the humans he had begged. “Uhv’verb yx xygek, a’zulkaa lu uhv’osyen.” the monk hissed, forsaking his own flesh in comparison with the soul his sovereign had just forfeit. An armoured finger was cast his way, and the monk was commanded to kneel in turn. He looked to Sorrgarr of the Oussana tribe and in him saw some sliver of the legendary Khel, betraying his understanding that Sathoro would do no such thing. “Yto tom allym. Ukh my Stargushel oyreoz.” The Oussana promised in turn, offering Sathoro his apologies and a place amongst the Ancestors. Again, the monk was told to kneel. Though he heard only the song of his goddess, calling him to a purpose far grander than any Empire of Men could muster, with the sovereignty of the First Primarch herself. Sathoro’s eyes fell shut, and he answered the Moon Mother with a final prayer. The very same he had learned on Axios, five centuries before. He hoped that his people's song would be remembered, even if he wouldn't. Perhaps that was the purpose of Sathoro's five centuries.
  2. No it doesn't and it never has. Blood magic doesn't "come from" anything, it simply is in the same way the Material Alphabet is. It is a fact of creation and at its core a mortal magic. As is Kani, as is Alchemy. It is not a pseudo-deific magic because Malghourn happens to be good at it; Malghourn is a blood mage. Malghourn is also evil. Malghourn didn't invent blood magic nor does he have the loyalty of blood mages at large. Malghourn being an evil blood mage does not make blood magic evil any more than Hitler being a painter would make painters evil. This is a logical fallacy. Other misconceptions I keep seeing on this topic are that blood magic demands sacrificing others, which is also untrue. I've also seen people argue that it's more efficient to sacrifice others but for the majority of the player magic's history now the opposite has been the case. Does all of that somehow make blood magic good? No. But calling it inherently evil is lazy thinking and is often misinformed. Even if we want to sneer at the not-so-great legacies of past and present staff and their "morally grey" advocacy, that's fine but it doesn't change the objective nature of what we're talking about in terms of established canon. Even if we want our server to look like D&D with clear cut heroes and villains and even if we want to roll our eyes at the embarrassingly common anti-hero characters who use these magics, that doesn't and shouldn't have any bearing on the topic at hand. Now that that's out of the way, I'll reiterate what I said on the status update about this: Most LotC morality stems from divinity. Divinity has reason to dislike blood magic as a chaotic (and potentially threatening) emulation of their power, which has time and again fallen into the wrong hands. From a real-world human perspective, is nuclear physics inherently evil? No. But nuclear reactors currently provide energy for millions whilst nuclear bombs are capable of killing billions. Vampires require the suffering of others to sustain their existence. They are, from the inter-subjective descendant POV, inherently evil. Blood magic threatens the divine order and emulates divine power. Though from the descendant POV it is not "evil". But it is reckless, and recklessness is selfish. It can be evil. It is not inherently evil. Does that make it good? No. But that's because the question of objective morality isn't really answerable. We have inter-subjective reasons as player characters to see things which necessitate harm as evil. We don't have these reasons for blood magic. Cringe as people will at the term 'nuance', it is a nuanced issue which can and should be addressed differently by different characters and cultures.
  3. "A shara with the heart of a maehr." Lamented Sathoro of the Des'Nox tribe. The drow climbed to the highest peak of maehrel-vaxu, releasing a bokolo feather to the wind in honour of Jook Yoo'lar of the Ad'rya tribe. He would be remembered.
  4. I think this type of response misses the point a bit. The problem Unbaed's post seems to be addressing isn't as simple as "being annoying or using Shakespeare vocab is bad". The problem is that most of the time we have people roleplaying in ways a 5 year old would not or could not logically behave. In a way, it's powergaming which we as a community have just collectively shrugged at and allowed the nuisance to continue, because with rules as written no mod can realistically enforce "good" vs "bad" child RP on players. The burden of bare minimum RP quality can't be left to staff at all times. Setting the lower age limit to 10 doesn't stop people being from doing bad roleplay, sure, though it does rid them of the ability to do the most egregious failrp in the first place. The development difference between a 10 year old and a 5 year old is massive, and whilst 10 year old CRP fleepers aren't ideal either, they're at the very least far more narratively justifiable than 5 year olds acting in ways that should be impossible.
  5. Big. Adolescence is the only time you can begin with roleplay worth doing; apprenticeships, cultural integration, even military service. Goo-goo ga-ga RP is lame and that's why nobody does it, so the practical (and common) alternative of people doing boy genius RP is incredibly stale and usually contributes nothing but immersion breaks or meme RP. ((Except for that one time I got grandfathered into my own alchemy rewrite as a 9 year old and did canonical Young Sheldon RP. That was ok and good actually because I say so and RiftBlade thought it was funny at the time!!)) Likewise, there just seems to be needless OOC entitlement and drama that comes with child roleplay. I've lost count of the amount of times a literal child character has gone on a crime spree or sought to be as annoying as possible in hostile territory, only for the person roleplaying them to crash out and moral posture at consequences from those who haven't bent over backwards to accomodate their (usually satirical) narrative. It just forces people into uncomfortable places and is immensely disruptive to existing roleplay. Whilst we're at it let's also ban characters under 16 from stomping around in platemail and diving into CRP stacked with ST mats and potions, please and thank you.
  6. Sathoro, son of Vierna Kameki and Arzota Shadeleaf, of the Des'Nox clan signs the settlement's charter. The Maehr smiled, sharing the song of his wayward people and their promised land to the caravan: "Ben heubo ben mege yleo tahelel ((As long as deep within the heart Osyenel aeth Maehrzhel yx zeemaru lu mohyu, The soul of the Maehr is tranquil with grace, Ben heubo ben my yyrel-xebatule As long as to the changing sea Amel gobel Yyrul Kothel myxzu yx a’metto The eye towards Kothel always is turned Mebe uhv’lye xythal, zeb yx syex a’ko Then our ambition, it is not dead Teymo myhelel lo tom a’robela: The ancient passion will be fulfilled: Tom xaelunyt norel, norel aeth uhv’lye helunzh To rebuild the land, the land of our mothers Zydarel aeth Magara’lin, vat Velulaey ukh xutea. The city of Magara’lin, where Velulaei set sail. Tom xaelunyt norel, norel aeth uhv’lye helunzh To rebuild the land, the land of our mothers Zydarel aeth Magara’lin, vat Velulaey ukh xutea…" The city of Magara’lin, where Velulaei set sail…)) ((IGN: TheKingOfTheMoon))
  7. "Ynxhk yx morylnyrzhel." Comments a maehr minstrel, making the sign of the Crescent upon his brow. He would sing the songs of the diaspora, and its protectors.
  8. Whip your serfs, evict the villeins, OPPRESS THE PEASANTS MORE! FEUDALISM DEMANDS INEQUALITY FOR GOD HAS PLACED YOUR BETTERS ABOVE YOU AND YOUR LETTERS BENEATH YOU!!!! DEATH TO THE SANOISTS AND DOWN WITH ALL UN-TYRANNICAL NOBILITY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! AUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
  9. It's so easy to just not break the rules in the first place though. Getting banned from a minecraft server and obsessing over it for months on end long after the fact you've lost the ability to interact with it is nothing short of unhealthy. Move on. There's a whole world beyond LotC and this weird perspective - from players who somehow manage to get banned over and over again - that access to our minecraft community is a human right they're entitled to infinitely appeal for is just... Sad? At that point you're not being oppressed, you're just being a chud.
  10. [!] A draugur wearing an octopus over his head and captaining a crew of the damned calls forth a sickass whirlpool where the two maritime forces clash and begins fencing with a pirate caught in the crossfire.
  11. The deep places expelled their wickedess, infesting the land with the children of spiders. The Ancestors were dragged from their hallowed rest, becoming rotten things which marched to unhallowed wardrums. The trees were marred by Hellfire, making nests for the Night Father's infernal brood. This has been our burden, since Magara'lin. "ᛪψɛʅ¤ᵲ ɠʊðᵲɛʅ." ☾༻⸻☾ꈊ☽⸻༺☽ Sathoro, son of Vierna Kameki and Arzota Shadeleaf, knelt before the Answer. He felt the scattered eyes of the Des'Nox tribe and a thousand other Ancestors upon him. He felt the weight of history, and the Maehr Question. And to the Answer he swore: "Grant me your light, and I will give no demon quarter. Give me your light, and I will suffer no curse that comes before me. Grant me your light, and I will cleanse the soul of my people." And his vow was to those that were as fallen as him; to the kith and kin whose hearts were hard, and whose minds were gnawed by the same Madness of the First Ones; the fallen Night Father's blessings; the Curse of Impermanence. The Curse, which he had seen place shade parasites, necromantic tethers and all manner of darkness into his elders. The Curse he had known to lead his Aegisian ancestors to Drauchreim, and the Betrayer's embrace. The Curse he had known to topple Magara'lin, Elson Zidar, the Ker'nor of his birth and the countless gatherings of his Cursed people since old Axios. ☾༻⸻☾ꈊ☽⸻༺☽ Sathoro forgot the god he was kneeling before, and his vow was made to them. And so the Answer received him.
  12. Xyve The Sacred Tooth of the Stilt Strider Singular: xyve Plural: xyvezh “Zob uhv’laht xyve oghu zy kazo. Yyrel vex!” -A dark elven duelist, embracing the challenge of ritual combat. Origin The Stilt Strider is timid by nature. Its gangly form, though armoured in chitin and blessed with immense size and strength, is not that of an agile hunter. Such has been well documented by the many cultures which have tamed these beasts and made them into mounts and shelters; despite its immensity, the Stilt Strider much prefers to be fed by its riders than to seek out its own meals. However, that is not to say the Stilt Strider is incapable of fending for itself. In the wild, Stilt Striders have been observed to curiously ‘invite’ the likes of wild hogs into their mouths, which have inexplicably been subdued without much struggle beyond first contact. To the superstitious Maehr people, this was an act of sacred providence. The truth, however, lies in the unique venom of the creature. Beneath a Stilt Stiders mouth rest two mandibles of layered wafers of keratin. These layers secrete a potent, clear and odourless venom which is sprayed as a mist in the face of its prey as well as injected in bites. In less cunning beasts, this venom is intoxicating, to the point where many animals will willingly march into a Stilt Strider’s maw. These pincers usually deteriorate in a manner of days following a Stilt Strider’s death, as well as if broken off of a living Stilt Strider’s jaw. Essential to their survival in the wild, these mandibles will naturally regrow on a surviving Stilt Strider within four years. Curiously though, when saturated with sufficient blood the thin keratin plates will coagulate and bond together into a lasting, solid yet fragile tool akin to a wooden knife. In higher creatures like descendants, the venom in a Stilt Strider’s mist is negligible and ineffective. However when injected into their blood, descendants are subject to a milder dose of the venom’s intoxicating effect, becoming covetous and reverent of the specific pincer by which they were poisoned. In many cultures that feature domesticated Stilt Striders, such as that of the superstitious Maehr diaspora, this has led to the interpretation that knives hewn from Stilt Strider mandibles and ritualistically bathed in the blood - called a ‘xyve’ - are in some way sacred extensions of the wielder’s soul, to be carried and treasured at all times. Harvesting and Creation A xyve is created by harvesting one of a Stilt Strider’s pincers and submerging it in blood within [3] OOC days of extraction from a living Stilt Strider, or a Stilt Strider’s death (whichever came first). The process of blood-quenching causes the layers of keratin to shrink together and solidify into a black dagger, which will last indefinitely. If the treatment is not done in time, the wafer-thin layers of keratin will rapidly deteriorate and crumble to dust, suitable only for use as a mild incense thereafter. Stilt Striders have [2] mandibles total, and each will take up to [4] OOC weeks to regenerate if removed, during which time the Stilt Strider must be kept sustained. Only [2] xyvezh can be harvested and crafted per Stilt Strider per OOC month. A xyve item must be player-signed by its creator, and must also detail who (if anyone) is subjected to its Bond effect. Knowledge of xyve creation is not gated and may be discovered by any character through experimentation with Stilt Strider chitin. Properties Appearance Blades made from the mandibles of a Stilt Strider, known as xyvezh, are strange in appearance. Ranging in hues of grey, black and red, these daggers are dried organic matter and lack the intentional design motifs of most man-made blades. The outward texture of a xyve is akin to damascus steel thanks to the innumerable layers of papery chitin which have been melded together in its creation, though its composition is dull and visually closer to bone or chitin than any sort of metal. These daggers are always mostly straight, thin and pointed with fine double edges, like a flattened knitting needle, and are often marred with imperfections wrought by the Stilt Strider’s diet and experiences, making no two identical. A xyve is limited by the size of the pincer from which it was made, capping at no longer than 13 inches, inclusive of its handle. Sharpness and Durability A xyve is formed from countless layers of extremely thin keratin, preserved by dried blood. Thus, a xyve is far more fragile than most stone or metallic knives and is more akin to willow wood in its hardness and flexibility. This limitation makes xyvezh far too malleable to mount as effective spear or arrowheads or to any sort of handle besides a simple fabric wrapping. Crossguards or pommels affixed to a xyve would inevitably become dislodged as it bends and attempts to secure them with nails or screws would cause its layers to split and fragment, though the xyve itself could be filed down for comfort or carved for decoration and still remain functional. Like the claws of a cat, the many layers of a xyve are each roughly ⅕ the width of paper, resulting in a surgical outermost layer, more than capable of rending softer materials like skin and flesh with ease. With successive use, the exposed hems of these layers will splinter and flake away, giving way to the next thin layer without need for sharpening. However, the flexibility of the xyve as a whole makes it unwieldy and incapable of damaging harder materials without immense precision. Without augmentation, a xyve will simply bend toward the path of least resistance, struggling to with piercing even Light Armour, which would bend the tips and eventual whole thrusts from a xyve off course. The edges of a xyve could conceivably slash through Light Armour, though this would require [3] successful slashes to the same spot. During combat, a xyve is incapable of stabbing through Light Armour, and would require [3] successful slashes to the same spot in order to cut through Light Armour, bone or wood. Whilst a xyve could be carefully handled to cut through most non-metallic materials, the precision required to do so is not possible during combat. Augmentation Made from mundane Stilt Strider pincers and blood, a xyve has no inherent magical properties and may be enchanted or alchemically treated like any other material. The flexibility and relative softness of a xyve, coupled with its strange organic sharpness - retained not as the sharpened edge of a single object but rather the result of innumerable competing layers of keratin - makes it uniquely compatible with oscillit manipulation, provided the xyve has not been alchemically or magically augmented already. Core applications of resonance such as Condensing, Hardening and Friction (and their Aggressive ranges during combat) may be channelled into a xyve. Further, simply carrying a xyve would not disrupt the aggressive ranges of the Moon and Sun paths, however a xyve’s complex makeup renders it incapable of channelling the energies produced by the abilities of these schools. Only Core Abilities of Kani can be applied to a xyve. Though an oscilit may still use abilities from the Sun and Moon Paths whilst carrying one, they cannot be cast through the xyve itself. For example, Condensing and Hardening could be used on a xyve to make it rigid enough to pierce Light Armour like an ordinary dagger, or Friction could be used to improve an oscilit’s grip on their xyve. However, a Sun Path oscilit could not use Delayed Inertia or Penetrative Inertia to alter strikes made with their xyve in any way (though they could still use these abilities as normal whilst carrying it). This compatibility is nullified by any incompatible alchemical or magical augmentation or enchantment made to the xyve. Bond If a Stilt Strider’s mandible sheds the blood of a descendant in the creation of a xyve, its residual venom will enter their bloodstream and leave a lasting impression. For as long as it exists, the character in question will become addicted to the trace pheromones clinging to the weapon, seeking to always keep it close and taking great pride - if not spiritual reverence - in their possession of it. Because of this, a poisoned descendant can always recognise a xyve that was theirs when standing within [6] blocks of it. If separated from the xyve, characters will fall into a deep melancholy as they battle with withdrawal symptoms from the Stilt Strider venom, which subside after [2] OOC weeks. If the xyve was quenched in blood already let or poured onto the pincer in its creation (meaning it did not break the skin), then its venom would be nullified and no character would be subject to the Bond effect. Only [1] character can be bonded to [1] xyve at a time. A Stilt Strider mandible will quickly eject all of its venom into the first person whose skin it breaks, meaning the Bonding effect will not be applied to any characters subsequently cut by the xyve. Bonded characters develop an immunity to the venom of other Stilt Strider pincers (even those from the same Stilt Strider) for as long as they carry the xyve without breaks of [2] OOC weeks or longer. Characters may only identify the xyve they are bonded to if they are already aware of its presence (e.g. by seeing it or already knowing it is being carried by someone). Bond does not allow characters to supernaturally locate their xyve nor react to incoming strikes from it.
  13. This was not my intention. None of the rest of the Chitin Crafts post (including - - that I assume you are referring to) would be changed by this submission. I have now updated the wording of my redlines to make this clearer, as well as to accommodate Medium Armour made from normal chitin. Thanks!
  14. Add under Harvesting Chitin: Over their lifespans, many such great insectoids are prone to shedding portions of their exoskeletons in a process called 'molting'. This is typically done to discard old, dead chitin in response to trauma, wear or simple outgrowth. This spongy, degraded chitin is called 'molt', or 'vyver' by the Maehr people whose Stilt Strider caravans have historically utilised it in a similar fashion to hide. Add under Crafting With Chitin: Molt in its raw form may be worked without treatment in the creation of fabrics, shelters and other such niches that might normally be filled by tanned leather. When processed in the same manner as ordinary chitin, molt can be pressed into a rigid shape appearing identical to chitin armour albeit far less heavy and durable. Add Redline: Crafts of Molt bear the strength and quality of Leather or Softwood. For all mechanical purposes it is simply aesthetic hide, with the protective traits of Light Armour when worn. Update existing Crafting with Chitin: From: Pieces of chitin are held together by the extremely strong glue like saliva harvested from the Gua. To: Pieces of chitin are held together by the extremely strong glue like saliva harvested from the Stilt Strider. Reasoning: The Gua lore currently linked to the Chitin Crafts piece was never actually accepted. Update existing Redline: From: Crafts of Chitin bear the strength and quality of Ferrum or Black Ferrum. For all mechanical purposes it is simply aesthetic Ferrum. This includes weight, and though instead of degrading with time to rust, chitin rots in place of the natural process of rust. To: Crafts of Chitin bear the strength and quality of Ferrum or Black Ferrum. For all mechanical purposes it is simply aesthetic Ferrum, with the protective traits of Medium or Heavy Armour when worn. This includes weight, and though instead of degrading with time to rust, chitin rots in place of the natural process of rust. Reasoning: Techlock standards clarification.
  15. Well done! Now pour $300 per month into hosting it on a website for OpenAI to scrape for their next training dataset so that we can bloat the potion selller market with vibecoder alchemists
  16. Vel'luah now has 1,430 unique words, with 56 combined prefixes and suffixes

    1. Show previous comments  1 more
    2. The King Of The Moon

      The King Of The Moon

      @Chimeraof1999I'm currently working on a Vel'luah translator. If it works out I plan to revisit Ilzakarn and Al'tahrn-Durngo too someday!

    3. Ardory

      Ardory

      now fix old blah

    4. Spellblades

      Spellblades

      I love being a Dark Elf RAHHHH 

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