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Dry Crackers

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86 Fantastic

About Dry Crackers

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    [email protected]

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    Emanaf Delsaran

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  1. .
  2. Nope! nope nope nope nope We can have a big map sure but minecraft maps make zero sense. I like having good rivers and mountains and coastlines.
  3. What's wrong with 1.9 again?
  4. FYI the Bettter RP Items pack does retexture standard items such as iron swords because their larger item models require a 64x texture to map right (teach me how you changed models please) My point really is though I don't want to be forced to use ANY textures I don't want to. Let the user make the choice.
  5. Hah! Noooo. **** no. I play with a customized version of SMP's revival, do I want crappy Minecraft default style textures forced on me? If if people want to play with the Better RP Items pack fine, if people want to do what I did and retexture that pack to fit with their own textures fine, but do not force default style textures on us.
  6. So I agree that are a lot of issues with Axios but I don't think it's time to totally drop it and start on something brand new. New maps will never be perfect since they're always built in isolation. No one knows exactly what will happen when the server population hits them. By making iterative improvements to our current map, though, we can see the results as they happen. Of course there are some things we can't change, like the scale, but there are things we can. We we can set ET builders to making cool wilderness structures as interesting locations to explore. Nation leaders can aggressively combat inactive or ugly settlements in their territories. We could even have a biome reshuffle and explain it in lore or tie it into some cool event line. Basically, don't toss Axios too early. There's still a ton we can do with Axios to improve it, and improving is better than replacing since we can see the result of changes as they happen and decide how to go forward based on that information, rather than gambling on a replacement map.
  7. Why did you join the suicide pact
  8. More like random citizen fighting the wood elf guard
  9. On one hand yes I agree with you shits expensive especially without voting. On the other hand. . .
  10. It's happened before
  11. E g a d
  12. I remember you!!

  13. As much as I like the idea of player actions having more impact I can already see a system like this will create OOC hatred and disagreements. I RP a city guard and just arresting people is often frustrating OOCly, whether turns into OOC bickering or accusations of meta or powergaming or harassment or just takes forever. Allowing people to break stuff is only going to make that worse since more precious pixels are involved. Cities already have people who show up just to be obnoxious, it's fair for a RO to veto destruction if it doesn't contribute to RP (though I would hope they are open to distruction in general) Again, I'm all for making the world dynamic and feel lived in but I think ROs should have the final say. And as for timers or caps or whatever -- let's not add more bureaucratic bullshit to a server already choked with too much trivial administration. Encourage ROs to let people burn/destroy but ultimately the decicion should be theirs.
  14. Outside of all this bickering I think the idea is cool. I also think it would be awesome to have stationary blocks which will broadcast the sound of bells or signal drums to a whole region. That way say there's something going on in town and you can just press a button to ring the bell rather than having to call someone who can broadcast.