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The King Of The Moon

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  1. [Spell [Combat]] - Limb Lag Alongside their masteries of Melding the inanimate and unfeeling , an amputee scion may push the limits of their arcane a step further to form a temporary replacement for long absent limbs. A scion who is missing an arm, leg, hand, foot or any number of digits may pair their Melding and Soul Lag abilities to uniquely compensate in battle. In [2] emotes [1 Connect + 1 Cast] during which the scion must stand completely still, one may form a temporary extension to an amputation site which is not freshly injured or already home to an artificial prosthetic. This replacement limb, spectral and arcane, manifests in accordance with the scion's anatomy and whilst their "Shadow" will noticeably now lack these body parts, rendered incapable of executing Soul Lag actions that require them. Limb Lags (of which a scion may create no more than two) are temporary, strenuous expressions of a scion's mana and fractured soul. Whilst having no effect on a scion's stamina or spellcasting in the moment, the spiritual strain a Limb Lag places on a scion's fractured soul makes them impossible to maintain permanently. Whilst they cannot feel pain from mundane means, a Limb Lag is always physical and tangible, mirroring the strength, speed and dexterity of the scion's organic limbs. The arcane itself is no more dense than flesh and bone would be and, if damaged to any extent that would disable a mundane limb, will de-manifest in its entirety, requiring the ability to be re-cast. Though the limb cannot be abjured, other magic-disrupting blows such as from thanhium, null arcana or auric oil treated weapons will also cause the Scion to feel the same pain as if struck in their physical flesh before de-manifesting it as normal. Limb Lag will always appear inherently 'magical', radiating the scion's aura about a translucent and untextured cast of their lost limb, though its aesthetic may be uniquely styled to fit the scion's arcane specialisations should they so choose: -Illusionists are capable of recolouring their limbs as they please, as well as turning them opaque and dull or radiant and fractal. A limb cannot be disguised nor camouflaged this way, however. Nor may it be made to appear mundane. -Transfigurers are capable of touching a mundane material and absorbing its texture into their limb. For instance, by touching iron and making their limb appear rusted and metallic. This has no functional impact on a limb's actual composition or utility, . -Translocators may have gaps in space along the length of their limb, where an elbow might disappear into one rift whilst a forearm re-emerges from another. These rifts may be no more than three inches apart. The volume of the limb will lessen and adjust its structure to accommodate for these rifts, meaning its overall size and shape will remain the same as if it were mundane. -Elemental Evokers may retexture and animate their limb with their chosen element. Flaming limbs will give off light and be warm to the touch. Frozen limbs will be reflective and cold to the touch. Earthen limbs will be jagged and coarse. Air limbs will howl and chime when moved and billow at the touch. These effects may vary with different expressions of said evocations, though will never reach combat relevant extremes (E.G. flaming limbs never be hot enough to burn someone). -Conjurers are capable of forming fleshy circulatory networks beneath the translucent surface of their Limb Lag. All other attempts to augment their limbs would fail, however, as they are forced to instead utilise their jing ability as normal. -Limb Lags are strictly temporary, and cannot be permanently manifested. They will last the full duration of a combat encounter as needed and will always be conjurable when required in life or death scenarios based on instinct, though without immediate threat/ out of combat the limb can only be retained for one OOC hour at a time. -Limb Lag cannot be used on fresh wounds nor internal organs. To create a replacement, a severed limb must have had time to stabilise and scar. That is to say Limb Lag could not be used to replace a limb cut off in the same combat encounter, nor could it be used to 'heal' or bandage a scion in any way. -scions who are simultaneously Amputated mystics or possess any form of prosthetic on their desired limb (animii, golemancy, et cetera) cannot utilise Limb Lag in tandem. That is to say this ability is reserved for scions which choose to forego a limb in their day to day lives, only manifesting one when it is crucially needed. -Limb Lags share all of the vulnerabilities of the scion's remaining Soul Shadow. For instance, if a Limb Lag is burnt with malflame, the Scion would be stunned and interrupted, causing the limb to de-manifest and afflict the scion with double the pain usually experienced by said magic. -Whilst a Limb Lag cannot feel pain outside of the aforementioned, it can still feel strain and fatigue like any other limb. Limb Lags are only as strong, capable and hardy as the scion's physique would allow their natural limbs to be. -Limb Lags cannot be conjured in space, and must be attached to the site of a prior removed finger, toe, hand, foot, arm or leg in accordance with the scion's anatomy. Only two 'major' portions of a Limb Lag may be created at a time, such as a replacement arm (any proportion), full hand, leg (any proportion) or full foot. Any amount of 'minor' proportions of a Limb Lag can be created such as fingers and toes as well as strictly aesthetic 'filling in' of scar tissue, missing ears, eyes, noses et cetera. Only the aforementioned fingers, toes, hands, feet, arms and legs created by Limb Lag may be functional; a replacement eye could be conjured with Limb Lag for aesthetic purposes, but a scion would never be able to see with it, for example. -Instantaneous changes to Limb Lag made by the scion's other voidal magics are intended as strictly aesthetic, and will have no bearing on a limb's strength, endurance or density nor provide any combat relevant benefits. -Tier 3
  2. "I KNEW IT! THEY RUN EVERYTHING!" Declared the Prophet of Iblees.
  3. Corcitori do not have darkvision. That is correct. Corcitori can however see other camoflauged corcitori, as well as siliti who can see camoflaged corcitori using their darkvision ability. Sorry the wording wasn't so clear. Corcitori and siliti have always had signates. If you're a corcitoră who is not a current blood mage, however, then it has no use to you other than providing it to someone else who is one or a silit.
  4. I would like for them to be fasttracked to whatever makes sense with when their app was accepted, as if this progression had always been in place. That said I'd urge the ST to offer Corcitori who wish to be cured amnesty for a short period around implementation (since this lore will render the curse permanent at T3 and there are many corcitori who have likely had it long enough for that to be the case), which has been the norm with changes like this in the past. Chiefly because the lore they signed up for is now crucially different with regards to its permanence. The issue isn't exclusively that the feat is punishing. The real problem lies in how it pushes people over the edge. If someone isn't enjoying their roleplay then they still have three months to change their mind and get cured. I think it's safe to assume if someone chooses to go through the motions of drinking people's blood on a regular basis for all of 90 days, however, then having leaving them with an eject button after they've been given the best toys for doing so feels somewhat cheap. Corcitori shouldn't be treating the feat like a void magic to pick up and drop as they please. It is still a fundamentally character defining experience and to endure such a length only to have a paladin, shaman or alchemist waft the problem away when they get bored - in favour of the option specified in this lore as taking on a far more significant change of character like a CA - feels silly.
  5. FOREWORD All boons and banes listed are inherent to charactfers with the Silit Creature Application or Corcitoră Feat Application respectively. They are not 'taught spells' nor optional burdens. The following addition would be added under Physical Description of silit lore after the Appearance, Feeding, and Blood Loss sections. The corcitura addition would be added to corcitura lore under Explanation after the Feeding section. The vast majority of this piece revolves around the quirks of pre-existing features in siliti and corcitori lore, which are essential to an understanding of what this addition means to change. Both are linked in the 'citations' section below. I would urge any unfamiliar with the aforementioned to read such before continuing on with this submission, as this piece offers only a very surface level explanation of how relevant abilities, physical traits and weaknesses already function in both pieces. SILITI Age As genus is life, raw and potent, so too does it mature. Marrows are the grandest expression of this power and in their intangible roiling they grow with the time, distinguishing vampires between the likes of fledglings and formidable elders. As a silit feeds they rejuvenate and strengthen their ethereal bodies, their maturity lending to strengths developing. They are measured in weeks since the posting of the CA. All boons and banes will be retained in perpetuity from the tier they were acquired onwards. For instance, all boons and banes gained at Tier 2 will still apply to siliti of Tier 5. CORCITURI Age In the likeness of their higher race, corcituri solidify in power over time and gain traits through maturity albeit paling to their kin. They are measured in weeks since the posting of the FA. All boons and banes will be retained in perpetuity from the tier they were acquired onwards. For instance, all boons and banes gained at Tier 2 will still apply to corcitori of Tier 3. Purpose On Siliti The primary underlying reason for this addition is to alter the way in which vampires conceptually perceive themselves, and in turn are perceived. In the case of siliti this is sought not through devastating power and ability but through the far softer - and, in my opinion more interesting to RP - touch that is mental, performative and emotional expressions of monstrosity, otherworldliness, vanity and above all else inhumanity which I personally feel is criminally unexplored by many with this CA. When most people think 'vampires' they consider - through our modern understanding - creatures that are malicious, cunning, spiteful, and above all else evil. They can and should also come across as strong and fearsome, yes, and I believe the noncombative additions in this piece equip silit players with the means of conveying that, though ultimately combat roleplay is something which occurs so rarely and rarer still is it carried out in good faith between all parties. I am of the opinion siliti are - for the mostpart - on par with descendant characters in terms of actual lethality. Which is fine. Inconsequential, even. The root aim of this piece isn't to alter siliti's power, therefore, but their portrayal. Whilst there can and absolutely should be distinctions between the personalities of different siliti, there are underlying aspects which - whilst I do feel we attempted to make clear in the initial 'Mental State' section of the lore - should be universal yet rarely become visible in RP. A silit is vampire; not a human, elf, dwarf or orc which just so happens to have a CA. The identity of a silit should be understood by the player behind the character (and expressed as often as possible) as that of the wicked creature that character has evolved into, not an immortal variant of the race that character once was. That is to say, siliti are - for all intents and purposes - monsters. Creatures which require ordinary people to suffer to sustain their unnatural existence can never truly be good. They may have personal beliefs of what their morality defines as good and evil, as all characters do, but these can never realistically align with the basic emotional nor physical needs of day-to-day people. Siliti drink people's blood. Siliti outlive people. Siliti hurt people and prey on people and fundamentally are not themselves people. They are creatures of mystique, malice and whimsy. They are not heroic. To humans, whilst they may certainly act the part to infiltrate society, they are no more friendly than is necessary for the advancement of their schemes. Just as a farmer is no more friendly than necessary to the pig he intends to slaughter. They are not nurturing. They are not romantic. They are cold blooded, calculated parasites. It is for all these reasons and more that this addition means to place much harsher social restrictions on silit characters. It is also for these same reasons that more intense, folklore-rooted weaknesses have been brought to light (no pun intended) to urge silit characters into the inevitable frictions all should feel amongst descendant societies unwilling to tolerate their kind. The silit CA was added back in 2020. In a few months it'll have been three years since it was accepted, and in that time so far thirty-four siliti have been (and many continue to be) played. We hope this number will only continue to grow, and we are very pleased with that figure when compared with other dark arts groups. Though numbers alone aren't everything. We hope this piece is well received and not simply misread as a list of new spells to powercreep our CA, but rather as a box of tools (mostly to the encumbrance of characters which are expressed more as 'people' than 'vampires') which will encourage these players and those to come to act in a way more aligned with the vision of siliti lore. One which we hope will be for the betterment of the server as a whole with an antagonistic player-driven force urged ahead by more than exceptional circumstance and good faith alone. On Corcitori The most punishing feat on the server by far, corcitori in many ways suffer the inverse problem of siliti. That being many approach a feat intended to be an accessible gateway towards all the sought after themes and aesthetics that come along with playing a vampire, though (at least I intended) without the same level of strife and commitment required of siliti. Given time to rise and fall in the same activity cycles most accessible LoTC apps, a sadly consistent pattern has emerged wherein many players (often new to dark arts RP) find the experience far too punishing to justify without much tangible reward that could not be achieved through far less resistant paths. Therefore the trend seems to have for a long time been for many players to acquire the Feat, mess around for a few weeks then get bored and seek out a cure. A behaviour whilst I don't personally agree with I can't necessarily fault many for pursuing, especially when considering the in-character reality of their grim situation. The intent here therefore was to give corcitori an incentive to stick it out and weather the storm for the longhaul, with changes to the feeding system making the feat as a whole far less punishing to the average player as well as the addition of a unique ability serving as both an aesthetic and functional enhancement to those who intend to commit their character fully to the feat and its associated lifestyle whilst still keeping in the spirit of what limited potential a 'feat' in LoTC ought to offer (as opposed to a magic or creature application). Citations Siliti Corcitură Credits Mordu Zarsies
  6. @Eddywilson2do /seen mordu for me rq

    1. Borin

      Borin

      my lord high high pontiff mordu *kneels

      the church is at ur command

    2. alexmagus

      alexmagus

      14 days.. We miss you..

    3. exogens

      exogens

      Where is my Silit green pass, sir?

  7. "The Cloudbreaker is Azdromoth! Azdromoth belongs to Iblees! Hail the Black God!" A deluded zealot actively misinforms.
  8. "Blessed be the Black God!" cries an eternal zealot.
  9. I would like for the following redline to be added to the current Rite of Restraints (enthrallment) lore: -A silit cannot FTB nor romantically engage with any individual presently enthralled beyond Stage 1, regardless of if they are enthralled by themselves or any other silit. This was an oversight on our part when siliti lore was originally written. As it stands in the current lore, the redlines (spoilered below) safeguard against enthrallment being used for unsavoury interactions that might bring the likes of Terms of Service into question, though do not account for what in my view appears to be a loophole in the lore which - 'tasteful' or not - can be used in a bad faith fashion that I do not believe any healthy roleplay can arise from. That is to say, as it stands in current lore the redlines at present do not fully insure against oddities that may spawn from a silit having another silit enthrall a love interest on their behalf. Even if as written that individual couldn't directly coax a thrall into FTBing, when dealing with someone who is mentally enslaved by the peer of a potential love interest obviously the lines become blurred when bigger questions like in character consent are brought up. This is not something I think we can accept in our community. I should add that at first glance this redline may evoke the question 'how is a silit meant to know someone is a thrall and steer clear?' To which I should reaffirm that siliti are already capable of passively sensing thralls belonging both to themselves and other siliti with the current lore (spoilered below).
  10. Smoggers was actually originally an animiii crafting addition. The two were under a single FA for some time. The problem is, Animii Crafters people at the time (myself included, sure) were antsy about spreading it en masse whereas Smoggers was intentionally designed for widespread use. The two were split because ultimately Smoggers are far simpler than Animii Crafting. Making a car with legs - whilst in real terms clunky and unnecessary complex - can and should be far easier than creating a sentient humanoid using only clock parts and a protein shake. My hope in splitting them apart was to democratise Smoggers as many players were annoyed that the concept of 'tinkering' was gatekept by Animii Crafters when realistically it shouldn't have been. Personally, I don't think we lose anything by keeping them under two separate apps. Nor do I think we could gain anything from merging them. Though ultimately I'm indifferent. The only issue I can fathom coming from such is the creation of two TAs instead of one... But with the current TA system I don't see that as as much of a problem as it would've been in the past. They're both feats of further alchemy and therefore don't consume magic slots. They're just different ends of the 'tinkering' paradigm, and with apps being a realistically OOC tracking mechanic I don't see how them being apart or together would ever really impact anyone's roleplay. The main reason Smoggers is underused currently is it has no real tangible benefit to most players beyond relatively offscreen mechanics like modreqing for a building to be moved (and sometimes still having to pay mina for a 'paste' as I encountered) and emoting your MC horse as being something far cooler. Neither of which I really intended to be its be-all-end-all, and I hope those rewriting it take my suggestions for how that might be improved onboard. This lack of use was made infinitely worse when for some godforsaken reason ST management decided to make the Red Oil recipe painfully expensive when it in reality does very very very little for day to day RP and nothing for CRP. A decision I at the time argued about when I discovered the change had already been made but to no avail. This was compounded with the fact that around this same time ST released guidelines for steam powered contraptions (see: everything the dwarves make) which required no such applications, OOC or understandings of alchemy, ST approval or above all else prerequisite RP yet as it currently stands any player can realistically replicate most of Smoggers' aesthetic in a build justified as 'steam engine' with current techlock verdicts effectively making the FA redundant. Whilst I'm glad to see Animii Crafting is now being spread much further than in those days and the post-loregames climate has seen its core concepts expressed in more objective, RP friendly words instead of going mostly off of good faith with a vague theme as the old lore did, I can't really see how merging it again with Smoggers will make Smoggers themselves used more. Yes, it will be encompassed by more people's apps since nowadays having an app in something almost always equals knowing every possible application for that thing once the countdown to Tier 5 ends, but I still don't think we'll see more Smoggers out in the world as a consequence of that. Further, Animii Crafting is something that is still coveted by many players and adding that baggage to Smoggers will surely only curb the enfranchisement intended by the original separation. As it stands I feel once players find a Smoggers teacher they have to jump through far less hoops than an Animii Crafter might request whilst dangling that FA over their head. I will admit though my perspective is coloured far more by the way things were circa 2019 as opposed to how they might be now. Further, there are characters (like mine) which only have Smoggers and not Animii Crafting. There's also likely others who have the inverse. I don't know how at all this integration would be handled in terms of tracking and grandfathering, but ultimately that's a bridge that could be crossed with enough thought should we come to it.
  11. "Shouldn't it be Balianian?" asks the Magistrate of Adria. "Like Orenian or... I don't know. Not Balianese."
  12. Wfe-MHdY8It7fKPRAPHSaIgVPsi44-_kP_kVqxIttywZXtI2eKj9HbHAwDF-0CMUk3S5A2Ti4Cv9A8AU-UaADVlY4meIpg3fg19jDBd5zoDlmeLxODO9zY0IASw1YVXe9o66APxPTOPrBkX6zVLQwwZggStZbCLIKgda7YUW0hVUtstlcV5aWDIDWfjmGg
    I had strings but now I'm free
    There are no strings on me

  13. gKIWIwclGH36c1PmGZSlAQ3EHb4ul-38Qojiqnt2x1g0YZELTGsopMX9ykLHSROpjUZF9HR_boUPFbxHK349a9tP-gHfE61W1sznIVXuLRPGU-ZPd8iEPjYYYw73NJpUf90VHRrZBv46u17dogpql_hlklqw5YMmo93cBN6gYPpA3kP-K1f71JPNROz1yg
    Go ahead make the app bro

    1. exogens

      exogens

      76r039.jpg

      Thank you, legendary Lore writer.

  14. "Rise now, my child..." Kain withdrew from the murderer he'd created, gesturing to the corpse that was once Netzhal. "Seize the key. Let the human that was die with her; replaced by something more. Nemuritor. Goddess."
  15. There is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’ there is only one N in ‘Inferi’
  16. A dyslexic vampire made preparations for grass skirts, sandy beaches and an eternal lūʻau upon hearing of the spreading faith, only to be gravely disappointed after rereading its title.
  17. I'm not trying to hurt you OOCly, I'm trying to defend myself in a discussion that has thus far been almost entirely one-sided due to my own aforementioned reservations about taking RP into OOC, and you're failing to see the root of the problem here. My issue with this situation isn't by a long shot related to how I would've preferred you played your character or how you would've preferred I played mine. It isn't about the discrepancies in lore behaviour, as I feel I made clear already. It isn't that you in the original post on this thread bemoaned not being taught blood magic. Nor is the problem in any way related to who took what side IC. It's the fact that eight months after the fact you seem hellbent on over and again trying to make what should have been and can still be salvaged as IC conflict - which without question was rooted in IC grievances - into an OOC dispute. It's the fact that you went out of your way trying to OOCly convince people your roleplay was 'right' and mine was 'wrong' as if it that was at all relevant to roleplay to begin with. It's the fact that more than half of this 'roleplay post' is you to this day OOCly complaining about the decisions made by my character and other people's characters as though they were an attack on you as a person. You keep glossing over this but to me it is the entirety of the issue. No-one is or has been out to get Unbaed. Several characters however were out to get Molia. This never needed to be dragged through discord arguments or publicised on the forums. Your character 'won'. She escaped. She survived, as did her husband. The narrative can and should continue in a logical fashion, or if you no longer enjoy playing that character then you can just stop. That's also okay. What isn't okay is the week that I and another involved in this RP decided to bring our characters back from being shelved you then took to the forums to revive what shouldn't have been an OOC argument to begin with. Behaviour that from my perspective just looks like you implying us playing our characters is in some way a slight on you as a person. It's not. We're here to enjoy our roleplay just the same as you. If you want to enjoy playing Molia again I have a single piece of advice for you and it's that you need to stop making it OOC. Stop overthinking it. Stop talking about it. Just play your character and find roleplay you think you can enjoy and if you don't think that's possible then do something else. If IC conflict arises again as you seem concerned about then that's fine. That's natural and makes sense in roleplay. It's not worth getting OOCly upset over. It's not something to take anywhere but your character's emotes. The moment anyone tabs out from minecraft and finds themselves anxious/ angry/ upset about the IC problems their character is facing is the moment it's gone too far and that person needs to take a step back and reassess. We're all guilty of being irked by roleplay, but in this case it's clearly spiralled out of control. All I'm asking of you here is to try and be more self aware about letting your roleplay bleed into OOC mediums as it has done in this post and past instances. You're smarter than that and have been around on LoTC long enough to know better.
  18. The roleplay portion of this post is appropriate and well written, though I really wish you could've been mature enough to keep it as just that. This entire section is sad and unnecessary and I genuinely cannot understand your commitment to OOCly undermining valid roleplay. I'm sorry you didn't end up enjoying your character, but that was ultimately a self-inflicted consequence of narratives you made a conscious decision to pursue. Not only is what you've written a grossly misleading cry for victimhood directed at those that have no means of knowing better but your choice to keep it unspoilered and to have it pinged in several RP discords to me shines through as a testament to your lack of IC and OOC separation which is essential for playing any sort of dark mage or creature in LoTC. Eight months after the fact this is but the latest of countless OOC complaints I've seen you make about the outcome of your roleplay as your silit, others typically in the form of discord messages trying to win other silit players or ST over for sympathy in the hopes of getting their characters to intervene. This has even escalated in you threatening to break off several year spanning friendships with people who refused to let your OOC wants supersede what made sense for their characters to do. I'd like to preface this rant by saying I wholeheartedly loathe the notion of complaining about roleplay that didn't go your way through OOC mediums. In LoTC we should be striving to understand out of character grievances are distinct from in character conflicts. It is the only way in which enjoyable conflict roleplay (something which is surprisingly core to many peoples' experiences) can work on such a large scale. Any deviation inevitably leads into needless out of character drama that sours the experiences of everyone involved and causes people to question the point behind the roleplay they're doing in the first place, if not reduced to a spiteful vehicle for text-based PVP. I hate hate hate that I've been put in a situation these past few months where I've held my tongue for the sake of not fanning the flames based on that principle whilst I've been approached countless times by our mutual friends and people in our shared roleplay circles under the impression I am some sort of evil mastermind filled with OOC malice based on your wailings about the consequences of your roleplay actions. I despise the fact that now after a decent period of silence on the non-issue where I'd assumed you'd matured past such I'm now waking to see you attempt to show what you want others to see as the dirty laundry of the 'silit community' (a misnomer, the siliti have been split into three differing factions since their inception). It infuriates me that I'm finally having to break my OOC silence because you are hellbent on ripping what was IC drama out of our shared roleplay medium and into out of character discussions. I feel I have no choice but to elaborate here but I genuinely feel backed into a corner where I either need to highlight the reality of these events or continue to be rallied against as if the roleplay I did was in any way relevant to my out of character sensibilities. You keep neglecting to mention the reasons your character was put through the same PK clause - not a 'MArt' custom made for you as you say here, but one of four objects written directly into silit lore, the Mictlanti's Fetters - being triggered: Your character was perceived to have broken our tenets by pushing for forbidden romance RP with a paladin and spilling our secrets and those of others to the Lectorate. For those that care to learn the other side of this situation past those points, my shorthand understanding of events is contained in the spoiler below. This then brings us to the three allegations you chose to highlight here for the world to see. Which once more, I have no choice but to defend myself against. If you felt these were at all valid complaints then I don't see why you voiced them here besides to try and win sympathy with rather than expressing said concerns to administration to handle the alleged rulebreaking. Your entire perspective on this situation has been centred around yourself and the delusion that you and your character are one and the same. You need to take a step back and appreciate that the RP that happened played out as it did because that's what made sense to the characters surrounding yours. I don't mean to be cruel here but the cold hard truth of the situation is that no-one actually cares OOCly about you enough to be 'out to get you' as you seem to be reinforcing to yourself and anyone else that'll listen. Another gross oversight I think you are also remaining blind to us that there have been consequences for others here just as much as yourself. The level of unnecessary out of character reaction you've had to this situation genuinely drove myself and several other players from the server for a few months, as we could no longer find enjoyment in it knowing the experience had been poisoned by your bitterness and constant attempts to tear down our reputations. Said backlash has also been felt on an in-character level, where my own character is now irreparably cursed and hated by most if not all other siliti for cannibalising HurferDurfer's character after he freed yours and handed over the relic she was imprisoned in to our enemies. A betrayal which I'm proud to say I've allowed to progress into my character's ultimate downfall and ruination where he too is now suicidal and has been brought to blows with other characters. This is FINE. This is roleplay conflict that people have enjoyed. This did not become an OOC issue because it didn't need to. This is a reality of my own character being ejected from the 'siliti community' for similarly IC reasons, the core difference being I've opted to keep to myself about it and let roleplay alone guide the outcome whilst finding enjoyment in the intensity of the situation. I have not taken to discord and the forums to OOCly seek sympathy for the IC consequences of my roleplay actions. I have not let it shatter my OOC friendships with those that're now on the opposing side to my character. Were it not for this post I'd have let sleeping dogs lie and moved on because valid roleplay issues should be handled in roleplay; the bare minimum that I feel is expected of a player is recognising that their character's problems are not their own out of character, nor should they be made anyone else's. Why can't you do the same?
  19. FOREWORD This piece is explicitly intended to serve as an objective, infallible and exhaustive record of the nine root power sources for magic in Lord of the Craft: the Canon Energies. An OOC resource. Primarily it is a spoiler heavy, pseudo-scientific and ultimately demystifying resource intended to inform players (not, by any stretch of the imagination, characters) of the building blocks of magic in our universe without esoteric fluff, that must be consistently referenced and drawn from in the submission of new magics, and when rewriting of old pieces. I would advise players with no interest in submitting magic lore of their own to avoid this piece. Especially those whose sense immersion hinges on a blur between their characters' and their personal, mystified understandings of the world. The last thing I want is to deprive anyone of their sense of whimsy, curiosity and - above all else fun - when it comes to roleplay involving the weird and wonderful magics of LoTC. In the same vein, I cannot stress enough that no character should hold a comprehensive understanding of what is written below. Whilst there are certainly aspects of the unerring explanations given below that many characters can and in some cases should have deep understands of (e.g. a necromancer understanding the nature of lifeforce), to artificially inject anything close to a complete explanation of this catalogue into roleplay would be tasteless, unrealistic and above all else metagaming. Secondarily this piece is also meant as a reference guide for Story Team members themselves, intended to supersede any conflicting opinions/ headcanon of individual team members to form a cohesive, infallible shared understanding of how magic works in our shared narrative. I highlight this so that it is understood for future submissions to our wealth of magic and world lore we might strive to curate and maintain a consistent logic to this ever expanding roleplay universe. Anima Otherwise known as ‘soul essence’, anima is the raw, unfiltered energy of the soul when separated from its host consciousness. Whilst on its own an unthinking and unfeeling form of energy, anima can be enchanted in abundant quantities to be given a new mind (or one composed of its former hosts’ memories). This never occurs without a magical prompt. Maleus Magic spawned from Daemon of Ruin’s runaway realm - Moz Strimoza - is capable of irreparably corrupting anima into maleus. These feral powers run wild beyond even Iblees’ direct control, serving to warp greater mortal souls into an odd lesser mimicry of deific souls: Inferi, or 'demons'. These are detached from the soulstream to instead cycle through an apparatus known as ‘the Infernal Climb’. Mana The root source of all magic, deific or mortal, mana is the fuel that underpins all forms of spellcasting. All living beings with sufficient anima or maleus possess mana, though the amounts vary depending on the nature of said being as well as how honed their mana pool is. That is to say, living beings are capable of exercising their mana akin to a muscle, allowing it to expand. Deific Mana As a gaudy, emboldened variant of the same core force, the applications of mortal mana typically pale in comparison to that of the Veil’s gods. Due to their vastly superior reserves of anima, the mana of deities is far more potent and capable of enacting great feats without the aid of another resource. Such is why many lend their power to mortals, who in turn need only spend their own mana in anchoring their deity’s magic and channelling such through themselves in the form of spells. Arcana Otherwise known as voidal energy, arcana is a potent and malleable form of energy, and the only resource found beyond the boundaries of the Veil. Whilst it is an incredibly common misnomer for arcana to be mislabelled as “mana” by characters, factually speaking it is a distinct and separate force in the universe. Genus A volatile, formidable form of mana. Genus is the bloodborne energy found in the veins of beings with greater mortal and deific souls as well as fleshy beings of supernatural power (such as Voidal Horrors). Its red nature is that of volatility, wrath and above all else power. Like mana and many other energies it is sympathetic and can join with others to augment and/or warp them. Predominantly this is done with divine energies to create unique spells, usually shifting the emotional intent of a patron’s power to create enraged mimicries in the hands of crimson sorcerers. Lifeforce Made manifest in organic material or unfurled as dense black smoke, lifeforce is the raw power underpinning the cycles of life and death amongst all fauna and flora within the Veil. Constantly rotating unseen through food chains and reproductive processes, lifeforce is typically locked inside of biomass. Its black nature is that of entropy, stagnation and depression when forced out of its host matter and made a vulnerable, festering vapour. Ectoplasm Lifeforce and mana in equal parts which have been enchanted to linger outside of a host body, forming a sludgy plasma that is typically ethereal though through magic can be made tangible. Ectoplasm is contingent on death, oftentimes spawned by wild magic where anima is unfurled at the end of a mortal life. Its pale nature is that of grief, sorrow, defeat and inevitable numbness commonly affiliated with water, and conducted by mundane rock into which it usually settles. Resonance Not inherently an ‘energy’ in its own right, resonance is a name given to unseen oscillations caused by the use of other energies in the material plane. Like ripples on a pond where a stone has been cast, resonance is the byproduct of magical and mundane forces.
  20. The tattered soul of a doused Ember Priest warbled in the depths. Roused from their slumber, each toll prompted a new voice to scream. No drowned man, woman or child was spared that moment's shared terror. Iblees had come. Now, to it, another contender had arrived yearning to yet again bring war to their Mortal Plane. In the murk of the pond, it theorised: "They are to make of Almaris a second Abyss. We re-enact the final days of Aegis. The stage is set and we, their audience, are doomed."
  21. Barrowlord Azazel scrutinises the publication. It whispers a lone word of disdainful acknowledgement: "Kowabunga."
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