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The King Of The Moon

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  1. Irreleventus Horen III laughs from the seven skies, proceeding to pen another commentary on current human politics centuries after his death and publishing via roleplay comment for the whole world to see how right he is and how wrong the current people are!
  2. The Rite of Clinging 'The gates of Ebrietaes... I dread them. They shriek open in my nightmares, sucking me in. But what must I lose to stay here? I am mortal, brother. A fact I cherish. I will do what must be done to evade the Wastes, but I will not so readily kill myself for the comforts of undeath. I will bide my time.’ Background Explanation The Rite of Clinging is a newly theorised rite of mysticism, immortalised in the Book of Phantoms along with the collective knowledge of the past Synods. Intended to permit a wight-to-be an extension of their mortal lives, before sacrificing their flesh for ectoplasm with the consumption of an apparition, the Rite of Clinging permits a mystic who has undergone the Rite of Amputation and still possesses their severed limb to delay their ascension. By bombarding the amputated flesh of their former arm with that from its ectoplasmic replacement in an exaggerated mimicry of hindering, a mystic can calcify their lost skin, meat and bone into a menhir-esque sculpture. In doing so, they form a disembodied ‘extension’ of their ectoplasm pool. Bound to the mystic by their soul blueprint, through a similar apparatus used to conduct seances, the stony arm left in the wake of the Rite of Clinging acts as a tether between the mystic’s soul and the physical object. This tether is initially diminutive, serving no real purpose without further enhancement. Should the mystic go on to subdue an apparition in the limb’s presence, and consume the soul-amalgam via the Rite of Consumption, they could choose to delay their ascension to wightdom. Ability Rather than calcifying their own bodies within a year after the successful completion of this rite, forming a phylactery from which a wight will emerge in their place, a mystic may instead ‘cling’ to the defeated apparition, instead utilising their calcified limb as a cage and in turn constructing a phylactery separate form their living bodies. This has no immediate effect on the mystic bar extending their liturgy pool to T5 as well as the necessary prerequisites to open a door to Ebrietaes when in possession of the book of phantoms, as all wights can. The true purpose of the Rite of Clinging is to let a barrowlord-to-be carry on enjoying their mortality until the time of their death. Therein rather than being swept up into the soul stream their soul would instead be dragged into the phylactery formed by the Rite. Immediately upon loss of their mortal coil the mystic’s soul will be added to the amalgam already trapped there to re-emerge as a wight. Thereafter identical to any other of their kind. From then on the sculpted arm (instead of a full statue-like body as is usually the case) would behave as the wight’s phylactery. Its destruction would mean their unraveling, and permanent death. The remnant corpse of the rest of the mystic’s body would remain just that: a dead body, no longer tethered to their soul and never able to rise again. Due to the unnatural tether this phylactery places on a soul, if the ‘clinging’ mystic is killed prior to the consumption of an apparition and without an alternative resurrection mechanic to the Wilven Monks, they would be pulled into Ebrietaes permanently unless raised in some other form of undeath. This stain upon the soul remains even if the phylactery is destroyed before the mystic’s death. A deep pain is briefly inflicted onto the mystic as they would sense (and need to be OOCly alerted of) the tether’s shattering, and thereafter they would still be refused revival by the monks should they be slain, instead having to consume another apparition (any stored in the arm at the time is released back to the ST) directly through the Rite of Consumption or to seek out another form of undeath. Redlines -The Rite of Clinging requires a mystic to possess their original severed arm from when the had the Rite of Amputation performed on them. A prosthetic, or a new limb created from Tawkin, would not suffice. -Once created, the empty phylactery sculpted by the Rite of Clinging must be ST signed. It may not be stored in an enderchest. -Carrying out the Rite of Clinging does not automatically grant a Wight CA. Such is only to be submitted once the requirements of mysticism's Rite of Consumption have been met and the rite successfully carried out. -Once an apparition has been consumed by the artefact, characters who have conducted the Rite of Clinging are bound to become a wight the moment their mortal body dies by any means outside of mechanical PVP. -Once resurrected as a wight, characters who performed the Rite of Clinging are subject to all of the usual boons, banes and redlines of the wight CA, indistinguishable from any other wight bar an oddly shaped phylactery. -Limbs made from the Rite of Clinging are no more durable than standard menhir as defined in lore. -If a ‘Clinging’ mystic is sapped or otherwise deprived of mysticism, the limb becomes innert until T4 mysticism is regained (if ever). -The Rite of Clinging is knowledge that becomes inherent to any amputated mystic should they physically touch their severed limb again afterward (gleaning insight into its potential). The Rite of Consumption (required to make a wight) however must be taught by another, or found in the Book of Phantoms. -The Rite of Clinging can only be performed on an amputated mystic’s own limb, no other can do it for them. There is no tier requirement for the Rite of Clinging, though for it to succeed in storing an apparition the mystic must have already reached T4 as is necessary to become a wight.
  3. Vienne was haunted. Parts of the city already in rubble, silence clung to the abandoned capital only interrupted by the occasional scampering of vagabonds looting what homes and stores hadn't already been ransacked. Turmoil and decay had claimed this once thriving bastion of men. Blood stained her streets, her throne lay empty. And what aspects of her stone lay untouched were crushed between the weight of onlookers' expectations: what might've been? What will be? An unearned nostalgia lurked around every corner of the young ruin. Incongruent to this atmosphere - yet ultimately, unremarkable - was a poem. A self indulgent scrawling etched above citizen doors that'd begun to rust: Ode to Oblivion This world is ablaze with time. Hellfire yearns for us deep below And here madmen in white shriek Of Seven Skies the colour snow And above: stars and angels, Demons, and Horrors past the Veil. Neither up nor down I am destined, No more shall I laugh nor wail. Past the Moon and Creation Further still beyond space and time The Black God awaits me, in his infinite nest Where I shall be his, and he mine. Weep not for me. This door shuts And locks away the universe I knew, A dreamless slumber comes not just For this lone magpie, but you. The author was nowhere to be found... Though whoever he was, he must've come to terms with the Black God in the void which awaited him.
  4. I'm glad you set this up for your events, and am personally a proponent of ST trying to adopt something similar for large scale events to streamline occasional 100 man CRPs. But in terms of player-versus-player combat LotD&D sadly doesn't work. By and large because our world and lore isn't written around stats and modifiers, or really numbers in any sense. I commend your effort, though.
  5. Only within the apparatus of events. We as a community aren't really equipped to handle such large clashes in RP, mostly due to realistic time constraints. What I find strange though is that these skirmishes of upward of 70 people never used to be allowed without the proper planning. Before every war on LoTC became a world war, we'd often see entire warclaims between orc clans and competing human vassals with 25 players or less on either side. These were actually quite manageable - even with Nexus - due to the simple fact that staff and players were able to plan for them, and the numbers weren't grossly inflated with banned alts and people with no IC stake in the conflict hopping in because they're bored. I personally think we need to go back to the old system of actual large scale battles not requiring 100v100 to constitute a warclaim, so that if PvP is necessary it can be facilitated in its proper environment without being nearly as disruptive as last night. I also think if small scale battles were normalised again we'd actually have room to coordinate more efficient CRP as is done from time to time in places like World of Warcraft and Runescape RP circles.
  6. What's your favorite niche of RP? Mordu RP Who is someone you admire or look up to on LOTC, whether or not they play anymore? Mordu What's your most memorable RP encounter? That time I slew the Ender Dragon What's your favorite place to RP at? Offline Why do you enjoy the current community you play in? I am in charge How has LOTC grown and developed since you first started playing? I have sculpted it into my own personal hell
  7. Unsure on why this is specified. A silit is still physically capable as well as mentally capable (to the extent of casting void magics) right up until they reach the withered (mindless monster) stage. Maybe that's what you meant? There's three stages in silit feeding: Well Fed (thirst is quenched + access to vampire powers), Starved (regular person who's carving blood like a drug addict) and finally Withered (monstrous creature that exists only to feed). It doesn't really make sense that Kani would be unusable at any stage besides maybe Withered based on a lack of self control? In any case Well Fed and Starved siliti should still be perfectly capable of practice@shartings Further, whilst I appreciate Kani definitely isn't a word everyone should be used, it doesn't make much sense to flat out ban its usage given I definitely recall Dunstan passing the term to his students IRP back in the day. Whilst people coming up with their own terminology is always preferable (Cigam Udrom, for instance :)) it seems silly to retroactively void of any past usages that may well have been of legitimate origin. Otherwise, very happy to see the project @SquakHawkand I have been putting off all these years finally carried out by someone more determined. Nice job (even if you didn't credit me despite copying additions and amendments verbatim from my addition and you also didn't rename Kani to Cigam Udrom like the deepstate wanted you to)
  8. A long detached okarir'tir from days gone by puts forth a lacklustre petition: Vote for me - Mordu
  9. ok first question: How dare you?
  10. can't wait to build a sensory deprivation tawkin vase and take diddyfunkle
  11. An aged vampire frowns at the missive. He'd go on to obsessively score over other accounts of the battle, taking a head count of the actual 85 and 79 figure. "I don't think there's ever even been three hundred people alive in Almaris at any given time..." he ponders aloud, concluding the report to be grossly exaggerated.
  12. Can't believe 1 elf equals 10 orcs wub dah skah?

  13. Big agree with this comment. Specifically here: for the past decade aurum has only effected undead. This is because - as has been explained since 2nd gen necromancy (if not earlier) aurum absorbs lifeforce, and therefore is capable of harming creatures unnaturally sustained in undeath. It makes no sense that it now suddenly effects every CA 'unless stated otherwise'. Currently with this wording a guy with a yellow sword (the easiest 'special' metal to get because it's literally just minecraft mechanics and not tracked in any way) would effect: Ghosts Wights Paleknights and Pale Lords Darkstalkers and Draugur ArchLiches All of the above being undead, that should be effected... But then we also have: Azdrazi Animii Machine Spirits Golems Atronachs Siliti Sorvians Frost Witches Treelords Demi-Djinn Anthroparions Homunculi Klones Vargs Inferi (all subtypes) Epiphytes Which uh... Makes no sense. I have no idea where the idea that aurum has anything to do with souls came from, but it's very incorrect. Please fix this @SquakHawk
  14. 'Man LoTC sucks you should quit like me because this community is awful' - man who 'left' LoTC to terminally browse the forums commenting on every post about staff 

    1. Show previous comments  19 more
    2. monkeypoacher

      monkeypoacher

      I think LoTC sucks as it is currently but I don't think it always sucked or will always suck. I think we should collectively make the server better. 

       

      @Laeonathanyou can't volunteer to make LoTC staff undo a bad decision, or really even join a team to fix an ongoing problem. Staff members complain all the time about not having the agency to make decisions that would better the server. I don't know what you mean by "actually do the work." The work isn't allowed to be done.

    3. Laeonathan

      Laeonathan

      Idk where you got that from. You certainly can't make decisions alone. There's gonna be another 20 people having a say as well. But here's the thing: If it turns out to be only your lonely opinion, it might be best to accept that nobody else likes your idea.

       

      Often issue are like "Well we would love to, if somebody would" - especially in tech team :P

    4. Adelemphii

      Adelemphii

      i like making things when i like to make things, but i hate making things when i hate to make things

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