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Boomzerang

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About Boomzerang

  • Birthday May 10

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    Boomzerang

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  • Gender
    Male
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    The United Kingdom of Great Britain and Northern Ireland
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    mineman

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  1. nobody rps on this hellscape anymore please god someone take me into their arms gonna start playing more and it would be epic to find people to game with usually online 6pm - 12am gmt so like 1-7 est or whatever :)
  2. ready to play make-believe on virtual lego again

  3. AN APPEAL TO THE PURE YEAR OF 84, SECOND AGE A one-armed orc gathers a band of greenskins in the centre of Krugmar’s capital. “BROTHERS, sisters, orcs of all clans that rally under our great flag of Krugmar. I come before lat today to appeal to those that remember days now past; days, in truth, that were not so long ago. Days when our city was clean, pure - free of the scum, the filth. It is vile. And those that allow it are venal. Only under threat of wagh did our Rex banish the Azdrazi that plagued us with their presence. But it is not the dragonlings that I speak of. In our streets, among our warriors, and our kubs, and our lifemates, lives a vermin far worse - one that feeds upon our blood, our grizh, stealing our essence for their own survival. They are a mockery of the blood, the very flesh of Krug, and yet they walk among us ඞ, feed upon us and we do nothing to halt them. This is an appeal to all of us that maintain our purity. These bloodsuckers are an aberration to Krugmar. Join with me, make your voices heard to all - to the Rex that allows this - and uproot this scum from our Goi, where they have no place. And if our voices are made loud, and remain unheard, then instead our knuckles, our zults, luzks and ligz will instead be made bloody with the essence of the impure. So join me, brothers and sisters, together in arms, and awaken the lightning inside us, the zeal that we are blessed with from birth. Join me, and reverse the errors that our leaders’ complacency has allowed to happen. And to those whose blood has mingled with whatever corruption causes this affliction, consider this a warning. The time has come for you to face your warped choices. So spread my word, brothers and sisters, ensure it reaches every uruk’s ear, from our corner of the jungles to the ends of this continent. GLOZAG VOTAR” tl;dr me crusade against vampire orcs :^)
  4. pick it up pick it up pick it up

  5. Someone, somewhere comments, "Is this an attraction sign? I hope he doesn't decide to make any copyright-infringing medallions."
  6. OOC MC Name: Boomzerang Discord: Rob Boss#5332 Timezone: GMT IN-CHARACTER What is your name? Janik Bahn Why seek membership to the mages guild? An inborn curiosity in all things supernatural and arcane, naturally. Apart from that, an interest on the effects wielding such immense power has on the psyche of descendants; no better way to study this than to live among them. What arts, if any, do you currently practice? None at present, though I am privy to some rudimentary knowledge around mundane medicine. What position do you desire to attain upon acceptance? Practicus When should you be contacted for an interview? I am open most any time at present, though this may change.
  7. Who put the bomp in the bomp bah bomp bah bomp

  8. darude - sandstorm

    1. Nolan_

      Nolan_

      get - to f*ck

  9. Somewhere, an orc paints a picket sign about cultural appropriation.
  10. Gâmum Kotrestruu-ob Kotrestruu’s Visit Most every orc raised among orcs has heard the tale of their first ancestor’s demise. The first orc, Krug, brother of Horen, and of Urguan, and of Malin, cursed by Iblees for his defiance in the face of greed, lust and envy. This curse gnawed at his mind, and to this day still gnaws at the minds of his children, an ever-present pull to release themselves from what remains of their mercy in exchange for endless devastation. And yet, the uruks, difficult as it may be, define themselves not by their bloodlust. After Iblees had been defeated, the four descendant brothers were blessed, just as they had been cursed. Krug, like his brothers, was not expunged of his curse, but rather given a blessing to aid in combating it - in his case, that of honour, and valor. It is the clashing of these supernatural yearnings that Kotrestruu’s Visit is said to rest upon. “...during that first week, I remembered - or recorded. The lines have become all too blurred recently - the feeling of recalling a tale of a hunt from the month before, only to be corrected time and again on every detail…” Despite its name, this malady has little to do with the orcish spirit of memory, beyond wisps of legends passed through word of mouth by the more superstitious. Instead, it is believed to be brought upon by the mind’s attempt at balancing the two unstoppable forces that pull on it in opposing directions. To an outsider, those affected by the early stages of Kotrestruu’s Visit appear to suffer only very mild memory fog - chalked up to some physical trauma of the head, or simply to old age. This symptom seemingly always comes paired with a complete loss of memory when relenting to bloodlust, something that even in healthy orcs is not all too uncommon as their minds suppress the morbid pleasure in massacre that they must endure. Even one suffering under it may ignore it, in hopes that each detail forgotten was not in fact forgotten entirely, but rather misremembered in the moment. Unfortunately, the sickness instead rapidly worsens over the course of a few Saints’ weeks. “...By my fifth visit to the witch doctor, which I remembered only as my second, it became clear that my mind had been playing tricks on me. I have records that I suspected a curse from one of my brothers, perhaps some mage I had angered…” Indeed, as an orc reaches his latter years, his body weakens, as does his mind - both are reduced from precise instruments honed for their particular jobs, to ineffective at best mockeries of their previous states. Despite the superficial similarities to other similar afflictions, Kotrestruu’s Visit differs in that its victim at no point forgets themselves, nor acts markedly differently from how they would before their condition - bar a few caveats. Among these is the overcompensation of the mind in the recall of emotions and interactions, in its bold attempt to placate its host, and the decisions made as a result. “...That day - I have it written here. That day, I had gotten to know a brother far better than I had prior. The next week, I journaled being told that the same brother had spoken against me - that I had not spoken to him in months before then…” Beyond the four Saints’ week mark, those under the effects of the malady are relinquished to one of two fates - to either continue their lives as ‘normal’, abdicating from the ability to trust in their own experiences, or indeed the second, more common option, especially among those orcs that have grown wise in their age. That is, to record their thoughts in a less corruptible medium. Orcs, by nature of their curse, are often emotion-driven. Their bloodlust makes it difficult at times to differentiate a superficially unkind action taken by a friend for some benefit in the long run, or a backstabbing from some dishonourable fool wishing only to further their agenda. As such, they are conditioned to trust their gut, their instinct, when the time comes to judge. When this instinct is based on every prior experience, which has now been lost, forgotten, or even butchered beyond recognition, the job of judging others becomes exponentially more difficult. Often, it is easy to distinguish between the house of a normal orc and one ailed by Kotrestruu’s Visit. Where the former will hang treasures and trophies from wall to wall, priding himself in his accomplishments and the challenges that came with them, the latter instead stacks notes on papers on books, all recounting how they felt during some hunt or fight - some more organised, dated and archived such that events can always be found, others chaotically strewn about the place, pages torn from the insides of pocket journals, where whichever orc is affected by the sickness knows only his memories from the week before. Regardless of the case, both are cursed further than when they were born - cursed to know not their own emotions, rather to have them described by books and sheets, hastily scribbled for fear of being unable to recollect mere hours after the event. There are few remedies for this disease, though even these are temporary. A shaman may aid with spirits of mental comfort, a haruspex may recall some great tale to abate the symptoms, but these are only temporary cures. A shaman speaks on the spirits, a haruspex the body, but Kotrestruu’s Visit is a disease of the mind. A wizened seer is called, often one who dwells far away from orcish civilization, where the cursed afflictions of the orcish people are hidden in the dark, and the bright light of the Stargush’Stroh shines from above. An Ilzhonak is pulled away from their starry abode, and set to work on the ailing orc’s brain. Most commonly, a complex ritual that can permanently undo the mind-altering disease, or at least banish it to the back of the orc’s mind.
  11. Uruk-Hai Ghashanuz | Aanash Bûrzum-ishi Orcish Legend | The Dawn in the Darkness In the days of Axios, before Atlas, or Arcas, or Almaris which came after, there was a great plague that overcame the world. Waves of undead poured forth from the abyss, and overthrew a great human fortress, Bastion, on the isle of Tahn. The undead soon tainted the land about them, and it seemed all was lost for those people that resided nearby. Indeed, it seemed all was lost for the island itself. As the undead swept their territory out, corrupting the very land upon which they stood into their own twisted soil, the residents of the lands were powerless to stop them; indeed, even after having evacuated to regain strength and returning en masse to overthrow their usurpers, they were unable to reclaim the lands that were once theirs. And yet, throughout this chaos, throughout the destruction and uncertainty that the undead abominations had sown, there was one nation that did not buckle. They did not fear the undead for what they were, but rather resented them. These were our brothers, our sisters, our forefathers which sallied forth to clash with the undead forces. For many years did the skirmishes between these forces endure. Orcish lives were thrown into the frontlines, many believing that they may not return to their home - but all knowing that if they did not, their sacrifice would have not been in vain, for with them they would drag down dozens of the rotting scum that poured fort from Bastion. Fruitless battles continued, until the rise of one uruk. Throughout the years, many details of the tale have been lost and added. More still have been reforged into bastardizations of what they once were. And yet, one detail remains the same. It is said that the turning point of the war had been caused by a single uruk. His name has been lost to time, unfortunately - all we have are descriptions. Skin a dark crimson, hair a raven black, tusks well-formed and the fires of Skathach roaring behind his eyes. His presence alone made the heavens split, and great rays of light to shine down on the urukish legions, and his actions remain bored into the minds of those who saw him. The orc rode forth into battle. Not upon the back of a horse, nor a wolf, nor even a rhino, like the Braduks of old did. Indeed, this orc charged forth upon the back of a mythical scorpion from days long past; a scaddernak. Its plating was said to glimmer like the gold that so pains the undead, and it thrashed with such force that with each swing of its great pincers, swathes of undead collapsed and were still. The great orc that was mounted on this beast of legends was not lifeless either - indeed, as the animal decimated the undead forces, its master launched dozens of great golden obelisks, granted by the powerful spirit Schorthuz himself, toward the ever-advancing soldiers that came to replenish the front lines. Some impaled the slower of the horrors, others simply buried themselves into the accursed soil below. Those monstrosities that were not immediately struck down by the obelisks were soon disintegrated as they attempted to push past them, their very beings crumbling to ash and being wished away by the frigid winds that howled about them. These forced the undead to rear back, and to revere and be humbled in the shining glory of what some uruks believed to be the spirit of Krug himself, manifested. The identity of the orc, however, remained irrelevant and unknown. More important was the effect of his glorious actions, which roused the courage of the brothers that surrounded him. As if new life had been breathed into their weary souls, the uruks of the front lines roared in unison and together forced the undead back from whence they came, too terror-stricken by the urukish forces to act bar turning tail and returning to the realm of Iblees, where they undoubtedly originated. As the last of the ghouls was cut down, the uruk was said to ride after them into the abyss, perhaps in pursuit of further glory, or to ensure that no portal the likes of this one was opened again. No matter, however - the uruk, and his fabled golden scaddernak were never again seen, nor was an undead force of the scale of that which overthrew Bastion. OOC: A quick legend I wrote about the fall of Bastion back in Axios from an orc’s perspective (obviously). I’m going to be moving towards an author of some sort with my orc, so expect more mythos-oriented stuff in the future.
  12. 1. How long have you been playing your character, and how have they changed and developed RPly? Played for a burst at the start of 2020 up until ~May or June time when I got tired of playing, and then I've picked up playing over the last couple months off and on for a day or two a week. Basically started off as a character to shoot the ****, get drunk in foreign bars, and PVP on. 2. What are some small nuances or details in your character that might not be so obvious to other players upon interaction? Nothing in particular comes to mind. He was originally designed as a simple character, so I never put much thought into little nuances. That being said, he turned into an orc that's fiercely loyal to people that have 'proven' their competence, and fiercely opposed to anyone whose actions he sees as incompetent. He also likes a bit of a giggle innit. 3. Does / Did your character have a strong bond with another character that you found to be memorable based on what it was founded on? With the orcs being a small enough community, everyone practically knows each other fairly well. That being said, he formed a fairly strong bond with Fiil'Yar, who basically advised him through a lot of the time when I actually played him. 4. What's the most badass thing your character has ever done? Becoming Rex is fairly high up there, but admittedly it was during a time when orcs were lacking concrete leadership and during a losing war, so it wasn't hugely difficult beyond a certain point. Beyond that, while Rex he gave up his arm to end the war with the Dwarves and spare the lives of Orcs who, in his mind, were practically just bodies being thrown at the front lines. Pretty short-lived Rexdom to be fair, mostly because I entirely lost drive to play soon after taking up the position. If you really, really wanna read more, then take a look at this. 6. Anything else you'd like to talk about regarding your character? Nah not really. Just a big ol' green man.
  13. We'z da orkz,
    Dakka on

     

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