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JustMeMorgan

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Everything posted by JustMeMorgan

  1. Get some definitions through and I’ll change the post, for now if there is nothing to say otherwise, the realistic idea that steel = strong, this post will say, steel = strong
  2. If you want diamond to be good steel sure, make lore on it I ain’t stopping you, I don’t know why you’re now making your own definitions on strength with steel which haven’t been lore approved, when that’s creating stuff that hasn’t been approved, which could be damaging to new players
  3. It is the concept that: Experience = Skill And that RP is not fair as people believe It’s to try and help change misconceptions it’s not a set of rules, it’s some ideas and guides, you’ve essentially ruined the post by adding around 3 pages of attacking at it when all it would take is a small paragraph asking for some clarifications and changes, at this point I don’t even know what to change because you keep attacking it as a whole without giving extracts
  4. There we go, you’re a bit closer to stringing out something a writer can edit on, good work Disco you’re improving! If you could say how it is damaging that would be nice I assume you made a mistake because nothing you’ve written has made sense to me I know the real-world equivalent is damaging, but without anything saying otherwise you can’t argue that plate armour is like paper, can you? Does your steel sword break when it hits something? No so why should plate armour break when something hits it I’d suggest you go try to sharpen a razor or something and try to puncture another razor with it, or maybe a piece of sheet metal, maybe watch the videos I’ve sent and understand that this guide is to help people and people who have replied except you agree on it, and you still haven’t described in full pieces, merely replied to what I’ve said instead of focussing back on the situation.
  5. Maybe instead of filling messages with inherent salt that you deny, you could actually propose issues like a normal human being ? I shouldn’t have to describe why my guide is useful so if you don’t see a use to it, don’t read or post on it and leave it be. Please understand this is a guide full of ideas, it’s not a set of rules, it’s a guide, I’m giving the idea that if a player has spent substantially more time in practice with this (idk guard for Haelun’or for 300 years with 20 warclaims under their collar) their going to be much better than the freshly made 10 days old peasant. It’s meant to tell them they need to understand to be beaten, that I think is your main misconception, I am aiming to tell players that in this server, you are going to lose fights, and they should accept that. If things don’t say otherwise, assume the real-world equivalent. No-one says that I can’t do three backflips in a row so you are saying I should go against assumptions and that I can? Please make that clearer. Not using my guide just means you can make the same mistakes, that’s about it.
  6. Haha, funnily enough with that ban it was on grounds that I was seen to be hacking and after a GM kindly searched through my computer for such hacks using some special software stuff, they found I did not hack. The reason mostly for the ban was as a new player I essentially was spamming about it trying to get unbanned, a big off incident On that note, why are you linking back something from 2 years ago lol? I gave you something that was 2 months, now your scrounging from an argument dumbo So please do the post a favour and leave if that is okay with you, you’ve created a toxic environment that I do not enjoy and I’ll simply report the other posts for toxicity if that’s alright with you And so you are salty then, that’s nice!
  7. https://gyazo.com/a2abdf313191823c7a91164eb8954fa3 The guide aims to help audiences, you’ve simply replied to the same part you’ve been arguing on without simply reading the entire guide I find it appalling from a player who's been on the server longer than I have, that instead of trying to Help a post You simply aim to dismantle it with your fundamentally stupid ideas and try to argue the same pointless argument which in itself isn’t half wrong If you wear full plate, in a roleplay you are going to be a tank, if roleplay is accurate then a sword would not be able to puncture full plate, that’s not an opinion, that is a fact, I have linked evidence on this, there is a lot more of this evidence too. Please understand Disco I’m merely trying to help people, you’re merely creating an argument that is not required in the slightest, everything you have said can be said ten times easier and without this appalling display that you have put on. Oh and just to show how wrong you are I’m gonna post some nice salty messages: “I could not agree more. In-fact, we shouldn’t even have combat RP! We should just all do /persona played, and whoever has more hours? They win!” “Why stop there? I mean really, most Elves on this server are 200+ years old. How on earth are baby human fighters going to beat them? It’s just not feasible. Honestly, any human who beats an Elf, Orc, Dwarf, Kha, etc. in combat must be severely power-gaming, right?“
  8. @DISCOLIQUID When you’re done being salty that would be nice lol, I’m trying to help players, you seem to just be targetting a small part of the guide ^-^. Maybe if you understood the guide a bit better instead of throwing salt continuously at one statement it would make it easier “This, of course, is not always the case, I will state that if a player is trying to state that they are stronger, faster and better because they trained but their character is only 2 days old, and you've been playing your’ s for half a year now, have been through four war claims and have won many fights, you should have no issue pummelling the hell out them.” If you want I could also amend it to say ‘although this does not mean someone who lives for hundreds of years longer would always win, there is always a pinnacle to skill’. I do believe you have seriously misread the meaning of this dear Disco, and you’re merely being salt-filled on it instead of actually trying to discuss it, the meaning of the statement was about how some people have had substantially more experience with that character and roleplay (guards, previous military serving people etc.) and are being beaten by ‘fresher’ characters who merely claimed they have practised and trained and due to this training they must be better, when in fact this other character has substantially more expertise in this situation, the idea of playing the character longer was merely trying to assist the penultimate sentence on how you may have been through several more fights and succeeded as such, it was never about having played your character as being an elf and such, merely that your character has experienced more fights and thus is more proficient And also on that topic, are you arguing that time and experience would not be a factor at all? As I see that as quite a bullshitty statement to throw it, I don’t think you seriously understand combat roleplay if you believe that the time in combat and experience has any effect on how good your character would be at fighting. I’d suggest you read into watching those YouTubers, looking at HEMA and understanding that practice makes perfect, so if you spend 500 years practising the sword, and the knight in front of you has practised 10, then if you look at Lars who has become essentially the master of the bow, you can understand that time is indeed a factor. My final statement would be referencing back to the unfairness clause, please understand not everything on LoTC is meant to be fair, and I think this post is more aimed at you as you cannot understand this.
  9. Combat Roleplay What is CRP Combat Roleplay (CRP) is simply roleplaying in a battle or fight, swords, spells, punches. It is a portion of the server that is quite fishy and flexible, this guide aims to simply refine it to something better The Idea of Losing Combat roleplay is the act of fighting things out, this means that there has to be a winner and a loser, many players try to win – which in itself is not bad – however some escalate and exaggerate their own abilities to do so, desperate moves and attempts of which isn’t the worst thing to perform, however, some players will almost push near the boundary of powergame to do so, this I believe is because of the idea of winning, every player wants to win, every player believes their cause is stronger than the other, when sometimes this is not the case. I won’t lie as a writer I have also fallen into this trap, I’ve had times where I had my neck bleeding out and still tried to win when in hindsight, I should have simply accepted the fate. This doesn’t mean I’d PK of course, the reason LoTC has a clause saying you don’t have to PK is in my eyes for this reason, players in my eyes are meant to die, there will always be something that has a bigger cause, mayhaps a demon trying to gain more power by consuming you, or a necromancer killing you for more lifeforce to sustain themselves, the stories of a character does not have to end on a death, merely change slightly. Death in LoTC should be seen as a normal consequence of roleplay, not a disaster. Players in my eyes should still fight for their lives but not break boundaries to do so The Unfairness Clause Combat roleplay is almost never fair, plate armour on LoTC is always flexible, when in reality it was actually like seeing a dragon on the battlefield, I’ll simply refer this video for an explanation on how plate armour actually performs, and why in roleplay when you see a being in full plate, you should realise your chances. https://www.youtube.com/watch?v=osTQrJ_axfc&t=20s Plate amour, in reality, is strong, it takes specialized weapons to pierce it, a common arming sword would have no chance at trying to puncture a chest-plate unless several steps have been taken beforehand (i.e. weakening the plate armour with a mace by denting it and cracking it) LoTC fights can be fair, but this is not always the case, there will always be a player that has done more, progressed further and has had more experience, and for this reason, you should accept that in roleplay they are better instead of trying to argue against it. This, of course, is not always the case, I will state that if a player is trying to state that they are stronger, faster and better because they trained but their character is only 2 days old, and you've been playing your’ s for half a year now, have been through four war claims and have won many fights, you should have no issue pummelling the hell out them. This is not however to say it’s impossible to win, things have weaknesses and if you know how to exploit these weaknesses, there is no saying you could not take down an uruk, fighting ideas such as blinding, attacking weak spots etc. Are all things that have been developed over time to take down armoured knights, and if you fight right you’ll win against an uruk, just know that if things start going sour and you’re on the verge of death, look at the idea of losing and understand it’s something that happens. Weapons also have their positives and negatives realise that if you’re in plate armour, a guy with a Warhammer smashing you up is probably going to be quite effective, but a guy with a dagger trying to puncture your plate armour probably wouldn’t be as good. Movement and extra in combat relevant things: Movement is never really defined, I’d say around 7-10 blocks per emote is fair enough for a fight, realise that emotes are very small moments of conflict which could be drawn towards turns in DnD, sometimes they can be longer, sometimes they can be smaller, attacking repeatedly in the same emote is also something that is fishy, attacking simultaneously (kicking out their legs while pushing your sword towards a chestplate to try and knock them over is allowed), ‘stabbing them repeatedly’ however should be more defined, perhaps if it was a murder and the person was unable to properly defend themselves, that would be a fair emote (also remember rules of powergame) Tips Research weapons, see what does and doesn’t work, learn about swords and types of swords, the benefits and the can’s and can not's of it, I’ve seen many times players trying to pull moves that would make them very easy to attack and deny it, or things that are straight up not possible, fighting styles are things that have been developed in real life over several decades and for that reason you should at least know of them a little before you try to fight it out with the plate armour knight with your pitch-fork, expecting yourself to win. I’d suggest a YouTuber named ‘Skallagrim’ who has a lot of info about swords and so forth, and even information about magic items! Conclusion To conclude, players in my eyes should have more experience about fighting if they are going to be a character who looks towards combat roleplay, be it guards or bandits, if you’re the slice-of-life roleplayer (nothing wrong with that) then this is probably only a bit of information to help you on your way. Players should learn that there are going to be times where they die, but that is just a normal thing for a server full of people who play characters who kill or even have requirements to do so, it’s all about development in the end.
  10. Imagine being a mage in half-plate which is fully lore allowed Then imagine not having a mage with armour which is fully allowed, but they get stabbed in 2 seconds and have 0 survivability If the entire server wears full plate why shouldn’t a few young mages follow suit Also not everyone with the skin will be a mage
  11. Thania Needs You! The Thanians are looking for a skinner to make a uniform of half-plate and leather: We’re looking for something like this, but with the cloth being blue (light/dark is fine), no head of course simply the body Payment: Next map we will negotiate some sort of agreement, possibly a few nice pixels or a sum of minas once gained during the next map, we simply need a uniform that we can use for our group Get in touch via pm!
  12. Can you format this **** any better @Geo You know like Spoilers So I can find a specific thing Instead of having to Look through Fiftymillionpiecesoftextthatmaybeflavourormaynotbeandthenmakesitquitehardtofindthatspecificpieceofinformationineedtofindtoseeifaplayermightbepowergamingorifanecromancerwantedtoknowhowtousesomethinghecouldfindthespellormagicwithinthelorewhichisverydifficultto do when the text is this giant wall of lore that has no formatting other than a few pictures and titles whichalsoblurintothewalloftext to help you on your way
  13. JustMeMorgan

    dimR03

    Note to the Application Team, I have sent a message to this user in the discussion of their skin, they’ll be attempting to get their skin situation resolved so please take a moment to deny it due to the skin reasons, other than that I’ll allow you to work on the rest
  14. JustMeMorgan

    Adios

    Eh Blago you were a boaster and an ass but I didn’t hold that too hard, people are assholes to the opposition it’s just a thing that happens, good luck on Irl and anything that happens on it, you’re probably a nice guy apart from the jitterfingers ?
  15. Siege defenders: >Required to be fast-paced, ready to bow down people as they attack, etc Attackers: >Just had to run and click When the server is kicking everyone off repeatedly, the staff team were in my eyes only favouriting the Renatians (From my perspective I was still seeing people who were there before me in the pool after kicks off) And bows can’t even aim, not even to add up the very clear hacking from some players where 7 players died in mere moments when they were nowhere close to them, there was physically no way we could defend it, hell we were going very strong at the start too and were well prepared, it all went to hell with Fireheart literally suffocating players with siege engines and so forth This has to be the worst warclaim, simply from the lag and almost apparent bias.
  16. Did I read A--ar---Transcendant? Lore looks p good +1
  17. Please can I have my guy made
  18. Who would win Giant evil spook or one lit finger boi I find magics solely focused around combat evocations This **** is cool, I can light my own cigars with it 'n' **** or light others
  19. Too much beef about it lol, it's just forwarding what we already had, clarifying and adding some new cool things for mages The server is plagued by birds that apparently can just appear from a basic whistle even though you could be in the middle of no-where, this is simply a cooler and more aesthetic way of doing it if you're a mage Saying "Oh it's going to be used for combat" is pointless, the magic is already present, I doubt I'm going to kill someone by placing the same lighter that you use to light a cigar on them, sure if the combat is 'oh you're burnt' then yeah, it can be used for combat BECAUSE YOU JUST BURNT SOMEONE LIKE THEY PUT THEIR HAND IN A LIGHTER, that being said WE CAN ALREADY DO THAT, so it's pointless to moan about Please, just realise it's adding cool new things and bringing a newer and clearer household magic for us adding a few new things and clarifying the old
  20. O.o Tox only wants to bring flavour to casting sheesh I frankly love the idea of being able to make a nice incantation for when I send shards of ice hurling at people This lore is merely trying to make magic uh Magic? E.g. *eye glow *raises palm - fire appear *fire grow into ball in palm *throws fireball *ded This is *Eyes would dilate as they'd curl their fingers inwards, clearing their throat quietly *Looked up towards the target as he'd say blandly "Chalash Kerach." as a light blue mist enveloped his gauntlet, specks of frost beginning to grow within it *The ice grew and contorted, as Morgan then bitterly said "Yated." as the ice lengthened out, stretching out to form a sharp point as it'd begin to gently rotate *Blurted out suddenly "Hikah!" as the ice shard was sent out at high speeds towards the target blablablalba you get the idea It makes magic cool instead of ****
  21. Blood for the blood god *Coughed* Whip this lore in for me, this **** is so hot
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