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Islamadon

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  1. FUKUKAZE 吹風 Fukukaze is one of the eight great islands of Oyashima and is located due west of Yamatai. Acting as the literal and metaphorical barrier between the more sociable western edge of Oyashima and the xenophobic east, those of Fukukaze emphasize a belief in the Four Elemental Kami and later that of Nokumi, the Kami of Passion, Shadow and Poisons. It is an island of great geographic diversity, be it the molten volcanic peak of Hinoyama to the tranquil, rolling meadows of the Kazenomori. In modern times, it has been given the colloquial name of “Kojima no Shinobi'' as it now finds itself hosting the clandestine Shinobi Clans of Oyashima. When the Empire of the Golden Sun laid claim to the isle during the Rentai period, the locals of Fukukaze found themselves woefully outmatched as foreign garrisons took control of its isolated harbors and villages. Cathant soon realized the untapped potential of the diverse terrain and began to extract its ores and till its plains. Seeking to reduce costs and increase profit, the occupiers colonized and enforced the isolation of the island, issuing high tariffs upon neighboring Oyashiman Islands and lowering them upon Cathant-made products. In essence, the isolated villages of the island were forced to labor for and engage in transactions solely with the Cathantese. This caused unrest, and the more recalcitrant villagers would sneak from their homes to spread news and smuggle goods to their fellow Oyashi. When the word of rebellion and resistance sprouted throughout Oyashima, those of Fukukaze too felt the fervor and sought to reclaim their land from the hands of foreign beastmen. However, due to the isolated nature of its population, a traditional bushi resistance was unable to ferment. Instead, the commoners of the heimin class began to resist through means available to them, adopting the mantle of “Shinobi”. Wielding farm tools as weapons and bearing the darkness of night as their armor, the rebels of Fukukaze began to engage in espionage, assassination and sabotage. Cathant trade-masters were found bloodied in their shops, and merchant vessels were sunk. Hou-zi officers and appointed Governors found themselves sipping poison or, if less discreet, impaled with steel. Even the mission critical supply routes of the islands found no peace as the Shinobi established unlawful checkpoints for the seizure of armaments and valuables. As a result, a cult of Nokumi began to flourish and many across the island attributed their victory to the lady spider. With the successful restoration of the Imperial Clan of Oyashima, the Hou invaders were forced to retreat back into the depths of their humid province. For a time, Fukukaze was liberated, but before long the Kawato War between Ishikawa and Sato would rage in the east. Wary of what would become an eventual reckoning, the villages of the Fukukaze began to prepare. At the request of the Ikedo Earth Clan and the Saganaka Fire Clan, the Shinobi of the Isle agreed to disperse themselves into four distinct strongholds, each paying homage to their preferred elemental Kami; the hidden strongholds of Tsuchikutsu (Ikedo), Hinoyama (Saganaka), Kazenomori (Imeda) and Mizunotani (Ujagawa) were thusly erected. In time, the fears of Fukukaze were justified as the Li Dynasty returned with a vengeance. The Li Dynasty, fearful of a repetition of their prior failed occupation, decided to engage in a full military occupation of the Island. The Li Ren would engage in punitive campaigns in search of the hidden Shinobi strongholds, but found themselves outmaneuvered and unable to meet any distinct army in battle. The Shinobi once again used the night to their advantage and harassed the Li Ren as they had done during the original occupation. This resulted in violent reprisal by Li Ren upon the more accessible villages of Fukukaze. As a result, an asymmetric conflict of attrition arose as the Li Dynasty was unable to uproot the Shinobi while the Shinobi were unable to repel the invaders from the island. Only through the decisive Ishikawa victory at Yamomoto were the Li Ren finally forced upon the back foot. While the shinobi clans celebrated this victory, jaded extremists of the Nokumi cult were not satisfied. It was during this current occupation that a band of sullen-robed and clanless Shinobi arose to great fame due to their willingness to inflict as much pain as possible unto the invader. They were the Shinohasu 死の蓮, or the Death Lotus. Taking advantage of the evacuation’s chaos, the Shinohasu descended upon the Li Colony of Huisheng-Ya. With great malice, the Shinohasu went about butchering fleeing soldiers and slaying any Li Ren that showed their face, regardless of role, age or gender. Legends even say that these shinobi had mastered Nature itself as they stepped upon water and ran across the trunks of trees. In the end, their once dark robes had now been coated in a deep red ichor; and though a victory, it was a solemn reminder that wrath could lead to dishonor and the perpetuation of the cycle of hatred. As a result of the dishonorable atrocity, the great Shinobi Clans of Fukukaze deemed the Shinohasu to be exiled lest they be exterminated in a great ninja war. Though initially resistant, the Saganaka clan with their ferocious Fire Style forced the Shinohasu into hiding and exile. This said, these exiles were not forlorn for long as they soon found service in an ever more militant Shogunate. Now acting as the primary secret police of the Shogun, the Shinohasu enforce the will of Shogun Yorinobu and engage in subterfuge abroad. Their newfound legend has inspired many shinobi to turn from their traditional clans and instead to forge a destiny of their own as Rogue Ninjas. In the modern day, the fabled rebel shinobi are considered folk heroes and the true nobility amongst those of Fukukaze. Children and nobles of the Isle care little for the samurai way of life, for the mystique and legends of the Shinobi class inspires them to master the arts of stealth and the harnessing of one’s mental and physical fortitude. A Shinobi need not have noble blood to become the hero of the village; they simply must never go back on their word nor must they ever give up, no matter the odds.
  2. IHON 異本 Ihon, a land of trial and death, is the Island located closest to the Lu Zhou peninsula of Cathant. For centuries, this Isle of the Eight has served as the setting of countless battles, and is now home to the remains of unmourned thousands. At one time, the Ihon Province was the fiercest rival to Yamatai due to the ambitions of the dominant Sato Clan. However, upon the resolution of the Kawato War and the rise of the Ishikawa Bakufu, the influence of Ihon has shrunk tremendously. In the years following, Ihon served as the primary theater of war between Ishikawa Kais and the Li Dynasty. It is also ground zero for the flood of otherworldly yokai. Geographically, Ihon is temperate and well forested with trees possessing twisting trunks and bizarre shapes. These odd forms have given legend that the trees themselves host the spirits of those who had suffered an untimely demise. Due to the constant wars and the salting of local paddies, much of Ihon’s farmland has been ruined beyond use. The population has thus taken towards fishing and trade as their primary means of sustenance. As of current, the Yamamoto War’s constant incursions into the Lu Zhou peninsula has resulted in well stocked and well populated port cities. One cannot speak of Ihon without delving into its war-torn origins. In the age of the Golden Empire, Ihon served as the stepping stone for the invading Cathantese to reach the other isles of the Oyashiman Archipelago. Much like its neighbors, a Bushi culture flourished and gave way to the rise of the Samurai. By the end of the Occupation and the restoration of the Imperial Clan, much blood had been spilt across the isle by both Hou-Zi and Oyashi alike. In the following Heisei era, the Samurai Clan of Sato gained great prominence through their martial skill and diplomatic cunning. In due time Sato became one of the Four Great Clans, who were practically immune from the scrutiny of the Imperial Court. In the following Tenbatsu Period, Sato grew ambitious. Envious of the positioning of Ishikawa and their influence within the Imperial Court, Sato sought to capitalize on their newfound power and stretch their Clan’s territory beyond the Ihon Strait. In response to ambitious maneuvers, Ishikawa had engaged in a diplomatic mission with Sato when the negotiations turned sour. As the host of Ishikawa Clan began their return trip to Yamatai, Sato and its retainers launched an ill-prepared strike against their rivals in hopes of cutting off their head. The two hosts met at the Arihawa bridge and the battle ended indecisively. Both Sato and Ishikawa had lost men, but neither were able to deliver a killing blow. What is known, however, is that the key figures of Ishikawa managed to return to Yamatai and prepare for the conflict to come. Thus began the Kawato War. The conflict lasted into the Tengōi Period, with both Ishikawa and Sato repeatedly trading defeat with one another. However, rumor came through to Daimyō Sato Kagetoki that the Inoue clan of Hoke-ida was on the verge of raising a host of their own to capitalize upon the war as a third party. Sato Clan engaged in a preemptive campaign upon the Inoue isle in hopes of dismantling their ability to wage war. Much like Arihawa Bridge, the Sato Clan had underestimated their unblooded neighbors. The Inoue clan fought fiercely and managed to repel the incursion; in a self fulfilling prophecy, the Sato attack had caused the Inoue to enter the war on Ishikawa’s side. Now attacked from two fronts by sea, the Sato Daimyō perished in the decisive Naval Battle of the Ihon Strait. A crushing defeat for Sato, it is said that the bodies of the dead washed for days onto the western shores of Ihon, their souls not finding rest in the depths. The Kawato War met its conclusion following the seizure of Sato Castle and the rise of the Bakufu under the now unrivaled Shōgun Ishikawa Nobumune. In the following decades of the Zantei Period, the holdings upon Ihon were redistributed to Shugo who were loyal to the Bakufu. And though the years were peaceful, such was not meant to last for those of Ihon. Following the abrupt death of the Shōgun Fujinami, the Li Dynasty of Cathant sought to reclaim the lands they had lost decades prior. A naval invasion was mounted and the woods of Kamaichi served as the landing point for the Cathantese. Sato Hitoshi’s host was the first and only line of defense; unfortunately, as fate would have it, the Sato Clan had been made too weak from the reprisals of Ishikawa. Sato experienced no less than total carnage as they were crushed and slaughtered. Ihon was painted red with blood. The Li Dynasty was tyrannical, and Ihon continued to suffer at the hands of their occupiers. The Samurai of the isle found only suffering in their resistance. In response to the defiance of the Samurai, the Li Dynasty proceeded to round up the very villagers that the warrior class had sworn to protect - executing them. The Li Dynasty, in these purgings, had committed such atrocities that reality itself was thrown into chaos. The northern woods of Yamamoto, a site of massacre, became the birthplace of many a wretched Yokai. The lurking maw of vengeance had, at last, manifested in the form of evil and vengeful spirits. They made no distinction between Li Ren or Oyashi - they merely hungered, and sought to perpetuate their undeath. In a twist, Ishikawa Kais managed to outmaneuver the host of Li Zhao and use these malevolent creatures to his advantage at the Battle of the Yamamoto Woods. Though Oyashima had been freed, Ihon remained plagued by these Yokai for decades to come. Oyashi of all classes, Samurai included, began to disappear. Ihon became associated as a cursed land. It was only through the aid of “Tsuru no Gakkō 鶴の学校”, or the School of the Crane, that the demonic Yokai began to become contained. These Yokai Hunters would find great prominence about Ihon, being hired by Daimyō and villagers alike to engage in pest control. To these noble warriors, Yokai are the enemy of mankind and must be eradicated. Ihon’s strategic placement can not be understated, for it remains as the primary stepping stone between greater Oyashima and Cathant. For the first time in Oyashima’s history, Shōgun Ishikawa Genjiro used Ihon as a staging ground for a counter attack into the weakened Lu Zhou peninsula. Malicious omens once again filled the air, and the Yokai were emboldened. It is said that there was an Eclipse which cast Oyashima in shadow during the time when the Inferi ravaged Arcas. Spilling out from the Yamamoto Woods, hordes of Shinigami and Yokai managed to engulf all of Ihon and, ultimately, reach the other isles of Oyashima. Rumors persist that it was the doing of Shōgun Ishikawa Yorinobu. In the modern day, a culture of death has swept across the Isle of Ihon. Mass graves litter the Island from the countless wars and massacres, and a very real fear of evil spirits has seized its population. Superstitious and ready for death, a majority of the locals have turned to Aritsuki, the Kami of Darkness, Souls and Death for guidance. Civilians who engage in potential taboos are reprimanded harshly, for it is feared that such could attract the ire of a Yokai. In order to safeguard their villages, the population has turned to maintenance of the many graves, tombs and subsequent shrines to appease the lingering spirits of the dead. Though Clan Sato remains the de jure masters of Ihon, the years of devastation and the instillment of Bakufu aligned Shogu have left their political situation wanting. Further, the average Samurai of the Island have lost the imagination of the people, for they specialize in the slaying of men rather than beasts. Instead, Yokai Hunters such as those within Tsuru no Gakkō are hailed as heroes. It is not uncommon for these local-born Yokai Hunters to be elevated to the status of Samurai within Ihon, nor is it uncommon for Yokai Hunters to find an excess of employment opportunities throughout Oyashima.
  3. HOKE-IDA ホケイダ Hoke-Ida, an isle of mystery and the arcane, serves as one of the Great-Eight of Oyashima. Mountainous and secluded in its geography, Hoke-Ida finds itself cresting from the sea south of Ihon and Yamatai. A vast majority of the population dwells within its mercantile coastal cities while the more recluse (and arguably more powerful) individuals have hidden themselves away in its vast rocky outcrops. As of today, Hoke-Ida remains the last predominantly Yōsei island of the Great-Eight; as a result, the influence of the native Aeldenic elves can be felt amongst its population. To an outsider, the Island would feel as if it were frozen in time. Centuries old bureaucrats, merchants and laborers show no sign of age. Beauty too is maintained within Hoke-Ida’s architecture, a subtle serenity purposefully designed to radiate from each structure. For all intents and purposes, Hoke-Ida is not all that dissimilar from standard High-Elven society. The earliest records from the Isle indicate a cult of Zezubi, the Patron Kami of Knowledge, Obsession and the Sky. To this day the cult thrives and most of Hoke-Ida’s population pays reverence to Zezubi or his derivative children - the Sky Dragon Kami. Regardless of patron, the Hoke-Ida embrace the quest for knowledge issued by Zezubi. Embedded into the minds of each resident of Hoke-Ida is the belief that one may always improve their skills and banks of knowledge. To become the best one can be is to display the ultimate degree of exceptionalism. This reasoning has resulted in the Hoke-Ida to place a great emphasis on study, be it academic or martial, and many opt to research the very nature of the universe. Hidden away in the rocky hills of the Hoke-Ida interior a series of Observatories have been constructed to study the sky. Equipped with powerful lenses and reflecting pools, these Observatories provide an accurate record of the stars’ movement, as well as prophetic omen. Albeit originally intended for cosmology, these observatories have become more akin to wizard towers. Many scholars who seek to uncover the nature of heavens make an effort to find employment within these observatories, and many have branched from charting the night sky to the study of the arcane. Otherworldly powers are drawn upon and artifacts of mystery are imbued. To the Hoke-Ida, there is no need to fear the unknown - it welcomes a master. For generations immeasurable Hoke-Ida engaged in these studies, but before long the Golden Sun Empire arrived upon its rocky shores. Seeking to reap the boons of Hoke-Ida’s research, the Hou-Zi made a deal whereby the Yōsei would pay a tithe in artifacts, charts and research and in exchange the Golden Empire would not engage in violent reprisal. The Yōsei, who could not be bothered with such affairs, agreed and were more than willing to showcase their vast wealth of knowledge to whom they perceived to be uncivilized. In time, as the neighboring isles Oyashima revolted, a coastal clan of warrior yōsei known as the Inoue too joined in the fight to remove the yoke of the Beastmen. Deeming the tithe of artifacts and knowledge to be unacceptable, they became determined to keep the knowledge of Hoke-Ida contained for Oyashiman use. Having spent centuries harnessing their skill, this singular clan managed to defeat the light-occupation of Hoke-Ida with little casualties and, as a result, were rewarded with the title of Daimyō by the restored Imperial Clan. In this interim period, Inoue rose to great prominence within the Imperial Court. Although few in numbers, their mastery of swordsmanship and the arcane made them a truly feared Samurai clan. Even so, the Kawato War disrupted the peace of the Oyashiman archipelago as the clans of Ishikawa and Sato engaged in war. The Sato came to the belief that the Inoue had been conspiring against them and, fearing the sudden entrance by a third party, Sato sought to deliver a devastating preemptive blow. Sato Kagetoki brought his fleet south where they attempted to besiege the aptly named city of Hoke-Ida by surprise. Certain that numbers and the element of surprise would win them the day, Sato Kagetoki was left baffled as powerful arcane energies rained upon his fleet by the Inoue defenders. An exchange of arrows and swords were shared and fires spread between ships. Though many Inoue retainers perished upon the sands of their shore, the Sato were forced to retreat. Enraged by such an attack, the Inoue Clan gathered what forces it could muster and pursued, soon joined by Ishikawa who had realized the Sato blunder. A devastating defeat soon came for the Sato as their fleet was wiped out in the Ihon strait. Ishikawa became the dominant faction of the Isles. The Shōgunate had risen, and Hoke-Ida was on the winning side. The Shōgun acknowledged the strength of the Hoke-Ida Yōsei, yet feared them all the same. Though the Inoue clan were rewarded for their aid in bringing the war to an end, it was mandated that the spellcasters of Hoke-Ida be registered and monitored lest their power be amassed in secret. As a result, Inoue and the Shōgunate began to recognize sanctioned Sēji 聖人 who would serve as arcanic advisors, academics, and weapons of war. Peace was short lived, however, as the Li Dynasty soon returned to reap Oyashima when it was at its weakest. The Inoue clan, given their Yōsei heritage, was by no means prepared for war. Many retainers had died during the Kawato war and given the curse of Iboku, repopulation was untimely. As a result, when the Shōgun was defeated at Shinzo Plains, the Inoue bowed their heads in defeat. Survival was prioritized, and those of Hoke-Ida did not wish for their libraries to be lost in fiery reprisal. As such, Hoke-Ida was looted of its mystic relics and its population forced to labor in the hills. Greatly ashamed of surrender, Inoue Yoshihiro pledged himself to commit seppuku before the legendary rebel, Ishikawa Kais, after he had traversed the treacherous terrain of Hoke-Ida to pursue aid. Ishikawa Kais refused the pledge, and extended a hand of friendship in turn. To live and defeat their shared enemy would redeem Inoue’s dishonor; all of Oyashima would benefit. By morning, the Ishikawa banner of rebellion hung upon the walls of Inoue Castle. Before long all of Oyashima would rise up in rebellion, and the Battle of the Yamamoto Woods put an end to the Cathantese occupation. Since the liberation of Oyashima, Hoke-Ida has existed in relative peace. A pseudo-renaissance, the population took to rebuilding their stores of knowledge and the crafting of new mystical artifacts. To organize the effort the Inoue Clan erected a university of great renown. Dubbed the “Dai Tenmondai”, or the “Grand Observatory”, this center of knowledge finds itself equipped with the finest tools, scholars and library in all of Oyashima. Beyond mere study, the Dai Tendmondai also serves to train aspiring arcanists to become Sēji so that they might aid in future conflicts and the quelling of yokai. As a result, those who graduate from Dai Tendmondai are considered some of the most intellectual and wise of all of Oyashima. However, ill omen befell Dai Tenmondai and the Inoue clan when Ishikawa Yorinobu perpetrated the coup of Arashi Castle. The act had coincided with the Great Eclipse and the resurgence of Yokai across the archipelago, and the Hoke-Ida scholars were quick to make the connections. It is now believed amongst the more prominent Sēji that Yorinobu had made a pact with the Yokai and had meddled with demonic powers, though they could never say such publicly. Shōgun Yorinobu’s Shinohasu now keep a close eye upon the scholars of Hoke-Ida as to ensure their loyalty, and many have begun to disappear without a trace. Whether these individuals had fled, were executed or were kidnapped for some greater purpose is unknown. This is not to say, however, that a Sēji could not be seduced by the prospect of power within the Shōgun’s court. Yorinobu is always looking for useful servants and is more than willing to provide the means for experimentation should he will it. Such has since given rise to the wicked connotation of the Sēji as they use given authority to perpetrate horrid acts upon domestic Oyashi and foreign Li-Ren alike. After all, the Yamamoto War provides an ample theater to toy with death.
  4. OSKUNOSHIMA 大久野島 Oskunoshima, otherwise known as “Kojima no Kaiju”, is the second largest island in the greater Oyashiman archipelago. Geographically, Oskunoshima arcs down due North of Yamatai and acts as a barrier between the vast expanse of sea that is the Tor Minos Bay and the sister Oyashi Islands. Primarily governed by the great samurai clan of Hiroji, Oskunoshima has benefited greatly from its relative lack of wars and abundance in raw materials. As a result, the island has become the greatest center of manufacturing and art within the whole of the Oyashima, with many a master blacksmith and artisan finding their roots, and success, within the provincial capital of Kōji-shi. It is thus no surprise that Gochuso, Kami of Artisans, Innovation and Pride has become the population’s favorite figure of reverence upon the isle. Not dissimilar to the other islands of Oyashi Archipelago, Oskunoshima rose up in defiance against the initial conquest of the Golden Empire. Though bloody, the eventual removal of foreign masters was unremarkable upon the Island. Hou were slain and their yoke was overthrown. Though the island prospered greatly in the interim between occupations, the Li Dynasty’s invasion brought to the island catastrophe. Yokai began to lurk throughout Oyashima, and none could rival the sheer horror witnessed by the Oskunoshimans bar the Isle of Ihon. Towering crimson Oni would descend from the hills in the pursuit of grub and steel. Many Villages were sacked and damaged beyond repair, their civilians often disappearing without a trace. Too did monstrous, reptilian Kaiju begin to emerge from the depths. Though the Li occupants sought to deal with these would-be demons of the sea, the Samurai-led resistance forced the occupation into an untenable conflict between Oni, Kaiju, Li-Ren and Oyashi rebels. As a result, thousands perished before the Li Ren were eventually forced back into Cathant. Bolstered with newfound liberation and duty, those of Oskunoshima began to rebuild their decayed infrastructure. As inland workshops found restoration, the islanders determined that great weapons of war were needed to combat their immediate sea-born threat. Thus, the seven major daimyo of the island combined the skills of their greatest surviving blacksmiths and that of yōsei mystics to forge seven magical suits of Kozane-gusoku, or armor. This armor endowed its bearer the boons of speed, strength and snappy reflexes far beyond the limitations of a normal man. And so the greatest warriors from each clan were equipped with this armor, and each city was protected from the terrors of the hills and the sea. For generations to come, the firstborn of these clans would be trained from birth to adopt the mantle of the “Hīrōu~ōkā”, or Hero Walker. The art of weapon making did not cease with the advent of the Hīrōu~ōkā. Punitive campaigns commenced by order of Shōgun Ishikawa Genjiro into the Cathantese mainland, and Oskunoshima was more than obliged to lend their masterful crafts. Cannons, alchemical armaments and other mundane contraptions of war were produced en masse upon the isle and shipped south for the Yamamoto campaign. Multiple generations of Samurai and Ashigaru have since campaigned south, resulting in the need for aspiring adolescents to fend off the many lingering threats at home. The wars of Yamamoto still rage, and many craftsmen of the island have sought to leave their mark upon history. No such artisan has left a mark as literal and philosophical as the alchemist Hamotori. Believing himself to be the Hero of Peace, the prideful Hamotori developed the Alkahest - an acid so potent that it could dissolve through anything it touched. Hamotori had peered too distantly into the future and had ignored the precautions of the present. In his hubris, Hamotori failed to devise a container that could withstand and deliver the Alkahest. As a result, Hamotori, his workshop and his village were swallowed by the furious appetite of his creation. This left a craterous scar in its wake. The site, affectionately dubbed “Hamorotori’s Chasm”, has since become a warning to the locals of Oskunoshima. In the modern day, the dominant Horoji clan finds favor with Shōgunate as they and their subservient daimyō are more than complicit in the development of new weapons of war; to do so ensures financing, recognition and service to Oyashima. Oskunoshima has also retained its reputation for being a hub for manufacturing and art, many a masterpiece blade, ceramic or other hand-crafted goods hailing from its dense port cities. Kaiju remain a threat upon Northern coasts and frequently engage in battle with the Hīrōu~ōkā. Oskunoshima is the beating manufacturing heart of Oyashima, and its greatest shield against the monstrosities of the sea.
  5. YAMATAI 邪馬台国 “As I look back upon my home of Yamatai, no longer as Shōgun but as a mere commonfolk, I cannot help but stand amazed as we rowed away. The Imperial City stretched miles and miles into the horizon, with walls upwards of a thousand feet tall. Even the blockade we rowed past only missed us due to their great size. It would take a hundred thousand men to breach that city. It was then, I admit my samurai, that the war was lost.” - Memoirs of the Deposed Shogun Yamatai refers to one of two entities meaning “The Rich Autumn’s Island”. There is the island of Yamatai itself, one of the eight main islands in Oyashima and the seat of the Imperial clan and Shogunate. Then there is The City of Yamatai, a sprawling megalopolis that almost fully encapsulates the island. Many are drawn by the rich opulence of the architecture or the unheard of decadence of life in the inner walls but almost all are swept off by the swirling chaos of the City Typhoon. It’s uncertain when the foundations of the megalopolis were first set as they predate the Imperial era and even the semi-mythical origins of the Tenjō era. It’s reported there was once an empire that stretched across the waters and would become known as The Empire of the Seas to us today but may have been named Yamatai itself. The empire is said that after an unknown catastrophic event it would sink into the sea forming the archipelago of Oyashima we know today. Some relics of the past remain however. Buried blackstone beneath the city’s cobble and ancient ship remains sunken beneath the waters surrounding Yamatai today are testament to what could have came before. Whether these were some kind of proto-Oyashiman or Yosei inhabitants before their migration no one can agree on. Historians date the city of Yamatai’s construction to the era of Emperor Heisei in contradiction to the belief of the Empire of the Seas narrative. During this era the city was a relatively rural, self-sustaining economy that relied heavily on fishing. With the fall of the Hou-Zi however, Emperor Heisei would gain control of the city and he was quoted saying “May we, the peoples of islands, control our fate and build ourselves a utopia. A beacon against the darkness that was the Hou-Zi.” This dream created Yamatai today - a mega city encompassing almost the entirety of the island Yamatai itself. The city is documented to be divided into three layers that mark demographic changes of who is allowed to occupy what. The outer layer of the city is ever expanding and changing, made primarily of fishing platforms stretched out over the surrounding seas. This layer of the city is reserved typically for the poor commoner fishermen and for the approved gaijin. Little care for the well being of these people are given with the annual tsunamis typically making the unprepared here the first of their victims. Because of the squalor conditions of this layer, life is not valued highly and crime is abundant. Yakuza maintain some semblance of order within the communities they control with an iron fist as they fend off both yokai and those who want to take what they have. Often those with a dream of prospering in Yamatai find themselves trapped in the outer layer and made broken before ever being able to leave again. The middle layer of the city is the image of Yamatai more often received by outside masses. This layer is intended for the more well to do citizens of the Empire descended from government officials, samurai or those favored by the Emperor or Shogun. The people of Yamatai have a unique fashion sense found primarily only amongst them where they often dress up in outlandish wear and color their hair from various choices across the rainbow spectrum. Even the pets kept by these citizens are exotic ranging from pet tigers to badlands reptilians. Surprisingly, many of the amenities within the middle layer are free - taken care of by the Imperial government. It is believed that a care-free life helps foster the creativity of Oyashima’s best without the trivial worries of expenses to bother them. Festivals are held monthly here with some lasting for the entire week. These festivals include the infamous Lunar New Year festivals, the Winter Solstice where people wear oni masks while out on a night of drinking, and festivals to Kais Ishikawa’s reconquest with reenactments of his more famous battles taking place. The overall happiness and safety of the people catered to here allows for them to experience minimal crime and typically what is seen trickles from those of the Outer Layer sneaking in. At the Heart of Yamatai lies the Imperial Residence - Kogane Palace, and the seat of the Shogun - Arashi Castle. To those unaccustomed with the city center, it would appear as if it were a city within a city. The Palace district showcases a hedonist display of exaggerated wealth, an example being its molten gold rivers that flow through ornate canals. The Heart of Yamatai is strictly off-limits for commoners, Samurai and even most Daimyo; only the Shogun, the Emperor, their immediate families and most trusted retainers are permitted upon the grounds. Due to their centuries of isolation, the families (and branch families) who dwell within the Heart have developed reputations akin to that of Gods, and many within flaunt their power with abhorrent actions. It is not uncommon for a resident of the Heart to venture down into the lower levels of Yamatai and capture residents for entertainment or labor, effectively enslaving them. Too are those within the Heart so empowered that there have been many cases of them chopping down commoners for merely crossing their path, or sacrificing them as impromptu bridges upon the molten-gold canals. The Imperial Clan’s power, in truth, is merely symbolic in the current era and true power lies with the Ishikawa Shogun. At the same time the Inferi Crisis ravaged the descendants of Arcas, an event known as the “Red Eclipse” overwhelmed Yamatai when Ishikawa Yorinobu murdered his brother and seized the seat of Shogun. Yokai spilled out across the Isles yet, bizarrely, the Heart of Yamatai was left unscathed even as the lower levels were terrorized by wretches of Iboku. Immediately following the event, many had sought to leave Yamatai but lacked the financial means to do so, often driving their focus to find means of smuggling their way from the megapolis rather than opposing the Shogun. Too have rumors begun to spread that slavery is no longer the norm for captured civilians, but instead fueling evil arts. Regardless, far more Oyashi dream of Yamatai’s glistening opportunity for success rather than the baseless rumors which surround its shadow. As Yamatai stabilizes, it continues to flourish as the center of government and culture for all of Oyashima.
  6. BACHI SHOTŌ 鉢諸島 Bachi Shotō, or the Bowl islands is an archipelago surrounding the main island of Himajima and making up one of the eight great islands of Oyashima. It differs from most of the other islands bearing a subtropical climate where rice, soy, tea, sweet potatoes and lemons can all grow within the vicinity of volcanic activity. Life is generally slower on these islands considered the gateway into Oyashima. Kaolinite collected from the smaller islands around Himajima has resulted in porcelain wear being a notable export from these islands with iconography made both to the kami and Creatorist iconography of that of the Aeldenic Church of the True Faith. A propagated legend around the islands is that in life after the Exodus, Saint Lucien came to the Bachi Shotō and performed miracles of the Creator amongst the people who were unfamiliar with this ‘Kamisama’. Saint Lucien is said to have given the ruling clan sunflower seeds which have since grown throughout the islands. As a result the ruling clan would take on the name Himawari and name their seat of power in the Bachi Shotō “Himajima” where the sun would never set. Sunflowers have become an important symbol to the inhabitants of the Bachi Shotō which has led to the significant rise of converts to the Aeldenic True Faith, The Church of Gaekrin and the Church of Canon over the following centuries. Lemon orchards, tea, soybean and rice fields also scatter the islands with much of the region being developed towards agriculture instead of urbanization. Bachi Shotō, besides the shape of the island chain, also derives its name from being a figurative rice bowl to the other islands and providing them sustenance. In recent years though as some of the other islands look into self sustaining farming methods, the Bachi Shotō’s key to power is threatened leaving them further to the will of the shogunate. The Himawari Clan stands out from the other Daimyo clans of the Oyashiman islands as they have abandoned their Kamist roots for the foreign inspired True Faith, welcoming the foreign trade and spread of non-Oyashiman ideologies into his lands. In the island’s capital of Aminishi, one may find a shrine dedicated to the kami Tamo-Tamo alongside what would look reminiscent of rural Imperial chapel. This diversity is not without its consequences though. The Shogun Yorinobu distrusts the Himawari Clan and believes the True-Faithers to be conspiring against him and his agenda. He frequently sends his Shinohasu agents to the Bachi Shotō to rile up religious infighting amongst the Bachi Shotō inhabitants. In response to the violence, groups of Warrior Monks, or Sohei, have taken up arms to protect their Kamist temples and mountain dwellings from the crossfire of True Faith Missionaries and that of the Shogunate. Neutral by nature, the Sohei adorn themselves in white cloth and will engage in battle with any faction that poses an immediate threat. That said, they most often clash with the Missionaries who blame the Kamists for the acts of the Shogunate. Though the Himawari Clan often attempts to impose monetary and martial retribution upon those who engage in violence, the Sohei are a thorn as they are more than capable of meeting the Samurai in battle. As a result, the once peaceful coexistence of Bachi Shotō 鉢諸島 has since become fractured and volatile. Aminishi, capital of Himajima, is the place most often seen by gaijin in Oyashima and is very accessible and accompanying to them with Churches and missionaries being present to help guide foreigners around. The influx of tourists and trade is a great boon to the local economy. The local izakayas have become renowned for the lemon shochu brewed and sold at them. An entire entertainment district has been dedicated to mimicking the exaggerations and businesses of the Middle Layer of Yamatai, becoming known as “Little Yamatai” as a result. The patron kami of this city and for Bachi Shotō Kamists as a whole is Tamo-Tamo, the patron of Fraternity and Brotherhood. Traditionally during festivals in Aminishi, Creatorists and Kamists alike have usually celebrated together before the spikes of violence between the two religious groups. Since the events of the Red Eclipse and the rise of Shogun Yorinobu, a small rebellion discreetly funded by non-leading members of the Himawari clan and sympathetic Sohei has begun to brew and seeks to reinstall the Emperor under the divine will of Kamisama, or the Creator, as the true leader of Oyashima. Their True-Faith leaning ideology and extremist tactics however has left the rebellion with much to be desired from other clans outside of Bachi Shotō who are compelled by their Shogun to tariff and rely more on home-island farming to the detriment of the Himawari clan whose Daimyo is forced to walk a middle ground between faith, his power and for the empire.
  7. It'd be cool to see some more Human LT

    1. Show previous comments  1 more
    2. ScreamingDingo

      ScreamingDingo

      he said human not neanderthal

    3. subatomic

      subatomic

      3 minutes ago, ScreamingDingo said:

      he said human not neanderthal

       

      Fq1uMo3WwAQcfdk.jpg

    4. NotEvilAtAll

      NotEvilAtAll

      where's the homo erectus representation

  8. The Sohei - Danzen - takes note of each invitation. To one, he had already issued letter . . . To others, He would set out upon his pilgrimage, intending to find them at the World's pace.
  9. TO THOSE ENLIGHTENED THINKERS; I, Danzen of the Ugokoyama Clan, am in search of those who may shed truth upon the World as I approach true Solace. In my youth I had served the role as Arch-Lector, and in my duty I had come across countless mind-knotting truths that I have yet to rationalize. I wish to embark upon a tour of the Braevos, and listen to the most enlightening of sermons from any and all faiths. I thusly extend this request to the following: - An expert on Asioth. - An expert on Xionism. - An expert on Xan and Paladin Philosophy. - An expert on the Aspects and Druidic Philosophy. - An expert on the Brathmordakin. - An expert on the Norlandic Red Faith. - An expert on the Realm of Spirits. - An expert on the Canon Scrolls. - An expert on the Hayawan Pantheon. I emphasize that my motivation is not one of debate, admonishment nor violence; rather it is the discovery of universal links. Should those of wicked intent deceive and lure my vessel into a trap, it is fate. If none answer my plea, it is fate. GOD LIVES IN AN HONEST HEART, Ugokoyama Danzen
  10. Though unable to experience the convergence of dreams, a Samurai hidden amidst the blossoms would suddenly shiver as an unnerving chill replaced the comfort of his irori. The cold - it was a once in a life time warning. Things would never be the same.
  11. all human factions feel the same :(

    1. Show previous comments  8 more
    2. Reckless Banzai Screamer
    3. Ibn Khaldun

      Ibn Khaldun

      @IslamadonI'd argue that is taking the least charitable interpretation of how those playergroups are engaging in roleplay. You are upset that Balian =/= Constantinople, but Balian == Venice which is incredibly different from ye ol' regular Medieval European-influenced entity. You are also mistaken about your claim about Aaun.

    4. Islamadon

      Islamadon

      @Ibn KhaldunMy opinion is written from the perspective of an outsider who does not actively engage with these player groups beyond what I see on the streets. It FEELS like there's nothing going for any of these countries, as an outsider, because they all FEEL the same. I'm less "upset" and more bummed that it does not FEEL like they are meeting full potential or taking the steps to carve a unique niche. I've maintained this opinion since last map BTW, when Balian was actively trying to do Constantinople but hardly did anything Byzantine beyond a name or two. I'm also not trashing Balian, I've nothing against the players or the country itself.

  12. I know I'm about to 🤓 but I think the Deific Corruption should affect Templars in a different way to explain the thwarting of their connection, if any. Maybe it causes them to become irrationally angry and confused? Courage is kind of the whole basis of Templarism and Malchediael himself was in Moz RDM'ing demons without a care in the world. By pushing a loss of courage, it counteracts the best defense a Templar has when arguably, Lore-Wise, Templars should be the hard counter to Inferi above any other Dark CA. Further, I fear setting the groundwork for a Dark > Holy relationship - with any ability - will lead to another Lore Arms Race, causing other magics to take inspiration from a set precedent.
  13. why don't nexus shills advocate an LOTC modpack instead?

  14. Horen already had his redemption arc when Krug slew him for using Necromancy and he accepted his sins, ascending to the Seven Skies. Krug went to the Stargush to purify sin manifest (the spirits). Malin is a loser and no one would take him seriously. Urguan is the best pick because he's been trapped in a cave for eons.
  15. I like it with the name underneath but WITHOUT italics. Can maybe bold the RP name? Maybe not. Italics are just gross
  16. This reminds me of the lectorate On a serious note we weren’t saints; we held disdain for others just as much as the next group - we are Human. I think the reason we were perceived the way we are is because we strictly adhered to a contract that clearly defined the expectations of our IRP and OOC conduct that we believed was healthiest. I’ll copy paste our tenets verbatim for all to see. EDIT: No more black text No OOC Hierarchy: All signatories will be treated equally on an OOC level with none having dominion over another. Roleplay hierarchies may exist for the sake of functionality provided powertripping does not extend to an OOC capacity. No Governmental Positions: Don’t join any City, Religious or National minecraft government to reap its ranks and privileges. No Honorifics Which Demand Responsibility: Don’t accept the granting of any titles such as Ser, Holy Ser, Inquisitor etc. which require responsibility from you. If a group wants to dub you something for purely titular sake, then that is fine. Criminal RP Shall Not Inflict Control: If doing crime RP, do not try to use your organization to control a city from the shadows. Instead, allow that city the way they want to run. Purely make money and RP, not power players. THOT Patrol: If someone is simping or being corrupted by an E-GIRL, signatories are required to thwart that fling. No Factionalism: Do not attempt to build factions within the group. Do not attempt to recruit people in the group for other groups. Respect and prioritize our group’s interests and not the interests of others. No Greed: If the group needs something to flourish, contribute what you can. Laziness is no excuse nor is lethargy. Detox or vacation is fine. No Public Toxicity: Refrain from deliberately attempting to bait or post with malicious intent. This applies to Forum Posts, Discord Announcements, Discord Chats, etc. Shitposts are permissible within our personal group chat provided that they are not malicious and directed towards guests. Context applies. No OOC Snakery: Do not betray the group on an OOC level. This includes rat-like behavior, engaging in OOC plots against the group, log leaking, spreading toxic gossip about the group, etc. No rule lawyering - people understand the intent of the rules. No Murder Chimping: Don’t play purely to kill other players and deprive them of fun. RP should be played out in a constructive manner that pushes a narrative, not epic wins.
  17. Can we get the AH back? I looked forward to seeing cool stuff on it daily . . .

  18. Realistically, repeated and incessant raiding is utilized as a way to stifle RP and exhaust the other side OOCly. People have lives outside of LOTC (if they're healthy) and having to drop everything you were doing because some other players want to GET THAT EPIC DUB leaves a salty taste for most casual RPers. I am not accusing you of doing this - I have no idea who you are - but I think coughing up this tendency to just being "conflict" is shortsighted given the nature of most raids. There is rarely a story or purpose in a raid beyond demoralizing your target; it's just a legal means to RDM. I personally would rather see city conflicts reserved for warclaims and leave banditry/raiding for the outskirts of cities and roads.
  19. My most recent gripe is that every gate feels like it's shut . . Whenever I try to go through them, on the off-chance that they're actually manned, people want to RPly take my items to avoid conflict. I just want to RP and explore and not be covered in bubble wrap so people can do SOL unaccosted. I suspect this could be due to the recent change where now, per the rules, 4 people can perform villainy on a population without it being considered a raid. It's easier to just keep the gates shut and not deal with it...
  20. Very difficult to moderate and scale. Though I initially seethed at the current state of Metal and Kani, I came to like it because it forced an archetype of unarmored and no-weapon. The mechanic redline I included, I feel, solves the big issue of being unable to do basic things such as herb runs w/o getting barred from using your kung fu because you have alch shears. It also just safeguards against minmaxing and having someone use a sharpened palm blade or something while they fight.
  21. Mystics already have them EDIT: rewrite is less jojo and more . . .
  22. Moon Path: 1. Find source of Mana 2. Third Eye Manipulate 3. Apply hardening 4. Channel Abjuring strike 5. Hit someone with a dense abjuring rubber ball hadoken
  23. Ironically I felt that Sun Path was more overwhelming than Moon and was concerned that the other was lacking; both paths fit a play style … moon path lacks DPS but harms magic, whereas Sun has DPS and has 0 magic protection. Given the players get to choose their style, I don’t think one is necessarily better than the other - it just depends on situation.
  24. Though the exact origins of Resonance remain unknown, a legend has persisted pertaining to the first Oscillit. Centuries ago, there lived a wiseman who suffered a terrible reprimand for his subversive teachings. As punishment, his lungs were set ablaze with coal dust and was horribly scarred. With will unyielding, this Monk refused to succumb to oblivion. Persisting through unconscionable pain, the Monk found himself unable to breathe as a normal man. Methodically did he plot each and every breath as to meet the necessity for life and, in doing so, he had managed to stay the pain of his affliction. In finding peace, he had mastered rhythm. To the surprise of the monk, his effort had uncovered abilities which eclipsed mere survival. By virtue of the rhythm he had attained, the Monk’s very soul became in tune with the natural world - RESONANCE. From inner peace and the steady rhythm of the breath, he had managed to harness the ambient mana of the world to perform strange and wondrous feats. He dubbed this art “Kani”. For years did the Monk travel the world amassing many disciples - the Oscillits - who sought enlightenment beneath his tutelage. Though time would eventually claim the Monk, his will would be inherited by his students for subsequent generations. From these disciples did two schools give rise - that of the Sun and Moon. The Sun Monks were notoriously straightforward and proud, their breathing patterns energetic and filled with life. In practicing the art of Sun Breathing, these monks found that their physical forms had been significantly enhanced. The Moon Monks, on the other hand, were known to be calm and gentle, their breathing patterns fluid like a flowing stream. From Moon Breathing did these monks discover the ability to affect the supernatural. Alas, these successors found themselves far less successful than their progenitor; thinly was the art of resonance spread. Though sparse, Kani fortunately found cultural resonance with the Farfolk and Beast cultures of Ai-Zho. To the Oyashi, the art had been dubbed “Ryū”, while the Hou-Zi of Cathant dubbed it “Chi”. Whatever the name, Kani has since persisted into the current era. Now in the hands of the Descendants, its prospects prove limitless. THE RESONANCE ANOMALY The nature of a Descendant’s soul is divided into three equal parts: The Core, The Mind and the Body. Each of these fragments contributes to the greater power and potential of the soul. This is to say that empowering any of these fragments empowers the overall individual. Through the Resonance Anomaly, the Oscillit is capable of intuning their soul with a fourth source of power: Nature, or the ambient mana found throughout the World. In effect, the perfected rhythmic breathing of an Oscillit enables their soul to resonate with Ambient Mana, allowing its potential to be utilized. The Oscillit is thus temporarily capable of enhancing the Body portion of their Soul (and subsequently their Soul Blueprint), thereby granting them the ability to interact with the world in physically unique ways. In the past this empowerment, via the flow of natural mana, was interpreted as the flow of Chi. It is noted that a state of Resonance will be inhibited by dense materials. Given the nature of Resonance, the flow of Mana must be unobstructed between the Oscillit and the environment. Metal and other comparably dense materials thwart this exchange, and thus the Oscillit cannot adorn themselves in dense ornaments or arms. The only substances capable of facilitating Resonance are those which are organic, I.E. Leather, Wood, Cloth, Etc. Further, should an Oscillit’s rhythmic breathing be inhibited, Resonance will immediately cease and any applied ability will subside. • Kani occupies [2] Magic Slots. • Kani is compatible with all Races and Creatures that are capable of breathing, who possess lungs and which harbors at the minimum a lesser soul. • Kani is incompatible with Creatures that possess Corrupted or Modified Souls, given their corrupted “Body” portion of the Soul. This is to say Dark CAs are generally incompatible, while FAs and Dark/Voidal Magics may be compatible. • Because Kani is incompatible with "corrupted" beings, Aurum does NOT affect an Oscillit while in resonance. • Resonance is incapable of being achieved in the event one is inhibited by metal or dense materials. It is noted that even a strand of dense jewelry is capable of inhibiting an Oscillit’s ability to achieve resonance. Fortified Bone (Boneforging, Crackadonk, ETC.) and Ironwood tools are considered to be dense. • Resonance will be dropped in the event that an Oscillit’s rhythmic breathing becomes inhibited. This most often occurs from asphyxiation, excessive talking, having the wind knocked out of them, ETC. • For the purposes of Kani, one may carry mechanical items such as Horse Whistles, PvP Equipment, Alchemist Shears, and Mina which are necessary for the interaction of plugins of the server and will not be considered to be metal whilst on the Oscillit’s person (unless stated as otherwise). Achieving resonance, followed by an acknowledgement of any of these tools as being metal during a scenario, may subject the player to harsh punishment at the discretion of the ST. • Oscillits may also adorn themselves or their tools with Lightstones, Quietus Crystals, Adfectio Stones, Titan's Eyes or Arkenlyte for the sake of aesthetic, provided that these materials are not used to enhance one's offensive or defensive capacity, I.E. Lightstone Crystal Spears or Adfectio Armor. PASSIVE AND AGGRESSIVE RANGES Resonance and the temporary enhancement of the Soul Blueprint can be achieved to a varied degree, with the degree of effect it can have on the world dependent upon the concentration of the Oscillit. Passive Resonance is resonance which does not actively task the natural mana an Oscillit attunes. Passive Resonance primarily enables an Oscillit to perform minor feats that are not related to combat, and are thus mostly utilitarian in nature. The Aura produced by Passive Resonance is free-form in nature and may be indicated by a reasonable tell of the Oscillit’s choice. To enter a state of Passive Resonance, an Oscillit must exhaust at the bare minimum [1] Emote of concentrated rhythmic breathing, after which they may conjure abilities within the Passive Range. The Emote Cost to enter Passive Resonance varies depending upon the tier. Aggressive Resonance occurs when an Oscillit actively tasks natural mana into subservience, thus temporarily enhancing their Soul and Body to a potent degree. The Aura produced by Aggressive Resonance too is free-form in nature and is indicated by an energetic, potent enwreathing of the manipulated body part. To enter a state of Aggressive Resonance, an Oscillit must exhaust [3] Emotes of concentrated rhythmic breathing, after which they may conjure abilities within the Aggressive Range. In the event an Oscillit is engaged in combat, a state of Aggressive Resonance will be required to use Passive Ranged abilities. All spells in Kani require [1] Emote to cast after achieving their respective states of Resonance. Abilities can be stacked atop one another to create a combination of effects before deliverance, thus increasing the total Emote cost. For example, were an Oscillit seeking to Condense and Harden an object, and then utilize Penetrative Interia, it would require [3] total Emotes to achieve the desired outcome. • Kani is incapable of being dual-cast. There must be at least a [1] Emote period of grace between using an ability of Kani and that of another magic. • Each ability in Kani requires [1] Emote to cast after achieving the required State of Resonance, and multiple abilities may stack with additional charging Emotes. • Passive and Aggressive Resonance possess an identical, free-form tell of the Oscillit’s choice that envelops the affected area, with Aggressive Resonance being notably more energetic and potent. Acceptable tells include: After Images, Sparks, Licks of Flame, ETC. and can practically be anything provided that they do not interfere with vision. • In the event that an Oscillit attempts to utilize a Passive Resonance Ability in the midst of Combat, a state of Aggressive Resonance is necessitated. Further, the Passive Range ability’s tell will be replaced by standard Aggressive Resonance potency. • An Oscillit is capable of entering a state of Aggressive Resonance from a state of Passive Resonance. This requires an addition [2] Emotes of connection, for a total of [3]. THE PATHS OF SUN AND MOON The paths of Sun and Moon stem from the Core Abilities of Kani and are the manifestations of Aggressive Resonance. Given the emotional nature of the soul, the advanced abilities of the Oscillit fork depend upon the personal mentality and rhythm of the Oscillit. The Path of the Sun provides abilities far more physical and direct. The Path of the Moon enables an Oscillit to affect the metaphysical. In undertaking either path, the Oscillit will find that their personality will generally begin to align with the respective archetype of their Path, to the discretion of the practitioner. Sun Monks may generally be energetic and straightforward while Moon Monks may be more calculating and “zen”. This is due to the breathing techniques utilized, given that either technique requires a consistent state of mind and rhythm. A Kani practitioner who subscribes to the Sun Path is thus incapable of utilizing abilities from the Moon Path, and vice versa. Through deep meditation, an Oscillit may be able to shift their mentality to the parallel path once per OOC month. The ritual for doing such is generally free-form, but necessitates that an Oscillit perform it while basking beneath the light of the Sun or Moon. • An Oscillit is responsible for keeping the ST informed as to which path they have chosen by noting it upon their MA. In the event that an Oscillit wishes to switch paths, they must make an appropriate SREQ as to update their MA. [T1] ORBIT [PASSIVE RESONANCE] An Oscillit may incite resonance to redirect the attraction of objects at rest unto themselves. In effect, an Oscillit incites their Soul Blueprint’s to attract ambient mana, whereby non-metal objects will find it more appealing to orbit about the Oscillit than to stick to the ground. [T1] CONDENSING [PASSIVE RESONANCE] An Oscillit may incite resonance to coagulate and condense particulate matter. In effect, an Oscillit incites their Soul Blueprint to “pull” at the ambient mana within objects whereby they can combine separate pieces of matter to form a singular object. [T2] HARDENING [PASSIVE RESONANCE] An Oscillit may incite resonance to harden both liquids and malleable solids. In effect, an Oscillit incites their Soul Blueprint to resonate at a lower frequency - similar to that of a solid - whereby they force the ambient mana within objects to conform to their will. [T2] FRICTION [PASSIVE RESONANCE] An Oscillit may incite resonance to alter the inherent friction of their body. In effect, an Oscillit incites their Soul Blueprint to maximize or minimize their “imperfections” in relation to objects that they are interacting with, resulting in a change of friction. [T3] DELAYED INERTIA [AGGRESSIVE] An Oscillit may incite resonance to delay the delivery of force for a short period of time. In effect, the Oscillit incites their Soul Blueprint to “echo” when interacting with an object, whereby the target will experience the echo rather than the initial interaction. [T3] PENETRATIVE INERTIA [AGGRESSIVE] An Oscillit may incite resonance to project their attacks beyond barriers. In effect, the Oscillit incites their Soul Blueprint to gracefully bypass and flow through an object, whereby the target will experience the force of a strike as if it were delivered on the opposite side. [T4] IRON BODY [AGGRESSIVE] An Oscillit may incite Resonance to reinforce the durability of their skin akin to that of iron. In effect, the Oscillit incites their Soul Blueprint to condense and harden their own skin to a potent degree, whereby they can protect themselves from simplistic attacks. [T5] KINETIC STRIKE [AGGRESSIVE] An Oscillit may incite Resonance to bolster the potency of their unarmed attacks. In effect, the Oscillit incites their Soul Blueprint to manifest additional force about their chosen appendage, whereby they can strike as if they were swinging a warhammer. [T3] THIRD EYE [AGGRESSIVE] An Oscillit may incite resonance to endow their bodies with ability to view and interact with mana as if it were physical. In effect, the Oscillit modifies their Soul Blueprint to mimic the properties of nature energy, whereby their body can physically mold and view the flows and ebbs of mana. [T3] FEATHER FORM [AGGRESSIVE] An Oscillit may incite resonance to lighten their body and increase its agility. In Effect, the Oscillit modifies their Soul Blueprint to temporarily displace the body’s weight whereby a sensation of near weightlessness is invoked. [T4] ABJURING STRIKE [AGGRESSIVE] An Oscillit may incite resonance to abjure evoked mana when struck. In effect, the Oscillit modifies their soul blueprint to destabilize and interfere with targets that possess mana, thereby causing the target to become unable to draw upon, channel or maintain mana. [T5] HARMONIC MENDING [AGGRESSIVE] An Oscillit may incite resonance to accelerate the healing process within the body, or to slow their rate of blood-flow as to mitigate blood loss and the spread of poison. In effect, the Oscillit modifies their Soul Blueprint to repair and safeguard at a greater rate. All that is required to learn Kani is a Teacher who possesses a valid TA and a student who meets the criteria for compatibility with the Resonance Anomaly. Once a Student begins to learn Rythmic Breath, they will immediately reach T1 and may begin to learn how to utilize Resonance with their teacher’s guidance. In order to acquire a TA, an Oscillit must have studied both the Sun and the Moon path, and mastered every ability. Given the nature of Kani, one cannot be forcibly disconnected from the Magic given that it is a matter of mastering rhythmic breath. True disconnection can only be achieved by permanently altering the Soul Blueprint (i.e. becoming a Dark CA) or by having one’s lungs permanently and irreparably damaged, therefore incapable of maintaining rhythmic breath. TIER ONE [WEEKS 0-1] The Oscillit begins to learn proper breathing technique and how to Incite Resonance. • At T1 an Oscillit may ONLY connect to Passive Resonance and is incapable of utilizing any abilities. TIER TWO [WEEK 2] The Oscillit learns to enter a state of Passive Resonance and may utilize abilities, albeit with active effort and full concentration. • At T2 an Oscillit may ONLY enter Passive Resonance after [3] Emotes. TIER THREE [WEEK 4] The Oscillit learns to enter a State of Aggressive Resonance, albeit with difficulty, and may choose the Path of the Sun or the Moon. • At T3 an Oscillit may enter Passive Resonance after [2] Emotes and Aggressive Resonance after [3] Emotes. • While in a state of Aggressive Resonance, an Oscillit will only be capable of casting [4] spells before requiring a reconnection. TIER FOUR [WEEK 8] The Oscillit is able to manipulate the Passive Range near instinctively and may now utilize Aggressive Resonance in a more effective capacity. • At T4 an Oscillit may enter Passive Resonance after [1] Emote and Aggressive Resonance after [3] Emotes. • While in a state of Aggressive Resonance, an Oscillit will only be capable of casting [6] spells before requiring a reconnection. TIER 5 [WEEK 12] The Oscillit has mastered both Passive and Aggressive Resonance, and may manipulate either ranges with little difficulty. • At T5 an Oscillit may enter Passive Resonance after [1] Emote and Aggressive Resonance after [3] Emotes. • While in a state of Aggressive Resonance, an Oscillit will be capable of casting unlimited spells lest their rhythmic breath becomes inhibited. This is to say that a reconnection is NOT required. PURPOSE Kani and Chi have been THE martial arts magics on LOTC for years now. After researching Chi, it became clear to me that both Chi and Kani utilized the same power source - ambient mana. As opposed to splitting a Martial Arts niche into multiple magic sects in future renditions, this rewrite intends to combine Chi and Kani into a cohesive and balanced magic. Further, this piece intends to clean up the lore inconsistencies of current Kani to better fit the LOTC universe. CITATIONS CREDITS ➙ Tasty for MASSIVE peer review and ideas. ➙ Wowj for MASSIVE peer review and ideas. ➙ Funtzu for MASSIVE peer review and ideas. ➙ Shady for peer review. ➙ Breeni for peer review. ➙ Creamy for peer review. ➙ Kiko for providing clarification pertaining to Chi. ➙ James for aiding in conceptual development. ➙ Dingo for aiding in conceptual development. CHANGELOG:
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