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Islamadon

Story Management
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  1. When it no longer is interesting to me. As it stands it’s a fun creative outlet; should it no longer serve that role I’d walk away. LOTC is the reason I flew by in college, it gave me the writing skills I needed for success! Otherwise LOTC had definitely stunted my social growth by providing an intangible illusion of comradery. When you don’t have interest interacting with people outside of the game you don’t tend to take care of yourself much. It’s an issue I’ve been tackling with great effort. Pasta When you blew up the OSL Better Me, easily Yes, though I wish I had more energy to be creative when I do log on. I answered a similar question before. The setting interests me more than any ability or super power set. I like reading lore on the realms and how the universe of LOTC works because it shows me what potential stuff can be done. In truth, I don’t care much for implementing head canon I just like discovering story avenues. In my 10 years I’ve spent 8 being a toxic PvP/Nation goon. Lore is fresh to me because it isn’t about beating the other side but having good archetypes and story for the best setting we can have. I find the second part to this question more interesting though because, as a relative outsider to lore, I use to always perceive lore as something cringebags cared about and hoarded because they wanted to power trip. I have also not forgotten the big LT push in 2016 to say that the Creator was dead as to spite Human RPers. Since then, the recent administrations of Dingo and Squak have done really good in making lore coherent and tangible. There’s a lot of potential and it’s way more fun to me now than it used to be. My advice for events is to take it seriously and to stop quipping; it isn’t fun for the ET who is trying to build a story only to have it griefed by Reddit posters. It’s more fun to me to use my head, take hits, and occasionally lose if my strategy was terrible. As for writing, try and build on pre existing concepts rather than create new OC. LOTCs strength is its history and there are old story beats that can be updated and made fresh. For instance, instead of writing a new niche German Culture, the Minitizers have done a great job of adding their flare to the old waldenian culture and history.
  2. No When I was a noob in Runescape I wanted to be edgy and the username "Rogue" was taken, so I looked up Rogue in Russian. A certain online song. Wowj Milksoda Naruto When he spoke for the first time Xionism I regret encouraging the Lectors to spread Alchemy so willy-nilly. It has since diluted the feat and I think the damage may be irreparable. I don't know who Elliot Smith is. I have very fond memories of Teamspeak, but it was definitely prone to IP snatching. I don't think any media application can rival teamspeak's 100 man rallies with ear-blasting soundboards and screamers screaming. Discord isn't the same, too orderly. I don't want to force anyone to use any specific application, 🤷‍♂️. I think the Canonist Church lost all of its soul by repeating the same thing over and over again. There are so many avenues to explore with Canonism - Raevir Orthodoxy, Horen Traditionalism, Godfreyism, ETC. But the Church is content to just sit around and repeat the same dogma they have for the past seven years. I would say the reason the Lectors were successful was because it was a new take and we emphasized ritual over politics and status. I wouldn't ask any person who has left to come back, since they're free... But I would use this hypothetical to summon an IRL friend of mine that disappeared! I have not read old or new varg lore in any substantive amount... I didn't mind vargs, but I wish they embraced lycanthropy a bit more. 1. apple 2. cream 3. ??? 4. ??? 5. ??? Don't know any Albanians. I'm not sure
  3. Too many are great start to finish. I have a guilty pleasure in “Cry Baby Cry” and the Abbey Road medley. I would have coup’d after Mog’s abdication in Axios and destroyed the empire in glorious all-or-nothing civil war with Haense as opposed to the cringe Courland coalition. Maybe it would have culled the Imperial Restoration trend and, if successful, maybe the Fifth Empire could have survived. Best Morrowind moment was robbing all of the House vaults and breaking the Enchantment system. If I was in Squaks shoes I’d have Yeu Rthulu die and crash on the material plane a la Meztili EARLY ON. Then, in order to feast on the God shard, I’d have practically every Aengudaemon go into action in some capacity for a RuneScape tier God War with rabid factionalism in the street and battles between the Godless, Holies and Evil. The shadow hours…
  4. I think, objectively, my character with the biggest historical impact was Leopold. As for my personal favorite, it would be my Lector man; I enjoyed exploring the lore side if the server and staying out of politics. Boomerhood doesn’t really mean anything… Just replace school with work and embrace your sense of “everything is worse than x”.
  5. LOTC, for a kid who had no friends, provided a sense of community and an avenue to feel worthwhile. That said, in the old days, the greater communities I found myself accepted in often justified terrible behaviors such as Doxxing, DDOS'ing, and everything else you could imagine. In time, after coughing a few bans, I would like to think I was able to mature and found the need to stop fronting in order to feel welcome. The benefits, I would say, was that the toxicity I was around gave me a thick skin, but I do think without it I could have matured as a person far quicker. Also the server is genuinely unhealthy - I fear that many people probably take it way too seriously instead of a hobby, and it's bad. As for music - Classic Rock & Roll (50-90s); I possess a stupid degree of knowledge about this era. Favorite LOTC Moment was probably when the OSL managed to trick a raiding Raevir rally of ~50 into our fortress and then surprising them as our dining hall changed into a death tra (with the help of a few pistons) and lava melted them. The instant they realized that the nut they were so happy to have cracked wasn't cracked at all was very satisfying... Anthos was my favorite map. The size, the variety in terrain, the Soul and just everything about it I loved. I think more maps should've had a Frozen North tier event zone where players could explore and get owned by the event team. I might just have rose tinted goggles though since it was the first. My favorite Lore Piece is hard to say because I truly dislike what others would consider to be "Lore Pieces". Magics and CAs are just rulesets for people to powertrip, IMO, and they don't actually add anything to server lore beyond a contract for people to powergame within certain bounds. I would say, then, I like lore pieces pertaining to the cosmos and greater universe because that's where the meat of creativity is. I've been working on compiling all the cosmos pieces, it's very interesting to me. If you want a feat or magic - Arcane Displacement. Lectors are boomers now. We decided to end the Lectors because we felt we explored everything we could and everything beyond that point would have been milking a dead horse and perpetuating a feat stack mentality. We lost what made us characters and instead we became a group where noobs could ask for Feats and we could lecture them on 1000 things. It was boring. Now, we just do whatever we want. Shady and I personally do Japanese style RP because anime posting is hilarious. I loved the whole Anthos Setherien event line where we could explore a vast and unexplored Northern Waste (beyond the wall in GoT) while being hunted down by ET and GMs. The cherry ontop of Griff killing Setherien in the PVE event was also peak. I like events that feel like life or death instead of a long and drawn out dungeon crawl with no real stakes.
  6. I think AMAs are cringe but I doubt I'm going to make it to 2033... Ask anything. I reserve the right to deem a question as cringe or weird and ignore it.
  7. The entire reason weakness was given to enchants is because people were stacking 5+ voidal items in full plate and basically just being a voidal mage without having Kani or Arcane Scion. It was a work around and, in an ironic twist, people who could stack enchantments became better voidal mages in CRP than voidal mages themselves. Not only would these enchants grant powerful spells (the only spells really required tbf), they could save slots for other magics with 0 drawbacks. Now if you wish to use a voidal spell enchantment there's a cost that makes stacking less viable.
  8. I think that, given the effect is practically just an expedited extraction, that this could be a common recipe. I actually like and encourage people to develop alchemical lore based upon the alchemical legends. I think it could actually help players to engage in a mentality shift with alchemy, to stop simplistic bomb creation and instead attempt to innovate again and/or actually provide some explanation for symbol production. I would like to see vats of Leo Viridis in laboratories. Currently, Alchemy is in a "Tragedy Of The Commons" state where there is absolutely no drawback to skipping symbol extraction - everyone does it, and it becomes IRRATIONAL to actually RP out extraction given the time consumption and boring RP. I would hope you reconsider having this be a rare recipe but if you'd prefer it to be niche and esoteric, that's your prerogative.
  9. GTA Mercenary update sucks!!!

  10. Haganeki 鋼木 - The Iron Sakura HAGANEKI [RAW] A relative of the Ikurnamon tree, Haganeki is the result of the hybrid pollination between the Cherry Blossoms of Aevos and that of Elvish Ironwood. As a result, the Haganeki Tree has adopted characteristics of both parent pollinizers. Its pale, pinkish-gray trunk and branches are typically wavy, twisted and intertwined much like that of a standard Ikurnamon. The primary difference to the naked eye lies in the canopy of the tree in that, depending on the season, the Haganeki will blossom with vibrant flora of varying colors ranging from pink (spring), green (summer), reddish-orange (autumn) and white (winter). In further contrast, Haganeki welcomes both shade and plenty of water as it enables its vibrant flora to remain healthy and protected from withering. Were Haganeki to be collected in the form of logs or sticks, it would maintain that pale, pinkish-gray hue and feel both soft and waxy. Resistant to flame due to its moisture, Haganeki is not an ideal source of fuel for flame. Incendiaries placed upon the Hagakeni would instead catch alight for a few moments before pittering out as a plume of smoke. APPLICATIONS [RAW] In its base form, Haganeki could be planted to act as decoration about an arboretum, settlement or property. Otherwise, this wood can be used as any other high-moisture, soft and waxy wood might. This said, the pedals of a Haganeki tree may still be considered useful. Possessing a tranquil and jasmine-like flavor, the pedals of a Haganeki’s blossom may be brewed into a tea. When consumed, the tea would endow a sense of focus and clarity of mind to its drinker. Because of such, it may prove to be a delicious and refreshing addition to any barkeep’s stock. RED LINES [RAW] 1. Raw Haganeki is soft, waxy and possesses a high moisture content. For this reason Haganeki cannot be used as fuel and would require means beyond a mere flint and steel or torch to set alight for arson. 2. This is simply wood. It cannot be used for things standard wood cannot. HARVESTING METHOD Haganeki can be harvested in a manner akin to any other tree. An axe, saw or other cutting device can easily render the tree into a stump and thus its wood may be collected. Those with the intent to continually harvest may find success in instead pruning branches selectively, akin to a bonsai, to both maintain the beauty of the tree as well as to collect its severed branches. It is worth noting that, due to the soft nature of the wood, the process of cutting is generally an easier task. DESCRIPTION: A gray log which possessed a slightly pink hue. Seemingly waxy to the touch, one would find it a very easy material to whittle due to its soft and flexible nature. Too was the log seemingly resistant to flame, perhaps a testament to the wood’s high moisture content. One can only imagine the potential that this timber holds. TREATED HAGANEKI [REFINED] Reinforced Haganeki, though being granted the endurance of ferrum by virtue of a lacquer-like coating, retains the flexibility of what could be expected of wood at the cost of remaining perpetually dull. Smooth and glossy in its refined state, Reinforced Haganeki can be stained with the hues of whatever dye or flora is added during its treatment. APPLICATIONS [REFINED] Reinforced Haganeki enables craftsmen and carpenters to create woodworks of many varying colors while also ensuring its longevity. More importantly, Reinforced Haganeki is well sought after for the creation of bows, training weapons and other wood-based tools. In combat, Treated Haganeki would be able to resist the bite of weapons similar to that of It is once more noted that Reinforced Haganeki remains perpetually dull due to the softness of its raw form and that, no matter how hard one attempts, it cannot be sharpened through magical or mundane means. REDLINES [REFINED] 1. Reinforced Haganeki possesses the endurance of Ferrum and the flexibility of standard wood. Thus, Haganeki can both bend and resist attacks from most weapons. This is to say that wear becomes noticeable when clashing with tools possessing a strength greater than steel. 2. Reinforced Haganeki is perpetually dull and no means of magical or mundane methods will result in a sharpened product. 3. Treated Haganeki, much like its Ikurnamon counterpart, possesses a weight approximately ¾ that of Iron. 4. Reinforced Haganeki, due to its flexible state, is compatible with that of Kani with regards to tools up to 5 pounds. Resonance cannot be achieved with Haganeki armor (plate, chain, etc.) due to armor’s density, weight and thickness. This is also to say that heavy two-handed weapons such as greatswords, axes, clubs, etc. cannot be used to achieve resonance. It is also noted that attempting to mix-and-match woods to reduce weight will also result in resonance not being achieved by virtue of varying density. 5. Tempered Haganeki does NOT require an ST Signature. REFINING TECHNIQUE Much like Ikurnamon, raw Haganeki can be strengthened into its reinforced state through a process of carving, heating and botanical treatment. First, the bark of the Haganeki must be stripped to enable the innards of the timber to soak up the fluids of the eventual botanical treatment as well as to receive the colors of any applied dye. Stripping is also required in order to permit the wood to heat correctly given its waxy, high-moisture bark. Once stripped, the wood-worker must carve the Haganeki into whatever form is sought. Unlike its Ikurnamon cousin, Haganeki will not shrink during the process of treatment and thus can be handled in a 1:1 ratio. It is imperative that the craftsman carve inlays, etching, inscriptions and other designs at this stage prior to heating lest it be too brittle or hard to work with. Haganeki is then brought to a smoker for five hours whereby it will begin to bask about in the fumes of burning wood, the type of which does not matter. The smoke will gradually dry the Haganeki and reduce its moisture content. It is worth noting that simply exposing Haganeki to flame will result in the wood burning away. Further, attempting to dry stripped material in sunlight will not affect its core and thus cause a failure in further treatment. Once the moisture of the Haganeki is removed from the smoking, it may be cooled and prepared for botanical soaking. The wood-worker can make this treatment by mixing a base of Amberiddle Sap with Distilled Water. Once fluid, the craftsman may add ground Jailor’s Moss, Blood Lotus, Aqua Nymph and Elf’s Hair vine to the solution. One may also choose to add a dye at this point in the process. Finally, The Haganeki is soaked in an airtight container for a period of one week as the herbs rehydrate and bind with the wood. At this point, the Haganeki adopts a lacquer-like texture and becomes resistant to both flame and rot. The wood itself would adopt the endurance of ferrum, albeit with the bend of standard wood. It is noted that once reinforced through the refinement process, Haganeki cannot be dehydrated and worked upon again lest the wood crack and turn to splinters. REFINING REDLINES 1. For the process of drying, Haganeki cannot be set ablaze with fire lest it burn away. Haganeki is also unable to be dried via a sunbathing session. The most effective way is to smoke the material over a period of a period of five hours. 2. A solution containing a water infused Amberiddle base and the added ground herbs of Jailor’s Moss, Blood Lotus, Aqua Nymph and Elf’s Hair vine is required to strengthen the material. 3. Though dyes can be added, other ground herbs with properties will not endow their effects onto the product without sabotaging the reinforcement. In this vein, the addition of Athin, Paddfoot, etc. into the solution will only serve to ruin the strengthening process. 4. Due to the nature of the strengthening process, attempting to add other botanical treatments after the fact (I.E. Paddfoot for silencing) will result in failure as the wood’s internal structure remains unaffected and its glossy exterior repels further treatment. 5. The process for refining Haganeki is considered to be COMMON KNOWLEDGE. Do not use this to metagame the process for standard Ikurnamon. CITATION: https://www.lordofthecraft.net/forums/topic/193681-✓-world-lore-ikurnamon-elven-ironwood/
  11. KINGSTONE KINGSTONE (RAW) An extraordinarily dense stalagmite located in the depths of Aevos, Kingstone is matte-gray in hue yet possesses streaks of varying values which stretch throughout the material. At first glance, the mineral would be unsuspecting as it seemingly blends in with any stalagmite cluster that one might come across. However, upon interaction, one would soon be able to realize that it possesses the strength and durability of ferrum, albeit with 1.5x the weight. Kingstone can be found in the deepest bowels of the earth, most commonly nestled amidst lengthy caverns or within the centers of mountains. Though uncommon, Kingstone can also be uncovered amidst ruins in a processed form, most likely the result of ancient handiwork. APPLICATIONS (RAW) Kingstone is quite simply a stone that possesses the strength of ferrum. Without the labors of a craftsman, this mineral may be used in any other way a rock might, albeit with greater durability. In this sense, Kingstone in its unprocessed state could be strapped to sticks to make makeshift primitive tools which could strike away at mundane minerals and bark with ease. REDLINES (RAW) 1. Refined Kingstone possesses the strength of ferrum and 1.5x its weight. Though it can be used for tools in its raw state, one must take into account the added weight and potential hindrance of such. HARVESTING METHOD The method of harvesting Kingstone is a simple yet laborious task wherein the stalagmite is separated from larger chunks of mundane rock (granite, andesite, etc.) via the crushing of its surroundings. One may choose to penetrate the surrounding stone with the more accurate pickaxe, though it may result in a lengthier harvest. Striking at the mineral directly will only yield results if one uses a tool possessing a strength greater than that of steel. DESCRIPTION: A matte-gray chunk of stone which exhibits streaks of varied value across its surface. Possessing the strength of ferrum, Kingstone has been widely used by the primitives of Aevos as a means of producing tools without the need of a forge. Dense and heavy, this stone would resist much trauma albeit would begin to shatter and crumble if struck by tools greater than steel in strength. HARVESTING REDLINES 1. Kingstone, in its natural clusters, would produce quantities comparable to that of a standard stalagmite. 2. Kingstone can only be chipped and/or shattered directly should one use a tool possessing strength greater than steel. Using tools of steel strength (or less) would render no discernible effect, given that it would be similar to striking a solid block of iron. KINGSTONE (REFINED) Kingstone, if refined, would retain the durability of ferrum and is simply distinguished from its raw counterpart via its form and shape. Dependent upon the refinement technique, Kingstone which had been ground would retain the streaks of its natural counterpart whereas Kingstone that had been casted would become entirely a matte-gray. APPLICATIONS (REFINED) As a result of refinement, this variant of Kingstone may be sharpened and shaped into an ergonomic form for more advanced tools, weaponry, armor and even jewelry. Ultimately the limit of the uses for refined kingstone lies in the creativity of the artisan, and merely acts as an alternative for base ferrum. RED LINES (REFINED) 1. Due to its stoney composition, Refined Kingstone is unable to bend and can snap and crumble if enough force is applied. This is primarily intended for ET discretion. 2. Refined Kingstone is unable to be used for golemancy limbs and golems themselves. This is due to the material being too hard for sigils to properly transfer energy. 3. Refined Kingstone possesses the strength of ferrum and 1.5x its weight - the same as its raw counterpart. This means that though it can be used for armor, one must take into account the added weight and potential hindrance of such. 4. Refined Kingstone may be chipped and/or shattered directly should one use a tool possessing strength greater than steel. This is not to say that Kingstone is invulnerable to anything weaker than or equal to steel, but that it would behave as standard iron armor and tools up to that point. 5. Refined Kingstone does NOT require an ST signature. REFINING TECHNIQUE Possessing two methods of refinement, Kingstone may adopt new forms either through the gradual grinding of its surface by materials greater or equal to that of steel, or by rendering it into a magmatic state for casting. With regards to grinding, a Kingstone stalagmite may be harvested and then ground away over a lengthy period of time with tools greater than or equal to steel. Doing such would require the stonemason to utilize a delicate touch lest the piece be irrevocably scarred by careless technique. With regards to casting, Kingstone may be brought to the heat of a forge and rendered into a viscous magma whereby it can be poured into casts to expedite fabrication. Careful tapping of the mold is required to remove any air pockets in order to ensure the strength of the material. The drawback in casting, however, is that the material will lose its aesthetic streaks in favor of a completely matte-gray product. REFINING REDLINES 1. Kingstone is nonmagnetic and is thus unable to be alloyed with other metals. Though inlays and inscriptions of other materials are permitted, such is purely cosmetic and in no way affects the strength of Kingstone. 2. Kingstone is naturally resistant to heat and in order to render it into a magmatic state, only the heat generated from a forge’s fire (or greater) would suffice. 3. Opting to cast Kingstone will result in the material losing its aesthetic streaks of varied value. 4. The process for refinement is considered COMMON KNOWLEDGE. CREDIT: Norgeth_ had the idea!
  12. DANZEN’S INFERNO An Account of Otherworldly Expedition 3 Mensis Tobialis, 2A 131 I am a religious man. Like my brother Lectors before me, I have always strived to maintain my virtue and to spread the word of KAMISAMA to the most desolate of lands. For decades I thrived with the purpose given to me - to lead my brothers and to collect knowledge. The Lectors and I spread what we had learned, and the world was changed for the better, or for worse. Regardless, many of my comrades perished or faded into obscurity. When the Lectors officially dissolved, my purpose became but a leaf drifting in the wind. In the years following the dissolution, I became isolated. I had witnessed a lifetime’s worth of acquaintances turn to vice, and I had lost faith in my fellow man. I reached the conclusion that the maintenance of one’s own virtue was more valuable than extending a helping hand. I had incorrectly believed that participation in ANYTHING would benefit some greater evil. Fate is gravity. Even though we may leap towards the heavens, we are ultimately pulled back towards the earth. The thread of fate is no different; we may try to defy it, but our end remains the absolute end. Only KAMISAMA possesses the foresight to truly understand predestination. Despite this, a year or so ago this day a being from the stars delivered unto me the means to continue the greater quest of the Lectorate - the acquisition of knowledge. Though not an Aengul, this being spoke truly and harshly. I longed for purpose, yet rejected the calls of others. In my hubris, I had believed that I already understood my fate and destiny - but with this simple fraying of the thread, my future was changed forever. With a coin toss and a thunderous crack, I was home no longer. Though I now know it to be an instant, this single step felt like days. I awoke upon a jagged outcrop; the skies were black as ash and the air lingered with an acrid scent - brimstone. Where had I gone, and how could I return? Seeking these answers and believing that height would grant a vantage point, I ventured forth towards a range of hills possessing many holes through a lowland of crimson bones. Smoke billowed from natural vents and, as I approached, I could see what appeared to be men. Yet, they stood still - ever so still. Ever closer, I came to know why they were as stone. Bound in chains, these desolate souls were pinned to a Lorraine and weeping in agony. Besides them, yokai howled and cackled with madness as they peeled flesh and crackled bones. I can only speculate as to the severity and length to which they suffered. I squatted in prayer, and to plan. Yet, as if cosmically aligned, my presence seemed to coincide with the awakening of the hills. Their pits no longer belched ash, but instead were adorned with the glow of a thousand red eyes. In but an instant the skies were swallowed by a sea of beasts who swept down and devoured the offerings. At that moment I had realized why the valley was littered with the remains of thousands. Caught amidst a feeding frenzy, I buried myself in the surrounding carnage as horrid screeches resonated throughout the land. Those who had perished before me likely had loved ones, and no doubt possessed dreams. An entire lifetime snuffed as it became equivalent in worth to a slab of grit tossed to a hound. They suffered in life, but what is suffering? Is it pain, or perhaps loneliness? Is it the dread of anticipation? I believe that suffering is life itself, and all the obstacles that one bumps into before the sweet ascent to the Skies; such was the miracle of Owyn’s Penance. It is for this reason, in death, those men did not suffer. After what felt like eternity, I emerged from my self-made coffin. The beasts had gone, and all that remained of the fallen was yet more bone for the field. I diverted course and now ventured forth towards the sound of flowing water. By the grace of KAMISAMA I had found it and, parched beyond comprehension, began to suckle at an ice-cold stream. A mistake for as soon as I felt respite, I had drifted to the realm of the subconscious. Upon awakening I reached the dreaded realization that my belongings had been severed from my person. After a brief search, there was but a singular explanation: I had been the victim of theft. Determined to find this thief, I followed the water’s edge, my visage adorned with my men-yoroi to hide my human nature. In time I came across a silhouette slithering through the depths - a yokai. It looked like a scorpion, albeit made of wax, and in one hand it bore a lantern of a chilling blue flame. Its stinger whipped about in the water as it emerged to the shore. Gazing down upon me it spoke: “Yours is not like the others… You were robbed by an Imp of Nem - a foul creature... I saw, but could not move. You arise in the Still of Judgement to cross my River, wherefore?” Though hesitant, I could not afford to lose this lead. I yielded and conversed briefly with the creature as it ferried me across the frigid waters. It spoke again: “You shall cross into the land of the dead - but know what you walk into. Your punishment is eternal, and it is noble that you walk into it. You are bound for one of the harshest punishments Iblees can bestow. It is a shame you were saved from Heaven.” It queried yet more, unresponsive to my own interrogations. I concluded that the yokai would not answer, yet told it that I was still alive and not a forlorn soul. It replied: “There must be a particular hatred for thee - to be here before death. I would wish you well, but such things are not possible within Drownedreik.” Upon disembarking my head swirled with the dread of Iboku. Had I truly been sent to the bowels of the deceiver’s kingdom? Had I ever truly gone on an adventure, or had I perished in sipping poisoned water? As if compelled, I persisted forth. Perhaps my belongings would confirm as to whether I were a revenant or not. The answer would soon be revealed as I came across a pit of imps. Akin to an Uruk’s camp, these creatures were engorging themselves upon the flesh of fallen men. They cried out for bloodshed and howled with malicious intent as if preparing a warband. Broz'Dak, an Imp who seemed to be their chieftan emerged and addressed his tribe: “BROZ’DAKZ, Mi haz the key to endless klomp! Mi haz key to land of flezh! Zhomo say so, mi bring to lower circle - BUB DEMON. Burzh Soul. Give Broz’Dakz many klomp, many meat! NUB FIGHT UNTIL BROZ’DAK RETURN!” As I listened from afar, I came to realize that this demonic creature of Krug had had on him my belongings; perhaps he sought to bring proof to the Demon he had spoken of. In a bout of good fortune, he left the camp by his lonesome. I followed from afar and, as we moved, I began to collect stones. I dug them into my clothing so that I might become adorned with spikes; such would help with a demonic disguise. Though my memory begins to blur, I recall the Imp coming across a great fortress of blackened stone. Two guards crossed wretched axes and the scamp before me sought to pass. The guards were unmoving and seemingly annoyed with the small creature, though the Imp was insistent on handing over my trinkets. With no time, I was forced to act and mantle the beast I had disguised myself as. As quickly as I emerged from the shadows, the Imp’s neck was crushed. Impressed with the ferocity of the attack, they granted me both passage and the belongings of the Imp. It seemed as if, at least here, the strong would flourish and the weak would crumble. They referred to me as a “Revenant” on account of my white garb. Even though I now had proof for myself that I had not yet been slain, the words of the Demon made me question whether my isolation and sense of superiority made me more akin to them than my fellow man. I wondered why they could not sense my human scent, though my curiosity swiftly faded. My nostrils flared as the horrid stench of souls being prepared for sinister purpose clung to the air. All around me poor beings were being tortured. Limbs were shredded and sewn back together; intestines were slurped like udon; crucifixions were aplenty. Though my script cannot convey the horrid nature of what I bore witness to, it was of such great magnitude that I began to falter in both disguise and confidence. I meandered down the many corridors in a daze. Eventually, a yokai in the form of a boar uncovered my identity - perhaps a demonic aspect of Brother Harold. Understandably it assumed I to be an assassin and he handedly blitzed my person, throwing me through a door wrought of iron. My ribs cracked and all I could do was await recourse as an onyx-figure descended a throne. I had tresspassed farther than I realized. The figure spoke to me: “You have been watched since you first arrived. Do not think yourself clever for fooling the Imps, or the Slaves. You were to be brought to me, and thus it was ordained, and thus you are here . . . We know you. We know your Kind. You know not who I am. I am In-Saabth, master of these wastes. Charged eternal by my mistress, I await her return. The armies grow under me, the flesh-sows bred for one thing . . . Your doom. Surrender to me, and I will use your soul to feed my armies when they march upon your world.” Refusing, I raised my bokken in my left hand defensively as I began to call upon the blessing of Machiman. The figure seemed half-amused by the defiance and it rose a great and bloodied morning-star: “Mmm . . . Before I commend thy soul to Iblees, give me thy name. Realmwalker. Know that you will be honored, immortalized, for the greatness you have given. I give thee human courtesy, do not take it lightly.” I conceded defeat, yet maintained the only defensive posture I could. My blade began to shine with light and I said my name: “I am Ugokoyama Danzen.” In-Saabth accepting this honorable surrender swung down, only to meet the Bulwark of a seasoned Templar. Seemingly taken by surprise, In-Saabth began to cackle with amusement before pressing harder. Too little and too late, my concentration began to fade as my power waned. The mace of the Yokai shattered my feeble wooden blade and smashed into my left forearm, flattening and tearing it clean off. My left eye too could not escape the wrath of the Black Demon. As I barked in agony a second thunderous boom rattled the room. An ample time as any - the last second - ordained by good fortune. Though the shock of a smashed arm soon subsided to agony, those few first moments I had emerged back on our homey with serenity. In-Sabbath was proven incorrect in his proclamation of fate. I write this now as a record of events leading up to my death. At the point of authorship, I had managed to stem the bleeding and pain with my leftover supplies and medical skill. Almaris is abandoned - everywhere I look is empty as I evade the patrols of Juli’el’s Tribe. Felder’s Rock served me as a refuge for these few months - I pray that its magnificence does not fade even after I leave it for good. I can only assume now that my comrades are imprisoned as slaves for the Mori mines, much like I witnessed within Drowned Reik. I returned to Savoy and ventured into the depths. Should my body be found in these caverns, I hope that this account may serve as a warning for the greater cosmic scheme. Then again, mayhaps this will be disregarded as the ramblings of a dreamer. Ugokoyama Danzen Arch-Lector of the Flaming Covenant Cohort, Shugo of Tetsugawa, Templar of Machiman, Practitioner of Shindo no Hamon and Penitent Brother of Owyn. OOC NOTE This is an RP account of a shunt experienced with the feat “Arcane Displacement”. The story and terminology is purposefully misinterpreted per the character’s experience, I.E. mistaking Imps for Goblins or the realm of Draudreich as Drownedreik. Given that this is a private account, it is requested that this information is not metagamed. This is also NOT a PK post, but written as a “what if” scenario had the character Danzen died in the caves between Almaris and Aevos while tailing the descendants. I thank Breeni and Shorsand for acting as my DMs for this shunting experiment.
  13. I understand both sides of the argument. Moderation is NOT at fault in the slightest for wanting to uphold a modem of Minecraft law where actions on server determine your sentence rather than mob rule. I'd rather have a mod team be more hesitant to ban people for ANY issue than one which is willing to quick-draw and dome players. With regards to the latter, Mods could easily disguise target bans as ones which are justified. It could also lead to GMs developing sentences purely based upon someone's ideological differences, or someone's extra server behaviors. In this sense, I agree with the right to privacy so long as the sexual deviancy is kept out of sight and not involved in the server. Yet, that leads to the risk of leaving the server's defenses open to potential predators. Thus, I also understand the points levied by Jihnyny and Crevel. If an individual joins our community and they make no effort to hide their off-platform hedonist acts, and have google links that directly lead towards someone's comission for ERP, then that's a massive red flag. I get why people would want to be proactive rather than reactive to defend the server which, unfortunately, tends to take greater priority in peoples lives than their real ones (This is not to say that the author or any other supporter of Jihnyny prioritizes MC over IRL, but that for many players this could be the case and thus they want their little world to be safe). If GMs are hesitant in banning, then it stands to reason that the community would also like to play a role in self policing to warn others to stay away from potentially dangerous individuals. My take, however, is that the GMs should not be banning other players under the pretext that critique and investigation is in some way harassment. I understand that this can be weaponized, and that false allegations can be hurdled, but if the community was allowed to self police and naturally filter dangerous individuals by word of mouth, then chances are the number of victims could reduce. From experience of playing on this server for ten years, many problem players that were later TOS'd were identified early but more often than not received some level of moderation backing that silenced players from attempting to speak out. A particular Orenian emperor who got coup'd by Nectorist did wonders with this tidbit as he gaslit and threatened others into burying his accusations. If players are unable to self police their own communities, then the GMs are in effect forcing people to RP with radioactive individuals. If people are allowed to accuse others of racism (hai Language :3), homophobia, metagame, etc. on the server without threat of bans, then it should also be permitted for the average player to also identify potential sexpests. And I understand that it could be construed as harassment or a witch hunt, but I believe the moderation can determine whether accusations are purely malicious through an investigation and punish slanderers accordingly.
  14. People screeching about plagiarism are subversives who hate the server but try to guise it as caring for LOTC and/or other creators...

    1. Show previous comments  20 more
    2. Scuba

      Scuba

      @itdontmattabig bro please learn to forgive Slorbin's sins, there is hope for him still as a valuable mind 🙏 

    3. Nozgoth

      Nozgoth

      @ScubaDo not beg for forgiveness, especially on the behalf of another man. The ability to withhold forgiveness or bestow it is a great power, one which we must not let control us. We do not value forgiveness from a fiend like itdontmatta.

    4. Islamadon

      Islamadon

      Do u noobs read ur posts before sending them wtf

  15. "Yeah! No Taxmen! It's about time our South-Eastern Neighbors learned of Du Locian Spirit!" proclaimed a vagrant living in the ruins of the Heart of Almaris. "Sleepy Ireheart, tax this!" he proclaimed as he belched out a guttural roar.
  16. Halflings should be a CA race Fishing GIF by Epicly Later'd

    1. alexmagus

      alexmagus

      i wish (that they got legacy shelved)

    2. Cally

      Cally

      most controversial thing you could have ever said

       

      yet you did

  17. looks genuinely fun, gives me vibes of an epic world
  18. LORE HELP II: THE HUMAN EMPIRE'S ORIGIN OOC: ABOUT THE EMPIRE When roleplaying in Lord of the Craft, you will undoubtedly encounter Nations. Lord of the Craft is unique in that anyone can make their own nation with enough support from other players. Politics in Lord of the Craft is a cornerstone of what makes this server engaging, because no other game can simulate the depth and interactivity that LOTC can provide. Historically, Mankind has housed the most ambitious of players and the concept of the “Orenian Empire” has affected the server in immeasurable ways. Some players dream of its restoration, others scorn it and wish that the idea would die. Non-Humans often band together to stand a chance against the vast Human hordes, and will even plot to prevent its reformation in the modern day. A decade ago in OOC time, Human players managed to unite the Human player base under a single Emperor and though it inevitably collapsed, the dream of Empire has never vanished. Since then, there have been at least 8 Empires claiming to be the rightful successors to the Imperial Title. Luckily for myself, Human Players have also historically been the greatest record keepers of all the races. If you are interested in politics and nation building, I highly recommend making a human character and exploring the depth of lore and history that the community has fostered over the past decade. EARLY HISTORY Horen, father of Humanity and one of the Four Brothers, created the first Human kingdom south of the Isthmus of Kramoroe on Aegis, where the ruins of the highest towers Aemon and Daemon lie. This was the city of OREN, the capital of the First Human Kingdom. Horen was killed as an old frail man against the immortal Krug who had pitied the weakness and curse of his brother. This brought about the fall of the first Human Kingdom at the hands of the Orcs. HAREN I Haren I, Horen’s “First Son”, wed an elf of the Wildewyn tribe, and resulted in the formation of the first half-half subrace, the Adunians. Haren thus became the first leader of the Adunic Tribes and was the first of the scattered Humans to resettle following the destruction of Oren, and allowed the Wildewyn elves to settle alongside him. Haren formed a tyrannical kingdom and dubbed it “The Kingdom of Alduun”. During the reign of the Adunians, true-blooded Humans suffered as they found themselves a marginal racial group without a nation nor culture. The Kingdom of Alduun, under Elendil the Exile, was eventually overthrown by the Human seneschal Saint Owyn Godwinson. Owyn was a descendant of Horen’s other son, Godwin, and was made a Saint for toppling the reign of Non-Human oppressors. When Owyn overthrew the Kingdom, he freed Mankind’s future from the control of the other races; this was the first peg of Pro-Humanism. Following Elendil's exile, the Adunians undertook an exodus to the North where they would remain. The third son of Horen, Joren, settled in the Valley of Jrent where Al’Khazar, a player-ran city in Aegis, would one day be. Over the centuries, the Horens of Jrent grew more and more powerful until they became the massive Kingdom of Oren. Al’Khazar was constructed by the Holy Saint King Daniel Horen. In this era, the Nobility possessed great power and laws which protected both them and their right to rule; the leaders were respected and there was a chain of the hierarchy. This all changed when Saint Daniel abdicated so that he might take a Holy Voyage to the North. Saint Daniel’s seneschal, Pampo Perea, seized power in a traitorous coup, marking the beginning of the First Age of Aegis and the conclusion of the Ancient Era. History beyond this point was forged by the players of Lord of the Craft. FALL OF NOBILITY The Holy Tongue of Flexio faded in favor of the Common Speech, degrading the poetic vernacular of Humanity. Historical Knowledge began to shrink and was slowly forgotten by the common man. The rights of the nobility faded, and the average peasant lost respect for their superiors; public mocking became commonplace within the domains of the Human lords. This led, ultimately, to the destruction of Authoritative Hierarchy and the self-respect of Oren. Too did the Dwarves erect colonies upon Orenian land, Pampo Perea asking nothing in return nor raising a finger to prevent it. The undead, at the command of the banished Iblees, besieged the living and the extent of the Kingdom of Oren shrunk massively due to this weakness. SHEFFIELD DISASTER Mankind’s situation was made worse when Edmund Sheffield seized the throne from the weakened Pereas. The defenders of Humanity became laughing stocks, and the Hansetic Teutonic Order sacked Al’Khazar with the aid of Non-Humans. The Sheffields lost a significant amount of Orenian land, and the peasantry began to resent them; Oren is hated and mocked, even by its own people. King Edmund cut ties with the Northern Settlements of Oren and many Northerners considered declaring independence. The situation is dire, and the Phoenix Revolution is sparked. Oren is taken from the Sheffields and split between the East and West with the Hansetic Peoples. Taurus the Half-Elf becomes King, yet suffers another defeat at the hands of the Teutonic Order and the Orkish Horde. RENATUS AND THE BIRTH OF EMPIRE When Aegis was destroyed, Humanity settled anew in the continent of Asulon. There, three human nations thrived within the greater Orenian sphere: Salvus, Renatus and Hanseti. Renatus, the inheritors of Al’Khazar, are attacked on all sides by the Hanseti, Salvus, the Orcs of Krugmar, Elves of Malinor and the Dwarves of Urguan. It is noted that during the aforementioned conflict with the Teutonic Order, the Dwarves had served as faithful allies, only to act with treachery. The people of Oren began to hate Taurus for being a weak King, for he had abandoned his post and placed a Regent amidst invasion. Oren also continued to hate themselves for failing so terribly. Then, came GODFREY. Godfrey, who was a direct descendent of The Saint King Daniel and Horen, seized the reins to the Kingdom of Renatus. He limited the rights of the peasantry to instill order, and granted greater noble privileges. A cult of personality formed about this new King, enabling organization not seen since before the time of Pampo Perea. Zealotry rebounded; atheists who denied the spirituality of Creatorism and heretics who had turned to unholy magic were executed in the streets. Faith was placed in God and King rather than the corruptible man. Renatus, under the rule of Godfrey, soon conquered the Human nations and solidified its power as the FIRST EMPIRE OF OREN. Nobles were once again granted land and power within this new dynasty, and serfs were ruled over. Oren found itself amidst a golden age, for its cultural revolution had revitalized the self-worth of Mankind. Despite the treachery of the past, Oren became a hub of many cultures and ideals. For a time, Mali’Valah (Elves who lived amongst Humans) lived peacefully and abided by the Human faiths and creeds. However, this is not to say that Mankind had forgotten what the other races had done. Dwarves retained a traitor’s mark, and the Teutons despised the Orks for being mutant in nature. Oren too set its hateful eyes upon the Elves of Malinor, for they had provided quarter to atheists and damnables. ATHEISTS AND ELVES It was always a matter of great confusion for Humanity that there would be those who denied the spiritual nature of the World. Many Elves were atheist, and many Elves were outspoken in their disdain for Oren’s faith. The Elves began to subvert the systems Godfrey had put in place, with many issues of respect arising from areas that held large Elven populations. Ildon, one such territory, rose in rebellion against the Empire and was swiftly crushed. The cause of this failed rebellion was determined to be a laxity in Human values; Ildon had begun to perceive Oren as a backwards, bigoted entity worthy of destruction. Yet, time proved the Orenians justified in their distrust of Elven-Kind. Elves and Adunians (who had returned from Exile) were flocking to Oren in droves, yet refused to abide by the laws of Godfrey. The Order of the White Rose gained great prominence in this era. They were a Holy Organization that hunted demons and rogue mages. Its leaders, the line of Chivay, had suffered great familial loss at the hands of Dark-Elves. The White Rose turned to slaughtering rebels and those who did not respect the nobility, the religion and the Imperial Order. It was believed that rampant peasant liberty would lead to chaos and destabilization, as had been seen with the Pereas and Sheffields. The most prominent of rebels were Elves, and thus hatred seeped into both the Order and the Empire. OOC: CONCLUSION Human RP, in its very early history, was shaped by a constant stream of other factions attempting to take advantage of a weak player base. In the early days of Aegis there was no great historical precedent for anything, and thus what later became the Orenian Empire was a reaction to the stresses of the era. The Empire of Oren became integral to Human RP because it symbolized the defiance against those who would put them under boot. The Empire is perceived as the Divinely entitled to Humanity, and those who can restore it are, in effect, living Saints. This era also explains why Humanity may be perceived as bigoted in a modern context. In the early days, Elves, Atheists, etc. would come to town and stir trouble simply for the sake of doing it. This caused Human Players to become resentful, and a stereotype to be formed about the “Edgy Elf”. As a result, Elves even to this day are often mocked in Human lands, and there exists a certain taboo in associating with them.
  19. LORE HELP I: BACKGROUND Due to the influx of TikTok immigrants, I have decided to provide a helpful hand as an LT. Admittedly, the current Lore System is rather complicated to navigate; thus, I will attempt to provide players, both old and new, a somewhat succinct summary and explanation of highly important Lore concepts that you are likely to encounter on a day to day basis. This said, please refrain from METAGAMING. I have provided a color key to help people navigate: RED = Avoid mentioning IRP unless you learn about it organically. This I am going to write for now. If people show interest in this mini-project, I would be more than willing to continue making new posts on requested topics. If people want to call me Reddit or a Dweeb that's fine too. I hope this can at least help ONE person who cannot be bothered to navigate the abhorrent wiki. What I write is Canon as far as I am aware and is a paraphrase, so do not if you are upset that a personal head canon is not mentioned or if I get a particular detail incorrect. ORIGINS [COGNITO HAZARD] The Creator is LOTC’s God-like entity, who is both simultaneously alive and dead. The Creator can best be described as “The Big Bang”, in that the creator quite literally exploded during the formation of the Material Plane. As a result, life itself is attached to a wacky concept known as “God Shards”. The Aengudaemons, who effectively act as LOTC’s pantheon of deities, are the largest of these God Shards. To put simply, Aengudaemons are manifestations of the deceased Creator, and embody certain aspects that we can relate to. Examples include Ruin, Courage, Order, Justice, Knowledge, ETC. It is a motivation of the more ambitious Aengudaemons to collect these souls for their God Shards, thus increasing their own power. By collecting all of the Shards, one can effectively become the Creator. The Material Plane is effectively an island in the greater LOTC cosmos and serves as the setting for 99.99% of the time you will be playing. It is the realm that the Aengudaemons strive to control or protect because it houses the unclaimed souls. Further, your character is known as a “Descendant”, which refers to a descendant of the Four Brothers. When a character permanently dies, their soul is ushered into the Soul Stream whereby eldritch entities will claim or devour their souls. Beyond the Material Plane there exists potentially countless other realities or domains, but none are of enough consequence to warrant their mention. What is important, however, is that there exists a seemingly infinite stretch of static-like energy between these realms. This expanse is known as the VOID, and it is an amalgamation of concept, magic and esoteric nonsense that is not worth truly delving into. The Void does not adhere to logic or laws, it is incomprehensible. Still, it is a source of infinite energy. By piercing through the membrane of creation known as the “Veil”, many mages are able to harness the power from the Void, or to create outright tears into it. THE FOUR BROTHERS In ancient times, there was a continent known as Aegis; it was the cradle of civilization. It was a land of peace and prosperity, and the races we see today were absent. All were of one tribe, and four brothers had carved for themselves their own domains. Despite the peace, the ambitious Aengudaemon of Ruin, IBLEES, ironically conspired to take over the material plane and rule it as his personal kingdom. To meet this goal and to subvert the watching eyes of his own siblings, Iblees took the form of a kind but all-powerful man. Iblees’ strategy was to prey upon the vices of the Brothers to gain their loyalty and to drive them away from Creator worship. To each he made a promise, and for this he was later given the title “The Deceiver”. Malin, father of Elves, was promised many children to populate and bring life to his empty forests. Urguan, father of Dwarves, was promised all the jewels and riches of the earth. Horen, father of Humanity, was promised immortality so that his people might live to see the fruits of their labor. Though three of the brothers had fallen to temptation, Krug, father of Orcs, saw through the lie and became wrathful. Honorbound, Krug challenged Iblees to combat so that he might put an end to the charade. It was then that Iblees revealed his true form, monstrous and wicked, and he opted for force rather than subterfuge. Krug was amply wounded in the charge against Iblees, his flesh warping into a vile and hideous green. The other Brothers, swayed by Krug’s heroism, aided in furious combat. Though this initial battle ended indecisively, the subsequent war against Iblees’ lasted three decades. The clans of the Four Brothers, caught in the crossfire of this cataclysmic war, suffered heavy casualties and the land itself was scarred by otherworldly powers. The War also caused the Brothers to drift apart as they fell further into vice; Malin sought the refuge of the woods to protect his people, Urguan focused on protecting his possessions, Horen suffered from internal strife and a question of his leadership and Krug resented those who had fallen to Iblees’ temptations. With each life lost, Iblees grew more indomitable. At the precipice of defeat, the surviving peoples of Aegis prayed, and the skies opened for Iblees’ scheme had finally been uncovered by his peers. In a show of force, the Aenguls aided the Four Brothers in combating Iblees a final time; some Aengudaemons even sacrificed their own freedom by binding themselves to the Four Brother’s Weapons. This is where the distinction of Aengul and Daemon can be made. To put simply, an Aengul is one who seeks to, in their own way, protect Creation and those which inhabit it. A Daemon is one who seeks to use creation for their own selfish endeavors. Selflessness versus Selfishness. Unfortunately, Iblees had become so powerful that he could no longer be slain. The Aengudaemons combined their power to instead BANISH him from the Material Plane. Iblees, in a final act of defiance, levied a curse upon the mortals who had defied him. The Sons of Malin were cursed with infertility; their forests would remain empty and hollow, and their lives just as so. The Sons of Urguan were cursed with greed and short stature; they were destined to always dig in the depths and to never be satisfied with what they had. The Sons of Horen were cursed with a shortened lifespan; none were able to bear witness to the generations beyond them. Lastly, the Sons of Krug were cursed with bloodlust; carnage and bloodshed was inevitable and they would be the cause. Ariel, Aengudaemon of Souls and Mistress of the Soul Stream, in turn gave “blessings” to the Four Brothers to offset their curse. The truth is, the Aengudaemons were powerless to reverse it and thus they gave to them consolation prizes which they (mostly) already possessed. Malin was given the “Sanctuary” of the Forests, Urguan the “Strength of Will”, and Krug “Honor” to offset his bloodlust. However, The curse levied onto Horen was so severe that Aeriel granted to Humanity access to a pocket realm within her domain dubbed “The Seven Skies”, a realm of happiness and peace for the deceased. No other descendant race is offered this in the greater cosmos. In the end, Aegis returned to a relative state of peace, the descendants of each Brother spreading out to the corners of the world to resettle. Though conflict would stir in the years to come, this marks the beginning of what I like to call the “Ancient Era”, a time that marks the true beginning for most Lord of the Craft cultures and serves as a period of background between the initial defeat of Iblees and the start of the server in Aegis.
  20. Saint Robert Rovin, Patron of Feasts, shakes his head from the Skies as he watches another petty line of Haense attempt and lay claim to his Family's title once more. Saint Robert remembers it clear as day when the Kingdom of Haense sought to steal the title the first time, because no less could have been expected from such ambitious and callous sons of RAEV.
  21. As long as people do 1 on 1 rp in their bedrooms the spirit exists (i for one like slaanesh)
  22. LATE POST: The Mina market absolutely needs to hinge itself upon the voting system. It provides LOTC with advertisement, no matter how small, and it is a consistent money source for new players / new personas. The more you vote the greater the reward, especially with regards to the secondary reward offers such as Soulstone Slots, Renames, ETC. As has been seen in the past, it doesn't matter how much voting provides - the market will scale based on the amount you earn per day. The problem with Mina is that, towards end map, it becomes so inflated that it becomes worthless. Further, the only reason one would need to farm Mina is to pay for pastes, tiles, bankers and other settlement related needs. The lone player has no use for Mina because it has no value to the individual merchant! Including more systems to acquire Mina will only cause it to inflate more, given that the current mina sinks benefit only governments rather than players. What LOTC really needs is a varied Mina Sink that can appeal to different types of players. IMO the best way to get rid of the influx of Mina is to offer rare materials and items in exchange for large sum of mina. Not only would this delete the excess Mina to stall inflation, but it would also directly tie Mina's worth to usable, lore-backed items. Further, this would enable more players to interact with the market because, as of current, those with valuable items want trades rather than Mina. By having a server-backed means of acquiring high demand resources, players can exchange mina for these goods, which can then either be traded or used directly. This would also provide a degree of player safety from being scammed and could even replace the terrible node system that we currently have (IK you bandits want conflict). Given that Mina inflation would be curbed, the rate of producing these rare items would be low given that 5k or so would be need to be spent with each purchase.
  23. TETSUGAWA 鉄川 CALLS TO THE OYASHI OF ALMARIS, By the grace of KAMISAMA, the honorable clans of Dodaitose and Kato have secured for our peoples fertile land to call home once again. The lessons of ruin brought by the Li Ren Tyrants of Yopinawa have been learnt, and it is the prime prerogative of Daimyō to prevent such an embarrassment from ever befalling our peoples again. In consideration of this, the Southern Bank of the River Guren has been settled and dubbed TETSUGAWA, or Iron River. Within these lands, our people have been afforded the right to erect a cultural domain whereby Oyashi customs shall take the forefront. Though nestled within the bosom of Aaun, the Tetsugawa Cultural Domain shall not be subject to gaijin rowdiness. It would bring great shame upon Oyashima to besmirch one’s benefactors or to abandon one’s allies in a time of conflict. The Samurai of Tetsugawa shall pledge their blades in the repelling of invaders or would-be upstarts who would seek to spread the curse of Ibleesian ambition into our lands. To those Oyashi who would come with the noble desire of reunification, they shall be treated as family. They shall be granted immediate citizenship, a free home and the possibility of discovering kinship with one of the pre-existing clans. Further, those who seek to become SAMURAI may undertake the Budō trials; those who succeed may be considered for the rank. At current, any who come shall be subject to only six concrete laws. 1. GAJIN MAY NOT OWN PROPERTY. 2. LI REN AND HOU-ZI ARE FORBIDDEN. 3. YOKAI OR EVIL SPIRITS ARE TO BE SLAIN. 4. ONLY SAMURAI AND KNIGHTS MAY WIELD SWORDS. 5. SAMURAI SHALL ACT AS JUDGE, JURY AND EXECUTIONER 6. ALL SHALL RESPECT THE HIGHER CLASSES AND THOSE OF SUPERIOR RANK. To locate Tetsugawa, one need only follow the Tori Gate Path which wraps about the Field of Swords Monument. Currently, Tetsugawa is in need of a Tavernkeep, A Smith, Merchants, Fishermen and any other skilled profession. Come Home Oyashi.
  24. I'm an elitist and I think this proposal has too much faith given to the average player. I used to be in the boat that lore should be accessible to everyone, and I encouraged the Lectors to spread alchemy as a result. While the Lectors existed I took tabs of the alchemy production on the server overall. I noticed that many players had achieved alchemy in a domino effect from us and were using our document system to mass produce it on the level that we were. We, in a sense, made alchemy TOO accessible. In the month of AUGUST 2022, I recorded each alchemy ST req every single day and made a total tally by the end of it. It is also worth noting that I informed the Lectors to avoid producing Blasting Potions and Tanglefoot themselves as to not spoil the sample. These were the results: TOTAL POTIONS THAT COULD BE USED IN CRP If you take a look at the chart, Blasting Potions and Tanglefoot were heavily produced to give players an edge on CRP. This was also pre-nerf, meaning that the Tanglefoot would've stopped people dead in their tracks and the Blasting Potions would've been AOE hammer hits every 2 emotes. If you take a look at the chart which focuses on the POTIONS THAT COULD BE USED IN CRP, Blasting Potions, Cockatrice Breath and Tanglefoot made up 50.7% of all potions. This means, definitively, more than half the potions being used in CRP were cancerous in nature to deal with. This was because they were the best potions to use in CRP, and the player base which now had a wide access to Alchemy opted to mass produce the potions that would give them an edge. Since then, my mentality has shifted to one of Gatekeeping. I think the average player, when left to their own devices, will seldom act for the betterment of the server and will instead do anything to get an edge over others. I too fall victim to this mentality often, knowing that I can be jumped by a random bandit if I am not prepared adequately for what cancerous lore they might throw at me. I think that enabling any player to get access to any CA, Magic , etc. will lead to disaster as they will find ways to abuse the spirit of the lore in favor of powering up like an anime. It is also worth mentioning that Lore itself is constantly being altered due to the actions of players as is. Amendments, Nerfs, Rewrites, etc. feel like a constant occurrence because players either want to buff themselves or the ST has to step in to remedy an oversight which led to lore-looping and/or power gaming. Our lore is fragile and player written, I dread to imagine what horrid deeds we'd be forced to deal with if anyone could do anything. This is not even to mention the stream of rewrites, additions and amendments being proposed by those who just dipped a toe in. In Runescape RP we reached a point of saturation, given that there were no applications whatsoever, where everyone was a max level Ancient Magic user who could spam Ice Barrage, had Dragon Weaponry (equivalent to Carb), Agile Leather Armor (for dodging and absorbing spells), Hand Cannons and some level of CA (OMG MAHJARRAT?). I don't want to see LOTC fall down the same rabbit hole. ALSO, on PKs, I don't think PKing makes one a better RPer or not. I don't think it's wrong for people to not want to PK given the time investment; they just want to have fun on the server and may have IRL commitments that make restarting every week a hassle. For the past decade I've run on personal PK clauses and have just now learned KLONING for le immortality. If we want to see more PKs, CAs shouldn't have immortality written into them and should instead have a catastrophic off-switch like every other bad guy. Where did the phylactery for Liches go? I'm not against heroes also having some critical weakness like this if they get a Holy Magic, but come on... Most CAs are Monsters!
  25. Du Loc didn't try for activity and kept it with 0 effort, why you all noobing?

    1. Show previous comments  2 more
    2. amongus

      amongus

      I love Du Loc! <3

    3. Laeonathan

      Laeonathan

      @IslamadonWrong, actually. The average server count is about 100 - hence, you just need 1 person in your town on average. Or: 2 for 12 hours a day, 4 for 6 hours a day, 8 for 3 hours a day.

      If you don't have like a few guys rping in your place for a few hours a day you don't need a city.

    4. sami03

      sami03

      Smart people can act dumb, but dumb people can't act smart.

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