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Everything posted by Swqrclan
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[✗] [World Lore] Planes, Planar Laws and The Great Tear
Swqrclan replied to Wretched's topic in Denied Lore
thats all i need to know to understand your marbles are in a row here, well done -
[✗] [World Lore] Planes, Planar Laws and The Great Tear
Swqrclan replied to Wretched's topic in Denied Lore
he returns from the brink. have you spoken with zarsies about the outvoker? -
i still recall in clarity when we danced gayly on the frozen fields set before House Thyone, and then forged a brotherhood within and beyond the virtual world that lasts even now i will be the first to coin your work Zarsian, but for now welcome to the other side
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[✗] [Aengudaemon Lore] - Dresdrasil, Daemon of Abundance
Swqrclan replied to JuniperSelkie's topic in Denied Lore
wrote it the way it was for a reason, leave that **** be, isnt even a traditional aengudaemon -
An old man walks a desert of ash - somewhere, a place and time not known. The last mile was particularly long, particularly harrowing-- because he took witness to a shadeful tree, alive even if clinging to it, in the far distance. A haven to rest in, before the coming peace. At its base he settles, his breathing a rattle. Beyond him he witnessed a horizon that bled the color of fire; a ring of flame was pinned to the sky where the sun should be, its scorned radiance turning as the moon itself blotted out the center of its being. In his settling, the old man took witness to an eclipse -- when the moon encroaches upon the visage of the sun to alert the world of great and sudden change. Its glorious, if distant blaze set the brightness of amber upon his similarly-colored eyes of the Dragonsblood; and then he closed them to finally feel rest, and dream of a better time. … “There are few of them, now … something so unusual. Like how one would notice if birds did not occupy the sky anymore, or if the raw earth was not filled with bugs. The dead who walk have faded, become scarce under the guidance of fate, under the light of the Eclipse. They have been… bound to the world, since men conceptualized violence. But now I see what few are left in this wasteland stumbling, slowing, stiff … nearing death. The sky burns with great change; something has occurred, and now rest has come. I have … fought them, controlled them. Propped them back up, pushed them toward evils, and then turned around to liberate them from barbarity. I have marched across the world five times and more to lands now lost to us with them; we struck at Dragon Gods, and dark scourges, and our own. I painted them black, and then red to give them a face they had lost. When death often neared, I knew it would not for them, and that they would carry on my convictions. But now one struggles at my feet; I feel it now. Close to death, choked upon ash, it moves the buried arm I mistook as a risen root. It has no power to devour me, only expire away in finality of what it endured. The… Age, of Undeath, has come to a close. Am I to follow? I've, seen things ... countless people wouldn't believe. Thousands of men set upon fire, yet frozen to death, off the shoulder of the Old North. I watched--... stormless lightning bolts, glitter in the dark, above burning Aegis. All those ... moments, will be lost... in fire. Like tears, in rain.” … The old man opens one eye - the good one - to witness the Eclipse again. Cracked, dry lips curve into a brief, crooked grin, hidden away by overgrown hair of black dyed gray.
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i have not been compensated for my ascended-bias usurpation. i will not forget, and i will not forgive, until the lord of the craft is a pile of burning rubble.
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Some kind of written extension of the historic volume of “Unspoken Lores” has been spread to many libraries and nailed to walls where the public often dwell. They are free to be read or torn down, or taken and kept preserved by others. These pages are, however, limited in number, suggesting one man – possibly the author of the record – was responsible for this message. Music “... Truth of the 1st of the First Seed, 1708. ‘Might controls everything, and without strength, you cannot protect anything’. When I had come to the land of Arcas, I had done so after scouring half the world in search of some written esoteric truth waiting to be discovered among other peoples, other societies - but what I found instead was ruin and broken dreams, where men had long since fallen and withered away alongside their pillars of civilization. The few peoples I found alive and functional were tribal or primitive in some manner; they had not made a mark on the world, and so they were left to quietly squabble in what little territory they controlled. They could not offer anything to me; from what I have witnessed, I already knew they followed the same path as the others. I learned from what I witnessed. The way spires tilted and crumbled told a story about betrayal and mortal evil. The way dead fields were dyed red, where the shriveled bush still bore clumps of mattered fur spoke of a desperate, now failed fight against the inhuman. When I had walked enough to see with my fallible eyes the state of Lost Aegis, now the Abyss, I knew in my heart that it was no different from the others. This tragedy is shared everywhere, and no one man or God can be marked for blame. History has been comprised of countless cases of conceit and temptation and darkness; the sins of Men and Gods had risen up to the waists of the victims of calamity, culminated by their mistakes and misunderstandings as how to move forward, to grapple the world and make it their own. This has gone on for an amount of time I cannot even fathom. No chronicle or record reaches back far enough to suggest when this repetition of downfall began to spin like a cycle. The only footnote I have been capable of clinging to in memory is of aforementioned Aegis -- a land of a time many do not remember, that many had not lived or experienced. From the moment it had burned under the wroth of conflicting divine ideology, the “Descendants” had been cast forth into the world as nomads. This has been the way of things, and not many seem to realize it. There is some form of mechanism - or curse, to the superstitious - upon them, a hex that provokes evil, terrible things to manifest, whether through our own mistakes or by another will. It does not matter where these things come from, only the repetition of apocalypse -- where, in the end, the Descendants of the Four are always driven off to another land to settle. One who had I called Master, who was among the last to live in another land decimated by these calamities, called them “upstart darknesses”. They are forces attracted to the grand congregation of life and progress we call mortal enterprise, and they will not stop their aggression against our kind. To try to elaborate on their motives and their origin is futile, because upstart darknesses do not require a motive against us, or an origin tied to ours, or anything relative to the core of our history. All they do is come, and then they destroy. This will continue until mortalkind loosens its grudges against one-another. Our political discourse and countless wars of Man against Elf or Orc against Dwarf are meaningless; not only because they prove to weaken us under the shadow of upstart darknesses, but because our inner-conflict is for land, birthrights and claims to power that fall apart as soon as another Great Enemy arrives before our doorstep. Violence is among the roots of our world; this is something I cannot deny. When there comes a day when we secure a land for all of us, where no monstrous evil would dare oppose our presence, I do not expect a peace that lasts forever. We are divided by our tribalisms, a nature embedded in his since days unrecorded … this is something I can forgive. But there is such tragic futility in these wars and these conflicts, of these ideological vicissitudes; a kind of poetic thing that the Descendants have ignored, up until all that they fight for is threatened by another upstart darkness. Might controls everything. When another mad god or murderous, inhuman legion makes way upon our land, we must destroy them. They must be taken and ground into dust, broken in countless ways and given no reprieve, or once again we will be driven to another land, where we will be forced to forget our mistakes in some form of mass-lunacy that knows no expiration. Stand your ground, or the Tragedy of Aegis will repeat until there is no land left to run to. And when we are driven into a corner with nowhere to go, the only option will be to die.”
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[✗] [Event Creature] and [Feat of Strength] The Remnants of the Abyss
Swqrclan replied to dard's topic in Denied Lore
all of these staff trogs beefing on my minecraft legacy like i dont notice and **** go ahead and seduce some synco on the lore team to edit in a PK system when this goes through so they have to suffer another 5 months of rewrites and delayed communication -big c -
Silver State Expression of Interest: Housing Distribution
Swqrclan replied to E__V__O's topic in Silver State of Haelun'or
:OOC: MC Name: onewhowalks MC name of those living with you: N/A :RP: Head of household: Anvaril Family/individuals staying: N/A Number of Children: 0 -
why did you make this? knowing you have already experienced the whole striga extravaganza, and that you are well aware of the good roleplay put into eliminating all strigae characters (including your own), why would you allow this concept to continue where it would be better fitting as something that has passed on? and on top of that – why did you choose to mix blood magic, striga history (both of which are completely unrelated) and a completely incorrect history to justify this? let us take a look at a few things: none of this actually occurred, because I was the one responsible for Malghourn’s general narrative and direction, and had worked with raptor14 to incorporate him into blood magic’s revision. the fact of the matter is that he would not have rounded up these randoms to “experiment” on them to produce any result along the lines of archons or these new striga, because thats not apart of his narrative and general character design. in fact, all he did regarding blood magic, following Setherien’s defeat, is call upon the characters that were chosen to be the first blood mages after the Shadow Druid (my character) had communed with him in order to justify finding and kickstarting the magic with that event the blood crystal was originally used to impart blood magic onto the first blood mages, and it was created by Malghourn no bohra existed in the land that Malghourn reintroduced blood magic in (4.0). this is entirely fabricated and literally clashes with what actually occurred within that timeframe, let alone how severely it cuts into Malghourn’s actual character design i can go on with this, but can you see what i’m getting at here? i understand what you’re trying to do because the striga was a cool concept, but if you wanted to do that you need to steer super clear away from all of this because you’re just going to stomp the **** out of what has actually occurred in roleplay, replacing actual history and narrative with something you wrote in a few days
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[✗] [Reformatting][Rewrite] Necromancy, Fourth Generation.
Swqrclan replied to E__V__O's topic in Denied Lore
stop this rewrite space race shite, leave it to geoboy -
”I will never again grovel for a place in this world!” - Raide of Ashford to the Hexer known as “Jin”. He believed he was something better than what he was; that, to lend his sword to those who stood as pinnacles of humanity, would forgive the sin of what he was. In Mordskov, Ser Raide of Ashford fought relentlessly and tested the curse of the Unseen, butchering monster and man alike and driving him closer and closer to the fate of all Striga who think to boast their higher strength to the gods. In the end, when he took witness to the true shape of the Beast of Mordskov, it broke him in two; reducing Raide to the animal that he was, and cursing him to decades of animalistic butchery hidden by the cold south of Atlas. It reminded him, in his bestial depravity, of the fight he participated in; it reminded him of the men he fought with, even if their battle was futile. While an animal, a frothing madman that cannibalized those he caught, the landscape bid him some degree of homeliness, and a dull recollection of someone he was chasing after. A struggler whom he had witnessed grow into a man, who hated him for what he was, yet the only other person he truly related with. A son, almost. Raide never told the boy he thought of him as a son, but he wanted to. He searched ages for him, in his madness, but never found his ‘son’ – his brother, his equal. His other struggler. When he was brought back from the precipice of madness by one who also bore the Unseen blood, it was too late, and the only stable mind that return to him in clarity was the egregore – or, shade, as they are known – placed upon him by black sorcerers far before his time as a Striga. Assuming the name Ur-Raihan, he rampaged across the Atlas countryside after being lured from the south, and became known as the ‘butcher’. This egregore that stole the body of Raide made a mockery of the broken mind he once tormented; insistent that he was different, that he was free, and in control. But he was never in control … always struggling with the animal that remained inside, in a sickening irony of what Raihan was. In the end, Raihan struggled with newfound humanity, and sought to fight for his freedom against those who branded him ‘anathema’. It was too much for a creature not meant to have a mind of its own; and soon Raihan lost his hold on worldly desires, waiting for the peace of death he knew would soon come to him and the maddened psyche of Raide. They caught him, shortly after several skirmishes that he either prevailed in or escaped from. They put Raihan in a cage to wait for an end just like he was put in a cage to wait for a new beginning, and then the one that watched over Raide for the entire duration of his immortal suffering came to take him out to somewhere where the sun did not shine to put a bolt in the back of his head. What he was told by the watchman, this noble secret that only Raide was afforded, was enough to bring the divided mind some clarity. Whatever was left of Raide returned, channeled through Raihan, to experience death denied him in the battles against Mordskov. Raide fought to prove he was better than what he was. Raihan fought to prove that he was free.
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[Shelved][✓] The Ascended - The Tears of Aeriel [Rewrite]
Swqrclan replied to Farryn's topic in Recently Outdated Lore
you actually make a valid point here – you’re right, most if not all of these things should cease to exist, for reasons other than whether or not they’ve retained their original “purpose”. here is a comprehensive list of their purposes though: the paladins exist for no reason because they were spawn as a holy magic copy-cat event copout, the druids exist because they at least proliferate their numbers and uphold some kind of druid-like cause that tells some kind of story, the shades exist to fulfill an edgy mental illness niche that has been way overblown with the recent work that was done on it, and the frost witches exist purely for antagonistic purposes. the ascended existed to fight iblees when iblees attacked aegis, they fulfilled their only proper purpose (kind of, they ended up failing), and now they’re literally hanging by a thread because you guys need to make up new reasons as to why your magic should stick around like for real? this is the best reason to keep this magic alive, even when the magic isnt remotely like what it was beforehand? its like you wrote something completely new and slapped the name on it to preserve what justified keeping your group unified. why does a magic need to be given plastic surgery and then kept on life support in order to fulfill these extremely mundane things that normal people without magic can do themselves? not everything needs to be streamlined by magic, and this is among the most prime examples of it – if the entire idea is based on “helping people along” and “assist in event lines”, do you really need magic for it? imagine the genuine experiences you could inspire if you guys just put up the coat, accepted this effort as a dead weight, but remained unified as a group with the same goals you just listed here because you believed you could help people without the crutch of a magic? the ascended being deprived of their heavenly graces and being reduced back to normies, and then deciding to roam around as a band of grizzled guardians driven by salvaged good will is ten times more appealing to me than just another iteration of the same group with the same name and different sparkles to justify the same rp. if the magic is the only thing that keeps your group together, is it really worth it? -
[Shelved][✓] Soul Trees Remastered! Free DLC!
Swqrclan replied to someome's topic in Recently Outdated Lore
my bad that’s another problem, maybe not just with the druids but with everyone who writes lore for this place, you keep blowing up abrasive feedback as though you’re being yelled at or severely reprimanded, and then you come off as offended. if you want “productive feedback”, read what’s been said and don’t blow someone’s opinion off because they’re a “””jaded vet member”””” who “cant keep up with the times” in a roleplay video game the point that was put across is that there’s too much supplemental lore going on and that whats already established and open for use is getting bulldozed by these rewrites and excessive focus for useless things. what this lore is, is useless, in a sense that it has no real application for providing cool magic roleplay like all of your other stuff and only exists as a benefit for one person. another thing is that i feel like it really ingrains an anti-PK idea in the group and makes people want to work toward justifying keeping their character away from the threat of permanent death as much as they can since you can only use monks for so long until you start to seem like a scumbag im sure you have time to debate these points as well if you want to waste your time rewriting a rewrite for something that was rewritten and originally written several years ago -
[Shelved][✓] The Ascended - The Tears of Aeriel [Rewrite]
Swqrclan replied to Farryn's topic in Recently Outdated Lore
both this and tahariae’s murder/banishment of the chaos god are lazy efforts to give weight to deities without an actual impact being made in roleplay. like what even is the purpose of this explanation here? just saying “because of x and y the flame of the soul god faded” wasn’t good enough, so much so that the only satisfying option was to write something that never happened? what does that provide for anyone? maybe that’s one of the reasons you guys need to put up the coat, because there’s still this gross protagonist mindset. your soul god is not the savior of the planet and the paladins weren’t even supposed to make it beyond being an event entity, but somebody drummed up the not so great idea of extending them beyond their original purpose, so they stayed around and their event-based history afforded them more than what a player magic originally should have. does this sound familiar? -
[Shelved][✓] Soul Trees Remastered! Free DLC!
Swqrclan replied to someome's topic in Recently Outdated Lore
i cant believe i was so STUPID, i forgot to reply to this and thought the only response was to sky’s israel national anthem you know whats “beyond amusing” is when you have no idea what you rattle off about and you get your sources from your constituents who either #1, also don’t know what they’re talking about and try to get a one-up on me anyway, or #2, take my old efforts to provide some RP to you people and twist it up like it was a stab in your side, as though you’re warranted some kind of terrible offense. thank you for bringing your strange grudges into this unrelated subject though, its good to know i exist rent free inside of your head I’m “complaining” that you guys have gorged yourself on lore additions for years and only within the past two managed to jump-up the druidic lorebase with content you can actually use to tell a story. but that trend is broken because we’re falling back onto writing lore for supplemental purposes and not acting providing big roleplay for other people. you know who “soul tree roleplay” ever provided experiences for? yourselves, and you folk managed to hand that stuff out so uncaringly that the druidic talk of the week what whose soul tree was burnt down by who over whatever feud focus on lore that tries to tell a story. not to place myself on a high pedastle (since you clearly dont either), but when i attempted to provide events and stuff for the druidic and dominion community, i did it knowing everything that had been done was within the power of my character who was a druid for ??? amount of years (a lot more than a lot of people) and a blood mage since 2.0 released to the public. you can twist it any way you want but i intended to use these things solely for the purpose of cultivating a story for people, until it was fucked up and i sperged out like a retard (my bad lol) stop being offended though, no one wants to discuss your lore with you people when you’re so irritable -
[Shelved][✓] Soul Trees Remastered! Free DLC!
Swqrclan replied to someome's topic in Recently Outdated Lore
imagine not being able to properly respond to someone’s input and instead making an off-handed comment almost entirely unrelated to the argument. i did get one reply though, consisting of the theme song to lol funny jewish man tv show, so i guess this is what i can expect out of druids in the current year + 2 -
[Shelved][✓] The Ascended - The Tears of Aeriel [Rewrite]
Swqrclan replied to Farryn's topic in Recently Outdated Lore
put up the coat also reply ford’s post and my post, we need to know why you won’t put up the coat and why you fabricated some kind of bizarre protagonist fluff to justify this rewrite -
[Shelved][✓] The Ascended - The Tears of Aeriel [Rewrite]
Swqrclan replied to Farryn's topic in Recently Outdated Lore
your tribe has been hopping across 15 different concepts at the same lightspeed as the clerics and necromancers and frankly i think i share the belief with many others that you should call it quits and hang up the coat. the origins of your group was unpleasant and underhanded (only faulted to how young the server was at the time), your playerbase then stagnated after their uses passed (where the ascended should have died off as a concept) and then you dug yourselves back up to fulfill the role two other magics handled, which by themselves were already an excess. then you were hamfisted into things you should have had no deep involvement in (like that embarrassment of an eventline that kalen made sure his personal magic group was the protagonist of [again] before it was wiped out because people werent into that ****). thats not the whole list either, obviously i have some kind of grudge because your smarmy cringelord leadership got me pulled down from the LT because they thought they owned lore they didnt even write for in the first place, but i think its fair to say these statements lack bias – your history’s spent, put up the coat- 70 replies
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[Shelved][✓] Soul Trees Remastered! Free DLC!
Swqrclan replied to someome's topic in Recently Outdated Lore
this soul tree fiasco has always been an unnecessary staple of druidism in my opinion, even for how long its been around it always felt like this tack-on concept that let Druids scramble toward the “end game” meme everyone’s been playing off of for like five years. stop looking for ways to immortalize your characters and use what you have to create RP -
(art created by wearenumberwan) ”... Tumbling, burning with white-hot fire, I plunged into the depths of the abyss. Unspeakable pain – relentless agony. Time ceased to exist. Only this torture … and deepening hatred for the hypocrisy that had damned me to this Hell. An eternity passed, and my torment had receded; bringing me back from the precipice of madness. The descent had destroyed me – and yet, I lived.” Victivus was timeless; but the times do not tell tales of his name. He was simple once, as were all men. However, his contempt for subjugation drove him to defy the very foundations of normalcy. It was this defiance that had drove him into a snare similar to the trappings he so fervently opposed. As but a man, he could not stand against the tragic repetitions of history that transpired before his very eyes, in grueling multitudes. With his lingering care for mortality poured into a place known as Aegrothond, he rested there in calm that broke through the fury of his Druidic conflicts the years before; but though he wrote plentifully about wrestling oneself from evils men inherited through their own conceit and meddlesome deals with deities, he was still victim to tension, unease, impatience and anger. When the House Lord, descended of the Son of Malin, spoke against what he called ‘truths’, the anger of ages recent and old welled up within him. An tree-like vessel of an antediluvian “Living God” known as Widukind had been risen up for the sake of Aegrothond, to feed it these “truths”, but the anger of Thule took him, and so he struck the unsightly oak with Malediction when fire was not permitted for its unraveling. His voluntary exile reminded him of many horrors: when he called upon Malghourn to gain the power of blood. When he had doomed ancient Aesterwald by the power of their king’s unwilling sacrifice. When he set upon his own folk, the Druids, in a time when he was known as “Druid of Shadow”, to force them under his “truth” by the very same power of blood. Perhaps it was the blood that poisoned him, this evil thing that runs through the hearts of all men. Perhaps it was the power of this blood, known to corrupt those who peer too deep into it. When he walked away from Aegrothond, as he had many other places, he only knew one clear cause for his inner-turmoil. His hatred of the cosmic design of all things, dictated by events that lacked the guidance of a Creator, was inadequate for him; and that, even if it was miraculously salvaged by any victory he obtained, he would never be content with what he could not change. He was but a man, and a man is no better than his shadow.
