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Leuvaarden Guild Hall

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Treshure

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Please don't move this into the guild forums.

 

A small figure can be seen at the notice board of Leuvaarden, posting up a rather large sheet detailing the news of a new Guild Hall. It seems heavily revised, Nob's broken grammar and paltry writing skills fixed by a more skilled writer.

 

Leuvaarden Guild Hall

 

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Greetings, denizens of Leuvaarden! A new guild hall has been erected near the main city of Leuvaarden and farmlands. One can find it by heading directly right on the crosspaths. The Guild Hall serves two purposes. The first purpose is to house all the numerous, small guilds of Leuvaarden and their activities, secondly to house the Dalvacian Merchant Company. The Guild system has been brought up, revised, and introduced by Farmer Nob.

 

The craftsmen and artisans of Leuvaarden are to be split up into small guilds. Guilds will consist of a guild master and his apprentices, an expected average of three persons per guild. Each guild will expertise in one artisan profession, be it any of the following:

 

Tinker (Vacant Guild Master)

Stonemason: Guild Master Jeffrey Stones ((underwhereknight))

Leatherworker (Vacant Guild Master)

Blacksmith: Guild Master Alexandre Cossete ((sean_desed))

Woodworker: Guild Master Korius ((_Vamoose_))

Alchemist (Currently under review.)

 

Guild Master Korius: Apprentice Simon de Clare ((vingmx))

Guild Master Jeffrey Stones: Apprentice Caleb Crider ((12igon6))

Leatherworker (No GM): Dario ((JJKoshane)), Grymm ((KefKong))

 

 

Enchanting and alchemy has not been integrated into the Guild Hall as of yet. A guild without a guild master is non-existent, thus those who are proficient and willing to manage a retinue of apprentices must reply below this bulletin or contact Farmer Nob ((Treshure)). Apprentices are not required, but highly encouraged.

It is advised you state your name, profession, and experience. Guild Masters can openly recruit apprentices, but must report their apprentices to Farmer Nob for record keeping.

All guild masters and their apprentices will be updated upon entry into the guild hall. The Guild Hall also features a storage room, commons, and meeting room as well as the traditional work area.

 

We have reached a pinnacle point of productivity, let us go even further. We cannot speak for Nob's literacy, however.

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Mithius inspects the new quarters of his company in Leuvaarden, nodding in approval.

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Shay Carter looks at the board, staring at the Leatherworker position with interest.

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De Clare's inquisitive eye scans over the poster. He looks over his shoulder, to Korius, as he climbs on a tree to trim it's branches. As his Guild-master looks over, they exchange a nod, and both return their attention to what they were originally focusing on. Simon raises the quill he had in hands, and scribbles his name onto the list. He then rests his hands on his belt's buckle, and walks off towards the workshop, to finish the Arbalest he was carving (and thousands of compost bins) .

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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