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[Bug & Feedback] Horse Breeding

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MamaBearJade

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Alright. I get the "Horse can breed once every 3 days" thing.

 

However, none of my horses have bred in over a week.

 

I get this message.

 

K5onziY.png

 

 

 

HOWEVER i found two of mine that can breed. So I tried.... Low and behold...no foal...

 

9FGagzm.png

 

 

I dont know if its a bug or the foals are meant to be rare. I used a total of 16 golden carrots to find 2 horses that can breed, and got no foal in return. I kind of miss the GM system...

Edit:: New bug. I get the "Your mount appears ready to breed with other horses". Okay cool excited. Get another to do the same, baby. YAY! I am happy! Try on two other horses, not only do no babies come, but I also watch as they go for 2 other horses that havent had carrots. wtf? So try again, they take the carrots, i get the message, and again they go AWAY from each other to different horses. Try again with two different horses. Same thing. Now I wasted 2 stacks of golden carrots on horses that wont breed with others with carrots. Okay officially hate the new system.

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There was gonna be a system in place, but the majority of the GM staff didn't want it because then they'd have to do the modreq for it. GG.

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There was gonna be a system in place, but the majority of the GM staff didn't want it because then they'd have to do the modreq for it. GG.

 

I liked their system, and it was nice too... its not that hard to fly over and throw out a couple eggs against horses, or better yet, just give the stable owners the eggs, something. This system has already cost a LOT just to waste carrots on horses that dont want to breed or wont even give you the foal... T_T

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I liked their system, and it was nice too... its not that hard to fly over and throw out a couple eggs against horses, or better yet, just give the stable owners the eggs, something. This system has already cost a LOT just to waste carrots on horses that dont want to breed or wont even give you the foal... T_T

They want to give players control over everything. Its great on paper, terrible in actual functionality. We're coming closer and closer to just being tweaked vanilla server with an emote plugin. Majority of staff don't seem to realize that restrictions doesn't hinder RP, but enables it properly.

 

The 'everyone is a winner' mentality is all to prevalent, completely butchering any chance of hard work being meaningful. Now, anyone and everyone can call themselves a breeder because they have some gold, a carrot farm, and a square of fences. The rp of it? Completely gone. Its no longer something special to be a breeder or even own a horse. Breeders are rendered almost completely invalid because of this, making stable and breeder rp almost nonexistent except for people who have no other character to play.

 

Its basically like magic, the people that made the apps, put in the time, DESERVE the reward of getting magic. They did the work, they deserve the fruit of that labor.

 

Now, I'm not saying put in an application jsut to make horses hump each other, but it actually takes some intelligence to breed and maintain horses, not everyone should do it, not everyone should have a horse. They aren't toys.

 

'But deco! This is a game and I wanna have fun!'

 

Guess what, so do I. I know, freaking mind blowing concept there, right? I want to interact with people and talk to them about their character, getting to know them to see if they really deserve one of my horses. If they can't afford it, I would hire them as temporary stable hands, getting me, and them, more rp. When the horse boom began to decline because everyone had a horse, guess what happened? My rp stopped. All I did was sit there with minecraft in windowed mode, and played pokemon waiting for someone to walk by.

 

'But deco, you should just go out and rp with people!'

 

Oh right! Fantastic idea! I NEVER THOUGHT OF THAT. But what am I going to interact with people about? Erin's interest is horses, and other horse-enthusiasts. She is literally, crazy for horses. But guess what, there's no point to that because horses are not interesting and special because they're as common as dirt. Do people want to talk about dirt? Not really. That's pretty much what she has devolved to. Dirt.

 

'You should just make a new character/ make that one more interesting!'

 

Really? Really? That's the solution? Make a new character or change the one I have? No. It's not. The 'everyone is special' mentality breaks that apart pretty easy too. Trust me, I've been here a long time, there's next to nothing that I haven't done on this server besides the 'new' magic, and that isn't appealing in any shape or form because the old style was way more interesting in my opinion. As to making Erin interesting? She is, or rather was. She has a lot behind her, despite the young age she's accomplished much and has a lot on her plate. However she can't share this with anyone because her opener is, was, and always will be, horses. They are the thing that brings her out of her shell of distrust and hate.

 

'Its just a game, y u mad?'

 

Because it -isn't- a game anymore. Games have goals, bosses, missions. They have rewards, and consequences. If you have to go against a difficult boss in a game, and die a bunch, its frustrating, right? I -hated- the last boss in Kingdom Hearts as a kid. I failed endlessly, dying over and over for hours on end because I couldn't figure it out. And then I actually beat him. I was so happy about I jumped out of my chair screaming "Yes! Yes **** you you ugly pink ****-face! Suck it!" I had been rewarded for my hard work and persistence, I felt victorious. I beat the game and I liked it. What LOTC is becoming at this point is feed the baby its bottle. No work, all reward. We have become Jack, and Jack is a dull boy.

 

'But I just want stuff!'

 

Go flippin play on creative then you whiney little dingleberry. Spawn everything in, have no challenge, no risk, no effort. Go find another game and spam all the cheat codes, beat the game in ten minutes. It won't feel as good as that final rush after spending an entire year going through the entire main quest line and seeing what all your hard work did. Little prats that want everything with no effort, that want their little bottle with milkies, are what's ruining pretty much everything.

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*pets deco after her rant*

 

Its okay. Lets get the bugs out of this first, I will make a feedback thread after. XP

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*pets deco after her rant*

 

Its okay. Lets get the bugs out of this first, I will make a feedback thread after. XP

So.. the entire plugin. That's a perfect Idea, all for it.

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As per usual, Deco is right.

 

One of the old sayings we had in Asulon is

 

"You're not the Dovakhiin, you're not Ezio, you're not a special snowflake, don't try to be the main character."

 

This, goes both ways.

 

You can't start as an Ezio, a Dovakhiin. But - if you put in a huge degree of effort, you should be treated as such.

 

There's only one blundermore, why? Because he /worked/ for it.

 

Deco worked for her horses, built all this stuff, and contributes alot of rp. So - She has /worked/ for that position of specialty. Don't take that away.

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It's not actually a bug. The plugin gives you this message because 'love mode' in horses is now chance-based, with a vast chance of your treat being unsuccessful in inspiring procreation. Now that people can freely breed horses, alternative measures were taken to make sure they do not flood the environment.

 

I'm not going into the ranting parts too thoroughly, except to say that the GMs have stated we want to get back to 'playing minecraft'. Fair enough, you dedicate your time to your character's stables and are ballsy enough to make modreqs. However, the GMs cannot oversee everything everyone's character dedicates time to. They would instead trust the players to use the Minecraft Mechanics they are used to, and use them fairly. While human assessment is great, GMs are busy enough that they can't assess everything everyone does.

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It's not actually a bug. The plugin gives you this message because 'love mode' in horses is now chance-based, with a vast chance of your treat being unsuccessful in inspiring procreation. Now that people can freely breed horses, alternative measures were taken to make sure they do not flood the environment.

 

I'm not going into the ranting parts too thoroughly, except to say that the GMs have stated we want to get back to 'playing minecraft'. Fair enough, you dedicate your time to your character's stables and are ballsy enough to make modreqs. However, the GMs cannot oversee everything everyone's character dedicates time to. They would instead trust the players to use the Minecraft Mechanics they are used to, and use them fairly. While human assessment is great, GMs are busy enough that they can't assess everything everyone does.

 

Again, the fact none of my horses were bred within even a week, I lost 16 carrots on "This horse cant breed" stuff. It would be nice to have it more accurate than "Lets guess and see if this horse can breed. No? This one? No? This one? No? This one can! Lets find a matching one." then spend another 3 minutes trying to find a mate, only to get nothing in return because the horse plugin makes it so you waste carrots on horses that "cant breed" when they havent in days. Maybe instead of "this horse cant breed but it will eat your carrot", we get the carrot back. Its fair, and doesnt require much. Instead we lose a LOT just to find only 1 pair that can breed.

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Again, the fact none of my horses were bred within even a week, I lost 16 carrots on "This horse cant breed" stuff. It would be nice to have it more accurate than "Lets guess and see if this horse can breed. No? This one? No? This one? No? This one can! Lets find a matching one." then spend another 3 minutes trying to find a mate, only to get nothing in return because the horse plugin makes it so you waste carrots on horses that "cant breed" when they havent in days. Maybe instead of "this horse cant breed but it will eat your carrot", we get the carrot back. Its fair, and doesnt require much. Instead we lose a LOT just to find only 1 pair that can breed.

 

You misunderstand me. If you get that particular message it means the horse CAN breed, but has to be fed more golden carrots before it is willing to. Some amount of luck is involved here.

 

If the horse cannot currently breed you will not lose a carrot (i think) and receive no message. There are also no heart particles if this is the case.

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Actually you do lose carrots when the horse "can't breed" and the post has nothing on that you need MORE carrots to breed.

 

K5onziY.png

 

this is the message I get when I want to breed. I got two other horses that got no such message and they made the sound of XP but no foal.

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It's not actually a bug. The plugin gives you this message because 'love mode' in horses is now chance-based, with a vast chance of your treat being unsuccessful in inspiring procreation. Now that people can freely breed horses, alternative measures were taken to make sure they do not flood the environment.

 

I'm not going into the ranting parts too thoroughly, except to say that the GMs have stated we want to get back to 'playing minecraft'. Fair enough, you dedicate your time to your character's stables and are ballsy enough to make modreqs. However, the GMs cannot oversee everything everyone's character dedicates time to. They would instead trust the players to use the Minecraft Mechanics they are used to, and use them fairly. While human assessment is great, GMs are busy enough that they can't assess everything everyone does.

If I wanted to play minecraft, I'd load up singleplayer or go to a survivor server. I came here to ROLEPLAY using minecraft as a medium. I'm not here for blocks, I'm here for ROLEPLAY and a visual representation.

The job of a GM is to provide customer care and basically be the Dungeon Master. There to implement structure and roll the story along. The GM is the one sitting behind the screen, looking over the map, picking and choosing what monsters to lay out, and helping to shape the adventure we are on.

And we can get more gms, there are plenty of good apps out there, full of people who want nothing more than to help. There is a massive pool of people capable for the job, but the laziness is choking them out. Heck if you really wanna work on a plugin, a lockpick one would be a great thing to automate. Focusing on the shops and magic would be great. Things that add visual representation to it. Not flashy plugins like brewery, nexus, and now this. We don't need this. These are things we can do with words and a minute of a GMs time.

The majority of modreqs anyway are for unlocking, renaming, and regions. Automate lockpicking and give us a way to rename, and you have pretty much just regioning left, except for the odd breeding or logblocking.

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If I wanted to play minecraft, I'd load up singleplayer or go to a survivor server. I came here to ROLEPLAY using minecraft as a medium. I'm not here for blocks, I'm here for ROLEPLAY and a visual representation.

The job of a GM is to provide customer care and basically be the Dungeon Master. There to implement structure and roll the story along. The GM is the one sitting behind the screen, looking over the map, picking and choosing what monsters to lay out, and helping to shape the adventure we are on.

And we can get more gms, there are plenty of good apps out there, full of people who want nothing more than to help. There is a massive pool of people capable for the job, but the laziness is choking them out. Heck if you really wanna work on a plugin, a lockpick one would be a great thing to automate. Focusing on the shops and magic would be great. Things that add visual representation to it. Not flashy plugins like brewery, nexus, and now this. We don't need this. These are things we can do with words and a minute of a GMs time.

The majority of modreqs anyway are for unlocking, renaming, and regions. Automate lockpicking and give us a way to rename, and you have pretty much just regioning left, except for the odd breeding or logblocking.

 

I'm going to make one more quick reply before bed, then. Honestly, I see where you are coming from, and I am sorry your enjoyable enterprise was taken from you. Honestly, I am, because I work tirelessly do to the exact opposite from reducing server enjoyment.  But it does not change the fact that not every single dedicated craftsperson can be regulated manually.

 

Furthermore, yes, automation is going to happen in more areas than one, and before long we will also see a system that automates the rewarding of active stable holders. Until then. you will have to roleplay for the sake of roleplay  Take a page out of Lark's book, who roleplays a dedicated blacksmith despite every tool with a workbench being able to make their own armor. Domainoft, playing a scribe, rewriting book after book manually and basically never making a good revenue. These people have been able to roleplay their craft, and enjoy it, without any preferential treatment and GM interference. I hope that you also will be able to adapt.

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If I wanted to play minecraft, I'd load up singleplayer or go to a survivor server. I came here to ROLEPLAY using minecraft as a medium. I'm not here for blocks, I'm here for ROLEPLAY and a visual representation.

The job of a GM is to provide customer care and basically be the Dungeon Master. There to implement structure and roll the story along. The GM is the one sitting behind the screen, looking over the map, picking and choosing what monsters to lay out, and helping to shape the adventure we are on.

And we can get more gms, there are plenty of good apps out there, full of people who want nothing more than to help. There is a massive pool of people capable for the job, but the laziness is choking them out. Heck if you really wanna work on a plugin, a lockpick one would be a great thing to automate. Focusing on the shops and magic would be great. Things that add visual representation to it. Not flashy plugins like brewery, nexus, and now this. We don't need this. These are things we can do with words and a minute of a GMs time.

The majority of modreqs anyway are for unlocking, renaming, and regions. Automate lockpicking and give us a way to rename, and you have pretty much just regioning left, except for the odd breeding or logblocking.

 

If GMs didn't have to oversee every time someone decided to rename an item or breed an animal, they could work on watching players and stomping out powergaming and foul play in RP. There would be less ban reports, less arguing, and therefore less turbulence on the server.

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