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4.0 Update #2

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4.0 update #2

 

(Please excuse my dodgy blueprint.)


(click to enlarge)

m9l7noC.png

(click to enlarge)

 

 

1. The main road is around 1000 blocks long and has a ton of plots dotted along it for roadside shops, camps, guilds and so on.

2. There will be three different types of mining, "Nation mines", "Themed mines" & "Normal Minecraft mining."

3. Anything built in a free-build region can be dismantled or looted (region flags will let you know.)

4. The map is considerably larger than Anthos.

 

Other details will come through the month, thanks for reading.

 

:jetpack:

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First.

Lookin' good, Shift.

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Question... How big is just the main land itself in comparison to Anthos? Bigger, smaller? How about when added with the mc generated land?

 

Will the mc generated land be bigger than the wilds? (Im guessing yes)

 

And now my input.. I think the map looks great. I feel like it needs more water though. Less land on the mc generated part, and put more water.Otherwise, RP is gonna be scattered everywhere cuz everyone is building everywhere. I could be wrong though.

 

Also, perhaps just seal off the southern mc generated land until it is needed. It would make for a great event once you decide to open it.

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Question... How big is just the main land itself in comparison to Anthos? Bigger, smaller? How about when added with the mc generated land?

 

Will the mc generated land be bigger than the wilds? (Im guessing yes)

 

And now my input.. I think the map looks great. I feel like it needs more water though. Less land on the mc generated part, and put more water.Otherwise, RP is gonna be scattered everywhere cuz everyone is building everywhere. I could be wrong though.

 

Also, perhaps just seal off the southern mc generated land until it is needed. It would make for a great event once you decide to open it.

Smaller than Anthos. Main road takes 5 mins and walking to every city on the way to the Human city(furthest out) takes 10 mins.
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​I do happen to have a question on the plots. If you have more than one character… and they do not live in the same area… they count as population for two different settlements, however they do not count towards the population of that settlement. Is this not in a way a measure taken to restrict multiple characters per/account? We have character cards, could pledges to plots not be made p/character card instead of p/account?

On another note, I think the starting borders should actually only be as large as the canyon biome thing. Then, it should be expanded once the main settlements have been properly installed… such as a DLC? That land bridge there should come along as an event that introduces yet another DLC~

 

Using the DLC theme, we could have dungeon quests as prebuilt areas within the minecraft generated areas so it would incite people to go out an explore when such areas are released! 
 

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​I do happen to have a question on the plots. If you have more than one character… and they do not live in the same area… they count as population for two different settlements, however they do not count towards the population of that settlement. Is this not in a way a measure taken to restrict multiple characters per/account? We have character cards, could pledges to plots not be made p/character card instead of p/account?

On another note, I think the starting borders should actually only be as large as the canyon biome thing. Then, it should be expanded once the main settlements have been properly installed… such as a DLC? That land bridge there should come along as an event that introduces yet another DLC~

 

Using the DLC theme, we could have dungeon quests as prebuilt areas within the minecraft generated areas so it would incite people to go out an explore when such areas are released! 

 

 

The issue I see with having the ability to have a pledge per character card is that players could pledge to towns in which they are not living to keep it above the threshold needed for protection, which is a problem. 

 

Also there shall be some areas of the map which will be held for future events.  

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The desert island can be a jungle biome with a desert in the middle. Two warmer biomes next to each other, one of which is not out of place next to an ocean.

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Woah, a gigantic map to explore! Every nation in the centre and everything else is for exploring. I like it.

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The desert island can be a jungle biome with a desert in the middle. Two warmer biomes next to each other, one of which is not out of place next to an ocean.

 

Like a tiny Australia!

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Very impressive.

 

The sandy-island looks slightly out of place, but I think making it slightly smaller and slightly further away from the main land would make it more like an island that I could imagine becoming one of those pirate-themed places with deserted ships. 

 

Other than that- lookin' good.

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