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[Lore] Medicinal Magic

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Taking the idea of Domestic Magic, I have found there are a few spells in evocation and arcane magic that can help the average everyday healers. I propose making some magic simple for even the most basic rper to use, however, because of the spells, I believe they should be taught by someone who has trained. I will use my healer, Kaila as an example as she is my most used healing character.

 

Medicinal Magic

 

Medicinal magic is mostly going to be used to help clinic owners. No, this is not exactly the same as domestic magic. Some spells from various different arcane magics can be used, but the ENTIRE purpose of this is to help with healing and defend clerics. Medicinal Magic takes properties of various different arcane magic to help heal and tend to the patients. Magic such as electrical, water, telekinesis, shielding, and fire.

 

Basic Spells

 

First Stage - Spells are very simple. Things such as minor shielding to stop bleeding, and minor telekinesis to clean wounds are simple to do spells that can be done quickly once mastered.

 

Teir 1 ~ Arcane Shields ~ Able to create thin plate shields easily breakable and not able to be used as a projectile. Disc must be in the immediate vicinity of the casters body.

Using this principle, we can create tiny shields to stop blood long enough to get to the wounds. If the patient has several severely bleeding wounds, one could place this as a “band-aid” type to stop bleeding for a short amount of time. Not only could this possibly save a life, but save time as well. This also can be used to create a very tiny barrier to protect the cleric or patient from harm temporarily.

 

Teir 1 ~ Telekinesis ~ A telekinetic is capable of lifting 5 small objects at once no heavier than half a kilogram each. Sudden weak forces and non-constant forces break the telekinetic’s focus.

 

With this, a healer can quickly get a needle and thread going, even if their hands are unuseable. If they are putting pressure on a wound, they will be able to stitch wounds quickly without having to remove the needed pressure or whatever else their hands are too busy doing. As the healer progresses in higher tiers they will be able to hold bandages or even torniquetes with this magic.

 

Second Stage - is where they become more proficient in shields and telekinesis, being able to even do both at the same time. Here they will be able to summon two very simple elements to help them in their work. Water and Fire are now available to them, but only in short bursts.

 

Tier 2 ~ Water Evocation ~ After practicing for a good amount of time they would be able to cast small orbs of water.

 

A healer’s best weapon is being able to clean wounds. Should a healer find themselves in the middle of a field or unable to get to water immediately, this would be an option. Here they would be able to only create enough to clean a small wound. As with telekinesis, they will eventually get better with this magic.

 

Tier 2 ~ Fire Evocation ~ Upon reaching this tier the caster knows the basics of fire, and how to summon it. They will then begin focusing on one perfecting it at this point.

 

Although I personally do not approve of cauterizing a wound, this would be perfect for healing minor wounds when stitching equipment is unavailable to the caster. Its a quick and easy way to disinfect and seal wounds, when done properly. It however will be limited to only a few minor cuts (2-3) until the caster has gained more understanding and practice with the element.

 

Upgrading the Last Stages

 

Tier 2 ~ Telekinesis ~ Now the caster will be able to hold a roll of bandages without the use of their hands. The movement will be slow but they will be able to bandage wounds while stitching or working on other major wounds. It will cut time in half for healing. This also can be done with minor Arcane Shielding in place.

 

Tier 2 ~ Arcane Shielding ~ The healer can now place larger “band-aids” on patients and multiple ones. Again they will be weak and easily broken, but will be enough to stop bleeding and buy time for healing. This can now be used /with/ Telekinesis. Barriers to protect Cleric and Patient can now be made, though weak and easily broken.

 

Third Stage is where they learn the final element and are able to be more focused on healing without having to break concentration on other previously learned magic. The element learned here is Electrical Evocations.

 

Tier 3 ~ Electrical Evocation ~ They can now create a multitude of sparks and perhaps an even minor bolt. However, this is prone to burning in the area of the shock.

 

During her time healing, Kaila has noticed one thing, electricity does funny things to the body. She has seen that hitting it with electricity makes muscles move. She also has seen a heart slowly stop. Putting this together, she has learned there may be a way to restart a heart. This would create a small defibrillator just enough to start the heart. The caster will not be able to create more than 1 or 2 shocks into the chest per 4 elven hours without exhausting themselves completely.

 

Upgrading the Last Stages

 

Tier 3 ~ Telekinesis ~ The caster can now command an object (such as bandages and surtures) to continue working while they perform other tasks. They can do any combination of this and two other arts. The caster has maxed out their ability and are able to carry leather or even sticks for use on the patient if the castor is unable to get it themselves.

 

Tier 3 ~ Arcane Shielding ~ Now able to create decently sized shields, they can manipulate them a little now as well. They can slowly remove the “Band-Aid” as they work, meaning they are now able to shift the shield. The shield is even strong enough to hold back serious injuries. This comes in handy in dire situations. Shielding also strengthens into a actual barrier to ward most moderate attacks for a short while, long enough for help to arrive.

 

Tier 3 ~ Water Evocation ~ Now able to create a simple orb that lasts for a while, they can even fill a small bucket for use. This makes cleaning wounds and treating patients. However, the caster can not use this at the same time as fire or electric evocation.

 

Tier 3 ~ Fire Evocation ~ Now able to hold the fire for much longer, the small flame can seal larger wounds. This makes cauterizing severed limbs possible. However, the caster can not use this at the same time as water or electric evocation.

 

Fourth Stage - is where the caster is starting to master the ability to use these elements in harmony for the single purpose of healing people. They will be able to heal up to 5 people in succession before they become extremely drained and must rest.

 

Fifth Stage - the caster has finally mastered the magic they are using. However, they are still limited by short uses.They can heal up to 10 people in succession and possibly be able to carry injured people to a bed. However, this is still up for debate.

 

Limitations

 

- This magic is STRICTLY healing and defensive magic. Using it as anything else will cause the caster to fail. Treat this like domestic magic. It is not meant to give an edge in a fight, only to help the injured.

- Just cause you are a tier 4 Medicinal Magic user does not mean you are able to cast ALL the evocation spells, just the small ones meant for healing.

- First through Third stage you are learning minor spells only. Enough to tend to a single patient every 4 IRL hours. Use this sparingly.

- Yes, I have included Electrical Evocation. It is meant  to be used to either “test” muscles or in the most DIRE situation (and most draining) to give the heart a jump start. Does not mean the patient will live.

- The max on true evocation is Tier 2 (old system). Just cause it shows Tier 3 does not grant the user to Tier 3 magic, just the ability to add new evocation. Again, water, fire, and electric cap out at Tier 2.

 

Notes

 

Just because the spells say “Tier” on them does not necessarily mean tier. This is for reference to their respective magic guides. You /must/ follow their limitations in their guides as well to avoid powergaming. This is to help guide you. Do not post saying “omgerd Tiers are gone” cause we know. This is just helpful info.

 

Edits

 

Any edits needed I will add the date and the Forum name of people who see errors or want to add ideas. I would love to see other people’s opinions on this. If something seems too OP or too out of place, let me know. I want this to be something that HAS to be taught, not something as easily given as Domestic Magic because of the amount of learning involved with this.

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I'm pretty sure this comes under mech in that it's just specific applications of the various evos. Don't quote me on that just yet.

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This is to go hand in hand with the official Creator Cleric magic to help restrict us as a healing guild/cleric magic.

 

If this gets accepted but the other doesnt, I am fine, i just would like to make this as a "sub part" of Creator Magic

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Tier 3 ~ Electrical Evocation ~ They can now create a multitude of sparks and perhaps an even minor bolt.

 

 

During her time healing, Kaila has noticed one thing, electricity does funny things to the body. She has seen that hitting it with electricity makes muscles move. She also has seen a heart slowly stop. Putting this together, she has learned there may be a way to restart a heart. This would create a small defibrillator just enough to start the heart. The caster will not be able to create more than 1 or 2 shocks into the chest per 4 elven hours without exhausting themselves completely.

 

 

Defibrillator devices have a layer of gel where it touches the patient so they don't get burnt by the output of electrical energy when the devices are used. Make an extra note that using this would be prone to burning the individuals those with this magic would use on

 

This is to go hand in hand with the official Creator Cleric magic to help restrict us as a healing guild/cleric magic.

 

If this gets accepted but the other doesnt, I am fine, i just would like to make this as a "sub part" of Creator Magic

 

 

You already have your magic (which I still see go unexplained) which is capable of healing wounds much faster than this would. This doesn't really need acceptance, it's just a downgraded amalgamation of all these already existing magics just like domestic magic.

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Defibrillator devices have a layer of gel where it touches the patient so they don't get burnt by the output of electrical energy when the devices are used. Make an extra note that using this would be prone to burning the individuals those with this magic would use on

 

 

You already have your magic (which I still see go unexplained) which is capable of healing wounds much faster than this would. This doesn't really need acceptance, it's just a downgraded amalgamation of all these already existing magics just like domestic magic.

i am making edits to this as i wrote this a long while back.

 

This is meant to not only be a starter to healing, but also defend clerics as they heal. Thank you for pointing those out.

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All of these can be done already. Nienna used telekinesis in her healing, Ambros uses cauterization, and I use defibileration already. That being said, the rest can be done anyways.

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Considering all sub magics are not guild locked, this use of the magics is currently able to be roleplayed. You are even able to upgrade more if you have imagination with things like earth evocation, air evocation, and even illusion.

Enjoy.

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I could be wrong, but what I'm seeing here is you taking the T1 process from all the magics mentioned above and mushing them together. As far as my knowledge goes, it takes time for beginners to evoke even a small amount of fire. Then one would still have to learn to evoke water, electricity, and so on. One would still need to study all of these and put forth the time and effort. 

 

 

Edit: Completely missed the "Note" Section. Woops. If you take anything from my post just know alot of time is needed to learn those magics.

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