Helbolt 129 Share Posted June 30, 2014 For 4.0, I think money should be tied to character cards instead of MC accounts. This way there is no sharing of money across characters (at least not without a considerable effort). For inheritance, players can simply send the money away before they perm their character. 3 Link to post Share on other sites More sharing options...
mmat 7460 Share Posted June 30, 2014 I don't really think it matters to be honest. 3 Link to post Share on other sites More sharing options...
big narstie 1701 Share Posted June 30, 2014 I don't really think it matters to be honest. me neither 2 Link to post Share on other sites More sharing options...
Neri 3590 Share Posted June 30, 2014 People who want to cheat the system will cheat the system no matter how many safeguards we put in place - so we may as well not inconvenience the average player because of it. For this reason I don't think this idea is very feasible or beneficial. 1 Link to post Share on other sites More sharing options...
Helbolt 129 Author Share Posted June 30, 2014 me neither One of the problems with maps as they go on in time is the excess of minas. Putting systems in place to make people treat their characters differently and actually work for something when they make a new one is necessary to both stem the abundance of minas, to keep them from getting bored, and to allow trading to flourish. I can see the allure of getting rich once then just making as many characters as you want to run around to rp/pvp/etc. but I believe this lack of a need to log on and "make a living" is probably doing more harm than good to the server. Death should have a sting and the lack of one currently is a contributing factor to many of the issues we are seeing currently in game. People who want to cheat the system will cheat the system no matter how many safeguards we put in place - so we may as well not inconvenience the average player because of it. For this reason I don't think this idea is very feasible or beneficial. I suppose this is a valid point. I wonder if there is another way around this problem then. Link to post Share on other sites More sharing options...
Aelu / Rel (Combustionary) 1540 Share Posted June 30, 2014 I don't particularly support. LoTC will never have a working economy, and this would just make things tedious. Just about all of my 36K was obtained by my main character, but I don't have any problems using some of it when I'm on my Woodelf and I see cheap food. People will RP their characters' wealth how they want to, and at the end of the day, it doesn't really hurt anyone. Relgard is rich because his wife died, and Ac'Aelu is sort of in the middle. Would anyone get hurt if Rel suddenly lost all of his and Aelu found it? No. Link to post Share on other sites More sharing options...
Aedan The Bard 350 Share Posted June 30, 2014 Screw money plugins. Start trading in character, damn it! 1 Link to post Share on other sites More sharing options...
River 555 Share Posted June 30, 2014 Well it would be an interesting addition, but perhaps, don't fix anything that isn't broken? still a good thought though, but it makes things tedious for no reason. Link to post Share on other sites More sharing options...
big narstie 1701 Share Posted June 30, 2014 it does nothing to stop flow of money tbh Link to post Share on other sites More sharing options...
Aelu / Rel (Combustionary) 1540 Share Posted June 30, 2014 Screw money plugins. Start trading in character, damn it! And that would completely remove autoshops, and hinder voting rewards. Let's not. Link to post Share on other sites More sharing options...
River 555 Share Posted June 30, 2014 uh-uh, you could make the currency gold nuggets, which would encourage banks and hidden stache in peoples house for robbers. you can easily code the shops to take a certain amount of golden nuggets from your inventory for the item. You can also make it so that a number of gold nuggets are transfered to your inventory upon donating. This would also add natural inflation to the economy by making gold useful. Bam. This would encourage players not to go walking around with their money and create a sense of caution. In order to make it so that players don't naturally mine gold and say "lookie I haz money" you'd have to get the nuggets named which can only be done at some kind of mint building that is responsible for turning golden nuggets, into actual nation minted money. Making it so that players have to bring their gold to be minted for a price. Buuuuuut this ain't gonna happen because only .01% of what players suggest are actually implemented. Mostly because they're dumb ideas, but this is a good idea, yet still not going to be implemented because it doesn't fix anything, simply makes it different and expands possibilty of RP in numerous ways, which sooooo isn't worth over the system we have right now. 1 Link to post Share on other sites More sharing options...
Aelu / Rel (Combustionary) 1540 Share Posted June 30, 2014 uh-uh, you could make the currency gold nuggets, which would encourage banks and hidden stache in peoples house for robbers. you can easily code the shops to take a certain amount of golden nuggets from your inventory for the item. This would also add natural inflation to the economy by making gold useful. Bam. This would encourage players not to go walking around with their money and create a sense of caution. Buuuuuut this ain't gonna happen because only .01% of what players suggest are actually implemented. Honestly, it'd just be tedious to do and open up even more ways for players to harass each other. Link to post Share on other sites More sharing options...
River 555 Share Posted June 30, 2014 Of course it does, but who says bad isn't good, sometimes more bad is good for the server. Because being on the winning side isn't the defenition of RP, RP is RP, and making more posibilites is always better, even if it makes the playerbase meh. If you were to die, and IF the monk ( // Hellbot's Monk suggestion http://www.lordofthecraft.net/topic/112671-monk-rp-enhancement/ and finally here, my money suggestion in this post. The only worthwhile things to look at in order of most practical/useful ideas to implement based off threads made in the last few days. But as I said earlier, even with a list of all the things admins/developers should be looking for, they won't look. actually, they'll look, and do little to nothing, not even say "we aren't going to implement that" so that our ideas are unanswered, making us feel like we can continue to fight for our suggestions because it hasn't been brought to their attention. P.S. Not to say my money suggestion is amazing, but in terms of how in deaph and realistic it is of being implemented it's ranked 4, now that I would even implement it because 90% of the staff would have to agree to it. Ideas are still ideas. 1 Link to post Share on other sites More sharing options...
brotherpig123 38 Share Posted July 8, 2014 I agree with Sebas, gold nuggets make me happy. Orcs have tried to break away from minas and have a more barter items sort of system, if these nuggets are put in, nations could do the same. But admins are doing a good job sebasgann, I'm sure they give ideas a good look. Link to post Share on other sites More sharing options...
monkeypoacher 8055 Share Posted July 8, 2014 I like this. It means that people playing random peasants don't suddenly become ultra-powerful master warriors because their alt character has mina Link to post Share on other sites More sharing options...
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