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Dwarfs Place In Magic

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The State of Magic, and the Dwarves Position

 

So right now as lore stands Dwarves (with the exception of Ironguts) RP'ly cannot use magic, which would lead me to believe that the magic plugin will be disabled for people who are listed as Dwarf in their persona card. I agree with this, but after that's done it leaves a strange taste in my mouth. It makes the Dwarves feel less special, with little mechanical benefits that help them express their strengths which is craftsmanship.

 

Since dwarves strength lie within their craftsmanship, and dwarves lack the ability to use magic with the exception of beardemancy, golemancy and runesmithing, then the magic plugin should also include something special for dwarves if the main magic plugin is disabled for them. Why is it that all other RP magics were turned into mechanical magics with the exception of the dwarf magics.

 

Storage Beards

Many a time have dwarves often had this notion that you could hide just about anything inside a dwarves beard. I think that notion should be made a reality within the magic plugin, this isn't very 'awe' inspiring but it's rather useful and can help encourage more of this kind of RP among dwarves and others.

 

Allow a spell or something for dwarves that gives them a spell that puts a chest in their inventory. When holding this chest and right clicking it a chest UI opens up with 9 slots that a dwarf can use to put things in. That way dwarves can help get a mechanical use with this magic.

 

Golemancy

 

From my understanding, there was something called a golemanvil that you needed to create golems, and someone told me that "Everyone and their cats" have access to golemancy without ever beight tought it, or with access to a golem anvil, which doesn't exist anymore.

 

Since other magics have been turned into a mechanical shape or form, why should other players have to RP as a golem? I'd suggest the creation of actual golems for dwarves. The limitation is that only 1 person knows the recipies, and that would be the current leader of the smithing guild, and that there is a smithing and mining requirement of 100 smithing and 60 mining in order to create golems. In addition to a high rank in the smithing guild and being tought a long, complicated process of creating them.

 

This way players probably won't be able to create golems until months upon months after 4.0 starts, and even then it would only be limited to around 3-5 members. They should also be extremely costly in terms or resources.

 

Runesmithing

From my knowledge, there was only 1 person who knew runesmithing, and perhaps he tought one other, but the idea is, this RP magic is very limited, and I think a mechanical use for this should be developed. In another thread about "Un-locking all magic" I heard about transmutation magic which is supposed to shape smithing and such, I was wondering if dwarves could somehow have a subsect of this in terms of smithing, or enchanting. Dwarves have the strength of being able to fashion the best armor and weapons of all of (Aegis, Asulon, Anthos, every map) over any race, and should be able to.

 

Transmutation

I don't know, but perhaps since dwarves do have some kind of magic, magic isn't 100% out of the question, what if a form of transmutation could be added to the small list of magics dwarves posses so that they can enhance their smithing, and smithing RP abilities.

 

Overall, with the coming magic plugin dwarves may have been left out, or lagged behind in terms of their magic development. I hope dwarves aren't the only race who is still RPing magic 100% of the time, while absolutely everyone else has access to all other magic with mechanical effects.

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Pretty sure Dwarves are getting some sweet buffs that'll make up for the magic plugin, dw.

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Just to note, other races besides Dwarves can learn beardamancy.

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They'll probably get a buff like the classic resistance to magic which so many fantasy games give.

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Most Dwarves can't use Evocation actively, but they use more passive magics like Runesmithing and Golemancy to make up for it.

 

They get cool things in 4.0 too.

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Just a quick note, this is a really quick reply. So it's subject to editing. Any confusion, just post I reply I'll reply to that when I get back later.

 

The quick answer? Dwarves can do magic. We had a discussion with the LM's awhile ago, the short answer was dwarves can do answer. In regards to us claiming we have a magic buff that's due to the blessing. The reason Ironguts are special snowflakes is because they have Aengul blood.  So basicly what this means in short is Dwarves, can do magic but dwarves like to rp they have a slight resistant in return for longer learning times. By the way the trade off is normally when the dwarf learns magic he loses his resistant. Or most of it so it basicly becomes obselite. 

 

Golemancy

 

You need to learn how to do this from a Golemancer. Golemacy was invented by the dwarves, but that does not mean we own it or in any shape or form posses the exclusive rights to it in OOC. For more question about it I would ask Lagomorphia the inventor of the lore. For golemancy you need knowledge to create it and magic to enchant the golem and core. So typically runesmithing and enchanting is used. But I hear rumours of an arcane one being made. In regards to the anvil let me stop you right there. The anvil was a binding, meaning you couldn't do golemancy even if you knew it without the anvil. Some short bulletpoint on what happens.

  • Anvil of Suffering the original golem anvil was made by the Scribberfolk (Karik Dwarves Remembrancers). This anvil bound it so even with the knowledge you had to use a golem anvil to create the golem.
  • High Elf - Dwarf genocide war starts over the anvils that was given to them in a form of an event.
  • High Elves gain access to make infinite anvils due to golem core. In what I must say was a very shady series of events by both sides. 
  • After a lengthy argument between myself, lagomorphia and zezimus at 2am in the morning. The anvils are linked together and destroyed. Basicly getting rid of all the anvils in existance. Removing the curse/binding. So that those with the knowledge of golemancy can make golems now without needing certain tools.
  • Just a note golem anvils are no longer in existance and can't be created. Only two characters know, zezimus and possible mine (farren). But I don't want to since a) I have to perma and b) I need LM permission.

Runesmithing

 

This is Dwarven only, you learn this through the smithing guild at the moment. Currently being re-written. Any question about it feel free to ask myself. 

 

 

So in short:

 

  • You need to learn golemancy from a golemancer still.
  • Dwarves have a slight resistant - Meaning we're not immune to all magic or thanhic ore. It simple means magic is harder to learn, we can work with thanhic ore easily due to this and we have a slight resistant. 
  • Runesmithing - Want to learn? Join the Smithing guild. Or the future guild if the new lore gets accepted after I hand out the second draft.
  • Magic? Dwarves can learn it, if you have question in regards to magic I would ask Supremacy. To me he seems to be the one who knows most about it.
  • Ironguts have a higher natural aptitude for magic due to that Aengul Blood.
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I'm pretty sure Dwarves can use all magic. I don't recall an Admin or GM every coming out and saying 'No Magic for Dwarves' and it doesn't make too much RP sense really. Dwarves were cursed to be short and greedy, not without magic. It just isn't their style.

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Just a quick note, this is a really quick reply. So it's subject to editing. Any confusion, just post I reply I'll reply to that when I get back later.

 

The quick answer? Dwarves can do magic. We had a discussion with the LM's awhile ago, the short answer was dwarves can do answer. In regards to us claiming we have a magic buff that's due to the blessing. The reason Ironguts are special snowflakes is because they have Aengul blood.  So basicly what this means in short is Dwarves, can do magic but dwarves like to rp they have a slight resistant in return for longer learning times. By the way the trade off is normally when the dwarf learns magic he loses his resistant. Or most of it so it basicly becomes obselite. 

 

Golemancy

 

You need to learn how to do this from a Golemancer. Golemacy was invented by the dwarves, but that does not mean we own it or in any shape or form posses the exclusive rights to it in OOC. For more question about it I would ask Lagomorphia the inventor of the lore. For golemancy you need knowledge to create it and magic to enchant the golem and core. So typically runesmithing and enchanting is used. But I hear rumours of an arcane one being made. In regards to the anvil let me stop you right there. The anvil was a binding, meaning you couldn't do golemancy even if you knew it without the anvil. Some short bulletpoint on what happens.

  • Anvil of Suffering the original golem anvil was made by the Scribberfolk (Karik Dwarves Remembrancers). This anvil bound it so even with the knowledge you had to use a golem anvil to create the golem.
  • High Elf - Dwarf genocide war starts over the anvils that was given to them in a form of an event.
  • High Elves gain access to make infinite anvils due to golem core. In what I must say was a very shady series of events by both sides. 
  • After a lengthy argument between myself, lagomorphia and zezimus at 2am in the morning. The anvils are linked together and destroyed. Basicly getting rid of all the anvils in existance. Removing the curse/binding. So that those with the knowledge of golemancy can make golems now without needing certain tools.
  • Just a note golem anvils are no longer in existance and can't be created. Only two characters know, zezimus and possible mine (farren). But I don't want to since a) I have to perma and b) I need LM permission.

Runesmithing

 

This is Dwarven only, you learn this through the smithing guild at the moment. Currently being re-written. Any question about it feel free to ask myself. 

 

 

So in short:

 

  • You need to learn golemancy from a golemancer still.
  • Dwarves have a slight resistant - Meaning we're not immune to all magic or thanhic ore. It simple means magic is harder to learn, we can work with thanhic ore easily due to this and we have a slight resistant. 
  • Runesmithing - Want to learn? Join the Smithing guild. Or the future guild if the new lore gets accepted after I hand out the second draft.
  • Magic? Dwarves can learn it, if you have question in regards to magic I would ask Supremacy. To me he seems to be the one who knows most about it.

 

Guess this answers the fact that dwarves can use magic

 

But, I do however think the other two magics should be buffed, I personally would love to see Beardimancy be an actual thing in the magic plugin that is common among Dwarves.

 

I like to think that golemancy is exclusive to Dwarves because it's a secret closly kept, and the only people I know who knew it had to have 100 smithing, and be a dwarf in the Dwarven smithing guild. It's a secret that is kept closely and probably won't be shared easily with any other race. But I think Dwarves should have the ability to create actual golems. Given that the number of people who would know this is extremely low, and there's simply too much you have to do to learn it.

 

Also, wasn't runesmithing only officialy given to the Doomforged and officially told by GM's and Admins that they were the only people who knew it, while Aberak came back as a golum for the soul purpose of learning runesmithing, where he inappropriately learned it, and thus the chain of learners shouldn't know it? Just something I heard.

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First off, it's Beardmancy, not Beardamancy or Beardimancy. Second off, it's a rare magic that 3 people know at the moment, and it's not limited to just dwarves. And third off, what does Beardmancy have to do with having a large inventory?

 

As far as myself and the other Beardmancers are concerned, it does not currently have a spot in the magic plugin, and it's unlikely that it will. We are okay with that, as it is a non combative magic that would be very hard to represent in a mechanical form. And back to the roots of this post; dwarves will be getting racial buffs in other things, such as smithing and likely for combat. 

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As an actual magic, yet gamle, but several dwarves have toyed at hiding things within their beards, and it would be rather funny, and practical if dwarves had some sort of, extended inventory, given they can hide things in their beards. (If beardmancy isn't the practice and magic of hiding things within your beard then I was lied to :I )

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As an actual magic, yet gamle, but several dwarves have toyed at hiding things within their beards, and it would be rather funny, and practical if dwarves had some sort of, extended inventory, given they can hide things in their beards. (If beardmancy isn't the practice and magic of hiding things within your beard then I was lied to :I )

 

That would be kind of funny and quite useful, if it were to happen.

 

But Beardmancy is the art of controlling your beard and the beards of others with your mind, essentially. 

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Guess this answers the fact that dwarves can use magic

 

But, I do however think the other two magics should be buffed, I personally would love to see Beardimancy be an actual thing in the magic plugin that is common among Dwarves.

 

I like to think that golemancy is exclusive to Dwarves because it's a secret closly kept, and the only people I know who knew it had to have 100 smithing, and be a dwarf in the Dwarven smithing guild. It's a secret that is kept closely and probably won't be shared easily with any other race. But I think Dwarves should have the ability to create actual golems. Given that the number of people who would know this is extremely low, and there's simply too much you have to do to learn it.

 

Also, wasn't runesmithing only officialy given to the Doomforged and officially told by GM's and Admins that they were the only people who knew it, while Aberak came back as a golum for the soul purpose of learning runesmithing, where he inappropriately learned it, and thus the chain of learners shouldn't know it? Just something I heard.

In regards to Golemancy:

  • It's not really Dwarven anymore. High Elves know it and I'm sure some others will in the future. I would argue against golemancy for every dwarf since when it's discussed it's normally accompanied with the topic of "Let's make a golem army and burn down the High Elves." 
  • Golem have personality, and provide what I would argue is interesting roleplay. I would say Stone Sentinals, is what dwarves could create with other magic such as geomancy, which would be essentially golems without personality if you wanted NPC's. The problem with NPC golems is you take away the unique roleplay that golems provide. 
  • In regards to golemancers being a small group.  Yes we're, the problem being is you need to be responsible in OOC not just the Rp. As I mentioned many good candidates, we can't actually teach due to them wanting to make a golem army and ruining rp for others. High Standards are needed, therefore the number is unfortunately small.  Because a dad golemancer will create bad golems ruining the experiance for other players.

 

Runesmithing

  • Dormin who was in charge perma-killed after losing his hands to Omithiel. I took over from there, and after getting the lore we had found out it had been rewritten to that it can from a group of Dwarves in Asulon, who the Doomforge had succeeded. Which didn't make any sense since Runesmithing was in Aegis. Hence why that was scraped.
  • I admit my draft was bad, hence why it's being redone. Link to my terrible system here. I'll post the link to Thrym's system which we use if requested. 
  • Current Dwarves who know Runesmithing learned from Myself, Tortek or Thrym. Us three learned from fictional characters, golems from Kal'Karik and a variety of books obtained from runes. Two of whom, most notably Tortek or Thrym were from the "Arbrek Generation". So yes it was weird, but it was done to continue to magic.
  • It's currently a locked subtype so if people wish to learn, by all means join the Dwarven Smithing Guild. 
  • In regards to jumping through a lot of hoops, not really. It's more about earning trust, unfortunately a lot of dwarves have expressed a desire to powergame with the magic. Hence why there ain't many of us around.

Again apologies for the quick/crude replies. If any further information is needed just PM me over the forums, or I'll reply on this thread when I return from my activities.

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*Lord Onar keeps a small bird in his beard.*

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