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Earth Evocation Guide

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The Womping Wizard

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This is a repost of an old guide by Gauis, this is not my guide.

It has been reposted due to the lack of any other guides for earth evocation. Enjoy! 

Evocation of the Earthen

 

Evocation is by a very basic definition, the art of bringing forth from the void what is already known by the person and experienced within the physical plane. The evocation of the earthen is said by the few who even befriend and asserted control over their connection with the void as the hardest element to evoke. Evoking what is the most concrete of elements is the most difficult, the transferring from the imaginative plane into the physical plane is no easy matter; but the earthen being solid spans a longer and difficult process unlike the easier elements in their softer forms like liquid and air. The Void infinite in thought and emotion is the grounds for which the Earth evocationist, believing they have learned enough, then journeys toward through meditation and attempts to displace the earthen and places it within the physical realm.

 

An ancient tome illustrates the earth evocationist thusly:

 

"An art that which makes the inducted profess a feeling of similarity with that which shaped the valleys and mountains tall. The rigidity of what is tangible with the very opposite, the fluidity of the particle in one's hand; this is the wide range of thought one develops as they aspire upon reflecting on the Void. Endless thought, the primacy of imagination are such to be found when one meditates within the calm of the mind not bothered by the outside pressures. This art calls for recognition of the outside, of the tangible, to be brought in and reveled within the sea of creativity."

 


Roleplaying Guidelines


The earth evocationist will learn two methods that makes it easiest to transfer from the Void into the Real. In terms of sand, he would bring about it in quantities enough to pressure through the channel between the Void and the real realm, while with stone; he would produce it in jagged form to 'tear' through the channel between Void and the real realm. The original stone that enters this world is in simplest words, a ‘bridge’. Once the ‘bridge’ is created, it is much easier to add or remove from it, to further bend to one's needs and requirements. To possibly some surprise, it would require more effort or mana to create and keep small separate forms of stone within the world rather one larger form, as you would be holding separate entities and bridges.
 
As an Earth Evocationist, the mage would have the ability to produce other forms of earth such as soil, sand, and clay [liable to have additions or redactions], sand being easier whilst clay would be of a bit more difficult. Forms of stone, such as slate, quartz, marble is capable of being evoked when their properties are understood by the mage. One cannot just 'familiarize' themselves by mere sight, but rather studying the properties of the earthen material that one wishes to evoke forth. An anomaly that has yet to be explained is that ores such as gold, diamond, and iron cannot be evoked, causing unconsciousness upon those who attempt; one theory being the pressure upon diamonds for example drive the mind into a migraine state. Quicksand and mud cannot be evoked unless the mage has the capability or teamwork of a water evocationist.

 


A Recommended Progression


Reaching Tier 1: Within the first tier a user of any magic will have to learn to find the Void through meditation of some sort. Once such is achieved they must study  forms of earthen material, they must accustom themselves to the feel, the weight, and the appearance of these materials. Before the end of their first tier of magic, they shall have the ability of removing stone through much work. The stone shall only be miniscule size typically, although lesser is easier achieved [sand is able to be summoned in grains].

 
Reaching Tier 2: The second tier would be best used to practice. Larger stones, more soil and sand and creation of basic shapes through time could be achieved in this tier. Learning to access the void whilst not meditating would be useful at this stage.

 
Reaching Tier 3: During this tier, the user should have a good grip on the Void and the removal of his stones. Larger objects will begin to take form, gravity can be easier to fight against in attempts to throw the material that you evoke. The concept of 'bridging' your evoked material is fully understood at this step.

 
Reaching Tier 4: This tier will see the mage practicing to be more capable of possessing more than one conduit from which he evokes earthen materials from, an example being that the evocationist could make two evoked slabs of slate clap together. The earth evocationist, through practice and testing himself, can be able to encase himself in stone as a shield or clasping an enemy's blade in stone to immobilize his attempts at attacking the evocationist.

 

Reaching Tier 5: This tier will be the pinnacle, the highest level of capability for the earth evocationist. The Mage tires slowest having reached the pinnacle, he is also very capable of handling more than one 'evoked' forms of earth at the same time, but it still does tire him some.

 

Red Lines

 

1. You cannot evoke metals or 'bedrock'. One can evoke forth unadulterated ores, but the evoked ore cannot then be 'snatched' and refine into actual ingots.

 

2. You cannot bring about quicksand or mud unless aided by water evocation.

 

3. Cannot move fossils or bones to form 'skeletal dragons' :P

 

[This List is liable to update! Feel free to request changes, suggestions are welcome!]

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No changes. But... ok then. Added your Roleplay Guidelines to the "Comprehensive" listing.

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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