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-=[]The Wolfheart Clan[]=-

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-=[]The Wolfheart Clan[]=-

“Dwarves of Urguan, I call upon you to join me in our hour of need. Our time has come to secure our people's greatness in this dark hour, the kingdom is in a steep decline, more and more of us have gone into hiding or left for their own means. I ask for those who have the will and strength to make an honest difference in our nation, join the Wolfheart clan with the same passion as I, to make our kingdom stronger than steel. Rise up and help in defending our peoples honor and sovereignty over those who would fight against our just cause of protecting those who cannot defend themselves. Rise in defence of others and rise to shatter the bones of tyrants, let our war cries be marked, by our enemies, as their first glimpse of their undoing. Dor oz da Kaznok!”

- Kharinar Wolfheart.


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-=[]The Wolfheart Clan’s Lore[]=-

--The start--

--Vailor--

The clan started in the current world of Vailor, under the Grand Kingdom of Urguan, the great nation of the Dwedmar. The founder, Kharinar Wolfheart, began with the Doomforged clan, ashen skin and fiery eyes of torrent and pain. Kharinar’s birth name isn’t what it is now, bu changed upon the formation of the Wolfheart Clan. Upon seeing his kingdom at its ruined state he began to wonder if the dwarves would live to see another world renew itself, or would they simply die to the vulture nations, like the rogue orcs or the humans of Oren. Once the senator of the Doomforged, he attended his first meeting and upon seeing the pointlessness of shouting and egotistical driven dwarves, discussing whether or not to uphold their ancient duties. He grew sick that any would consider to leave Yemekers Balance, he feared if they would challenge their ancient pact, would they be so inclined to challenge their ancient birthright as defenders to this world. With Kharinar’s military background, decent leadership skills and the backbone to command, he consulted his closest allies before agreeing that this was his destiny.

 

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-=[]The Oaths of the Wolf[]=-

 

-Never go against the ancient pacts of the dwarven people.

-Never endanger your dwarven people for selfishness or personal gain.

-Respect the law and/or ways of the Grand King and of your brothers and sisters, despite what clan they originate from.

-Fight for the dwarven nation and for no other cause.

-The clan’s needs, like survival, must come before all else.

-Do no harm to your clan's member, by any means, despite the words coming from any form of authority.

 

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-=[]Ways of the Wolfheart[]=-

--Appearance--

 

Average male members are usually 4’9” to 5 feet tall, while females are around 4’6 feet tall, at the max, the average weight to height is varied by the individual, while the skin is varied at birth. Hair is always obsidian black for males, while females have a faint chance to be brown colored. Male and female have a 50/50 chance of becoming Ashen skinned or white skinned, the features of either are the following:

White skins will usually grow and age, like normal, with wrinkling and white hair and either half brown eyes or blue eyes, while Ashen skins will usually look more youthful, with much less wrinkling and permanent black hair and always half blood red eyes.

Once an aspiring Wolfheart member has gone through the trials of becoming a fully fledged clans member, the clan member will receive a branding to their back, to prove their loyalty and heart to the people and the clan.

--Clothing--

Wolfheart will wear mail clothing, mixed with tribal ornament to symbol something about the clans member, either visible jewelry, war paint, tattoos, armor pieces, brands on weapons, etc. Their beards are usually decorated and braided with symbols made of iron or pieces of metal in a shape. The elders or mystics of the group would mostly wear more primal attire, such as skins or carved wood. This rule applies to both males and females.

--Government--

While the clan, like any dwarven citizen, follows the words of the king, they listen closely to the Clan Father and the elders, seeing wisdom from the oldest and most experienced around them. When decisions come to the clan, the elders and Clan Father chooses an agreed decision, though anyone, young to old, recruit or veteran, may put in their say or suggestion on the matter, with reason.

 

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-=[]Trials[]=-

--Trial of Survival--

 

You must go to the deepest woods, young beardling, nae help from your clan members, stripped with nothing more than a loin cloth and a dulled skinning knife. You must survive a week in the wood, alone. In this you shall do three tasks, befriend a wolf as your companion, make yourself clothing to survive and a weapon. Once the week is over, you must complete these three tasks to prove you can survive on your own.

--Trial of the Pact--

You must be tested on your ability to survive and support your brothers and sisters through the harshest of situations, either leader or follower, you are born to aid your clan and your people. You shall go along with fellow beardlings, or if none a current member of the clan, for a specific quest the Clan Father or Elder, has requested. If a current member of the Wolfheart Clan is present, he will assist as needed, but will give you tasks to prove yourself none the less.

 

--Trial of Conviction--

Your time is almost over, you shall now meet with the elders of the clan and begin your spiritual journey, by drinking in a special, hallucinogenic concoction to mentally assault you, if your will is strong and your faith within your people and yourself is set in stone, you shall pass the test and become a fully fledged Wolfheart Clan member.

 

[--Application--]

To join the Wolfheart Clan, you must make an application in the comment section by copying and pasting the set of words below and filling out the information:

-APPLICATION-
MC NAME:
CHARACTER NAME:
SKYPE NAME:
REASON WHY YOU WISH TO JOIN:

Edited by 570rmhunter
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"The clan of a clan deserter."

"Seh as ye wis' tae meh, strangeh, but I do wat' I must tae protect mi people, wall ye stand d'ere, fat and lazeh, gawkin' at da sky, I beh tryin' tae ensure weh neveh die. Befer ye 'ave da gaul ta say such t'ings again, ye betteh 'ave a reason instead o' pointlessness."

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Agnar Ireheart makes a brow

Sounds like the Ireheart clan how can this be allowed?

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Demagol shakes his head with a snort "'e decides tuh do t'is...per'aps 'e was not truleh ah Doomforged afteh all." He huffs again, rather agitated, and goes back to whatever he was doing.

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Beros Oathcast would frown for a moment shaking his head the next  "Onlah t'e Oat'casts preserved t'e true ancient traditions."

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Demagol shakes his head with a snort "'e decides tuh do t'is...per'aps 'e was not truleh ah Doomforged afteh all." He huffs again, rather agitated, and goes back to whatever he was doing.

Kharinar sighed, shutting his eyes for a moment before departing for his own reasons.

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Beros Oathcast would frown for a moment shaking his head the next  "Onlah t'e Oat'casts preserved t'e true ancient traditions."

"I did d'is because I wunted tae du moar d'en just preserve uur people, I wanted a c'ange d'at mattad, tu preserve us fer w'at weh stuud fer and tae truleh du d'at, I wanted tae be sumt'ing, nae confined tu a clan, t'at, at da time, was nut'in moar d'en I and Demagol. Do I regret leavin? Aye, but if you be t'inking ye 'ave da only capabilities tu preserve us t'roug' ye means and onleh, d'en mebbe we 'ave problems far greateh d'en I realize." Grunted as he took a seat by his favorite tree.

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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