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Fallout:Redemtion (A post Apocolyptic Nations FRP)

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Fallout: Redemption (A Post Apocalyptic Nations FRP)

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The Year 2201.

 

Forty years after the masters fall, his mutants have scattered banding in groups to survive, left without orders nor direction. But, as always, war… war never changes.

 

The West Coast has continued to evolve, and new factions and nations have continued to spring up from the ruins of the great civilization of days past.

With the master’s defeat, new opportunities have been opened up to the inhabitants of the Wasteland. However, seizing these opportunities can be risky, as raiders, slavers, and all degenerates from all paths of life seek to make their own ways in a fallen world.

 

The Vault Dweller that brought about the Master’s demise has lead his people in Arroyo to prosperity. However, he is growing old… And he may not last for much longer…

 

The NCR is a growing power, under the leadership of a middle-aged President-for-life Tandi. Will she continue to lead the NCR to greatness, and bring stability to the wastes?

 

Soon, great threats will arise… But will the West Coast be up to the challenge of weathering them?

 

Who will thrive, and who will fail, in this new, open world?


 

OOC Notes

1. Please attempt to be original with your nations (any segment of a preexisting faction
 

2. Anyone who is caught cheating in any way will not be kicked out of the FRP but will be put up against impossible odds, lose, and must restart with a new application so please keep this in mind.
 

3. All games are taken into consideration. Power armor works similar to how it does in Fallout 4, being more like a personal vehicle than an actual suit of armor.
 

4.  Basics for construction will be standardized
 

5. Answer Radroach for Favorite Ice Cream Flavor
 

6. All Cities Must be named and build actions must specify what cities they affect.
 

7. Military can not exceed 1/3 of population if settled. Wanderers can have 100% of population but can only support at MAXIMUM 5,000 and if population exceeds this they MUST settle where they are
 

Standardization

Basic Sheet metal and chain link fence walls - 2 Pages

Building new settlements (basic living areas and nothing more) - 5 Pages

Scouting - 1 Page for every ten counties scouted (results will be handled in PM's unless something Extremely Significant is found.)

Outposts (small forts for Military use)-  4 Pages

Standardizing new weapons for the military (can only be done if you have enough weapons for ENTIRE MILITARY I.E. 100 weapons does not standardize 1000 soldiers) - 4 Pages

Moving Armies- 1 Page for every 5 counties

 

Research and Development

ALL projects MUST be okayed by a Mod and a page number will be given.

Anything too outrageous will be denied and not allowed regardless of how technologically "Advanced" you are.

 

Playable Factions/Races

 

Splinter Factions: Details Discussed in Pm’s

 

Mutants- All mutants are slightly stronger and larger than humans thus will be less Numerous however all will have FEV for testing to try to mutate to advance that way

Ghouls- Humans without the acceptance of world people, But gain Complete immunity to normal radiation and Feral Ghouls do not attack them unless provoked

Humans- Humans

Mixes- Details discussed in PM's


 

Human and Ghoul factions will begin with 8 counties, 3 settlements and 15,000 People of their type if settled. Wanderers have 2,500 Total people

Mutant Factions will start with 7,500 Mutants 3 Settlements and 8 counties  if settled, 1,500 if wanderers

All people will start with Pipe weaponry as a standard with melee weapons playing a larger role, The Only Exception being Players that play a vault originating group of humans they will have 10mm Pistols and Security batons as standard in place of the pipe weaponry and will need to find more weaponry

Only Vaults will have actual armor standard being thin kevlar vests and security helmets all others must improvise armor to standardize until new armor can be made.

 

Wandering nations also have 4 Light Armored Personnel Carriers

 

Please Message me either here or on skype (josh.toney4) if there are any questions

 

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Forum Name:

Faction Name:

Race(Please include if you're from a vault if human):

Settled or Wanderer:

Faction Details:

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Forum Name: Shield Knight Tyro


Faction Name: Supernas Americae Imperium


Race(Please include if you're from a vault if human): Vaulters


Settled or Wanderer: Settled


Faction Details:
A group of fanatics, whom have studied the world history in their secluded time within Vault 7. A group of radicals committed a coup and took over the vault claiming they had the goal to preserve humanity as it was meant to be, Latin based culture as they seen it as the birth of mankind's entrance into civilization. As the years passed by within the vault eventually they dared to explore the wasteland, it was decided then they would rebuild the world in their way. God as their witness they vowed to preserve humanity and purge the world of the scourge that the great war had left behind, ghouls, mutants and all the monstrosities the bombs left in there wake.
    Over the years wastelanders came to embrace the idea the leaders of Vault 7 offered, willing or otherwise. Eventually the Council lead by an elected Praetor under the banner of the Supernas Americae Imperium, Its military known as the Legio Americae defends the lands they hold with utter brutality against all non human groups. Rare cases exist with slight cooperation between the Imperium and non human groups but only in times of dire need.
The Nations motto is "Et Unitate Conservatio" (Unity & Preservation)

 

My spot on the map

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Forum Name: MTVSHBG

Faction Name: Brotherhood Outcasts

Race(Please include if you're from a vault if human): Humans, Splinter of Brotherhood

Settled or Wanderer: Settled, term used loosely

Faction Details : As the Initiate ran from Lost Hills, the Brotherhood's rounds barely missing him and the others, the group had no idea how they would be able to escape. Suddenly, from ahead of them, people in power armor stepped out of cover, and fired back at the Brotherhood members giving chase. As the initiate's group ran towards them, the initiate tripped in the recent mud, and went down. Expecting to die, he closed his eyes, and prayed to whatever gods might be listening.

Instead, he felt a strong hand grip his back, and pull him up. The hand pulled him high enough up so that he could grab the stretched hand, and he felt himself pulled to his fight.

He looked to his savior, who stared him back, dead in the eye. His steel gray eyes seemed to pierce the initiate's soul. Over the gunfire, the man helping him up shouted. "I am, or was, Senior Paladin Aleks! You're with the Outcasts now, boy! We'll make sure you're okay!" With that, Aleks tossed him over his shoulder, and ran to join the other Outcasts who had come to rescue the fleeing group.

(More of a story. Actual details can be discussed in PMs and in my first RP post)

570729a7595bf_OutcastMap.thumb.png.f95f7

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Forum Name: Kbcricket

Faction Name: Wasteland Traders

Race(Please include if you're from a vault if human): Human

Settled or Wanderer: Settled

Faction Details: A story from the making of the faction - ''This land..'' Alexander Shockingly stated, ''Is what?'' Kanreath replies.

Alexander would drop his bag full of goods, wandering all over the shattered town. ''This could be perfect for a Place!'' Alexander Said to Kanreath. ''The wasteland merchants...'' Kanreath Whispered. Moments later, They started to build a market stand, and this was the first of the wasteland Merchants rise to glory. The Wasteland Merchants sell many items, going from one and other. 

 

 

Aviary Photo_131045753927917488.png

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Forum Name: :eyeonyou:

Faction Name: The Lost Vault

Race(Please include if you're from a vault if human): Human/Vaulters 

Settled or Wanderer: Wanderer (They left their vault which was failing, in search of a rumored 'golden vault'

Faction Details: In Nevada, things were harsh. The people of the vault were dying off, crops failing, energy power was low. It was simple, stay and die, or leave and survive. Matteo, leader of this vault, opted to leave. In search of a rumored golden vault, the people hope. Their home is lost, and they are unfamiliar with the new world they are in. But they will persist...and find the golden vault. 

(Start me in area 51-ish)

 

 

((My favorite ice-cream is Radroach btw.))

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All of the Above accepted OH and if you all would like a skype chat for the FRP please pm me you skype info and I will set it up

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Forum Name: Sneaky

Faction Name: Noctum Republic 

Race(Please include if you're from a vault if human): Human

Settled or Wanderer:Settled

Faction Details: Noctum was founded towards the very southern edge of the California, near the edge of the abyss they used to call Mexico. In the Baja region, intense fights between NCR forces and Noctum troops are common. As the NCR does not see them as a legitimate faction in the Wasteland. 

They are ruled by a single "long term" president Raul Delgado who grew up in the Baja/SoCal border. 

((If you want a map ill provide it for location purposes.))

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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