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Bring Back Rollplay! (Non-Meme Thread.)

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Ducklingator

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(Side note: This thread is probably at the wrong place in the forums. It's not a plugin suggestion, so I was confused about where I should put it. Please no commenting about it!)

 

Rollplaying is usually seen as nooby. You're unable to decide which side wins, so you roll.

Of course, It may be true when an olog appears to be weaker than a halfling. But the Tater lord taught me (And another person that took part in that specifec battle) a nice indeed way to balance it out, and since he didn't make a thread about it (Not one that I've seen, atleast), I will.

 

It Isn't too complicated: It's like D&D, really. You take or add numbers to your roll depending on the situation.

Example: an olog attempts to knock a human out by headbutting him. the olog is slower, thus he'll need to take off about two points off his roll.

If It wasn't a human, rather a wood elf, The olog takes off about two points, and the elf, usually being more agile, would add another two points.

It might seem clumsy and RPG-ish, but It could be good if you give it a shot or two.

 

Now, you wouldn't add/take numbers to EVERY roll. not in the same way, atleast. There would be three different subjects:

Swiftness

Strength

Enterprise

 

When Swiftness stands for doding/hitting/aiming,

Strength is quite obvious, Stands for Force of hits and such,

Enterprise is the abilty to react, how fast you can notice something is happening and react to it.

 

The next part is quite boring, mind-numbing even, but is essential. if you will be using this method, scroll down to what you need.

 

Elf:

+1 Swiftness

-1 Strength

+1 Enterprise

 

Wood Elf:

+2 Swiftness

-1 Strength

No Enterprise change.

 

High elf:

+1 Swiftness

-2 Strength

+1 Enterprise

 

Dark elf:

+1 swiftness

No strength Change.

+1 Enterprise

 

Human, Highlander, Farfolk, heartlander:

+1 Strength

No swiftness change.

No Enterprise change.

 

Halfling:

-2 Strength

-1 swiftness

+1 Enterprise

 

Olog:

+3 Strength

-2 Swiftness

-1 Enterprise

 

Orc:

+2 Strength

-1 Swiftness

No enterprise change.

 

Goblin:

-1 Strength

+1 Swiftness

+2 Enterprise

 

All Kha Races:

+2 Swiftness

+1 Strength

+2 Enterprise

 

All Dwarf races:

-1 Swiftness

+1 Strength

No Enterprise Change.

 

Ghoul:

+2 Strength

-1 Swiftness

-1 Strength

 

Sprite:

+4 Swiftness

N/A Strength (No Physical form)

+1 Interprise

 

Ghost:

+1 Swiftness

N/A Strength (No Physical form)

+1 Interprise

 

If there's anymore races I forgot, please comment that.

Also, any feedback is appriciated! (Besides salt. I don't like salt. Make Sugar comments.)

 

 

 

Edit:

Do note that getting a 20 does NOT = instant win.

Even if you managed to stab somebody's hand with a 20, and they got like 2, They're still alive. you tried to stab thier hand, you didn't stab thier neck doing that. do your best to use common sense, let the other player understand that even if they got 20, they still just beat you up with a stick.

 

 

 

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Dear god please no.

 

Rolling should only ever be done when you can't decide on an outcome, in which case neither party has more just an idea of how the emote should end. If you're that desperate just pvp it. 

 

I cannot express how much I hate this idea in words.

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if u 'know that buddy'

 

then why post a thread wtf

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Just now, Wûd said:

 

if u 'know that buddy'

 

then why post a thread wtf

 

 

What does the fact this is the world's largest minecraft RP server have to do here?

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Rolling is like PvP. An excuse to kill someone with bare minimum RP.

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I heavily disagree on this, apologies

It makes it all so overly complicated, that people might just go 'Yea, whatever. Lets just pvp this.'

Overly complicated things tend to fail, and this is surely to be too much of a hassle.

 

Roleplay is a more free method, as it allows you to have more creativity in what you emote. Sure, if someone powergames you might get a little 'wtf' - but really, is it really worthed to add this and have people stress out on the sheer intricate and unneeded complex methods of this 'rollplay'?

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Just now, Merkaken said:

Rolling is like PvP. An excuse to kill someone with bare minimum RP.

 

Rolling just lets you decide which side would win. the above method was made to give it a little balance, and Trinn, It's a pretty simple method. easy and understandable.

It does not prevent any creativty, either. You can make a creative emote, and roll to see if it succeded or not instead of having the other side probably not understand it, causing a good bit of trouble.

 

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Simple? ehh

What I grasp from it is that if you're an olog fighting, you have to remember: If its some silly little human, you -2. But if its a silly little woodie, you let them have +2

 

Each race has its own little +# something, something. Its not something would want to bother to check everytime I have a fight, nor something I would want to alter my rp.

 

It slows everything down, really. Let the other side choose how it impacts them, and if they PG - well, seriously theres a whole other topic on PG. If the PG goes to far, just do PVP. 

 

 

(P.S Don't spam simple 'No' or videos m'lovelies.)

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Just now, Jaeden said:

- This set of players wouldn't support a introduction of a new combat system.

 

This set of players doesn't support any combat system. ontop of that, You can decide wether you'd like to Rollplay, roleplay, or PvP. This is more of an... update to the method.

1 minute ago, Jaeden said:


- D&D style is so utterly slow, and wouldn't support the 300-400 peak.

 

D&D Style isn't slow when you use commands for it. /roll, that's all you need to do.

Also, It Isn't like the whole server is taking part of the fight. big fights/WCs are always PvP, only small groups of people make RP fights.

Also, I've never seen the server fill up to 300. And I've been in saturdays, And Sundays, all Timezones.

4 minutes ago, Jaeden said:


- Too hard to balance depending on character variations.

 

True, but RP fights aren't quite caring for such things. would a well-trained, buffy human EVER defeat an orc in a wild, Strength-based battle, RPly? Never saw that, I doubt you have.

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I think the overall conclusion of this is 'no'. 

Though perhaps if someone power-games and whatnot, it could be used, perhaps. Not many people enjoy to roll and let it decide their RP, and as people said above, it cuts down on creativity. 

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Honestly, D&D aspects like this is the only way to get ROLLplaying back on LOTC. Otherwise, it's completely out of luck and in my opinion and for the lack of better words, stupid.

 

The reasons I do not like ROLLplaying is because I could have a carbarum warhammer and fight somebody with a stick, and because of the universe hating me I could roll a 2/20 and the opposing party could roll a 20/20 during a sword fight. ( this has happened before). I'm not saying everybody's like this, but  there are many, many players who just refuse to see the physics in things.

 

Another example is also my Kharajyr friend who's 400 pounds fighting a human child with no military experience what so ever - and for some reason this human child was able to dodge him.

 

 

Overtime though, I decided that if its pretty evident that my character who's been training seriously with swords and bows ( might i add weapons & armours with good stats ) can win against somebody  who has no experience, YET i lose with ROLL play, they can't get my items. I would only /ss. 

 

p.s #tbt when my elf rolled a 17/20 on Onslaughted's character who's wicked good at fighting and he had to d40 because he "has to fulfill his destiny"

 

 

 

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