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Bring Back Rollplay! (Non-Meme Thread.)

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Ducklingator

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Just now, 丛林亚洲人 || Trinn said:

 

 

Simple? ehh

What I grasp from it is that if you're an olog fighting, you have to remember: If its some silly little human, you -2. But if its a silly little woodie, you let them have +2

 

Each race has its own little +# something, something. Its not something would want to bother to check everytime I have a fight, nor something I would want to alter my rp.

 

It slows everything down, really. Let the other side choose how it impacts them, and if they PG - well, seriously theres a whole other topic on PG. If the PG goes to far, just do PVP. 

 

 

The thread is always a few clicks away, espicially if you have the website open like most people.

Even if it slows you down a tad bit; it makes things easier. Don't you hate people PGing, making you have to PvP, making the whole fight a bundle of sadness?

Unless you're just hoping to keep your pixels when others are attacking, and are frightening the other side's higher rolls. (I don't know if this sentence was offensive, It wasn't meant to be, please don't kill me)

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Nah. Just roll 20 for things that could really go either way, and don't roll for other stuff. No point going into complex stats that no one will remember and everyone will call unfair(or say that their char's an exception to a certain malus due to x, y and z)

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no meme no way shake head

Spoiler

arthur-meme-no-tv-show-Favim.com-947163.

I feel that 'rollplay', even with that method you used, would be rather unrealistic.  I only do /roll when I'm just doing something small, like if someone tosses a small bag to me, I'd roll to see if my character is gonna be clumsy or not.  If I'm trying to do the Lorraine cross while drunk, I'm gonna roll to see if I end up poking my cheek on accident (I poked my cheek three times that day).  Someone's giving you a mina?  Roll to see if you successfully accept it or end up thinking they want a handshake and shake their hand.  I basically just do /roll for humorous RP, I don't think /roll is good in combat even if it's with the +1 or -1 stuff, just use it when everyone in the RP is stuck on what the outcome should be.

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Just now, Ayevia said:

The reasons I do not like ROLLplaying is because I could have a carbarum warhammer and fight somebody with a stick, and because of the universe hating me I could roll a 2/20 and the opposing party could roll a 20/20 during a sword fight. ( this has happened before). I'm not saying everybody's like this, but  there are many, many players who just refuse to see the physics in things.

 

I was thinking about making another part about weapon tiers, age, expirince Etc.

but that'd make the whole thing really complex.

 

Maybe you should just keep your precious hammer away and kick the kid in the balls.

Besides, if he's using a stick, you can just re-roll over and over and over and over. That'd create more RP, instead of 1-shotting the poor kid you can try multiple types of attacks, kick and punch and smash. Fun!

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I'm going to rain on this parade as well. I see no benefits in this. We are not dnd if you want dnd roleplay you play dnd. We are lotc. We have our own way of roleplaying and rolling should ever only be used if the outcome is not very clear. 

 

This new system you've laid out is not needed. This will turn more rpg and that is not what I like to see really.

 

And like many I agree this IS complicated. Do not deny it. When you impliment something new of a sort of system. You have to train EVERYONE on how to use it. It may not be comlicated for you due to you making it but for everyone it is. This is implementing a new system. If there was a previous system like this and this is merely add ons it is easy to phases in and train people again. But this is a new direct phasing system which everyone will have to learn and it becomes tedious and a chore.

 

This is heavily not needed. We are here to have fun roleplay not complicated rollplaying.

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Just now, UnBaed said:

I feel that 'rollplay', even with that method you used, would be rather unrealistic.

 

Rollplaying doesn't always give the puny kid a 20, and the Olog a 2.

Unrealistic things can sometimes happen. You can, in a burst of andrenline, hit an Olog's head with a log, and get him to be knocked out.

 

Ontop of that, if the kid attempts to hit you with a wooden sword, and manages to, you just... get hit from a wooden sword. you don't fall to the ground uncouncious...

 

 

 

Nice memes tho

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I'm getting alot of people saying this is complicated. I would be glad to know what people miss-understood.

Also, an edit is soon to be added, to prevent puny kids knocking out ologs using sticks.

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3 minutes ago, SuperDuckyGamer said:

I'm getting alot of people saying this is complicated. I would be glad to know what people miss-understood.

Also, an edit is soon to be added, to prevent puny kids knocking out ologs using sticks.

 

Actually ream my post. Literally read it. The points I made there is clear. People have to learn this system and learning is a complicated process. You can let everyone just read something and expect all of them to understand in one read through.

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17 minutes ago, NekkoREEEEE said:

This is implementing a new system. If there was a previous system like this and this is merely add ons it is easy to phases in and train people again.

 

I have read your post. this used to be a system, it still is in a few places, but in most of the people's minds it looks to be a new player's way to not PG.


I merely added a few numbers to it, to even it out. I used to rollplay, at some point people just got annoyed about it and told me to stop. now, when I merely even backflip, I'm shouted at for PG, even though my persona had spent years over years of doing nothing but training thier acrobatics and survival skills... if we're still Talking about character variations.

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Why should we allow numbers to restrict us? Why not just let rp flow rather than having this system restricting us? If it's obvious pging then it's obvious to point out.

 

We don't need this. Numbers should not dictate roleplay. Roleplay is supposed to flow and supposed to have a fun flow. No rocky numbers to be in our paths. We are all actors of our own accord. How we allow rp is to let it flow.

 

And by old system I mean old system in lotc. Not in other places. It maybe old to them there but here it is new. Because never in my four years of experience have I've seen anything like this. This is new to me. This is not old. You are introducing something new to the server that has never been used before. Therefore it is new to us. Because have never ever used this before.

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I'm Introducing something new with an adon. It's literally Rollplay, with added numbers.

 

I think that in some specifec situations, Restricting ourselves with numbers is good. or atleast better than not restricting outselves, and then having a riot caused for no seeable reason.

If you'd like an example:

I've RPed with two ologs, and then emoted backflipping. something that as you, specifecly, might know, is quite easy for my persona to do after years of jumping around from one tree to another, flipping and backflipping and hanging from the branches etc.

The backflip was seen as PG to the duo, and they called PvP.

 

I, personally, wasn't having any fun. of course, a little woodie doesn't have many chances against two ologs anyways, but Isn't it more fun dying after a good bit of roleplay, even if the actions are rolled, than just being called PvP? even if I was then told to /d40. It's fun, or atleast much more fun than... a two-second fight. 

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Mm, I'm going to have to go along with the trend here and disagree that this system is needed. Rollplay usually serves as a means to a headache for many and it's needlessly complicated (I'll reference Trinn and Nekkore here) and overall simply needless. I've always been one to believe that people who rollplay for combat are either:
A) Using it as a last resort to simply have a chance in a RP battle
B) Too lazy to put effort into their emotes
C) Have no idea how to properly RP combat (which there is nothing wrong with that. All one has to do is seek out someone IRP to teach you)

So, all in all, I'm going to have to give this a -1 in my book. I can understand that it can be frustrating to put a lot of effort into something only to have it shot down, but one must realize that it's simply a possibility when posting ideas on here. Best of luck in the future with other ideas friendo.

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Restricting ourselves with numbers is a good thing?

 

What are you going on about? To restrict numbers on us to provide "roleplay" Really?

 

There's no point. There's no purpose. These numbers serve no purpose but to restrict. It's never good to add more restrictions. But it's not always good to have no restrictions. You're right but these numbers serve no purpose. This is just saying "Oh yeah you have to follow these guidelines to rollplay." think it serves no purpose but to be agitating and annoying.

 

With this final post I am dropping my mic. I can only wish you luck on how this going to be handle from here on out.

But for me I'm out. It's a -1 for me.

 

Good luck.

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Absolutely horrendous ******* idea.

I'm not losing a sword fight to a nine year old on my Darkstalker due to rolling a 1 four times in a row.

Use your brain, be creative in your RP and simply be smart to win fights, or do whatever. 

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