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[Major] Development Update

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Telanir

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10 hours ago, Telanir said:

It is not feasible for us to return to vanilla crafting on short notice, instead we are accounting for this in development of Workshop.

 

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11 hours ago, Telanir said:

Mounts

Polar bears—they have been fixed, have fun! Horses—should we reduce their movement speed? Some believe cavalry would be a bit more enjoyable/balanced with a bit less jet fuel. We are also working to resolve horses that get infinitely high resistance or boatloads of health.

 

  • Will Polar bears be breed-able by skilled breeders in the future?
  • What is the speed of the Polar bears? just the animals default speed or?
  • If you make them breed-able, I think Goldapples would fit well since they're pretty expensive.
  • When was the last time the horse speeds had been changed? With pikes I think its fairly balanced, it's more up to how well you use your horse to avoid pikes right now.

 

Also, thank you. This is the kind of updates we've been waiting for. Make sure to make update threads as often as you can.

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I think that higher blacksmiths should make faster weapons, and each level higher should be significantly faster and not just .05 faster each level, .1 or .5 would be good and for aengulic+ I think the swing timer shouldn't be slower than ~1.5. The same goes for armor, I think it should be a lot less heavy and speed decrease goes lower as fast as I suggest weapons do

 
New weapons would be great in the lord of the rings mod they have all this already, it's a good system we should follow, here's how it is:
 
-Pike (really far reach, sword lvl damage)
-Spear (throwable, more reach but not as much as pike, sword lvl damage
-Waraxe (medium damage medium slowness)
-Warhammer (really slow, most damage) 
-Sword (as usual)
-Dagger (no cool down)
-Trident (follows spear, be nice for kha)
-club (follows Warhammer, be nice for trolls and orcs)
-Halberd (follows spear though pretty sure is unthrowable)
 
I like that axes do the most damage and are slowest as it is and warhammers as medium, though it doesn't matter as much.
 
I also think a Steel shield should be craft able, take longer and more materials than a normal shield but have more protection.
 
Also make a siege engineer plugin, I want to fire my cannon !_!
 
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Remove the shop plugin please. Do you ever see people standing at stalls in the big cities anymore? merchants traveling the map looking to sell and trade? RP in cities was so much more fun in Asulon because people actually played merchants, innkeepers and shopkeepers correctly. Where's the RP in buying from a sign? Earn your minas through RP.

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13 hours ago, Telanir said:

 

Chapters

A way for the Lore Team to keep everyone updated about the current progress of the map storyline. When logging in, you’ll be greeted with the latest and greatest in the happenings of Axios.

 

 

yes please

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love. much love.

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I believe the best change in this update is professions. The task of grinding just to be able to decorate a simple home is repetitive when you're trying to actually RP. Hopefully these new ones don't negate from rp as much.

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Just remove all weapons with swing timers, if you're lowering it on certain weapons, fights will stacked against them anyways. 

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Why is there a map storyline that the lore team attempts to force on us, why not let the players define the story as they have for basically the past few maps, where the staff storylines have been flops.

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"An opt-in two-factor-authentication security system for the game-server. To prevent any future unauthorized logins to accounts with high access, this will be mandatory for select staff groups. If you would like to keep your account secure, type /auth setup to get started"

I've looked at the authentication and I've seen that you need an android or ios device to do so; can you possibly add an option for email recovery, for those that don't have a phone?

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On 8/16/2016 at 10:33 PM, Telanir said:

 

Racial buffs are being removed where it makes sense, obviously golems would never be forced to eat. We mean the pvp-specific bonuses, and maybe a few others that don't make sense but I don't know any off the top of my head.

Am I mistaken in saying that not having Golems eat is a pvp buff as they have unlimited sprint?

Note: Didn't realize I was the last one to post on this thread, sorry FMS!

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