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Your Thoughts on Axios


Thomas

What do you think of Axios?  

250 members have voted

  1. 1. What is your favourite Isle of Axios?

    • Tahn
      88
    • Asul
      24
    • Ceru
      35
    • Mali
      9
    • Unsure
      94
  2. 2. Do you feel we have too many settlements?

    • Yes
      92
    • No
      121
    • Unsure
      37
  3. 3. How do you feel about the map's size?

    • Too Large
      148
    • Just Right
      66
    • Too Small
      18
    • Unsure
      18
  4. 4. Do you feel the Lore created for the map was sufficient for release?

    • Yes
      63
    • No
      110
    • Unsure
      77
  5. 5. Do you believe an additional few months of development would have greatly improved the map?

    • Yes
      136
    • No
      68
    • Unsure
      46
  6. 6. Do you feel that the creation of the map was too rushed?

    • Yes
      106
    • No
      90
    • Unsure
      54
  7. 7. Would you like to see more Events directly related to the story line and Lore of the map?

    • Yes
      207
    • No
      26
    • Unsure
      17
  8. 8. Do you like the tile system?

    • I love it
      27
    • I like it
      62
    • I have no opinion
      108
    • I dislike it
      24
    • I hate it
      29


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1 hour ago, tatarini said:

anyone with sense would turn away from the server as soon as they realize that they spent 15 minutes running from one city to another just to realize there's no one there.

 

player retention hello is it not obvious enough?????

 

We've learnt a lot of things in the last 5 years as a community, map design is not one of them

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Just a comment since I was a LM when the lore for the map was being done. There was a LOT of lore for the map, but there was a problem. Only about 1/5 or less was actually built. I made the building list myself, the list where it was stated what to build, and what to place there. The builders knew of that list, the admins knew of that list, and I only knew 2 months after the map was started that almost nothing of it was built.

 

I remember staring in disbelief at Pandann saying that certain things on the map weren't built, and could only say "We gave you this list 3 months before the map was releaced". Some of the builds were pretty easy, some were a bit more annoying. Some was just building a pool and a house in a forest, another was making a palace, another was changing one moutain to look like a dragon, another was making golems on a forest (at least that one got made), and another one was suppose to be a dead forest (which should have been pretty easy to build).

 

Next map for the love of god BUILD. If you have problems with having too many players in your build server, assign builds to players, do not allow tps and add barriers so that the player can't leave a certain area.

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Just now, Jistuma said:

Just a comment since I was a LM when the lore for the map was being done. There was a LOT of lore for the map, but there was a problem. Only about 1/5 or less was actually built. I made the building list myself, the list where it was stated what to build, and what to place there. The builders knew of that list, the admins knew of that list, and I only knew 2 months after the map was started that almost nothing of it was built.

 

I remember staring in disbelief at Pandann saying that certain things on the map weren't built, and could only say "We gave you this list 3 months before the map was releaced". Some of the builds were pretty easy, some were a bit more annoying. Some was just building a pool and a house in a forest, another was making a palace, another was changing one moutain to look like a dragon, another was making golems on a forest (at least that one got made), and another one was suppose to be a dead forest (which should have been pretty easy to build).

 

Next map for the love of god BUILD. If you have problems with having too many players in your build server, assign builds to players, do not allow tps and add barriers so that the player can't leave a certain area.


According the spreadsheet everything was built, so apparently there was a horrible dysfunction with no kind of fact-checking.

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Just now, Alterazgohg said:


According the spreadsheet everything was built, so apparently there was a horrible dysfunction with no kind of fact-checking.

holt.jpg

 

 

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Just now, joey calabreeni said:

holt.jpg

 

 



We will not be silent while you kill us! We will not be silent while you kill us! Do not expect to kill us with silence! We will not be silent while you kill us! *taps drum*

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Just now, Alterazgohg said:


According the spreadsheet everything was built, so apparently there was a horrible dysfunction with no kind of fact-checking.

Could you link me the spreadsheet (if it's public)? I want to confirm what you had.

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Just now, Jistuma said:

Could you link me the spreadsheet (if it's public)? I want to confirm what you had.


It's private legally, and as of now, private digitally as I lost permissions to access it.

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1 minute ago, Jistuma said:

 

I remember staring in disbelief at Pandann saying that certain things on the map weren't built, and could only say "We gave you this list 3 months before the map was releaced". Some of the builds were pretty easy, some were a bit more annoying. Some was just building a pool and a house in a forest, another was making a palace, another was changing one moutain to look like a dragon, another was making golems on a forest (at least that one got made), and another one was suppose to be a dead forest (which should have been pretty easy to build).

 

4

 

If it's so easy you could've easily came on and offered me and the extremely limited other builders we had a hand. 

 

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Just now, Pandan said:

 

If it's so easy you could've easily came on and offered me and the extremely limited other builders we had a hand. 

 

That raises the question, why was it so limited? There were at least 10 ET builders at that time, and probably many more which would gladly help out with building. Me on the other hand, besides thinking that things were handled, am not much of a builder, I can only do limited stuff (such as making copy pasted errors (like seeming squares) fit into the environment, and slave laybour (doing things that are easy but take a long time)).

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Just now, Jistuma said:

That raises the question, why was it so limited? There were at least 10 ET builders at that time, and probably many more which would gladly help out with building. Me on the other hand, besides thinking that things were handled, am not much of a builder, I can only do limited stuff (such as making copy pasted errors (like seeming squares) fit into the environment, and slave laybour (doing things that are easy but take a long time)).

 

 

I removed 40 people from the whitelist come completion, so unfortunately I don't have an answer to such a question. 

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Just now, Pandan said:

 

I removed 40 people from the whitelist come completion, so unfortunately I don't have an answer to such a question. 

Forty people definitely weren't helping out in any meaningful way, unfortunately.

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Guest

AFAIK who cares, let's just fix it now while it's still early and populate the map with more stuff. Dan did his best and the map turned out to be more than half-decent, that's more than many in the past could say.

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Just now, Alterazgohg said:

Forty people definitely weren't helping out in any meaningful way, unfortunately.

 

Hence the reason I'm rather thankful for people such as yourself that actually dedicated time to the map as a whole. I made a variety of mistakes, but I'm not going to admit to doing wrong by valuing a playable map over one riddled with one-time lore objects (which could've easily been built post). I'd imagine you would agree. 

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Just now, Pandan said:

 

Hence the reason I'm rather thankful for people such as yourself that actually dedicated time to the map as a whole. I made a variety of mistakes, but I'm not going to admit to doing wrong by valuing a playable map over one riddled with one-time lore objects (which could've easily been built post). I'd imagine you would agree. 


I barely gave it time considering I pretty much quit after running into personal issues (building ideology clashes with the 501 coalition, anger at general incompetence, and misguided direction such as all the lore builds as you said). Your Archdragon Peak build made a pretty sweet event by the way, although I lost time and quit the ET before I could flesh out the event line.

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