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Fishing Profession Improvements / Additions


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Fishing Profession Improvements / Additions


 

The fishing profession in it’s slightest is extremely boring to do. Sit down and fish at a watering hole for hours to grind or place a fisherman's net down and wait 4 hours before harvest. This encourages auto-fisher which is a mod which needs to be installed. I wish for an improvement for this system which can make the fisherman’s job more entertaining and add to the current market.

 

What I want is a fisherman’s job to become HARDER! ...

I kid, in all seriousness it’ll be a bit more difficult for the coders but they just need to add recipes and new functions might sound easy but can get hard. Now let me explain what I wish to add.

 

Additions:

New crafting station: “Fisherman's table”. Crafted in workbench. Skill- Inept.

Items which can be crafted in the Fisherman’s table:

 

  • Basic fishing rod.
  • Long Fisherman's rod.
  • Fly Fishing rod.
  • Sturdy Fishing rod.
  • Lure Fishing rod.

 

  • Basic fishing net.
  • Lobster crate.
  • Crab crate.
  • Fisherman's basket.
  • Basic Wooden cage.
  • Sturdy Wooden cage.
  • Iron cage.

 

  • Basic Lure.
  • Biome Lure.
  • Scented Lure.

 

  • Basic Fisherman's bag
  • Big Fisherman's bag.
  • Stacked Fisherman's bag.

 

Now to go in detail on the items all of these besides selected few can be crafted by people who are in the fisherman’s skill and advanced.

 

Fishing rods:

Fishing rods will be dependent on the skill of the fisherman to create these are not in skill order.

 

  • Basic - This rod is the normal MC rod functions as it currently does.
  • Long - This rod allows larger catches of fish you wouldn’t normally get with other rods.
  • Fly - Fast catches but small size fish.
  • Sturdy - Has increased durability.
  • Lure - would attract fish to this rod.

 

Cages/nets/crates:

Cages/nets/crates will be crafted from high level fisherman, only three can be placed down at any time.

 

  • Basic - Same as the current fishing net.
  • Lobster crate - Long wait time yet higher EXP and lobsters for new cooking item.
  • Crab crate - Medium wait times but you get decent EXP and crabs for new cooking item.
  • Fisherman’s casket - Medium wait times, The same function as a fishing new but gathers more fish.
  • Basic cage - Can trap larger fish, if not collected in time will break the cage.
  • Sturdy cage - Same as the basic cage but longer wait time before break.
  • Iron cage - Same as the previous two cages just longer wait time before break. - Needs assistance of a blacksmith.

 

Lures:

Lures help attract fish to the fishing rods, cannot be applied to cages/nets/crates if it proves to difficult to code.

 

  • Basic - Attach a basic lure to a fishing rod. This will attract small fish.
  • Biome - Attach to a fishing rod. This will attract biome fish at any size.
  • Scented - Attach to a fishing rod. This will attract exotic fish.

 

Bags:

Bags will be created with the assistance of the leather-worker skill tree.

 

  • Stores only fish.
  • Basic - Creates a small bag to collect fish. 9 slots.
  • Big - Creates a big bag to collect fish. 18 slots.
  • Stacked - Creates a bag to collect and stacked same breeds of fish replacing the timer with the previous (Cannot reset timer). 9 slots.

 

 

 

How can this be done?:

The simple answer to this can be just renaming current fish on the server and giving them descriptions / different weights. With the craftable items this can be tweaked how the coders wish, though could be just changing some variables.

 

Bags can be done with similar code to the enderchest but instead of disallowing weapons, you disallow everything but fish.

 

Final notes:

With this all in place, I believe that it’ll give fishermen the opportunity to be needed in the professions base economy with cooking and possibly other needs (Give suggestions below).

 

Oh also, if you do /sk fisher top you’ll see most people have stopped at legendary meaning only in it for the grapple hook. I believe if these features are implemented you can make the grapple hook a craftable item for single use non-stackable and remove it from the fishing profession. That is my idea.

 

If this idea can be considered in the Nexus Profession overhaul it’ll be good. Thank you.

 

 
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they could also remove professions entirely 

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1 minute ago, Spodumpster said:

they could also remove professions entirely 

 

Please have constructive criticism, this is a post regarding the idea please be on topic. 

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I approve. Would bring much more flavor to the server. +1

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Food doesn't really matter in the scale of things. If a person has spent a month on the server, they usually have more than enough monkbread to keep them steady, just the start's a bit rough. I don't think that this adds enough for people to stay fishermen. Doesn't do enough to replace the hook, rather. It's another food profession. If you'll add this, I still think the hook should be kept in the fisherman profession.

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1 hour ago, Killmatronix said:

Food doesn't really matter in the scale of things. If a person has spent a month on the server, they usually have more than enough monkbread to keep them steady, just the start's a bit rough. 

If you're suggesting that players stockpile their unused monkbread for later dates, I've seen Dev's tell players its not allowed and delete their stockpiles of said bread.

 

 

On topic:

 

Fishing needs something more lucrative to it than just RP foods. It's mainly just a food generation skill, but at a slower pace than farmer with the inability to produce everlasting foods (like haybales and wheat). It was once the go-to skill for caskets, but that's changed. 

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3 minutes ago, SquirtGun said:

On topic:

 

Fishing needs something more lucrative to it than just RP foods. It's mainly just a food generation skill, but at a slower pace than farmer with the inability to produce everlasting foods (like haybales and wheat). It was once the go-to skill for caskets, but that's changed. 

 

This can be applied for various other crafting. Such as gathering lubricants for special materials in other professions and add some other things to other skills.

 

It doesn't have to be all about food with this current system. Perhaps fish trophies. Fancy restaurants... Rp bar food like tavern drinks.

 

It can have various other resources then just being a food gathering profession like farming. It can have other utilities for other professions. 

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Right, so as a dude who's been cough not afk fishing cough for the last few weeks, and admittedly slacked off because I hit Legendary, I have a few things I'll like to add my two cents in.

 

I think this idea is great. If it this was actually implemented, I'd cry tears of blood because I want to experience leveling with these things. This idea has potential to make fishing interesting and addresses the concept of fishing as of its current state as stale and bland. But there's a few illogical things slotted in here that Imma comment on.
 

4 hours ago, Evocress said:
  • Basic fishing rod.
  • Long Fisherman's rod.
  • Fly Fishing rod.
  • Sturdy Fishing rod.
  • Lure Fishing rod.

 

Say for the Fly fishing rod, doesn't really make sense on why catching smaller fish is a handicap. If ya cook it it's gonna be the equivalent of a normal fish. And for the sturdier fishing rod and the lure fishing rod, it sounds like enchanters would be useless to fishers already, cutting the ties of a possible social interaction. Also, in real life different methods of fishing and rods catch different fish, yes, but with the simplicity of MC fishing by itself, you might have to conform your ideas to match it to such. Making things more complex than it already is will just make it a hassle, since I see no reason why this should be implemented since it won't bring anything good into RP. Brevity isn't that bad sometimes.
 

4 hours ago, Evocress said:
  • Basic - Same as the current fishing net.
  • Lobster crate - Long wait time yet higher EXP and lobsters for new cooking item.
  • Crab crate - Medium wait times but you get decent EXP and crabs for new cooking item.
  • Fisherman’s casket - Medium wait times, The same function as a fishing new but gathers more fish.
  • Basic cage - Can trap larger fish, if not collected in time will break the cage.
  • Sturdy cage - Same as the basic cage but longer wait time before break.
  • Iron cage - Same as the previous two cages just longer wait time before break. - Needs assistance of a blacksmith.

 

Great idea. I like how you connect the chef profession deeper towards fishing, as well as the new connection of a blacksmith, das gud. More EXP is always welcome as well. I love the idea of fish breaking out of cages, maybe we can have a swarm of silverfish coming out when opened haha. But be a bit more specific on how basic nets are different from the cages, because again, why would we want larger fish when we can have loot. This seems like over complication to me, and it'd just make things a hassle.

 

4 hours ago, Evocress said:
  • Basic - Attach a basic lure to a fishing rod. This will attract small fish.
  • Biome - Attach to a fishing rod. This will attract biome fish at any size.
  • Scented - Attach to a fishing rod. This will attract exotic fish.

 

Sweet. Only thing though, why breeders? I like how you implement more professions like earlier, but this makes no sense. Breeders breed worms ?!?!??!
 

4 hours ago, Evocress said:
  • Stores only fish.
  • Basic - Creates a small bag to collect fish. 9 slots.
  • Big - Creates a big bag to collect fish. 18 slots.
  • Stacked - Creates a bag to collect and stacked same breeds of fish replacing the timer with the previous (Cannot reset timer). 9 slots.

 

Tbh Most fishers want their fish stacked, since the logic of 'hur hur armour can be stacked SO WHY NOT FISHIES DUR DURR' is pretty legitimate, unless the specifications of the fish matter. Which they don't since you can manually stack fish. I know fish have an expiration date that separates them, but seriously, cook a bunch of fish together and it's renewed. It'd be good to suggest why 9 or 18 fish are special enough to be kept in a bag, and rather not stack the fish, which leads me to question the purpose of the big and basic bags in comparison to the stacked bag.

In all, this is a good idea. Spicing up a profession is always good. But most people do fishing for two things; caskets and the grappling ability. Fishers advocate for better casket drop rates along with other professions, and you're making our grappling ability limited, which is eeeeehhhh since I sacrificed RP time to psuedo fly around places. Appeal to the fishers, my friend, because we need a good reason on why over-complicating certain aspects of our profession (which I do understand is to make it more realistic, but Nexus is hated for taking too much of player lives. Making things more realistic = increased complexity, which will only make the grind longer, and like I said earlier, more of a hassle) is equivalent to limiting grappling, which most of us grind for and take so much time out of our RP time.

 

Edit: I'll sacrifice grappling for better treasure chests. Kudos to Squirt.

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1 minute ago, Evocress said:

 

This can be applied for various other crafting. Such as gathering lubricants for special materials in other professions and add some other things to other skills.

 

It doesn't have to be all about food with this current system. Perhaps fish trophies. Fancy restaurants... Rp bar food like tavern drinks.

 

It can have various other resources then just being a food gathering profession like farming. It can have other utilities for other professions. 

Yea, im not saying the different food ideas are bad, I'm just reinforcing the idea of it needing more.

 

Maybe you can fish up branches that 'fell into the water' that you could get from lumberjacking, like the windswept and such. 

 

It'd be amazing if it was possible, but I doubt it, that you could fish up a message in a bottle that led a player to a certain coordinate, like a treasure map. And upon arrival a player would be given a 'Battered Treasure Chest'. When opened it'd give random items. That'd be cool imo.

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1 minute ago, Teegah said:

Grappling hook is by far the most broken item on the server and all you need to do is turn on an autofisher for a couple of days to get it. ****. 

 

Anyhow ill be adding stuff to fishing soon( i like the branches and treasure map ideas )

@Teegah

 

Save me, Teegah-san.

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Thank you for liking the idea, it's an ideal for me I guess. I'll throw in my comments to share an understanding.

 

21 minutes ago, Doug said:

Say for the Fly fishing rod, doesn't really make sense on why catching smaller fish is a handicap. If ya cook it it's gonna be the equivalent of a normal fish. And for the sturdier fishing rod and the lure fishing rod, it sounds like enchanters would be useless to fishers already, cutting the ties of a possible social interaction. In real life different methods of fishing and rods catch different fish, yes, but with the simplicity of MC fishing by itself, you might have to conform your ideas to match it to such. Brevity isn't that bad sometimes.

 

I was referring to the weights of fish being finally utilised rather then having it being a useless thing pinned to the wall. Having properties compared, lets say you catch a 10 pound fish it'll give one hunger, where if you catch a 80 pound fish it'll give three.

 

As with rods, I added in multiple rods to help catch different fish which yet again caters to the food industry but also can cater to aid in other professions, maybe you want to grind lubricants so you want to fetch up a tone of fish to slaughter and harvest or maybe use the scales, ext. That being said to your comment of putting enchanters out of business! Oh no! Enchanters will still have a use. I mean you could use a fly fishers rod to catch fish faster but put enchantments on that bish and you get more fish faster then ever! Though of course as stated above, small fish have less things then large.

 

21 minutes ago, Doug said:

Great idea. I like how you connect the chef profession deeper towards fishing, as well as the new connection of a blacksmith, das gud. More EXP is always welcome as well. I love the idea of fish breaking out of cages, maybe we can have a swarm of silverfish coming out when opened haha. But be a bit more specific on how basic nets are different from the cages, because again, why would we want larger fish when we can have loot. This seems like over complication to me, and it'd just make things a hassle.

 

That sounds reasonable. Though again i'll state larger fish can also mean sharks or possibly other creatures. Not a loud trout. Perhaps even the introduction of the "guardian" mobs?

 

21 minutes ago, Doug said:

Sweet. Only thing though, why breeders? I like how you implement more professions like earlier, but this makes no sense. Breeders breed worms ?!?!??!

 

I just put it in cause someone said such, I can remove it.

 

21 minutes ago, Doug said:

I think this idea is great. If it this was actually implemented, I'd cry tears of blood because I want to experience leveling with these things. This

Like what Kill said earlier, food doesn't really matter. Most fishers want their fish stacked, since the logic of 'hur hur armour can be stacked SO WHY NOT FISHIES DUR DURR' is pretty legitimate, unless the specifications of the fish matter. Which they don't since you can manually stack fish. I know fish have an expiration date that separates them, but seriously, cook a bunch of fish together and it's renewed. It'd be good to suggest why 9 or 18 fish are special enough to be kept in a bag, and rather not stack the fish, which leads me to question the purpose of the big and basic bags in comparison to the stacked bag.

In all, this is a good idea. Spicing up a profession is always good. But most people do fishing for two things; caskets and the grappling ability. Fishers advocate for better casket drop rates along with other professions, and you're making our grappling ability limited, which is always not welcome. Appeal to the fishers, my friend, because we need a good reason on why over-complicating certain aspects of our profession (which I do understand is to make it more realistic, but seriously Nexus is hated for taking too much of player lives. Making things more realistic will only make the grind longer) is equivalent to limiting grappling, which most of us grind for and take so much time out of our RP time.

 

The grapple hook has been an on-going issue I do see your quirms with having it removed but don't fret! You can have it placed in. Just depends what the dev's feel about the idea. I do thank you for taking the time to write out.

 

18 minutes ago, SquirtGun said:

 

Yea, im not saying the different food ideas are bad, I'm just reinforcing the idea of it needing more.

 

Maybe you can fish up branches that 'fell into the water' that you could get from lumberjacking, like the windswept and such. 

 

It'd be amazing if it was possible, but I doubt it, that you could fish up a message in a bottle that led a player to a certain coordinate, like a treasure map. And upon arrival a player would be given a 'Battered Treasure Chest'. When opened it'd give random items. That'd be cool imo.

 

Now now you had my eyes thinking... What if it is a potential map to the guardian mob city which holds treasure that can only be accessed by a map ( o.o ) idk, keep ideas rolling for the dev gods.

 

@Teegah

Quote

Grappling hook is by far the most broken item on the server and all you need to do is turn on an autofisher for a couple of days to get it. ****. 

Takes more then a few days ;)

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28 minutes ago, SquirtGun said:

 

Yea, im not saying the different food ideas are bad, I'm just reinforcing the idea of it needing more.

 

Maybe you can fish up branches that 'fell into the water' that you could get from lumberjacking, like the windswept and such. 

 

It'd be amazing if it was possible, but I doubt it, that you could fish up a message in a bottle that led a player to a certain coordinate, like a treasure map. And upon arrival a player would be given a 'Battered Treasure Chest'. When opened it'd give random items. That'd be cool imo.

Things like that could easily be camped by people waiting for the treasure to spawn. Unless you'll have it enabled so every coordinate can hold treasure, which poes another issue: People would always have the chance of finding the treasure before the person who got the message. The coordinates could also lead to secret places people would rather want to not be found.

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Just now, Killmatronix said:

Things like that could easily be camped by people waiting for the treasure to spawn. Unless you'll have it enabled so every coordinate can hold treasure, which poes another issue: People would always have the chance of finding the treasure before the person who got the message. The coordinates could also lead to secret places people would rather want to not be found.

I had meant that it would only be given to the player with the item in their inventory. 

 

Meaning you can stand there all day, but unless you have a Message in a Bottle, you won't get an item.

 

Could take a page out of Runescapes books and do a Clue in a Bottle (Easy) (Medium) (Hard) etc, and require players to go to environmentally difficult areas depending on the stage of clue for the higher reward. 

 

Got a hard clue? You might have to traverse the rim of a volcano for your reward, Kind of like the Obsidian Pillar in Ceru's lava biome.

 

Get to the spot, step on a pressure plate thats attached to a command block. It checks your inventory for the item, if you have it it swaps it our for a 'Battered Treasure Chest (Hard)' which the player then opens.

 

Don't have the Clue in the bottle item? Nothing happens.

 

@Teegah Just throwin more ideas

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9 minutes ago, Teegah said:
3 minutes ago, SquirtGun said:

@Teegah Just throwin more ideas

 

 

I like em, keep them coming for more ideas to improve fishing :P

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24 minutes ago, SquirtGun said:

Get to the spot, step on a pressure plate thats attached to a command block. It checks your inventory for the item, if you have it it swaps it our for a 'Battered Treasure Chest (Hard)' which the player then opens.

Screams of camping. If people were willing to wait on the road for the bandit rp, they'll definitelly switch to this after it'll get added. Then, they could just force the person to give them their message or just simply kill them.

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