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About Killmatronix

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    Stone Miner
  • Birthday December 24

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  • Character Name
    John Kowacz

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  1. Killmatronix

    Holy Healing Is Bad

    I think that holy healing in its current state is too powerful to really be kept around. It was grandfathered in, as I heard, and should be taken down a peg or two. People should no longer be walking ambulances, this isn't an RPG server. It's purely RP based and as I see it, Aspirin++++ has really overstayed its welcome. No more instantaneous recovery, please.
  2. Killmatronix

    The Dominion Insider

    Slamming his hand across the open newspaper in front of it, a lone man openly exclaims godly praise in agreement.
  3. Killmatronix

    In Truth, a Letter to All Druids

    A man picks up the lengthy letter, reading through it, and finishing it with only his willpower, brought to its brink. He shrugs, before snuffing the candlelight out.
  4. Killmatronix

    Aether VIP giveaway

    Entering as well.
  5. Killmatronix

    [CA] [Ghoul] Killmatronix

    MC Name: Killmatronix Character's Name: Terrance Character's Age: 45 Character's Original Race (N/A if not applicable): Human Transformed form: Ghoul Creator's MC Name: Angmarzku Creator's RP Name: Ghamul Briefly explain the lore behind this construct or creature: Ghouls behave in a manner similar to their old self; that is, they may keep their personality, but that is only a facade; in truth, they are really only hollow shells, and their bodies vessels, in which the monster lurks. But, they do retain some finer, more important memories they gained before they became a monster, attracted to their past and the interests they had. Ghouls are immortal. While they may die, their death is always only temporary. That is, unless a certain condition happens, one that destroys their mind, or what is left of it, along with all the binds holding them to the mortal world. But it is troublesome to accomplish, as refraining from its completion pains the ghouls, ultimately forcing them to do their condition's bidding. The bidding, in question, is feeding. While ghouls do only feel dull pain from ordinary, mundane weaponry, gold weapons hit them as a weapon normally would, causing them immense pain, while the magic of a holy user ends them fairly quickly. It's why a smart ghoul would be compelled to run away from such danger. Ghouls are also fairly frail, for while having a bigger endurance threshold, they can only carry so much weight. A ghoul is limited to carrying armour of utmost only chain material and can carry a sword as big as a normal longsword, of steel. Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?: Yes Do you consent to accepting what may happen to this character?: Yes Have you applied for this creature on this character before, and had it denied? If so, link the app: No
  6. Killmatronix

    [Denied]Tired of Light blue, Going for Dark blue ~Zombiefide

    Has good attitude, fine with whatever RP happens, good understanding of current state of things. He at least deserves a chance. +1
  7. Killmatronix

    [Feedback] The current poll on perks for certain races

    Immunity to drowning and to hunger aren't really pvp perks, and I think they're harmless.
  8. Killmatronix

    Lore Amendment: Plants Can't Have Babies

    So your proposal adds only plant on plant action? Don't know how anyone else would be able to reproduce via ritual, or at least, no descendant can, as far as I know.
  9. Killmatronix

    Lore Amendment: Plants Can't Have Babies

    My problems with this lore are also that other descendants can make a descendant while nailing a plant, as well as phytophilia. I don't really know the dryad lore, but bryophites are genuine plants. While saying that it doesn't matter whether or not this point is addressed, you in turn have a point, but why address anything? It's a civil discussion in which someone discusses his idea with the community. That said, I'm still bothered by both things I pointed out. I don't see how a plant and a non plant make a non plant and while phytophilia (and maybe dendrophilia) may or may not be addressed, I still figured I'd bring it up.
  10. Killmatronix

    Default Poll: Defenders vs. PvP

    Complaining about the length of rp when it takes time to write emotes. And it really isn't hard to contact a staffer when someone's powergaming. Or, if no one's on, you take screenshots and either share them to a staffer or you ban report the person, if it gets severe enough. That said, I voted for defender default.
  11. Killmatronix

    No Freebuild

    Freebuild is hard to control and the plots don't seem to cost too much if it's split between few players (and of course it's gonna be since it's meant for groups). I don't see anything good coming from freebuild.
  12. MC Name: Killmatronix Character's Name: Izar Vincrute Character's Age: 65 Character's Race: Dark elf What magic(s) will you be learning?: Electric evocation Teacher's MC Name: Gwwyn Teacher's RP Name: Artemis Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied for this magic on this character before, and had it denied? If so, link the app: N/A
  13. Killmatronix

    [Deity] [TA] Killmatronix

    MC Name: Killmatronix Character's Name: John Kowacz Character's Age: 45 Character's Race: Highlander Link to your accepted MA: https://www.lordofthecraft.net/forums/topic/156357-xan-paladinism-ma-killmatronix/ What magic(s) will you be teaching?: Xan Paladinism Summarise the Lore of this magic(s): The magic of Xan is a magic used by descendants sworn to him, that is, Xan the aengul. There are two variations of Xan Paladinism, which are the wyrmstalker and the vindicator. Vindicator is the melee magic of the two, and focuses on combating the undead up-close with abilities such as shield creation, armour creation and weapon enchanting. But, should they lose immediate contact with the weapon they've enchanted, the enchantment breaks, rendering the weapon as useful as it was before the vindicator paladin laid his hands upon it. I previously mentioned the magic being useful against the undead, but it's doubly as effective against dragonkin. Wyrmstalkers, on the other hand, are the ranged variation of Xan Paladinism. The users of this magic are expert archers, fighting the fight from behind their stalwart brethren. They are capable of throwing, so to speak, ranged "bolts" of Xan mist, sunspears. They have the ability to enchant their bows and crossbows in the same manner vindicators can enchant their own weapons, but without the enchantment breaking once the arrow/bolt is fired, for the ammonition the consume on use is also made out of mist. If they were to fire upon the enemy in a matter such as this, the arrow dissipates upon landing in the target, leaving nothing but the aftermath. As with vindicators, their mists are effective against the undead, but doubly so in the case of dragonkin. There were a couple of changes from the past versions of the magic, which are about the armour creation and weapon creation, both part of the vindicator variation of the magic. The armour, instead of just being able to be created on the bodies of paladins, can be pushed outwards, up to 5 blocks in front of the paladin, to create, so to say, a sphere of solid Xan mists. The shield, in this case, renders the user immobile, and the more spread out it is, the more it makes it fragile. So, keep it small if you want it to last longer. The other difference, as stated above, is that of weapon creation. Paladins are no longer able to create weapons with their mists, but instead were given the ability to enchant their weapons instead. While it now forces folk to carry weapon representations around them, which you should be doing before as well, for you may not have enough time to emote properly during combat, it also adds more chances to rp enchantment however you may want, that is pleasing on the eye. Now for healing, which both the Xan Paladinism magic variations can use to the same effect. Paladins cannot heal as efficiently as other holy magics might, that is, the clerics and the ascended. Would they strain themselves, they'll get punished for doing so. Example: Healing a scratch or a cut takes minimal effort, but it's severely more straining than weapon enchantment. If the cut is deep enough, you may even suffer some physical penalties. That said, the wound may only heal internally, leaving the other person to patch themselves up while the paladin is immobile. All said and done, however, the more skilled healers among paladins may even learn to heal broken bones, mending them together. But not without a penalty, as previously stated, and in this case a relatively more severe one. Were you to heal something as significant as broken bone, you WILL suffer physically. Whatever you RP is up to the paladin, but this really shouldn't be undersold. To elaborate more on exertion of the usage of magic: A tier 1 paladin would be knocked off his shoes after attempting to summon the mists, and could not hold them but for a few seconds. A tier 5 paladin would, however, only be challenged with the previous bone mending. It is a very big difference, isn't it? Albeit, it all depends on how you RP it. There's also this thing called Holy Alteration, which I don't know, and is basically what one would think of when the word "enchantment" comes across. The effects of it are permanent, this time, however, unlike the more universal vindicator/wyrmstalker enchanting. The most common usage of this would be the enchantment to boost a weapon's effectiveness against the corrupted beings/dragonkin. However, it also has wards, which do the same, that is, ward off dragonkin and the corrupted, but on a larger area. Write up a lesson that your character would give to a student: "So you want to learn the craft of Xan, do you?" John would raise his brow, his grim visage upon the recruit, while the latter would quickly nod in agreement. "I'm sure you are, for if you wouldn't be, you wouldn't have finished the tests," he'd continue, talking to himself more than to the boy. "Well, then, close your eyes!" He'd loudly exclaim. "Close your eyes and stand still like your life depends on it!" His voice would take on a more drill sergeant sounding one, not really willing to suffer insubordinance. The recruit would, best to hit ability, do as he was told as quickly as possible. The paladin would move around the kid, stopping behind him. "Now focus," he'd slowly say, his voice no longer sounding as urgent, probably to lower the stress of the recruit. "You've proven your skills with a sword, lad, now focus on the kinder aspect of this profession," he would now sound soft, very uncharacteristic for the gloomy man. "Communion with Xan," he'd say after a long pause, letting his words hang in the air, waiting for the boy to focus and suck his insights up like a holy sponge. After a few seconds, that would in turn look like minutes, a small spark of green light would portrude from his eyes, and he would notice and enjoy the company of Xan and the brothers and sisters who connected before him, for this was his first among many connections to the patron of justice, but surely not the last. The feeling would only last a few seconds, for the recruit was not strong enough to hold the magic for any longer, and would fall backwards, for he would be exhausted from the exertion. John would catch him, anticipating something like this happening, for it always does. The feeling you've encountered, he'd think in his mind. You never really forget the warmth. He'd pop a satisfied smile, seating his student on a nearby bench. Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied to teach this magic on this character before, and had it denied? If so, link the app:
  14. Good guy with good attitude and ideas. +1
  15. Killmatronix

    [✓] Caminus' Land Charter

    A man leaves a brief signing of his name on the page.