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The Creature Index [2017]

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Burrow bloom

 

(I don't have a picture due to the trees being in different shapes and colors I just wanted to leave it open but I can find one is needed)
 

Habitat: caves or tombs. Basically dark places underground

Size: the tree can get up to a full 30 feet in height and 4 feet round. Or may be as small as a shrub


Diet: the tree seems to thrive off of minerals in the ground as well as the water they can gather.

Temperament: the tree itself is a relatively tough species. An easy equivalent is a cypress tree in terms of the strength of the wood.

 

Brief summary of the creature

 

Characteristics:

the trees for some unknown reason grow upside down on the roof of caves. Their bark is relatively thin allowing for their sap to shine through. The leaves of the tree are shaped akin to to a maple leafs though it would be odly phosphorous much like the sap.

 

The sap is the unique aspect of this tree species. When exposed to the air the sap hardens into a calcium coating much like bone. Cave goblins have been known to coat parts of armor in the sap as it hardens to add amother layer or protection. It should be of note though that the sap only glows due to the minerals mixing with the chemicals in the tree. Should the sap come in contact with skin before fully hardened it would create an acidic burn on the flesh. 

 

some have dared to brave the areas that these trees grow in order to harvest the sap. One gatherer noted that should the sap be submerged in water it remains a resin. Perhaps if the sap were harvested with the ability to put it in the water further research might be possible.

Origin: the trees were discovered on a deep roads raid on a goblin camp. Since then they have been more noticeable through out all the caves of Axios

 

Weaknesses: exposure to sunlight seems to actually kill the trees in the matter of a few hours. Otherwise the trees seem to be relatively normal in their weaknesses

 

LM Approval Required:

I personally would like this to be in one of those habitats or at least if someone wants to gather the sap I would say they need it to be staff signed to maintain its validity

If playable, what are redlines? N/A

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46 minutes ago, Gizzol said:

Burrow bloom

 

(I don't have a picture due to the trees being in different shapes and colors I just wanted to leave it open but I can find one is needed)
 

Habitat: caves or tombs. Basically dark places underground

Size: the tree can get up to a full 30 feet in height and 4 feet round. Or may be as small as a shrub


Diet: the tree seems to thrive off of minerals in the ground as well as the water they can gather.

Temperament: the tree itself is a relatively tough species. An easy equivalent is a cypress tree in terms of the strength of the wood.

 

Brief summary of the creature

 

Characteristics:

the trees for some unknown reason grow upside down on the roof of caves. Their bark is relatively thin allowing for their sap to shine through. The leaves of the tree are shaped akin to to a maple leafs though it would be odly phosphorous much like the sap.

 

The sap is the unique aspect of this tree species. When exposed to the air the sap hardens into a calcium coating much like bone. Cave goblins have been known to coat parts of armor in the sap as it hardens to add amother layer or protection. It should be of note though that the sap only glows due to the minerals mixing with the chemicals in the tree. Should the sap come in contact with skin before fully hardened it would create an acidic burn on the flesh. 

 

some have dared to brave the areas that these trees grow in order to harvest the sap. One gatherer noted that should the sap be submerged in water it remains a resin. Perhaps if the sap were harvested with the ability to put it in the water further research might be possible.

Origin: the trees were discovered on a deep roads raid on a goblin camp. Since then they have been more noticeable through out all the caves of Axios

 

Weaknesses: exposure to sunlight seems to actually kill the trees in the matter of a few hours. Otherwise the trees seem to be relatively normal in their weaknesses

 

LM Approval Required:

I personally would like this to be in one of those habitats or at least if someone wants to gather the sap I would say they need it to be staff signed to maintain its validity

If playable, what are redlines? N/A

Put it on the plant index?

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Orc boar

 

a296abefe7ee11dbd01bea367d7b8469.jpg

 

Habitat: Deserts, plains, mountains, hills, marshes, tundras.

Size: horse size all the way to large elephant sized.


Diet: Plants, mostly large plants. Some meat.

Temperament: Passive aggressive, if you don't bother them to much they wont kill you. Difficult to tame if you don't show your self as a alpha like person.

 

Brief summary of the creature

 

Characteristic: Olog like intellect, quite fast, could outrun nearly every race in a long distance race. Can only breed with other orc boars, and they can't be tamed by elves due to the fact  most elves personality is not primitive enough to get a good understanding of the boars. They are described as huge, grey boars, with dangerously sharp tusks. They can hold light armour with a rider, or heavy armour with out one, this may change depending on the riders weight. Their back is very strong after years of carrying orcs, armour, and pulling carts. They live for 20 years in the wild or mistreated for, but if they are cared for enough they can live for 30 years.



Origin: They started out as normal boars, but strong and smarter, they started only interbreeding with the smart and strong boars, till they became orc boars.

 

Weaknesses: Weak underbelly. sinks in deep sand, mud, and snow. Bad eye sight. Can't run very fast on a short sprint. 

 

LM Approval Required:

No

If playable, what are redlines?

Can't go without food for 2 elven days.

Must be tamed before they turn 5, or they are to wild to keep as a mount.

Played as a horse or mule with changed name in game.

can't be tamed by elves or haflings.

the bigger they grow, the worse their eye sight is.

 

 

 

 

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4 hours ago, Jacobcraft04 said:

Orc boar

 

a296abefe7ee11dbd01bea367d7b8469.jpg

 

Habitat: Deserts, plains, mountains, hills, marshes, tundras.

Size: horse size all the way to large elephant sized.


Diet: Plants, mostly large plants. Some meat.

Temperament: Passive aggressive, if you don't bother them to much they wont kill you. Difficult to tame if you don't show your self as a alpha like person.

 

Brief summary of the creature

 

Characteristic: Olog like intellect, quite fast, could outrun nearly every race in a long distance race. Can only breed with other orc boars, and they can't be tamed by elves due to the fact  most elves personality is not primitive enough to get a good understanding of the boars. They are described as huge, grey boars, with dangerously sharp tusks. They can hold light armour with a rider, or heavy armour with out one, this may change depending on the riders weight. Their back is very strong after years of carrying orcs, armour, and pulling carts. They live for 20 years in the wild or mistreated for, but if they are cared for enough they can live for 30 years.



Origin: They started out as normal boars, but strong and smarter, they started only interbreeding with the smart and strong boars, till they became orc boars.

 

Weaknesses: Weak underbelly. sinks in deep sand, mud, and snow. Bad eye sight. Can't run very fast on a short sprint. 

 

LM Approval Required:

No

If playable, what are redlines?

Can't go without food for 2 elven days.

Must be tamed before they turn 5, or they are to wild to keep as a mount.

Played as a horse or mule with changed name in game.

can't be tamed by elves or haflings.

the bigger they grow, the worse their eye sight is.

 

 

 

 

Denied. 

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Note: This has been a clan-think since, like Aegis, with even a named Boar being owned by Mogroka (However, I’m unsure if he ever RP’d it).

 

Gorkil Red-furred Battle-Boars

 

hqdefault.jpg

-From http://warhammeronline.wikia.com/wiki/War_Boar_(mount) -


 

 

Habitat:

Natives to the low-land deserts of Aegis, these Red-furred Battle-boars have long since been domesticated by the Gorkil Clan of Orcs. These boars thrive in low-land deserts and heated areas, inhabiting, and plaguing, the old oases of Aegis.

 

In these modern times, the very few remaining boars have adapted to fit well in the mesas and savannahs inhabited by the current Gorkil orcs, excelling in the flat lands with light vegetation as an almost parasitic farrow.

 

Size:

Bred for their size and speed, the Red-furred Boars can grow from five to six feet to their backs, evening up to about the size of typical Paint Horses, albeit with thinner frames to their hardy bodies, allowing their uses for speed to overtake even on the most average sized orcs.

 

Diet:

The Red-Furred boar eats most everything, from dirt and roots to animals it may be able to hunt, making it a decent travel companion due to its ability and tendancies to charge and tackle down medium sized animals such as fawns and normal wild boars; However, it comes at a price due to the almost extreme amounts of food that the Red-furred boar requires.

 

Temperament:

While being domesticated to work and hunt alongside the Gorkil cult of speed, commonly known as the Dust Riders, the Red-Furred boar in itself, still is a boar, and has a short attention span and quick temper, much like any true Gorkil in a bout of bloodrage. Because of this, Red-Furred boars while not led by their masters are quick to frighten or anger, often leading roaming or wild boars, which are almost impossible to find due to their almost extinction, to flee or charge at any who randomly approach them.

 

Brief summary of the creature:

Red-Furred battle boars are large, almost horse-sized battle boars originating from Aegis. The boars maintain thinner frames that allow high speeds during charges, favorable to the Gorkil berserkers who ride them, making them effective mounted shock troopers; However, due to this the boars often find themselves being quite fragile, with the same weaknesses a normal boar has, but the larger size of target.

 

Original statement:

There exists within the Gorkil clan a subculture of speed-addicted clansmen, riding through the desert on red-furred boars. Discovered long ago in the wild, and notable for their leaner frames but vastly increased speed, these red boars were quickly domesticated and bred to serve the clan. Gorkils who rode these beasts quickly became addicted to the high speeds they were travelling at, racing each other throughout the deserts, screaming at the top of their lungs. Dubbed "Dust Ridurz" by their fellow clansmen, they gained a reputation as fast, hit and run shock cavalry in battles, their small numbers and relatively fragile mounts being offset by the sheer speed they were travelling at. They are known to commonly don red warpaint to honor and imitate their mounts, although shades of blazing orange and, in extreme cases, bright pink, are not unheard of. They maintain a rivalry with the Dash Cult of the Lurs, both subcultures being extremely similar to one another.”

 

These boars use to inhabit low-elevation terrains, finding trouble to move up large slopes while being ridden, but excelling at darting down the slopes when the need arises. Their appetites are extremely large, with entire farrows of these boars known to have eaten and destroyed entire areas of its vegetation and wildlife when non-domesticated.

 

Characteristic: (Behaviour, Reproduction, Gathering food)

Known to quickly charge, or flee, from those who approach, these fast boars are extremely hard to domesticate, with only the Gorkil clan being known to do it as of yet. However, once attached to a person, or each other, these boars have the tendency to “adopt” a being, with entire farrows known to accept due to a single boar, leading to different farrows of boars existing for different factions of Gorkils and their friends they decide to bestow a boar to.

 

The Red-furred boar lives and reproduces in a way much like the orcs themselves, bullying those who find themselves in their territory and mating freely amongst each other, with the strongest of the Boars taking multiple mates specifically for themselves.

 

Origin:

The Red-furred Boar originated in the deserts of Aegis, travelling in groups, or farrows, from oasis to oasis, devouring the wildlife and vegetation along the way, eventually finding themselves in a Orcish nomadic camp, upon charging, and being pinned by the orcs, these fierce and fast boars were eventually domesticated for their size and speed, quickly becoming a favorite of any adrenaline loving Gorkil.

 

Weaknesses:

The Red-Furred boar, albeit fast, has an ultimately thin frame, making them unrideable by extremely large orcs and Ologs, as well as vulnerable to any sort of attacks by blade or bow. Because of this weakness, their fierceness and quickness to charge or flee is the main survival technique bred into the boar, in quite literally a fight-or-flight way of life.

 

LM Approval Required:

No - Gorkil bred and kept, much like the Lur Wolf

 

If playable, what are redlines?

The Red-Furred Boars are a RP’d mount that has been used by the Gorkil clan for some time, known for their speed and attitudes. Ultimately, the Boar would be a rideable alternative to battle horses, with the only real ability outside of riding being their tendency to charge at things in battle, being much weaker than their other Orc Clan counterpart, the Lur Wolf, in actual combat, but with the best bred of the Boars being much faster, leading to competition between the two clans.

 

The Boars would only be rideable by those Gorkils Orcs who have trained with their boar, or farrow members, as well as those who had been gifted a Boar for great deeds and service to the clan.

 

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9 hours ago, Areon said:

Note: This has been a clan-think since, like Aegis, with even a named Boar being owned by Mogroka (However, I’m unsure if he ever RP’d it).

 

Gorkil Red-furred Battle-Boars

 

hqdefault.jpg

-From http://warhammeronline.wikia.com/wiki/War_Boar_(mount) -


 

 

Habitat:

Natives to the low-land deserts of Aegis, these Red-furred Battle-boars have long since been domesticated by the Gorkil Clan of Orcs. These boars thrive in low-land deserts and heated areas, inhabiting, and plaguing, the old oases of Aegis.

 

In these modern times, the very few remaining boars have adapted to fit well in the mesas and savannahs inhabited by the current Gorkil orcs, excelling in the flat lands with light vegetation as an almost parasitic farrow.

 

Size:

Bred for their size and speed, the Red-furred Boars can grow from five to six feet to their backs, evening up to about the size of typical Paint Horses, albeit with thinner frames to their hardy bodies, allowing their uses for speed to overtake even on the most average sized orcs.

 

Diet:

The Red-Furred boar eats most everything, from dirt and roots to animals it may be able to hunt, making it a decent travel companion due to its ability and tendancies to charge and tackle down medium sized animals such as fawns and normal wild boars; However, it comes at a price due to the almost extreme amounts of food that the Red-furred boar requires.

 

Temperament:

While being domesticated to work and hunt alongside the Gorkil cult of speed, commonly known as the Dust Riders, the Red-Furred boar in itself, still is a boar, and has a short attention span and quick temper, much like any true Gorkil in a bout of bloodrage. Because of this, Red-Furred boars while not led by their masters are quick to frighten or anger, often leading roaming or wild boars, which are almost impossible to find due to their almost extinction, to flee or charge at any who randomly approach them.

 

Brief summary of the creature:

Red-Furred battle boars are large, almost horse-sized battle boars originating from Aegis. The boars maintain thinner frames that allow high speeds during charges, favorable to the Gorkil berserkers who ride them, making them effective mounted shock troopers; However, due to this the boars often find themselves being quite fragile, with the same weaknesses a normal boar has, but the larger size of target.

 

Original statement:

There exists within the Gorkil clan a subculture of speed-addicted clansmen, riding through the desert on red-furred boars. Discovered long ago in the wild, and notable for their leaner frames but vastly increased speed, these red boars were quickly domesticated and bred to serve the clan. Gorkils who rode these beasts quickly became addicted to the high speeds they were travelling at, racing each other throughout the deserts, screaming at the top of their lungs. Dubbed "Dust Ridurz" by their fellow clansmen, they gained a reputation as fast, hit and run shock cavalry in battles, their small numbers and relatively fragile mounts being offset by the sheer speed they were travelling at. They are known to commonly don red warpaint to honor and imitate their mounts, although shades of blazing orange and, in extreme cases, bright pink, are not unheard of. They maintain a rivalry with the Dash Cult of the Lurs, both subcultures being extremely similar to one another.”

 

These boars use to inhabit low-elevation terrains, finding trouble to move up large slopes while being ridden, but excelling at darting down the slopes when the need arises. Their appetites are extremely large, with entire farrows of these boars known to have eaten and destroyed entire areas of its vegetation and wildlife when non-domesticated.

 

Characteristic: (Behaviour, Reproduction, Gathering food)

Known to quickly charge, or flee, from those who approach, these fast boars are extremely hard to domesticate, with only the Gorkil clan being known to do it as of yet. However, once attached to a person, or each other, these boars have the tendency to “adopt” a being, with entire farrows known to accept due to a single boar, leading to different farrows of boars existing for different factions of Gorkils and their friends they decide to bestow a boar to.

 

The Red-furred boar lives and reproduces in a way much like the orcs themselves, bullying those who find themselves in their territory and mating freely amongst each other, with the strongest of the Boars taking multiple mates specifically for themselves.

 

Origin:

The Red-furred Boar originated in the deserts of Aegis, travelling in groups, or farrows, from oasis to oasis, devouring the wildlife and vegetation along the way, eventually finding themselves in a Orcish nomadic camp, upon charging, and being pinned by the orcs, these fierce and fast boars were eventually domesticated for their size and speed, quickly becoming a favorite of any adrenaline loving Gorkil.

 

Weaknesses:

The Red-Furred boar, albeit fast, has an ultimately thin frame, making them unrideable by extremely large orcs and Ologs, as well as vulnerable to any sort of attacks by blade or bow. Because of this weakness, their fierceness and quickness to charge or flee is the main survival technique bred into the boar, in quite literally a fight-or-flight way of life.

 

LM Approval Required:

No - Gorkil bred and kept, much like the Lur Wolf

 

If playable, what are redlines?

The Red-Furred Boars are a RP’d mount that has been used by the Gorkil clan for some time, known for their speed and attitudes. Ultimately, the Boar would be a rideable alternative to battle horses, with the only real ability outside of riding being their tendency to charge at things in battle, being much weaker than their other Orc Clan counterpart, the Lur Wolf, in actual combat, but with the best bred of the Boars being much faster, leading to competition between the two clans.

 

The Boars would only be rideable by those Gorkils Orcs who have trained with their boar, or farrow members, as well as those who had been gifted a Boar for great deeds and service to the clan.

 

abc

Accepted

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(Name of the creature ) OwlBear    (A slight twist on  D&D OwlBears)

       

(Picture reference including credit to artist) All pictures were found on google images.

EVrA9B3W6By33Ylfxxv5Q-iBh8og7K9lQuVaOmNRJvh-zA7012vjUPWmta7vMXOWydj9U3A1LuTnECifEfssDM5cRvBF9ushQrA4sI1ylREhYMcHQZkk6AtPobJnv-HbAvpIHP8RWikipedia

9bsadNf7fTzlbiCOl7YTG0fYVAcND_rEDjXgptICfuysXbsn_BEweNS2rcC-oUCsxBJuk_e1k5zPbykEZ7nZEhP7pUNGRK4uYmfquVdBnS35CeixyKZzF3GO2d5_vyPNIs3e1mc0forgotten Realms Wiki

6zAEeydGaB9Kmns-g8aORqxLZj9kbgyCmoy5jMRU8Rc0bg_kH0bD-On3avyihIQkRwdQOXcKAXcRSclJgyyeA6MP9FONi7si3R5YvgddSX5Rt5jbDgi6STk0D-hFPx3i1uOQCnWwpathfinder wiki

                    

z6A6JW2DWCxMtjmx5PTedIHzNeIFL3zQ5ksqJQ2uqpFRbkMzRcv296BW9stLWD9Bd3U0TAq_oUOxoZabyIrC8wKoC7-GxyjCdeMoyI08ydfDT38eC-s-fmPWBYdlSC0ZVsNFJa2ABaby OwlBear

Pinterest

 

Habitat: The Owlbears main home is Forest Caves. However The OwlBear will live in a tree if it can find one that will support its weight. (its very good at hiding and that's why you've never seen one in a tree). The OwlBear decorates the inside of its cave much like a Owl's nest.

 

Size:        

Medium, 8-10ft tall when standing on hind legs

A newborn is 1 ft tall when born and will quickly grow over the course of its first year

Baby OwlBears (2 years) are 3.5ft tall when standing on hind legs

The Owl bear can weigh anywhere from 100 pounds to 1500 pounds

The Adult Male OwlBear maxes its weight at 1500p

           

Diet: The OwlBear is a carnivore, It will hunt any meaty looking creature. The OwlBear can hunt at night and during the day, to its own needs.

 

Temperament: The OwlBear wants to rip your body apart. They are an angry, short tempered and very territorial creature. They tend to attack without provocation, slaughtering any living creatures that cross their paths.

       

Brief summary of the creature        

“Owlbears are monstrous beasts with the bodies of bears covered in thick fur and feathers. Their heads are like those of owls.” (forgotten Realms Wiki)

The OwlBear is the straight forward combination of an Owl and a Bear. It uses its claws and beak for killing. OwlBear attacks are usually fatal, it is very hard to escape from one. The OwlBear can walk on either all fours or just its hind legs. Due to its feathers and beak making it aerodynamic, when running on all fours, the OwlBears max speed is 45mph. OwlBears are most active at Night because of their Owl nature, but can be found out during the day. OwlBears are found most commonly in the color of brown, but there is also an extremely rare breed of White OwlBears that tend to live more in snowy area caves.

Taming an OwlBear is impossible.

 

Characteristic: (Behaviour, Reproduction, Gathering food)        

The OwlBear would grab its prey with a hug and use its beak to bite its head or simply grab it from the ground with either its claws or beak depending on the size of the prey. The OwlBears hard skull provides for excellent head butting.  Its front Arms still being wing like, when beaten will stir up a wind (much like a large folding fan. It can however not fly or even glide due to its weight. Much like an Owl, the Owlbear can turn its head 360 degrees. The noise it makes is a combination of an roar and a who, (WhooRaaaar). OwlBear mates live together and leave their young either in their cave or by their tree when hunting. When a food supply runs short where they are living, the OwlBear will move to find a new home. OwlBears can only reproduce with each other and are hatched from large eggs. The OwlBear Egg can take 30 or more days to hatch after being laid. OwlBears can have anywhere from 0-6 children at a time. Baby OwlBears mature at the age of 8 and the average OwlBear lives to the age of 25. By the Age of 2, baby OwlBears will have fully formed claws and a sharpened beak and they will get bigger as they grow..

           

Origin:

No one is entirely sure where the OwlBear originated from, Most believe that one day a powerful wizard got very drunk and decided to experiment with the forces and nature of life. Its result was the cross bread of an Owl and a Bear, giving us the OwlBear. The maker of such creatures would be long dead, having been killed by its own creation.

 

Strengths:

The Owlbear is a strong creature that excels in hunting prey. Excellent at usings its claws and beak to catch fish in rivers. The OwlBear has the same night vision of a regular Owl. They Have a very hard skull and beak.OwlBears have excellent hearing.

        

Weaknesses:        

They hibernate in the winter, feathers and fur do not provide any sort of armor against weapons (due to its large size, it would take many arrows to take down the beast if only its body was hit) , in addition their limited intelligence leaves them easily open to stealthy hunters and traps. They do not have a good sense of smell

                    

LM Approval Required:        

yes

If playable, what are redlines?

Not a playable creature (because that would be ridiculous)

Edited by squishybear7
Wording Fix

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11 hours ago, squishybear7 said:

(Name of the creature ) OwlBear    (A slight twist on  D&D OwlBears)

       

(Picture reference including credit to artist) All pictures were found on google images.

EVrA9B3W6By33Ylfxxv5Q-iBh8og7K9lQuVaOmNRJvh-zA7012vjUPWmta7vMXOWydj9U3A1LuTnECifEfssDM5cRvBF9ushQrA4sI1ylREhYMcHQZkk6AtPobJnv-HbAvpIHP8RWikipedia

9bsadNf7fTzlbiCOl7YTG0fYVAcND_rEDjXgptICfuysXbsn_BEweNS2rcC-oUCsxBJuk_e1k5zPbykEZ7nZEhP7pUNGRK4uYmfquVdBnS35CeixyKZzF3GO2d5_vyPNIs3e1mc0forgotten Realms Wiki

6zAEeydGaB9Kmns-g8aORqxLZj9kbgyCmoy5jMRU8Rc0bg_kH0bD-On3avyihIQkRwdQOXcKAXcRSclJgyyeA6MP9FONi7si3R5YvgddSX5Rt5jbDgi6STk0D-hFPx3i1uOQCnWwpathfinder wiki

                    

z6A6JW2DWCxMtjmx5PTedIHzNeIFL3zQ5ksqJQ2uqpFRbkMzRcv296BW9stLWD9Bd3U0TAq_oUOxoZabyIrC8wKoC7-GxyjCdeMoyI08ydfDT38eC-s-fmPWBYdlSC0ZVsNFJa2ABaby OwlBear

Pinterest

 

Habitat: The Owlbears main home is Forest Caves. However The OwlBear will live in a tree if it can find one that will support its weight. (its very good at hiding and that's why you've never seen one in a tree). The OwlBear decorates the inside of its cave much like a Owl's nest.

 

Size:        

Medium, 8-10ft tall when standing on hind legs

A newborn is 1 ft tall when born and will quickly grow over the course of its first year

Baby OwlBears (2 years) are 3.5ft tall when standing on hind legs

The Owl bear can weigh anywhere from 100 pounds to 1500 pounds

The Adult Male OwlBear maxes its weight at 1500p

           

Diet: The OwlBear is a carnivore, It will hunt any meaty looking creature. The OwlBear can hunt at night and during the day, to its own needs.

 

Temperament: The OwlBear wants to rip your body apart. They are an angry, short tempered and very territorial creature. They tend to attack without provocation, slaughtering any living creatures that cross their paths.

       

Brief summary of the creature        

“Owlbears are monstrous beasts with the bodies of bears covered in thick fur and feathers. Their heads are like those of owls.” (forgotten Realms Wiki)

The OwlBear is the straight forward combination of an Owl and a Bear. It uses its claws and beak for killing. OwlBear attacks are usually fatal, it is very hard to escape from one. The OwlBear can walk on either all fours or just its hind legs. Due to its feathers and beak making it aerodynamic, when running on all fours, the OwlBears max speed is 45mph. OwlBears are most active at Night because of their Owl nature, but can be found out during the day. OwlBears are found most commonly in the color of brown, but there is also an extremely rare breed of White OwlBears that tend to live more in snowy area caves.

Taming an OwlBear is impossible.

 

Characteristic: (Behaviour, Reproduction, Gathering food)        

The OwlBear would grab its prey with a hug and use its beak to bite its head or simply grab it from the ground with either its claws or beak depending on the size of the prey. The OwlBears hard skull provides for excellent head butting.  Its front Arms still being wing like, when beaten will stir up a wind (much like a large folding fan. It can however not fly or even glide due to its weight. Much like an Owl, the Owlbear can turn its head 360 degrees. The noise it makes is a combination of an roar and a who, (WhooRaaaar). OwlBear mates live together and leave their young either in their cave or by their tree when hunting. When a food supply runs short where they are living, the OwlBear will move to find a new home. OwlBears can only reproduce with each other and are hatched from large eggs. The OwlBear Egg can take 30 or more days to hatch after being laid. OwlBears can have anywhere from 0-6 children at a time. Baby OwlBears mature at the age of 8 and the average OwlBear lives to the age of 25. By the Age of 2, baby OwlBears will have fully formed claws and a sharpened beak and they will get bigger as they grow..

           

Origin:

No one is entirely sure where the OwlBear originated from, Most believe that one day a powerful wizard got very drunk and decided to experiment with the forces and nature of life. Its result was the cross bread of an Owl and a Bear, giving us the OwlBear. The maker of such creatures would be long dead, having been killed by its own creation.

 

Strengths:

The Owlbear is a strong creature that excels in hunting prey. Excellent at usings its claws and beak to catch fish in rivers. The OwlBear has the same night vision of a regular Owl. They Have a very hard skull and beak.OwlBears have excellent hearing.

        

Weaknesses:        

They hibernate in the winter, feathers and fur do not provide any sort of armor against weapons (due to its large size, it would take many arrows to take down the beast if only its body was hit) , in addition their limited intelligence leaves them easily open to stealthy hunters and traps. They do not have a good sense of smell

                    

LM Approval Required:        

yes

If playable, what are redlines?

Not a playable creature (because that would be ridiculous)

abc

Whoorarrrrr haha. A very interesting creature, although for legal reasons I must ask how much of this is inspiration, as opposed to a copy and paste? 

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5 hours ago, shimmeringbliss said:

Whoorarrrrr haha. A very interesting creature, although for legal reasons I must ask how much of this is inspiration, as opposed to a copy and paste? 

I really just tried to take what was already there for owlbears made for dnd and make it my own. But Gary Gygax did originaly create them for dnd.

The name OwlBear is the exact name for the OwlBears of dnd, I quoted anything I copied over exactly and I think that was just one sentence describing how they looked. Wikipedia shows Owlbears as living in caves, I changed that to a forest cave because I though that sounded better. White owlbears in a snowy caves was all original. Their attack is only really described as a hug attack with there beak as a weapon. I liked the idea of biting head off and use of the claws in addition to the hug. Head butting was original. There breeding habits and non adult size is all original as is there weight, I just took the average weight of a bear. There original is only stated at drunk wizard, I added a bit to that, because how else would such a great creature be made. The sound the owlbears make are original. Living in trees and being good at hiding is all original .they are listed as a carnivor on the wiki but I added hunting during the day and night, night vision and the 369 degree head turns.walking on hind legs and all fours was original, ariordybamic running was original, the average speed of a regular ear is 40mph so I just made it a little faster. More active at night is original , colors were original, hatching form eggs is original, maturing age and number of babies is original . The average life of 25 is just the average life of a bear. Egg incubation time was originally everything under strengths is original , hibernating in the winter is original, not having a good sense of smell is original , lots of arrows to take it down and it moving when food supply is low is original . 

Sorry for spelling errors or weird patched sentences, I'm on my phone.

Edited by squishybear7
Sentence fix

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(BearOwl )

 

(Picture reference including credit to artist)Reverse Owlbear by TheKidIsGreen

(pisture by TheKidIsGreen on deviantart. http://thekidisgreen.deviantart.com/art/Reverse-Owlbear-281093890)

Owlbear

(http://jamesmakesgames.com/2014/08/17/fing-majestic/10592890_10101497702090408_7518521319174603725_n/)

 

Habitat:

They are most commonly found in forest but the bearowl appearing in the mountains and tundra are not unheard of

 

Size:

Quite small, averaging about a foot and a half in height

Diet:

Carnivorous, most typically feasting on smaller creatures and fish that it plucks from streams. However if desperate they will take on larger prey such as wolves, horses, or even men.

Temperament:

Typically docile unless hunting or provoked, However they are extremely territorial and will attack creatures on sight if they come near their nests.

Brief summary of the creature

The bear owl is an interesting creature with the feathered body of an owl, but strangely with a head that of a bear. Despite this awkward appearance its amalgam of bear and owl allow the Bearowl to be a ruthless killing machine when need be. It’s owl like body allows it the swift mobility and flight of the massive winged raptor, while its head has the powerful jaws and skull of the bear allowing it the strong biting power to quickly kill any prey unlucky enough to serve as the bearowls next meal.  

Characteristic: (Behaviour, Reproduction, Gathering food)

When not hunting or aggressively defending its nest or territory the bear owl is a relatively docile creature provided you aren’t foolish enough to approach it. The reproduction of the Bearowl is in fact a simple process. The Bearowls have an interesting process of determining mates during breeding season, as females naturally flock to mates that provide large bounties of food, the males compete by catching larger and larger prey, which can be a danger to nearby animals or the occasional passing descendant. After finding a mate the bearowls lay eggs similar to a standard owl in which the newborns gestate for around 24 days before hatching.

 

Origin:

Nobody knows for sure the origin of the bearowl. However it is rumored to be the creation of a drunk wizard toying with the forces of life.

Weaknesses:

The relatively frail structure of the owl portion of the body can result in the body easily taking substantial damage to the bones and organs if struck hard enough. 

LM Approval Required:

No

 

If playable, what are redlines?

Tragically the Bearowl should remain unplayable as the strength of these winged beast of doom is too powerful for the everyday RP’er

 

Edited by UnfortunatePuppy
Forgot to add weakness originally

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On 5/2/2017 at 8:59 AM, squishybear7 said:

(Name of the creature ) OwlBear    (A slight twist on  D&D OwlBears)

       

(Picture reference including credit to artist) All pictures were found on google images.

EVrA9B3W6By33Ylfxxv5Q-iBh8og7K9lQuVaOmNRJvh-zA7012vjUPWmta7vMXOWydj9U3A1LuTnECifEfssDM5cRvBF9ushQrA4sI1ylREhYMcHQZkk6AtPobJnv-HbAvpIHP8RWikipedia

9bsadNf7fTzlbiCOl7YTG0fYVAcND_rEDjXgptICfuysXbsn_BEweNS2rcC-oUCsxBJuk_e1k5zPbykEZ7nZEhP7pUNGRK4uYmfquVdBnS35CeixyKZzF3GO2d5_vyPNIs3e1mc0forgotten Realms Wiki

6zAEeydGaB9Kmns-g8aORqxLZj9kbgyCmoy5jMRU8Rc0bg_kH0bD-On3avyihIQkRwdQOXcKAXcRSclJgyyeA6MP9FONi7si3R5YvgddSX5Rt5jbDgi6STk0D-hFPx3i1uOQCnWwpathfinder wiki

                    

z6A6JW2DWCxMtjmx5PTedIHzNeIFL3zQ5ksqJQ2uqpFRbkMzRcv296BW9stLWD9Bd3U0TAq_oUOxoZabyIrC8wKoC7-GxyjCdeMoyI08ydfDT38eC-s-fmPWBYdlSC0ZVsNFJa2ABaby OwlBear

Pinterest

 

Habitat: The Owlbears main home is Forest Caves. However The OwlBear will live in a tree if it can find one that will support its weight. (its very good at hiding and that's why you've never seen one in a tree). The OwlBear decorates the inside of its cave much like a Owl's nest.

 

Size:        

Medium, 8-10ft tall when standing on hind legs

A newborn is 1 ft tall when born and will quickly grow over the course of its first year

Baby OwlBears (2 years) are 3.5ft tall when standing on hind legs

The Owl bear can weigh anywhere from 100 pounds to 1500 pounds

The Adult Male OwlBear maxes its weight at 1500p

           

Diet: The OwlBear is a carnivore, It will hunt any meaty looking creature. The OwlBear can hunt at night and during the day, to its own needs.

 

Temperament: The OwlBear wants to rip your body apart. They are an angry, short tempered and very territorial creature. They tend to attack without provocation, slaughtering any living creatures that cross their paths.

       

Brief summary of the creature        

“Owlbears are monstrous beasts with the bodies of bears covered in thick fur and feathers. Their heads are like those of owls.” (forgotten Realms Wiki)

The OwlBear is the straight forward combination of an Owl and a Bear. It uses its claws and beak for killing. OwlBear attacks are usually fatal, it is very hard to escape from one. The OwlBear can walk on either all fours or just its hind legs. Due to its feathers and beak making it aerodynamic, when running on all fours, the OwlBears max speed is 45mph. OwlBears are most active at Night because of their Owl nature, but can be found out during the day. OwlBears are found most commonly in the color of brown, but there is also an extremely rare breed of White OwlBears that tend to live more in snowy area caves.

Taming an OwlBear is impossible.

 

Characteristic: (Behaviour, Reproduction, Gathering food)        

The OwlBear would grab its prey with a hug and use its beak to bite its head or simply grab it from the ground with either its claws or beak depending on the size of the prey. The OwlBears hard skull provides for excellent head butting.  Its front Arms still being wing like, when beaten will stir up a wind (much like a large folding fan. It can however not fly or even glide due to its weight. Much like an Owl, the Owlbear can turn its head 360 degrees. The noise it makes is a combination of an roar and a who, (WhooRaaaar). OwlBear mates live together and leave their young either in their cave or by their tree when hunting. When a food supply runs short where they are living, the OwlBear will move to find a new home. OwlBears can only reproduce with each other and are hatched from large eggs. The OwlBear Egg can take 30 or more days to hatch after being laid. OwlBears can have anywhere from 0-6 children at a time. Baby OwlBears mature at the age of 8 and the average OwlBear lives to the age of 25. By the Age of 2, baby OwlBears will have fully formed claws and a sharpened beak and they will get bigger as they grow..

           

Origin:

No one is entirely sure where the OwlBear originated from, Most believe that one day a powerful wizard got very drunk and decided to experiment with the forces and nature of life. Its result was the cross bread of an Owl and a Bear, giving us the OwlBear. The maker of such creatures would be long dead, having been killed by its own creation.

 

Strengths:

The Owlbear is a strong creature that excels in hunting prey. Excellent at usings its claws and beak to catch fish in rivers. The OwlBear has the same night vision of a regular Owl. They Have a very hard skull and beak.OwlBears have excellent hearing.

        

Weaknesses:        

They hibernate in the winter, feathers and fur do not provide any sort of armor against weapons (due to its large size, it would take many arrows to take down the beast if only its body was hit) , in addition their limited intelligence leaves them easily open to stealthy hunters and traps. They do not have a good sense of smell

                    

LM Approval Required:        

yes

If playable, what are redlines?

Not a playable creature (because that would be ridiculous)

3
 

Accepted

 

On 5/3/2017 at 2:55 PM, UnfortunatePuppy said:

(BearOwl )

 

(Picture reference including credit to artist)Reverse Owlbear by TheKidIsGreen

(pisture by TheKidIsGreen on deviantart. http://thekidisgreen.deviantart.com/art/Reverse-Owlbear-281093890)

Owlbear

(http://jamesmakesgames.com/2014/08/17/fing-majestic/10592890_10101497702090408_7518521319174603725_n/)

 

Habitat:

They are most commonly found in forest but the bearowl appearing in the mountains and tundra are not unheard of

 

Size:

Quite small, averaging about a foot and a half in height

Diet:

Carnivorous, most typically feasting on smaller creatures and fish that it plucks from streams. However if desperate they will take on larger prey such as wolves, horses, or even men.

Temperament:

Typically docile unless hunting or provoked, However they are extremely territorial and will attack creatures on sight if they come near their nests.

Brief summary of the creature

The bear owl is an interesting creature with the feathered body of an owl, but strangely with a head that of a bear. Despite this awkward appearance its amalgam of bear and owl allow the Bearowl to be a ruthless killing machine when need be. It’s owl like body allows it the swift mobility and flight of the massive winged raptor, while its head has the powerful jaws and skull of the bear allowing it the strong biting power to quickly kill any prey unlucky enough to serve as the bearowls next meal.  

Characteristic: (Behaviour, Reproduction, Gathering food)

When not hunting or aggressively defending its nest or territory the bear owl is a relatively docile creature provided you aren’t foolish enough to approach it. The reproduction of the Bearowl is in fact a simple process. The Bearowls have an interesting process of determining mates during breeding season, as females naturally flock to mates that provide large bounties of food, the males compete by catching larger and larger prey, which can be a danger to nearby animals or the occasional passing descendant. After finding a mate the bearowls lay eggs similar to a standard owl in which the newborns gestate for around 24 days before hatching.

 

Origin:

Nobody knows for sure the origin of the bearowl. However it is rumored to be the creation of a drunk wizard toying with the forces of life.

Weaknesses:

The relatively frail structure of the owl portion of the body can result in the body easily taking substantial damage to the bones and organs if struck hard enough. 

LM Approval Required:

No

 

If playable, what are redlines?

Tragically the Bearowl should remain unplayable as the strength of these winged beast of doom is too powerful for the everyday RP’er

 

3
 

Now now no need to be mean. Denied. 

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~The Stone Troll~

 

rEByc0jgbFpWE3ufmmokIhuIZAfMUX1k6uhVdU88BcQ8ivHdIh4MEveKRaycA-xSdHq6N9THojfKin9qM9F8pUe0IACZOIfYmTz_Dw2_AFyrb70s-VTA9bdjRW7OLUZH7NZ5_ENv

 

 

Habitat: The home to most stone trolls is a central cavern in which they live together in filthy wonder.

 

Size: Over many years of exposure to light and dependant on fruit intake along with their original size, a stone troll could reach double the weight of a normal troll, while still functioning normally, this could mean up to 1600 pounds as they neared the end of their life. This is due to continuous light layers of stone added to their body inevitably when they continue to enter and re-enter the  sunlight. This would mostly pile onto the shoulders of a stone troll, as that is the most commonly exposed area, eventually weighing them down so much that it would push them into the ground and kill them, though this slow process would take many years.

 

Diet: Like most Orc like races they’re able to eat just about everything without any trouble from their stomach, though a staple of their diet is a massive amount of fruit, so that they’re able to roam within the light, this also leads to a taste for finer foods, which is very much preferred.

 

Temperament: Mostly legitimate in their goals, they are not interested in stealing great wealth or being the best at anything. Rather they would care to see you stumped by a riddle or tricked with a phrase so they could chuckle knowing they had won and move on with their day. Overall a stone troll searching for knowledge would hope to learn as much as they could to pass onto their children, so that the race may continue to grow in intelligence into the future.

 

Brief summary of the creature

Mostly grubby, lumbering stone creatures, they’re skin now of stone they have adapted a superior state of mind among most descendants, especially orcs/goblins/ologs/normal trolls. Throwing their great weight about, they simply wish to validate their intellect by outsmarting you or learning something new for themselves before stomping home to their cave to enjoy some food and speak with their family. They live a mostly simple life, although their intellect is heightened, many stone trolls would continue to wish for nothing more than a normal life. While individual cases might branch out and take positions in seats for learning, wishing to soak up as much knowledge as they can to pass on to their children.

Characteristic:

Behaviour: Quick to jump to conclusions, their intellect while far superior to normal trolls, does them much ill will as they’re constantly arriving at premature assumptions and believing they are outsmarting the other party. Their temper very much comes into play when involving territorial subjects such as belongings, land, and even things like friendships and titles. It is noted that in their years of evolution, they began to clip their teeth so they were better enabled to eat the fruit they so desperately require, this has evolved to enable them to speak quite good common while keeping sizeable teeth, though they would be fluent in blah of course.

Reproduction: The process of making a Stone Troll requires a normal troll to begin with, so reproducing them is first required, then they must be introduced to the fruit before they can walk within the light, this in time moulds them to be a stone troll. This process is spoken of in their origin below.

Gathering food: Overall a large portion of the food they need is fruit, as first told by the descendant, they believe it is pomegranate, though any of the various dropped fruits will sustain them in large quantity, but the pomegranate is far more effective, they grow these fruits themselves.  They’re happy to eat whatever they can find otherwise, whether it be a stray animal from a herd or some scraps from a carcass. Once they get a taste of finer things though, is when they begin to get fussy, no longer wanting scraps unless needed for survival, which is why it is common to have quite a good chef among their group, even to descendant standards, who will cook for them.

 

Origin:

It is unknown exactly how the Stone Troll came about. Though at some point it is believed an interaction between a descendant and a troll had occurred, the most likely case was a lumberjack minding his business had run across a wandering troll in the deep shade of a forest, bargaining with the troll for life he offered him what he believe to be a pomegranate. Much to the amazement of the descendant it seemed the troll had not tasted such a fruit before, though it quickly began to search for more, having observed the descendant bring the tree down, which freed the fruit, the troll moved quickly to shaking trees, which inevitably free’d more and more fruit in due time. From there the troll would of brought his findings back from the forest to his cavern in which he lived with his family and friends. Much to their amazement they would be shocked to taste such amazing fruit and agree to set out into the forest to collect more in days to come.

 

After a few days had passed and they had consumed all the fruit the troll had collected, they set out into the forest to find more, shaking down tree after tree, collecting all that dropped, one of the trolls of the group eventually shook a weak tree, pulling it from the ground and unveiling the bright light that the tree’s shielded them from, in a loud shriek the troll began to petrify as usual, though after a few moments it was unclear to the troll what had happened, he remained still, yet stood within direct light. . . As the other trolls rushed to his aid, they were taken aback by both his appearance and his stance within the light, shroud in a stone form yet still moving, he stood with fruit in hand, as a stone troll. Instinct alone the trolls knew what had happened, in the short time they had began to consume the wholesome fruit, they had become resistant to light, something within the fruit once consumed seeped through their pores causing the petrification process to  halt once it penetrated a reasonably thin layer of skin. . .

 

Weaknesses:

-Their vision although quite good in darker settings, is still quite poor during daylight, their vision becomes quite short sighted.

-Their enormous weight makes them very slow, making longer trips very much a weakness.

-Constant irritation and pain due to their cracking stone skin, pinching at skin beneath and rubbing together, making sleep a nightmare let alone just getting comfortable sitting down.

-The sheer weight that comes with being a stone troll, on top of the normal body mass of a troll is insane, this becomes a problem when nothing descendant made can hold you and you’re only able to sit on the ground.

 

LM Approval Required:

Yes - With trolls being an ET playable only/event only creature, these will be kept the same, and will most likely mould to the trolls, should they become playable again.

 

If playable, what are redlines?

-The sheer weight must be roleplayed out, you cannot have a stone troll sitting on an old wooden dock, relaxing. Same goes for chairs, they’re almost not able to ever sit in a chair, unless made especially and braced for their immense weight. This should be kept in mind during all roleplay and played out appropriately.

-These beings are smart for trolls, yes, but they’re not massive goblins, they will in most cases not be capable of understanding most complex processes, nor would they be able to perform magic. Perhaps artificiery’s could be possible but unless this was being played by players or multiple ET it isn’t really needed to make that decision.

-Again with the intelligence, they are able to speak common but would in most cases not be blurting out complex words unless having been taught appropriately, you have to think that they’re taught efficiency, so they aren’t to know complex unnecessary words that wouldn’t be used in everyday life.

-Their immense weight and painful skin almost always leads to a shorter life, a normal trolls life being around 800 years, now at 600-700 for stone trolls at most.

-They’re taught necessary information from birth, so some things such as sarcasm may go over their head should they not be taught what sarcasm is and how it works for example.

 

This has been updated to conform to LT Request.

 

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On 5/6/2017 at 3:21 PM, z3m0s said:

~The Stone Troll~

 

rEByc0jgbFpWE3ufmmokIhuIZAfMUX1k6uhVdU88BcQ8ivHdIh4MEveKRaycA-xSdHq6N9THojfKin9qM9F8pUe0IACZOIfYmTz_Dw2_AFyrb70s-VTA9bdjRW7OLUZH7NZ5_ENv

https://au.pinterest.com/pin/482729653793147864/

 

Habitat: The home to most stone trolls is a central cavern in which they live together in filthy wonder.

 

Size: Depending on their original exposure to light, they can at very most almost double the size of the original weight of a large troll which is 800 kilograms at max. This is due to the large mass of stone added to their body which weighs them down enormously. Their large weight, especially on their shoulders has evolved them to hunch quite severely, though still keeping to great heights.

 

Diet: Like most Orc like races they’re able to eat just about everything without any trouble from their stomach, though once they have a taste for finer foods, it is very much preferred.

 

Temperament: Mostly legitimate in their goals, they are not interested in stealing great wealth or being the best at anything. Rather they would care to see you stumped by a riddle of tricked with a phrase so they could chuckle knowing they had won and move on with their day. Overall a stone troll searching for knowledge would hope to learn as much as they could to pass onto their children, so that the race may continue to grow in intelligence into the future.

 

Brief summary of the creature

Mostly grubby, lumbering stone creatures, they’re skin now of stone they have adapted a superior state of mind among most descendants, especially orcs/goblins/ologs/normal trolls. Throwing their great weight about, they simply wish to validate their intellect by outsmarting you or learning something new for themselves before stomping home to their cave to enjoy some food and speak with their family. They live a mostly simple life, although their intellect is heightened, many stone trolls would continue to wish for nothing more than a normal life. While individual cases might branch out and take positions in seats for learning, wishing to soak up as much knowledge as they can to pass on to their children.

Characteristic:

Behaviour: Quick to jump to conclusions, their intellect while far superior to normal trolls, does them much ill will as they’re constantly assuming things and believing they are outsmarting the other party. Their temper very much comes into play when involving territorial subjects such as belongings, land, and even things like friendships and titles. It is noted that in their years of evolution, they began to clip their teeth for efficiency reasons, this has evolved to enable them to speak quite good common while keeping sizeable teeth, though they would be fluent in blah of course.

Reproduction: The process of making a Stone Troll requires a normal troll to begin with, so reproducing them is first requires, than the process to make them of stone is done next. This process if spoken of in their origin below.

Gathering food: As stated in their diet, they’re happy to eat whatever they can find, whether it be a stray animal from a herd or some scraps from a carcass. Once they get a taste of finer things though, is when they begin to get fussy, no longer wanting scraps unless needed for survival, which is why it is common to have quite a good chef among their group, even to descendant standards, who will cook for them.

Origin:

It is unknown on how exactly the stone troll came about, originally nothing more than a normal troll, whether by chance or by some form of magical alteration, it is believed that a normal troll had partially been exposed to light for but a few moments, enough time to turn their skin to stone, though further sunlight ceased to continue the usual process of petrification. The troll was kept in a semi-complete petrified state, able to function almost as normal in it’s entirety. This new found state for a troll was quite fascinating, able to step within the light with little to no effect meant they could function far beyond their normal capabilities in terms of their everyday life.

 

It is believed that this troll, while branching out in his everyday life was able to explore and discover many things, the greatest of his doings was to stumble upon a wizard of great knowledge. Fascinated by the troll in all its uniqueness, the wizard brought him in, housing him, studying him, teaching him, protecting him. Many decades went by, the two becoming very close, discovering and studying all manner of things as a duo, far surpassing the intentions of the wizards first thoughts. This is what is written, though some have speculated that the troll was tricked, plotted all along by the wizard, and that it was his initial intentions to advance the troll and groom him to perform greater things than had ever been seen before by his kind.

 

As the wizard grew old and eventually passed away, it was unsure what had become of the troll for many years, retreating deep within the ground, the troll having no further distractions had began to work, whether personally driven or perhaps driven by the wizards life work. Slaving away, many prototypes were made to try and replicate what had become of himself, ending in many prototypes left petrified or put out of their misery.

Miraculously after many years of tireless work and hundreds of failed prototypes, it had been done. The troll had managed to replicate his own miracle, whether truly a miracle or the master work of the wizard who had taught him, the troll had done it. Now, with one further masterpiece to follow in his footsteps, he took a break from his studies, using this time to invest in the future, all his masters work, and everything he had discovered was taught to the second, it’s intellectual childhood allowed the young one to surpass the first in his intellect easily, absorbing most of the first’s entire life knowledge within a few years of his early life. The great weight and tireless work of the first creation had began to wear on him, feeling he neared his end, he decided it was time to teach the second of the process of how to further reproduce more of their kind.

 

It was a short time later that the first came to meet with eternal rest, his hard work brought to life before him in the short time in which the second was able to learn the process of replicating the alteration, he was able to successfully replicate three more troll’s. As the first’s eyelids became heavy, and he heard the call to the light, he rested easy. Trusting in the second, he knew his work would continue for many years to come, and that it did.

 

Weaknesses:

-Their vision although quite good in darker settings, is still quite poor during daylight, their vision becomes quite short sighted.

-Their enormous weight makes them very slow, making longer trips very much a weakness.

-Constant irritation and pain due to their cracking stone skin, pinching at skin beneath and rubbing together, making sleep a nightmare let alone just getting comfortable sitting down.

-The sheer weight that comes with being a stone troll, on top of the normal body mass of a troll is insane, this becomes a problem when nothing descendant made can hold you and you’re only able to sit on the ground.

 

LM Approval Required:

Yes - With trolls being an ET only/event only creature, these will be kept the same, and will most likely mould to the trolls, should they become playable again.

 

If playable, what are redlines?

-The sheer weight must be roleplayed out, you cannot have a stone troll sitting on an old wooden dock, relaxing. Same goes for chairs, they’re almost not able to ever sit in a chair, unless made especially and braced for their immense weight. This should be kept in mind during all roleplay and played out appropriately.

-These beings are smart for trolls, yes, but they’re not massive goblins, they will in most cases not be capable of understanding most complex processes, nor would they be able to perform magic. Perhaps artificiery’s could be possible but unless this was being played by players or multiple ET it isn’t really needed to make that decision.

-Again with the intelligence, they are able to speak common but would in most cases not be blurting out complex words unless having been taught appropriately, you have to think that they’re taught efficiency, so they aren’t to know complex unnecessary words that wouldn’t be used in everyday life.

-Their immense weight and painful skin almost always cuts their life in half, a normal trolls life being around 800 years, now at 400 for stone trolls on average.

-They’re taught necessary information from birth, so some things such as sarcasm may go over their head should they not be taught what sarcasm is and how it works for example.


I wasn’t sure where this went... SO here it is!

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As interesting as this sounds, I think a Frankenstein troll that continues the research sounds a little bit odd, especially since in the redlines is stated its not really capable of using magic and understanding complex processes, doesn't sound like he'll be able to clone himself. Perhaps change the origin a bit?

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12 minutes ago, shimmeringbliss said:

As interesting as this sounds, I think a Frankenstein troll that continues the research sounds a little bit odd, especially since in the redlines is stated its not really capable of using magic and understanding complex processes, doesn't sound like he'll be able to clone himself. Perhaps change the origin a bit?

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Well its not specified what the process is, It's as simple as a sort of alchemy potion that stops the petrification process, which I mean... Putting a few ingredients together isn't much of a complex process, it might of been for the wizard, but in the trolls hands its success rate is a lot lower and its lesser quality makes the skin crack and fester, resulting in all the weaknesses listed. I just didn't want to outline the process in which they turn because it takes away from it a bit I think.

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10 hours ago, z3m0s said:

Well its not specified what the process is, It's as simple as a sort of alchemy potion that stops the petrification process, which I mean... Putting a few ingredients together isn't much of a complex process, it might of been for the wizard, but in the trolls hands its success rate is a lot lower and its lesser quality makes the skin crack and fester, resulting in all the weaknesses listed. I just didn't want to outline the process in which they turn because it takes away from it a bit I think.

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Fair enough, although I was hoping for a more interesting sort of environmental adaptation than necessarily a result of some random wizard experimentation. 

 

To get this straight, are you telling me that every one of these stone trolls will have an alchemy lab to continue reproducing?

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