Jump to content

Your View: Alchemy (Again)


meg

Recommended Posts

Hullo, so for my LT project I'm planning on taking a good hard look at Alchemy with a microscope here soon and potentially making ajdustments based on feedback and discussion.

 

Firstly, however, I want to hear what everyone has to think and get a gauge on people interested in participating in the discussion. Please fill out the following questions, and be sure to take note of the separation between nexus alchemy and RP alchemy in the questions.

 

Spoiler

What are your thoughts on RP Alchemy? What do you think could be improved/changed? Perceived benefits and disadvantages?

 

What are your thoughts on Nexus Alchemy? What do you think could be improved/changed based on interactions with RP alchemy? Perceived benefits and disadvantages?

 

Do you feel that the same should be exactly the same outside of how the potions are made (RP vs Nexus) and utilized (RP vs PvP)? Or do you think there should be differences? 

 

Do you think mechanical representation should be required for all potions and poisons? Or just certain high impact ones like alchemist's fire?

 

 

 

 

If you are interested in participating in the official discussion, which will be on skype or discord (depending on what's easier for some people. If you would like to participate, please fill out the following form.

 

Spoiler

Contact Information (Discord or Skype) ((If you want this hidden, say so and I'll forum PM you if you are selected)

 

Experience with Alchemy as a whole:

 

Experience with Nexus Alchemy (Screenshot of XP):

 

Experience with RP Alchemy (Brief overview, MA's, Lore Submissions, etc)

 

What do you think you could bring to the discussion?

 

Do you acknowledge that consistent de-railing of the discussion will result in your removal?

 

 

disclaimer: this is a really big undertaking and due to a busier dev schedule with other things there's no guarantee nexus will be changed heavily in the near future. and while the final dream is to have the two equalized, it may not be feasible, but I will do my best. thanks.

Link to post
Share on other sites

What are your thoughts on RP Alchemy? What do you think could be improved/changed? Perceived benefits and disadvantages?

RP alchemy needs a clarification page on what this potion does with this scenario or how it works. I've seen people use Alchemist's Fire as an explosive device or attempt to use it to melt iron bars. Poisons also need clarification badly on how they actually affect the body, how you should RP it, and how many emotes it would take to kill a person.

 

What are your thoughts on Nexus Alchemy? What do you think could be improved/changed based on interactions with RP alchemy? Perceived benefits and disadvantages?

Nexus Alchemy needs to stay as a hard craft to grind, this may sound biased because I am an Aengulic Nexus alchemist and have all the really high stats to make quality potions but I to grinded alchemy all the way to Aengulic. I didn't buy my way to it, I stood there for hours on end right clicking with an alchemist shear. If anything were to change with Nexus alchemy, the grinding and potion make itself needs a nerf and a few of the potions need a buff. 

 

Do you feel that the same should be exactly the same outside of how the potions are made (RP vs Nexus) and utilized (RP vs PvP)? Or do you think there should be differences? 

Potions in Nexus purely have the effects they have simply because if Alchemist's Fire acted in PvP how it did in RP, there would be 0 counter to it and would be insanely powerful. The potions in Nexus have their affects the way they are just to have balance in PvP, in no way should they exactly corrolate to how powerful or weak a potion is in RP.

 

Do you think mechanical representation should be required for all potions and poisons? Or just certain high impact ones like alchemist's fire?

There are only mechanical representations for potions because of the need to make sure some potions are simply not held by everyone. If mechanical representations didn't exist that would mean anyone could say they had a bottle on them unless GMs or LTs took the time to look through a player's logs. Mechanical representations are a requirement to prevent that. Having mechanical representations of all potions sounds interesting and cool, however, it wouldn't be practical. Some potions have many similarities and MC is limited on how many effects there are unless a Dev took the time to do some coding and make their own interesting afects.

 

Contact Information (Discord or Skype) ((If you want this hidden, say so and I'll forum PM you if you are selected) Discord: Elrith#7561 Skype: mikemansrevenge

 

Experience with Alchemy as a whole: Alchemy is one of the main things I do on Lotc. It's one of the main things I RP and the only thing I really Grind.

 

Experience with Nexus Alchemy (Screenshot of XP):  /sk Alchemist top

 I will be the second person from the top.

 

Experience with RP Alchemy (Brief overview, MA's, Lore Submissions, etc)

I have a fairly advanced knowledge in RP alchemy. I have not made an FA App as I don't really want to and it seems almost like a waste of time. I have talked with many people on Lore Submissions for alchemy though I have not made one myself, just assisted.

 

What do you think you could bring to the discussion? How you should RP alchemy, how nexus works from my knowledge, and how we can improve Alchemy in RP and through Nexus.

 

Do you acknowledge that consistent de-railing of the discussion will result in your removal? I do.

Link to post
Share on other sites

What are your thoughts on RP Alchemy? What do you think could be improved/changed? Perceived benefits and disadvantages?

Well I think it should be priority over nexus in all regards, and that nexus pots does nothing apart from corrupt the lore. We need to stop streamlining **** towards the basic pot. The original regeneration potion, the one that requires the liver of a mother, was written to have the patient placing the injured spot within a basin of the potion but this was conveniently omitted in whats currently on the alchemy forum. Also check the index's you nerds. Finally get bored enough to put something in them and LT is neglecting to review anything.

 

What are your thoughts on Nexus Alchemy? What do you think could be improved/changed based on interactions with RP alchemy? Perceived benefits and disadvantages?

Well I get on this server mostly to RP, the nexus skill resets prove that it will never reflect upon a characters actual skill in RP alchemy, I don't have the time of day to sell my soul for XP with this whole being an adult thing, and typically ignore the nexus plugin flat out as it almost never has any relevance towards what I RP.

 

Do you feel that the same should be exactly the same outside of how the potions are made (RP vs Nexus) and utilized (RP vs PvP)? Or do you think there should be differences? 

This question is worded odd and i'm unsure what your asking but Nexus/PvP and RP should be kept separate. The Nexus is perfectly fine for PvP and it needs to keep its distance from actual RP. Attempting to stream line anything towards each other will do nothing but steal the ability to be creative, interesting, or involving within RP.

 

Do you think mechanical representation should be required for all potions and poisons? Or just certain high impact ones like alchemist's fire?

Maybe alchemists fire, maybe. Really the clause of alch fire being unstable as all hell should be inforced if its really a problem but as for other things like poison... NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Weaponizable regent with no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Blazing_Fern

Poison and used to make acid, no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Blistering_Toad

Representation of death with no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Chimera_Weeds

Paralysis poison with no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Night_Sap

Specifically states it can be used for a paralysis poison, has no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Shadeleaf

Can be used to incapacitate, no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Elrow_Berries

Can cause complete infertility, no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Black_Sun's_Spinster

Stalks of this plant are poisonous, no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Desert_Berry_Bush

Induces sleep, no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Javens

High enough doses can make it function as a mind poison, no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Zawabate

Paralysis poison, no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Corvisange

Poison, no rep

https://wikia.lordofthecraft.net/index.php?title=Miners_Helmet

Acid thats on par with alch fire, no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Jokers_Scum

Induces cardiac arrest, no mechanical rep

https://wikia.lordofthecraft.net/index.php?title=Nightglow

 

Contact Information (Discord or Skype) ((If you want this hidden, say so and I'll forum PM you if you are selected)

Dunstan#3515 bestscarface76

 

Experience with Alchemy as a whole:

I don't even remember how long I've been RPing alchemy but i'm currently that one draught guy that no one knows but just happens to be connected to the right people to go about like some edgie CIA, FBI, mafia, info broker of spook alchemy.

 

Experience with Nexus Alchemy (Screenshot of XP):

I don't have the time of day to grind nexus, but check out this axle i'm rebuilding. S5akbc6.jpg

 

Experience with RP Alchemy (Brief overview, MA's, Lore Submissions, etc)

Theirs some big ass thing I wrote and sent to your Skype before I even bothered to open this thread. 

 Also back in Vailor times, pre-FAs and potion indexes I managed to treat cancer but I never bothered to write it down because I've only ever seen exactly one person ever play cancer and their wasn't a ******* point. Not gonna openly say how it worked but i'll say that a representation of death was required.

 

What do you think you could bring to the discussion?

The opinion of someone who can't spend enough time on the server to grind nexus and would be directly inhibited by forcing that stuff, as well as the opinion of someone that loves the living hell out of using the small obscure factors in regent lore.

 

Do you acknowledge that consistent de-railing of the discussion will result in your removal?

Yep.

Link to post
Share on other sites

What are your thoughts on RP Alchemy? What do you think could be improved/changed? Perceived benefits and disadvantages?
 

I enjoy roleplayed alchemy. It’s flexible and unrestricted by plugin development. For dedicated roleplayers it has plenty of potential. The largest issue is the confusion surrounding alchemy. Trying to figure out a potion’s creation and applications can be a hassle, especially without organized guides.


What are your thoughts on Nexus Alchemy? What do you think could be improved/changed based on interactions with RP alchemy? Perceived benefits and disadvantages?

 

Nexus alchemy is a good concept, but a massive let down in practice. I won’t push for any changes because frankly, I don’t know coding or the limits of our devs.

For things that it’s done well, it provides neat little descriptions of herbs and potions. This works as a place for would-be alchemists to pick up how things work.

The flaws of Nexus alchemy are its limits. Only a handful of all the existing herbs are present in Nexus alchemy, and likewise only a portion of all the potions.


Do you feel that the same should be exactly the same outside of how the potions are made (RP vs Nexus) and utilized (RP vs PvP)? Or do you think there should be differences?
 

I would like for their creation and applications to be the same. Though with game mechanics that isn’t possible. You can’t replicate the intricacy of potion making with clicking and experience values. Similarly, you can’t convey every potion’s effects through mineman buffs and debuffs.


Do you think mechanical representation should be required for all potions and poisons? Or just certain high impact ones like alchemist's fire?

 

Mechanical representations should not be required. However, a person should be able to provide roleplay and screenshot their process on at least one occasion. They also ought to understand how the potion works and how its use would be roleplayed.

 

Contact Information (Discord or Skype) ((If you want this hidden, say so and I'll forum PM you if you are selected)

 

Discord: Beordan#3739

Skype: spark1640

Experience with Alchemy as a whole:
 

In Vailor I learned alchemy at the same rate my character did. There wasn’t much on how it should be roleplayed, so I wound up relying on Nexus descriptions of herbs and potions to get my bearings. After a while, things clicked and I got to where I am.


Experience with Nexus Alchemy (Screenshot of XP):

 

Somewhere around veteran, I didn’t use it too much after putting in the starter XP.

Experience with RP Alchemy (Brief overview, MA's, Lore Submissions, etc)

 

My alchemy experience was independent of teachers. I taught myself homunculus creation through a stretch of trial and error until Jistuma got ahold of me. After that things were clarified and it was smooth sailing, dog. Still trying to live down the shrinking potion lore aaaaaaa.

What do you think you could bring to the discussion?

 

I believe in a clarified guide for roleplaying alchemy. The potion index is neat and all if you’re looking for how the potions are roleplayed, yes. The issue is that it lacks an enforced standard for how potions should be prepared.

 

Do you acknowledge that consistent de-railing of the discussion will result in your removal?

 

You betcha

Link to post
Share on other sites

What are your thoughts on RP Alchemy? What do you think could be improved/changed? Perceived benefits and disadvantages? 

I really wish there'd be a post or at least something that won't include searching through various pages on the wiki to give clarity on potion effects and how they are properly made, along with the use of herbal ingredients.  I recall seeing sources describing how to use blissfoil by slicing down the center of the thick stalks [length-wise] and using that to treat people; collecting the copious amount of oil at the base of all of the petals on the flower [or perhaps by boiling the petals in water so the oil could be collected and separated]; by grinding the petals in with a mortar and pestle until an oily paste is formed; or by just plucking the petals off of the flower and pressing them over what needs numbing for a certain amount of time.

 

For potion effects and for how potions are used, I've seen many other ways on how they're given to people - especially ones meant for treating the injured.  I've seen people give certain potions to others to drink to experience its effects, while others, including me, have applied most potions directly onto the specific area that needed to be mended.  Clarifying or giving specific directions on how potions are made would be extremely helpful as well, in my opinion.   I've had to RP the process of making several different types of potions and felt like I sort of just had to wing it, since there was no correct way given, which I didn't enjoy doing.

 

Please also make a post showing all lore approved potions.  I would have tried to make a post/submission clarifying the use of potions if I was able to see all of them.

 

What are your thoughts on Nexus Alchemy? What do you think could be improved/changed based on interactions with RP alchemy? Perceived benefits and disadvantages?

 I don't like how people need to grind alchemy mechanically in order to have the ability to make potions even though they're skilled in doing it in RP.  My character is around one-hundred and sixty and she's been working with alchemy ever since she was in her early twenties, and it doesn't make sense for her to completely lose the ability to brew potions after moving over to a new land.  I never really bothered to try and grind alchemy again after coming to this map, I had worked hard enough for the last one and wasn't wanting to waste my time again for this one.

 

Do you feel that the same should be exactly the same outside of how the potions are made (RP vs Nexus) and utilized (RP vs PvP)? Or do you think there should be differences?  

 I think that they should be the same for how they're used both in RP and PvP, because then people would begin to get mixed up with the two uses and certain RP situations would begin to not make sense.  

 

Do you think mechanical representation should be required for all potions and poisons? Or just certain high impact ones like alchemist's fire?

I say that potions used commonly for combat should have mechanical representations so people can't pull one out of their asses when they're in a sticky situation like alchemist's fire or stoneskin, and even some poisons that can kill or paralyze almost instantly.  I don't typically keep mechanical representations of healing potions on me, but I don't RP having every single one on me for the sake of fairness.  I do, however, keep a few in my enderchest in case someone complains about it, so I could then just take it out.

 

I'd offer to take part in the discussion of alchemy, but I don't believe I have the time anymore.  I've been busy with some other things.

Link to post
Share on other sites

What are your thoughts on RP Alchemy? What do you think could be improved/changed? Perceived benefits and disadvantages?

A lot of alchemy is very vague. For example, if I drunk a greater potion of acuity, how fast/precise do I become? I've had a kha say that if I consumed one, I would only equal his speed. Someone else before me brought a good example about alchemy fire melting bars. We need more clarification on these potions effects: there limits, there effects, there downfalls, etc, to role play the correctly.

 

Also, there are so many glitched potions. I was experimenting a few days ago and found several potions that kept reverting to a thick or awkward potion upon the last ingredient. For example, with an aqua vitae base, I mixed Flametounge, Dwarf's Pumpkin and Goblin's Ivy and received a potion that said I could add more ingredients. The only ingredients possible were earth symbols so I made a potion to test each earth symbol. All of the outcomes were thick or awkward. Potion of Celerity is also glitched.

 

It seems alchemy to most people is just a pvp mechanic. They use it to create a bunch of alchemy fires and stoneskins then use it to win warclaims. They care nothing for its philosophy or its lore. Do I think the nexus profession should be removed, no because that would drain all the fun out of alchemy but something has to changed.

 

What are your thoughts on Nexus Alchemy? What do you think could be improved/changed based on interactions with RP alchemy? Perceived benefits and disadvantages?

Maybe set it up where you actually have to learn alchemy. Perhaps some sort've application.

 

Do you feel that the same should be exactly the same outside of how the potions are made (RP vs Nexus) and utilized (RP vs PvP)? Or do you think there should be differences? 

Potions should always be made in nexus by their rp. If you want to make a regeneration potion, you have to harvests someone's organs which brings the question to mind if it's really worth it. You shouldn't benefit from something you haven't met the rp requirements for Personally I refuse haven't made that potion for that reason, even only as a pvp advantage. Same thing with there utilization.

 

Do you think mechanical representation should be required for all potions and poisons? Or just certain high impact ones like alchemist's fire?

Yes. personally I like having to wander the world to collect for resources. My inventory is always stocked with potions. Putting a little effort to create the potions is more rewarding.

 

Contact Information (Discord or Skype) ((If you want this hidden, say so and I'll forum PM you if you are selected)

I don't have skype, but I can be contacted in discord at LeoRabbit99#2143

 

Experience with Alchemy as a whole:

love alchemy. I love the mechanical creation of it and using it in both rp and combat. I love actually going into the world picking herbs. Other then just loving the exploration and adventure of finding new places, I've also found tons of event sites and those books scattered across the isles while gathering materials. Then there comes the thrill of discovering new recipes. I love trying to use the different symbols to mix and match things into different recipes. I love that moment when you discover a potion and think of different ways how you can use it irp. Then there is actually using the potions. They're incredibly handy to have around irp; not even just in combat, but in all kinds of situations. For instance, a women gave birth irp the other day (The emotes weren't too "graphic" so dw) and passing her a relaxant potion really felt satisfying. It gives you neat tricks that you're able to do on the fly. I fought a wyvern alone once and got away because I was able to hide my scent with a stoneskin potion. I've activated events that seemed you'd have to do something special just by using a chillbain potion. Almost anything is possible with alchemy if have the right concoctions and you have an imagination for it. In my opinion, I believe alchemy's usefulness exceeds most magic. As far as using it in combat, it saddens me to see such a perfect nexus profession being resorted to a mere pvp mechanic. It seems people just find a select few recipes and mass produce them to use them in pvp, with little regards to alchemy lore or rp. This being said, as an alchemist who does care about its lore, being the one who throws the alchemy fire feels great. Yesterday there was an event a pve event at orcs. An admin played a golem with a bunch of buffs and we had to take it down before it reached to the capital. I through smoke whispers to blind it, I through alchemy fire to burn it, I revived people and tossed them healing elixirs, it feels great. Especially when in the chat it specifies that I've done it. Being that alchemist that everyone loves to have around feels awesome. All in all, alchemy has been a great percipience and I'd love to be involved with a conversation to better it. 

 

Experience with Nexus Alchemy (Screenshot of XP):

I'm 10k points to vet and know a good amount of recipes. I only put enough points into alchemy to get me to fair and have never used any tomes. I've also gotten master with another persona but it's been deleted.

 

Experience with RP Alchemy (Brief overview, MA's, Lore Submissions, etc)

I've never been a homunculi or submitted any lore however I've read most of alchemy's lore. I've learned most of my knowledge from sugarblind, both irp and ooc.

 

What do you think you could bring to the discussion?

I'm usually good at playing devil's advocate, even if I think they're right. I know a fair amount of information on both the nexus and rp side of alchemy.

 

Do you acknowledge that consistent de-railing of the discussion will result in your removal?

Yes

 

P.S I apologies some of the sections for being short, I only had a limited time to write this before I had to leave.

Link to post
Share on other sites

What are your thoughts on RP Alchemy? What do you think could be improved/changed? Perceived benefits and disadvantages?
I had intended to do a rewrite in the past, never got around to it, though. RP alchemy needs some significant changes, primarily shifting away from it's current state as a feelings magic. I do appreciate its complexity though, and I'd argue that we'd need to establish more theory based elements inspired by ancient alchemy and early chemistry. 


What are your thoughts on Nexus Alchemy? What do you think could be improved/changed based on interactions with RP alchemy? Perceived benefits and disadvantages?
Purge it. I've been saying this since the last map, when I was ranked #1 when it came down to alchemy by a very wide margin. Alchemy ought to be treated at the very least like any magic, as it is far more complex than simply casting a fireball. If we're to have an alchemy plugin I want to see full immersion or none of it, otherwise it just makes people seek you out RPly so you give the alchemist fire during war time.


Do you feel that the same should be exactly the same outside of how the potions are made (RP vs Nexus) and utilized (RP vs PvP)? Or do you think there should be differences? 

I'm a big stickler on this one, going as far as creating massive storage RP storage environments in the past to maintain potions at the proper temperature. Potions should always be made in RP, and if someone is caught infringing upon this they should receive a magic blacklist that applies to alchemy. If we are to have mechanical potions then I want the system to be exactly the same, further than it is now.
 
Do you think mechanical representation should be required for all potions and poisons? Or just certain high impact ones like alchemist's fire?

No. There's a big difference between putting in 20 emotes to go to a cold environment and create alchemists fire, and then having to carefully store it when compared to standing in a swamp biome for an hour with an inventory of alchemists shears holding right click on the ground. With alchemist's fire though I suggest a separate layer of RP moderation, a further alchemy app to handle advanced potions.

 

A bit late on sending this in so @meg.

 

Contact Information (Discord or Skype) ((If you want this hidden, say so and I'll forum PM you if you are selected)

You should have them both; but my Skype's jaxsonw and my Discord's Jax#1706.
 
Experience with Alchemy as a whole:

A lot, in both areas. These can be detailed in the below sections.
 
Experience with Nexus Alchemy (Screenshot of XP):

Last map I was ranked #1 on the profession top list, in the 3 million XP range. Don't have a screen shot of this, and I haven't grinded alchemy this map.
 
Experience with RP Alchemy (Brief overview, MA's, Lore Submissions, etc)
I used to run alchemy, all lore and questions going through me, I was the go to when it came to it during my tenure on the LT. I've also attained TAs in each sect of further alchemy.


What do you think you could bring to the discussion?

I've got a whole lot of experience and quite a few ideas on how to handle it. Generally I'm good at seeing how practical something is, so I'll analytically look at proposals and look at what I'd theorize for the effect of it to be.
 
Do you acknowledge that consistent de-railing of the discussion will result in your removal?

Yes

Link to post
Share on other sites

(It wouldn't let me edit my old one so I'm making this post to expand on the one I already wrote since I have a little more time now. Feel free to delete the old one)

 

What are your thoughts on RP Alchemy? What do you think could be improved/changed? Perceived benefits and disadvantages?

A lot of alchemy is very vague. For example, if I drunk a greater potion of acuity, how fast/precise do I become? I've had a kha say that if I consumed one, I would only equal his speed. Someone else before me brought a good example about alchemy fire melting bars. We need more clarification on these potions effects: there limits, there effects, there downfalls, etc, to role play the correctly.

 

Also, there are so many glitched potions. I was experimenting a few days ago and found several potions that kept reverting to a thick or awkward potion upon the last ingredient. For example, with an aqua vitae base, I mixed Flametounge, Dwarf's Pumpkin and Goblin's Ivy and received a potion that said I could add more ingredients. The only ingredients possible were earth symbols so I made a potion to test each earth symbol. All of the outcomes were thick or awkward. Potion of Celerity is also glitched.

 

It seems alchemy to most people is just a pvp mechanic. They use it to create a bunch of alchemy fires and stoneskins then use it to win warclaims. They care nothing for its philosophy or its lore. Do I think the nexus profession should be removed, no because that would drain all the fun out of alchemy but something has to changed.

 

What are your thoughts on Nexus Alchemy? What do you think could be improved/changed based on interactions with RP alchemy? Perceived benefits and disadvantages?

A lot of people are saying to get rid of it, I disagree. Nexus alchemy gives alchemy fun, even if people would rather just complain. Does it present the issue of alchemy fire/stoneskin spammers, yes but I believe there are other solutions. I'm just brainstorming here, but maybe we could make high effecting potions require an app to make. Also weakening the potions to match their rp power level will weed out a lot of those types of people.

 

Do you feel that the same should be exactly the same outside of how the potions are made (RP vs Nexus) and utilized (RP vs PvP)? Or do you think there should be differences? 

Potions in nexus should always be made with their lore-required items. If you want to make a regeneration potion, having to actually harvests someone's organs puts your character through a moral dilemma. Because of this, I never made one; it's not something I feel my character would do. You shouldn't benefit from something you haven't met the rp requirements for. 

 

I also think potions should only be as effective in pvp as it is in rp. If that means weakening the potion's stats, so be it. It'll likely weed out those people only using alchemy for warclaims.

 

Do you think mechanical representation should be required for all potions and poisons? Or just certain high impact ones like alchemist's fire?

Yes. personally I like having to wander the world to collect for resources. My inventory is always stocked with potions. Putting a little effort to create the potions is more rewarding. I've lost all my potions time to time, which has been really frustrating remaking them all but without mechanical representation, anyone could say they had the potions and quite often potions can be used for serious advantages, even the lesser ones. 

 

Contact Information (Discord or Skype) ((If you want this hidden, say so and I'll forum PM you if you are selected)

I don't have skype, but I can be contacted in discord at LeoRabbit99#2143

 

Experience with Alchemy as a whole:

love alchemy. I love the mechanical creation of it and using it in both rp and combat. I love actually going into the world picking herbs. Other then just loving the exploration and adventure of finding new places, I've also found tons of event sites and those ash books scattered across the isles while gathering materials. Then there comes the thrill of discovering new recipes. I love trying to use the different symbols to mix and match things into different recipes. I love that moment when you discover a potion and think of different ways how you can use it irp. Then there is actually using the potions. They're incredibly handy to have around irp; not even just in combat, but in all kinds of situations. For instance, a women gave birth irp the other day (The emotes weren't too graphic so dw) and passing her a relaxant potion really felt like I was useful. It gives you neat tricks that you're able to do on the fly. I fought a wyvern alone once and got away because I was able to hide my scent with a stoneskin potion. I've activated events that seemed you'd have to do something special just by using a chillbain potion. Almost anything is possible with alchemy if have the right concoctions and you have an imagination for it. In my opinion, I believe alchemy's usefulness exceeds most magic. As far as using it in combat, it saddens me to see such a perfect nexus profession being resorted to a mere pvp mechanic. It seems people just find a select few recipes and mass produce them to use them in pvp, with little regards to alchemy lore or rp. This being said, as an alchemist who does care about its lore, being the one who throws the alchemy fire feels great. Yesterday there was a pve event at orcs. An admin played a golem with a bunch of buffs and we had to take it down before it reached to the capital. I threw smoke whispers to blind it, I threw alchemy fire to burn it, I revived people and tossed them healing elixirs, it feels great. Especially when in the chat it specifies that I've done it. Being that alchemist that everyone loves to have around feels awesome. All in all, alchemy has been a great experience and I'd love to be involved with a conversation to better it. 

 

Experience with Nexus Alchemy (Screenshot of XP):

I'm 10k points to vet and know a good amount of recipes. I only put enough points into alchemy to get me to fair and have never used any tomes. I've also gotten master with another persona but it's been deleted.

 

Experience with RP Alchemy (Brief overview, MA's, Lore Submissions, etc)

Although I plan to in the future, I haven't submitted any lore nor played a homunculus. I've learned most the lore I know irp, most notably with the help of sugarblind. I've also read up on the chimera among a few other things.

 

What do you think you could bring to the discussion?

I think I can bring a balanced perspective between both the rp and nexus and mediate between the two sides. I've done both and understand both sides of the story.

 

Do you acknowledge that consistent de-railing of the discussion will result in your removal?

Yes

Link to post
Share on other sites

Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...