Jump to content

Re: Warclaim Lag


Daisy

Recommended Posts

Hey all,

 

As many of you know the warclaim today was cancelled due to lag and item loss. I have met with the War Team and Teegah to discuss what happened. Unfortunately due to the sheer volume of players (more than three times what we had for our test sessions) we were unable to foresee these issues.

 

- Due to a limit we were unaware of for the method we were using to send data, some players had internal errors occur when attempting to send their items over.

- This, along with another bug, caused inventories to be lost. Items are being refunded by the GM team, please make a modreq if you lost items with exactly what you lost. If you lost roleplay items, please be patient. Do not make a modreq then log off - the GMs are getting to them as fast as they can.

- The main issue was the freezing/packet sending lag. This was caused due to some complex latency issues which were not experienced with the smaller group of players. We know what has causes this, and will be resolving it for the next warclaim.

 

Today's warclaim, along with all others scheduled, have been postponed for two weeks.

 

Thanks for your cooperation.

Game Dev Team & War Team

Link to post
Share on other sites

Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

Link to post
Share on other sites

Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...