Jump to content

The Isle of Avir

Recommended Posts




 The Isle of Avir 

Lands of the Acal’elor





The isle of Avir, located just south of the Alnorid Sultanate in the remote seas of Aeldin, is a relatively isolated landmass covered in dense forests and mountain ranges. So long did the isle go unsettled due to the tales of sailors and traders, whom spoke of many a ship breaking upon the rocks that seemed to line it’s surrounding waters. The corpses of these vessels can still be seen to this day, rotting away both above and below the saltwater waves.


On the western side of the isle would sit the Myrrwood Bog, a region surrounded by the thickened forests that held nothing but marsh and leafless trees. The elves that reside on the isle dare not venture there, for fear of sinking within the quicksands or being eaten by the ravenous pygmy dragons that make the bog their home. This region of Avir is widely unrecorded and written of.


On the eastern side of the isle would rest the vast mountains of  Far’anthir, jagged and rocky masses that stood firmly over the rest of the island itself. A rather quiet and scenic region, it is here that much, if not all stone needed for resources upon the island are mined and distributed. Additional minerals and metals are amassed her as well.


In the northern region of the isle rests the keep of Ceru’igne, home of the Acal’elor and their followers. A great fortress formed with the aid of voidal magic, it’s grey towers and walls prove to be both a defensible keep and a citadel for the mali’aheral who reside there. As lords of Avir, the Acal’elor hold the Ignus Seat, said to have been forged from obsidian and slate rock upon the arrival of Orsino Acal’elor.


In the southern region of the isle sits the trading port town of Dion’diraar, otherwise known as ‘the long-standing sentinel’. Acting as the only monitored way onto the isle proper, Dion’diraar is somewhat bustling with trade and commerce, mainly consisting of sailors desiring to rest before continuing on to the vast cities of the Horosid Empire. The town is watched over by the lesser branch of Acal’elor, called Allimun or ‘sinful’, for their crimes of infecting their own blood with impurity, a trait highly prized and scrutinized by their purer kin.



Rule of the Acal’elor


Upon his exile from the Silver City of Haelun’or, Orsino Acal’elor found himself wayward and without friend. Drifting from one place to another with a young son in tow, the former Uthir sold off the last of his kingly belongings to pay for passage on a small trading cog, his destination set for an exile among Orenian allies in the lands of Marna.


Only a day’s sail left before reaching the distant continent, Orsino and his son Slaine were eager to plant their feet upon solid ground once more. However, a great storm cake upon their vessel, blowing great gusts of wind and rain at them from every direction. The current, churning and rocking their ship about, began to veer off course and into another direction. It was not long before the jagged peaks of rocks came into view, the cog destined to founder. It was only due to the quick evacuation of Orsino and his son from the vessel that the pair survived, clinging to barrels that had been flung into the sea.


Making their way to the nearby shore, the father and son grew wary of how they might survive their ordeal. Their situation was made slightly improved by the fact that much of the cargo from the wrecked ship had washed ashore with them. Using what resources they could, they formed a small camp along the northern beaches of the isle. It is then that Orsino was able to send a message in regards to his flight via seagull, hoping it might reach an eager friend or ally.


With luck upon the gull’s wings, the note reached the matriarch of an allied bloodline: Oth’alia Vaedrar. A stern and stout elfess, Oth’alia had made a fortune for herself through her skills in administration and organization, having served several magistrates and smaller human lords as both a Chamberlain and Seneschal. Having heard tales of the isles herself, and eager to profit from whatever undiscovered riches rested there, the Vaedrar matriarch ordered a small grouping of ships to be sent to the aid of the Acal’elor, with herself accompanying the travelers. These ships were loaded with resources, for Oth’alia and Orsino had been close friends and companions as children. Their close kinship is what would save the Uthir and his son.


Overtime, the lines of Acal’elor and Vaedrar would stabilize the northern part of what they would call ‘Avir’, constructing a sturdy keep to withstand sea breezes and torrential rainstorms. A small line of trade would begin to travel into their small island port, bringing in various items that they themselves could not obtain so easily. It was this further progress that willed Orsino into declaring the isle inhabited by his blood and his allies, naming himself as overlord of Avir. In thanks for their undying support, the Vaedrar were named as eternal seneschals of Avir, as close as any two lines could get to being of one singular blood.



Recent History


Upon the vanishment of both Orsino and his son, the lands of Avir fell steadily into the hands of Oth’alia and her kin, whom become stewards of the isle in the absence of the Acal’elor. This continued for some time, until 1730, when a daughter of Orsino arrived upon the northern shore. Amorette-Blondelle, daughter of the vanished ruler of Avir, came to the gates of Ceru’igne forlorn and lost. The Lady Oth’alia welcomed the youthful princess with open arms, thankful that the Acal’aelor still lived on. Making quick work of the finer details, Amorette was installed as the Lady of Avir by the Matriarch Vaedrar, with the latter being made the young mali’s guardian until her ninetieth year.





Credit to both @Luv and @Will (TauFirewarrior) for help with this. This is just origin and backstory lore for our elven characters.


Share this post

Link to post
Share on other sites

:clapping_hands_emoji: !!!

Share this post

Link to post
Share on other sites

Nice backstory actually. Got throw a plus 1 to ya. No clue if this is and actual area or just something to use as why your character is here but nice 

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...