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[✗] Patron Lore - Arun’Asna, Patron of Iblees, Take Four


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Patron Lore - Arun’Asna, Patron of Iblees

 

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Origin/Backstory

 

Aknu’Gul began existence as a creation of Iblees, starting life as a being with no freewill nor intelligence. Imprisoned within the confines of the first Shade Gem, it acted as a conduit for Iblees to funnel his eldritch power into, and it distributed said power evenly throughout his Shades. It was with this turbulent power that sparked the first sliver of sentience within the creature and began to slowly learn and understand its purpose. This was, however, not fully achieved alone.

 

Two elder shades, Aliyard and Lorien, discovered the long lost Shade Gem within a great and mighty chasm, and it beckoned them closer and closer. The two Shade Fathers used archaic magics long forgotten, and with their assistance, Aknu’Gul became truly aware of its circumstance, and it looked amongst the flock that the Shades had become throughout the centuries.

 

Growing a megalomaniac desire, it beckoned Iblees a furtherance of power, and with the power provided, Aknu’Gul elevated the most learned Shades into what would be known as Daeva. With this great feat realized, it became satisfied with resting, and Aknu’Gul fell silent for several more years to come.

 

As time went on, things within the various Shade Covens grew stale, and Aknu’Gul realized the power it was receiving from Iblees had begun to wane. The Chained Mother called for Iblees’ assistance, however its voice fell on deaf ears. The great Arch-Daemon had met His defeat within the lands of Aegis, and cursed to the sleep within the Nether was He. 

 

Aknu’Gul became enraged, tired of its confinement, tired of being only a tool. Realizing how detrimental the reality of Iblees’ lessening power was, Aknu’Gul took action. In an aggressive, singular motion, Aknu’Gul sapped the great amount of power that had been used to create the Daeva, and with no Arch-Daemon for it to be called back to, it surged into Aknu’Gul. 

 

With this immense amount of energy, Aknu’Gul broke free from her bindings, and she ascended far beyond her original limitations within the Shade Gem. What remained thereafter was an elevated being, whose moniker would never again be the Chained Mother. She was no longer Aknu’Gul, a slave to the first Gem, she was free and in possession of clarity previously unimagined. 

 

She became Arun’Asna, the Mother of Shades.

  

Personality

 

Arun’Asna possesses a laissez-faire attitude. She prefers to allow things to happen naturally, and on their own occurrence. She allows her Shades to spread her desires of anarchy for her, and she is more than content at just watching them commit their foul deeds and act in their clandestine ways. She has a high amount of patience, and she is more than willing to wait even centuries to see her plans come to fruition. However, when she has reached her limit she is easy to enrage, and she will just as soon smite one of her followers for growing stagnant and complacent, just as easily as she will bestow her blessings to an individual who she deems worthy. That is to say, she will have one of her followers carry out the act for her.

 

 

Goals

 

Arun’Asna’s goals are as follows: she seeks an end to civilization as Descendants currently know it. She wishes for empires to fall to ruin, for sons to turn on their fathers, and she wishes to hear the sounds of riot and revolution echo from city streets and dark alleyways. She revels in all acts of chaos, and she has no better view than from the eyes of her Shades. 

 

Abilities

 

Arun’Asna possesses minor omnipotence in regards to the affairs of her Shades, as through the Parasites of Rancour, she is able to perceive and experience everything her Shades do. She exists as the sole power source for Shade Magic, and without her, Rancour would cease to function, and it would die along with all boons and banes that come along with it. Along with this, she is able to communicate with her Shades telepathically and through the summoning of a phantasmal image of herself, however neither has to occur for the other to. 

 

When speaking telepathically, her voice dons the tone of a feminine voice emanating from a Shade’s inner being, as if the potential for this voice to arise has always been present.

 

When manifesting her avatar, a taxing ability on what remaining power she has left, a Shade’s vision slowly fades to black, and they perceive her as a titanic mass of swirling blackness that encompasses one’s entire field of vision. Situated at the apex of this mass is an appropriately sized head boasting two tall and thin horns. Within this cranium, where a humanoid entity’s eyes would normally be, are two minuscule stark white dots that serve as apparent representations of what would permit her sight.

 

Torrvurkat

 

Arun’Asna holds a realm within the confines of each Shade Gem. An island amidst a sea of perpetual darkness, Torrvurkat is seemingly lifeless at first glance, boasting a rugged terrain composed of deserts and mountainous plateaus. Ruins of ancient civilizations, most mimicking those that were once found on the mortal plane long ago, dot and litter the expansive, apocalyptic island.

 

The sky is full of dark clouds, and the land is lit with a dull red hue that emanates from a red, lustrous orb in the center of the sky. This is all that makes up any physical form of Arun’asna, and small, red beams of light connect her to large, floating black crystals, which could be compared to giant Shade Gems. These monoliths link her with the Parasites of Rancour, and their shared knowledge and experiences are thus shared with her, giving her a semblance of omnipotence through her Shades.

 

Beneath these floating monoliths are large, glorious gothic temples that the inhabitants of her plane of existence use to continue her worship after death. In order to power her mock-divinity, Arun’Asna recalls the Parasites, and in sense the energy used to create them, of those Shades whose lives meet their end within the mortal plane back into the Shade Gems they were connected to. In doing so, she also drags the souls attached to such Parasites into the Gems as well. Deemed to have been “purified” by the Night Mother, these former Shades exist within her realm in celebration of the chaos they sewed throughout their mortal or immortal lives. 

 

Current Location

 

Arun’Asna, as an entity, does not possess any form of physical location. She lives within every Shade Gem, and she lives within every Shade. So long as the Shade Gems remain activated and the Parasites of Rancour continue to exist, so shall she.

 

Purpose (OOC)

 

Due to the recent voiding of Iblees’ death, I have had to rewrite Arun’Asna again. This version should conform to the current Pantheon Rewrite’s expectations, and hopefully this will be the final time she needs to be rewritten.


 

Art used is by Chris Cold

 

CREDIT

Writer: TheAlphaMoist

Consultation: Riftblade, The Shade Community

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