Olandyr 452 Share Posted June 2, 2021 Relatively simple amendment that encourages Necromancer engagement. I like it. My only problem with it could be that it doesn't actively promote any particularly interesting or unique villainy, just the occasional trips from Necromancer's to give Descendants a cute little tap and end the encounter. It certainly will encourage Necromancer's to come out of their shell, though, and the decrease in slots is great to encourage activity and Necromancer's being played. 2 Link to post Share on other sites More sharing options...
King_Kunuk 888 Share Posted June 3, 2021 This only makes me want to find and make a necromancer more. It has so much opportunity for a good villainy rp, which has been something I have been wanting to try my hand in for a long while, while also not being down right cringe about it. 1 Link to post Share on other sites More sharing options...
Drak3 365 Share Posted June 3, 2021 As an OG necromancer, I approve of these amendments. 1 Link to post Share on other sites More sharing options...
Zombiefide 106 Share Posted June 7, 2021 Based Link to post Share on other sites More sharing options...
squakhawk 7945 Share Posted June 19, 2021 This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly. Link to post Share on other sites More sharing options...
squakhawk 7945 Share Posted June 19, 2021 Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator. Link to post Share on other sites More sharing options...
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