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The Tulach Clan[Culture]


lemonke

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The Tulach Clan, The Ones Of The Hill

Spoiler

None of this is public knowledge. The only thing people could publically know that the Tulach are crafters of warfare and hunt but they are mostly territorial and part of the cinged. Furthermore, none of the spirits are real- they are just a cultural thing. Any imagines here is not mine, of course. It is mostly taken from there and there around the internet. Any important link is at the end of the post!

 

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[Theme]

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Origins and Overview:

Through the ages, the Tulach Family has always been one of honor and warfare; although, they expressed it differently than their brethren of Störheim . Basically, their methods of fighting and war are through crafting instruments and hunting powerful beasts to use as food and trophies for their homes and people. Their weapons are rarely used in battle unless truly needed as they dwell away from civilization or conflict.

As a result of their ancestry, their ways differ; Halfdan the first is a Störheim Beserkr of a tribe that upheld some part of the waldenian culture, a warrior taught the ways of war from an early age. A ruthless individual, he showed no mercy to anyone until his battalion stormed a village whose culture was that of the Cingedoz; there he met Caoimhe , a smith, and Saironemetoi. Through her astuteness and craft, she eventually defeated Halfdan. As a result, Halfdan was exposed to the world in a new light in his taste of defeat; but, Regardless of his loss the village was overcome by his people, and when the moment of truth came where he needed to execute all the prisoners and Caoimhe. He rejected this endeavor, and as a result, was banished with the prisoners and Caoimhe into the forest of Störheim among the wilderness. Needless to say, the duo grew closer and together would form a new household and town atop a hill away from everyone: The Tulach, The Ones Of The Hill and The Frondeurs of the forest. Heroes of old that are known in tales throughout the world as vigilantes that guide the lost into the RIGHT path, while those who try to disrupt the balance of the hill awaken the might of a mountain.

 

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"Wisdom is welcome wherever it comes from."

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Various Cultural Points:

The culture bears a mixture of Waldenian and Cinged’s ways. Often those within this clan may have a Waldenian name and a Cinged surname, or vice versa. None of them are pure of blood and are renegades. Through the ages of Störheim, the clan of Tulach began to accept even the elven kind into their midst and families even if their presence is quite rare. Hence, the appearance of these people varies according to their builds and stature, even if most of them are tall and strong as a result of their excessive hunting and working, others of smaller and thinner physiques remain guarding the towns and homes. Despite this, most have dark-blue tattoos made out of wood to reproduce these tattoos through natural means wherein cover most of their bodies and icy-blue eyes and hair of red/orange, or raven color. Of course; it varies from family to family but these last features are the main ones of the Exalted Of Ormsliki.  

Nonetheless, they waste no time to indulge themselves and wear many accessories like bracelets, necklaces and most of all; the torcs that are one of the symbols for their freedom. But, these aforementioned accessories are often personal creations and it is considered an insult to wear someone else's creation unless permission is granted and its value is shown. Although clothing varies according to a family's preference, the aforementioned topic concerns the Cinged's style the most. It is rare to see a Tulach dressed entirely like a Waldenian.

 

Names: Ackilinda, Adalfrao, Adalfrit, Caozperht, Coazmar, Cotafrit, Cotahilt,  Bodica , Caratacus , Veleda, Branwyn , Elyn , Morrigan , Ariovistus , Odoacer , Arminius etc…

Surnames: Arbeid, Appelhof, Breitbarth, Geiszler, Holzknecht, Caolaisdean, Deòireach, Stiùbhartach, Tulach, Roideach etc…

Language: It always depends on one’s family but it’s between the Waldenian and THE SPRÆKJOM.

Marriage: The ways of love work in simple ways. There’s no chain of control like promising someone a marriage in order to make a stronger one’s noble family. Even In love, the tulach upholds freedom. However, It is tradition that two beloved ones give each other their own handwork for It would be an object that’ll live through their entire life.

These objects must always be made of Aurum carved with the imaginary of each other’s life. A tale told onto an item.

Runestones: The runestones’ concept follows the one of the cinged but their style and reason why to build them may change depending on one’s way to follow the spirits whilst the families who follow more the tradition of waldenian prefer to  draw runes and their achievements on tomes. 

 

References for Tulach characters:

 

 

Spoiler

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Religion:

 

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[OST]

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The Tulach people, through each age of Störhei, have developed their own pantheon of spirits but their worshiping is different for they uphold achievements before anything; their way of preaching belief is similar to those of the spirits for whom they use the old ways of the Maðrvindr(Shamans). This pantheon and the three great spirits within are the symbols and main Characteristic of the Tulachs: 

  1. Strength.

  2. Knowledge.

  3. Freedom.

 

However, how these gods and concepts are worshiped, seen, or treated, depends from family to family. Ancient ways have been forgotten as old concepts that have been dug into the ground for unknown reasons. Perhaps to hide the truth of something or hide one’s family secrets. The main gods that are yet alive regardless of their history are:

 


 

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Cathán, The Mangled Sapient[Strength]:

Cathàn, known as the spirit of strength is said to be a former mortal who sought redemption after being crippled in a gruesome war. It represents the past-self of the Tulach on how wicked they were and how they want to change their ways for the better- to uphold honor and strength in their wake. Cathàn’s appearance changes depending on one’s family; some see him as a Crestless lion, some as a wingless crimson dragon, but his most famous appearance is of a crippled elderly man. To worship him, followers must never forget their past; they must always build small structures of runes that tell a story of how one's sin was resolved; additionally, they should preach that their family's health should always remain high as well as providing food and protection for their family members. Performing an unhonorable act is never a good idea either as the spirit of Cathàn is seen as a punisher of a horrible nature.

 

Domains: Anger, Strength, Honor, Hunting, Family, Blood, Pride, Fire.

Symbols: Weapons, Muscles, Skulls, Crimson-Colored things, Bones, Chains.

 

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Torann, The Chained Erudite[Knowledge]:

Time-eaten tales speak of Torann - the Spirit of Knowledge. These legends tell of an Eartheater able to summon lesser spirits of storm to the realm, who broke the land and the men that dwelt therein. Fierce was the battle Cathàn brought upon Torann, and it was long; but in the end, Torann was overcome. Although he was wounded by Cathàn; the aforementioned warrior sought to give into the mindless beast that Torann was mercy, and offered him chance for redemption; a blessing of intelligence which through the ages, changed both Torann’s mind and body for he was capable to control more of his wild-side to spread knowledge amongst all. Its appearance and mutations have been speculated to be draconic with bird-like features like a phoenix to some extent or likeness of a lizard  but all patch him to be always chained to avoid his thunderous-wild nature to come out ever again. It represents the beast that lives within each of Tulach’s hearts  and how self-control can bestow untold knowledge. The way of worshiping this lizard being is to build each structure of rune when knowledge of utmost importance is found or when a high-deed of self-control is proclaimed under a grand storm. Furthermore, he invites his followers to spread the conquered knowledge amidst their family and protect it forevermore.

 

Domains: Patience, Law, Storms/Thunders, Beasts, Redemption, Metal, Gluttony.

Symbols: Scales, Books, Runes, Chains, The Rain, Libraries, Worms and Dragons.

 


 

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Áine, The Perdurable Manumitter[Freedom]

Last but not least it’s Áine, the only spirit that seems to be flawless in each story spread throughout this culture. She is known to have almost defeated Cathán in combat when the aforementioned warrior-spirit was most wild; and while she is more frail than the other gods, her mystical powers and connection with the spirit world are far greater. She is a heroine, the one who gives life and air to those in need. As of now, she keeps a distance from other spirits and will only interact with them if her assistance is truly needed or if they require her advice on important matters. She isseen as either a dragonic being crafted from natural elements or a lanky or  feminine figure from ocean power and wind elegance. She is the representation of the Tulach’s isolation and especially their free spirits; she is the true meaning of Freedom and her type of worshiping is rather broad for a follower must always do what they want regardless of the rules but this freedom should not be abused. This way has brought doom to many families, for self-control was rarely found in them.

 

Domains: Chaos, Water/Ocean, Winds, Protection, Creativity, Conflict, Mercy.

Symbols: Mothers, Forges, Hills, Forests, Shields, Accessories, Walls, Shine objects.

 

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Magic And Creatures:

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The Tulach’s see the world and its creatures/magic in a spiritual manner, especially those on the Cinged, while those of the Waldenian maintain a degree of zealousness, trying to stay away from it so they do not lose sight of their mortal existence and hunt down those who would abuse such gifts, they act like templars and executioner for their people. These views do vary according to the family, but the most common belief among their kin is that everything comes from the spirits regardless of their true origin; and most of the time, these spirits are portrayed as dragons, which is why the main pantheon frequently portrays them as the same. For example, the void can be seen as an astral serpentine being under the domain of Torann, its form is infinite, and it imparts knowledge of conjuring elements unto the righteous chosen. Despite this, it does not mean that they worship dragons since they use the powers they gain to kill mighty creatures such as giants or dragon themselves. They are mostly seen as a power to seize and bend and use it against the creatures of the wild that would endanger the balance of creatione but a sign of respect remains there nonetheless for a dragon is always a being of sheer force.

 

Garunilekogh(Mysticism): The art of manipulating ectoplasm is used by those that call themselves Wiccyrd (mage) among the Tulach. they claimed to have been blessed by a ghostly dragon under the domains of Torann. These Wiccyrd were quite important in the third era of Störheim as one of the heads of the clan harbored many ghosts, giving them a new chance to live and redeem himselfuntil something drove him mad to the point that he became a ghost himself, beginning to cause only mischief throughout the culture. Henceforth, this art was soon to be held as taboo, thus It has been dug into the ground, forgotten, for only a vague memory of it remains. Ghosts and such are from time to time respected as ancestors that are on the mortal plain seeking to complete something or protect their own people from an oncoming disaster.


 

Harvandaud (Necromancy): There are many tales involving this art and none of them are good. The method by which it was acquired is unknown, almost as if those who sought to hide its existence were tormented by it, trying to ensure that it would remain hidden. It is rumored that one of the first Tulach planned to make his entire people immortals or slave undead in order to get revenge on the Störheim warriors. As a result, all creatures associated with this art must be slain as soon as possible to prevent their corruption from spreading. It is unknown whether any other Tulach will follow the path of this unknown Tulach or If some already exists.

 

Valmir’Taliyna(Blood magic):  This art came in the last era when a group of sage elves joined the ranks of the Tulach. Their presence created many conflicts since they claimed their power derived from the Cathán himself for they were the messiahs that may have guided the Tulach into the perfect path of being a crafter. Albeit, what they can really do was obscured to those not worthy due to this aforementioned internal conflict; thus, they are only known to be blessed ones that can heal the wounded or chosen warriors of the spirits. All the creatures connected to it like the lesser vampires or greater vampires, are considered sinners that have gone far into the art, abusing their gift and being cursed to the point their humanity is forever gone but they are (most of the time) not killed on sight. They are imprisoned in cells of aurum filled with onions to render their curse and torment ever-ending.

 

Catuwiccyrd(Scionism): The Wicce(Magic) is indeed like a blessing. This art has survived through all ages and is still practiced to some extent. Among the gifts of the chained spirits, it is one of the most common and accepted. Despite this, the first gift is regarded as an initial attempt to test the mental endurance of a Tulach as their physical strength is drained, so they are encouraged to find their lost strength and keep fighting until they become Catuwiccyrds; battle mages, and the strongest ones of the chained spirit’s blessed ranks. In this case, the word 'scion' or how to become one is also unknown to this family, as is the other voidal archetype. It is assumed that all creatures spawned by the void have been sent by Torann to test the gifted one's abilities.

 

Drwdae(Druidism): The art of Drwdae is another of the forbidden arts. It is said to be an attempt of Áine's freedom to create a gift like the ones of her brethren spirits but her chaotic nature made those tied to this art and anything related to it madly. A mere attempt to recreate perfection that ended up being a plague that almost destroyed the whole culture of the Tulach, or at least... It is as it is said to each family and child who inquire about the Drwdae. 

 

Sceaðadēofol(Dragonborn): The Sceaðadēofols are the peak of the peak. They are the emblem of the Tulach; those who have seized the power of the wild creatures and spirits into their palm to be reborn into a stronger form. They are often the leaders of each family to uphold the three characteristics of each Tulach for they bear the strength of  Cathán, The Wisdom of Torann, and the compassion  of Áine; their ascension is regarded as rare and only a few could accomplish it by completing a mighty feat that no one could've done while never betraying the codes of honor of the Tulach’s, one of them is known as Ormslíki, the son of Halfdan. However, draconic creatures  that cause needless destruction to avoid creation to flourish are considered taboo while other draconic beasts are seen as servants of the spirits or are held with utmost respect regardless of the conflict due to their strength and powers.



 

Spoiler

Sub-Clans:

The Tulach mix of culture guaranteed them to be very spread and numerous to the point there are many families and subcultures throughout the world such as the Exalted Of Ormslík. The most recent sub-clans use the old ways more than anything and they are guided by Cathubodua. It does not mean these sub-clans don’t work with each other but they are made to give each member proper freedom and creativity in their ways.

 

Known Sub-clans: The Exalted of Ormsliki.

 

 

 I'll do some edit later. Anyways, Fooldude#7120 this is my discord If anyone would like to join it. I'll be alright to allow other sub-clans and ideas etc.. 

 

iF ANYONE has any advice how to improve it- lmk!!

 

Important links: 

https://www.lordofthecraft.net/forums/topic/214635-%E2%9C%93-world-lore-st%C3%B6rheim-the-land-of-the-ma%C3%B0rvindr/

 

https://www.lordofthecraft.net/forums/topic/208064-culture-cingedozthe-cinged/ 

 

https://www.lordofthecraft.net/forums/topic/155343-culture-of-the-waldenians/

 

thanks for @Spindle for letting me use their lore and helping to fix some part of the doc.

I must thank@Langobardifor letting me join his group and use his culture as an extesion for it.

@anyone else who supported and helped me through it!

 

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Vikings by WillDan.deviantart.com on @DeviantArt | Viking art, Vikings,  Viking character

 

Overview:  When it comes to sharing and bestowing knowledge, these Exalted ones follow the old ways such as purism and acceptance only of the Tulach. In addition, these Exalted ones prefer the way of the blacksmith, so it is almost a requirement to be one to join them. in any case, those who wish to join the Exalted ones must change their appearance to become properly one of them; they must have icy-blue eyes and orange/raven-colored hair and be sure their garments fits the general theme. Even so, these crafters aren't hostile, if anything, they are territorial.

The old ways are the ones inscribed by Ormsliki, the first Sceaðadēofol of the Tulach. A zealot, he adhered to only the strength of dragons instead of other magic, indicating that he was more connected to the Waldenenian ways in term of believing and acting, which ultimately led to his execution by his own people. A prodigy through his bloodline, Cathubodua, leads the remaining exalted ones to greatness under Brennus' leadership.

 

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Spoiler

Cathubodua; She's part of the main lineage of the Tulach and the only one who chose to step away from the reclosed ways of her people to wander outward and spread her handcraft throughout the world. Little is known of this figure.(wip)

 


 

Spoiler

Aeline; A scarred and battered elf who sought a new way and path for her life thus she ended up meeting Cathubodua who has given her a test to become one of the exalted ones. Only time will tell If this elf may be worth  to partake into the way.

 

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