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Tarrifs, my homie?


Lomiei
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https://www.lordofthecraft.net/forums/topic/217554-how-to-fix-lotc/ (@Gavin_)

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https://www.lordofthecraft.net/forums/topic/217543-reasons-i-might-firebomb-your-house/ (@argonian)

 

 

 

Maybe these dudes are right.

Economy is should be a pretty important thing in Lotc, and I think that if we made the system of exchanging currencies and trading mats more detailed, it could open up a lot of rp opportunity, and greater depth of immersion when pretending to be a medieval person in a block game.

 

Idea 1: Foreign trade by default has a modifier (spitball, 2.5x for settlements, 4x for nations) on the tax price for shops not managed by citizens of that nation. Unless reduced or eliminated through diplomatic treaty.

        Maybe, if you want your polity to have a good stall in the market of one of the more economically active places, youll cough up that extra dough. Maybe, if your own polity isnt one of those, you might offer lowered tariffs, attracting more economics and rp, at the cost of.... [idk, havent thought that far yet, but there has to be an incentive for markets to not just ignore tarrifs.]

 

Idea 2: Lets have the different polities able to have more plentiful or even specialty materials available in their tile improvements. Its not reasonable for the frozen north, blazing west, forested east, and sandy south to ALL HAVE THE SAME MATERIALS IN THE EXACT SAME RATIOS. That breaks rp @ story_team.

        From this it follows that nations that want/need other materials that they dont have, in order to satisfy the desires of their nations citizens and institutions, will have to either open diplomatic trade, or ready up some arms and get to marching. 50 years of straight war is boring as ****… but so is 50 years of straight peace. Give people another reason to do pvp (give the pvpers some compensation for removing pvp/defender default).


 

could be a good idea

 

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We quite literally had the in the beginning of Almaris and everyone hate it, remember?

It lead to no one really being able to build stuff, nodes being forgotten etc, hour long searching bla bla bla.

 

I really loved this idea in the beginning as well, but a central station (or four) where you can easily gather materials and you aren't dependent on pastes anymore - which btw were only introduced as a temporary system to ensure people can still get resources - is just way more relaxing and actually causes a trading economy.

 

Because let's be real: Even IF we reduce certain materials to certain nations, most nations will just open up their nodes. Why? Because it makes the life for everyone easier and everyone profits from it. "The wealth of nations"... remember?

 

What could be cool though, if special RP items and materials could only be found in certain areas; this however would need to be carefully balanced and probably won't be worth the time.

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2 hours ago, Laeonathan said:

We quite literally had the in the beginning of Almaris and everyone hate it, remember?

It lead to no one really being able to build stuff, nodes being forgotten etc, hour long searching bla bla bla.

 

2 hours ago, Laeonathan said:

I really loved this idea in the beginning as well, but a central station (or four) where you can easily gather materials and you aren't dependent on pastes anymore - which btw were only introduced as a temporary system to ensure people can still get resources - is just way more relaxing and actually causes a trading economy.

 

I wasnt here at the beginning of Almaris but this does sound like interesting history. Do you remember much more about the system at all?


Id say, with the amount of resource buildup that has already been done, it wouldnt be too bad, especially because of the nodes at spawn. Those (the hub ones), I wasnt advocating for getting rid of. What I want to see gone (or at least changed) is the nation tile improvements with all the exact same resources and the same layout.
From that, Ill ask, do you support or have any interest in a balanced modification of resource amounts in each different polity or even every single mine? 


 

2 hours ago, Laeonathan said:

Because let's be real: Even IF we reduce certain materials to certain nations, most nations will just open up their nodes. Why? Because it makes the life for everyone easier and everyone profits from it. "The wealth of nations"... remember?

Making everything easier and more profitable is one of the things that lessens immersion, and does not provide any interesting tasks when working in the economic sectors of any civilization.

Id be very against sole staff oversight of that kind of thing, but surely it would be fun for leaders of polities to be able to modify what they can offer to people.

 

Just in case my specific sub-point here needs to be clarified, im thinking that nation mines can be there still, they just wont have the option to copy every other mine in the universe. For the sake of fairness, if the people working on the next map took a look around and discussed 'what would make sense to be more/less plentiful here, based on biome, climate, and bio density?'

Spoiler

Also, im not sure what youre refering to when you say 'wealth of nations', but I assume its some important system or principle. Do you have a link or any summary on what that is?

 

 

 

2 hours ago, Laeonathan said:

What could be cool though, if special RP items and materials could only be found in certain areas; this however would need to be carefully balanced and probably won't be worth the time.

This idea I love. If anything, id trade just this for the whole idea of tarrifs or differing resources. I love the idea of having a certain spice, metal, or chemical from each nation/settlement that the leader chooses and can change (for a cost). Something that highlights the polity's history, culture, current level of development, or a plethora of other factors.

The only problem, as you allude to, would be the coding and logistical implementation. If, then, I was to try and write up a system for that, would you be open to checking it out and maybe putting on a signature?

 

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