Jump to content

[✗] [Amendment/Addition] Homunculi Redlines


megavoltar
 Share

Recommended Posts

Redlines

  • Homunculi struggle to feel and express raw human emotion. They may feign it if they know how to, but cannot comprehend it when expressed by descendants. 
  • Homunculi are susceptible to any and all weaknesses of flesh-bearing descendants, whether that be steel, or fire, or drowning. If it may kill a person, it may kill a Homunculus as well.
  • Homunculi possess the strength and agility of their build without modifications. A homunculi made to look like an elf would have the strength of an elf, albeit perhaps slightly better, while an orc homunculi would have the same strength as an orc. Homunculi may still feel fatigue.
  • Homunculi do not possess a soul, and are thus unable to learn any form of magic. With this, divine sorcery is a liability to them and they may be directly harmed by it; though Kani and Afflicted are both capable of being learned by a Homunculus. If you have a question, consult the ST. 
  • Damage by Voidal Magic hinders the regenerative ability of a Homunculus. Voidal wounds take twice as long to heal as regular wounds, even with their regenerative capability.
  • Homunculi cannot possess genitalia and are thus unable to sexually FTB. They also cannot have any sexual interest or attraction. Any love or romance is purely platonic in nature.
  • The aesthetic creation of a Homunculi is left up to that of their creator, typically based upon cultural occult themes, such as invocations, curses, and the like. No matter how the alchemist choses to create the creature, the components required will always remain the same, and a valid creature application must be put up by the Homunculus player upon the ritual’s completion.

 


Changed to:
 

Redlines

  • Homunculi struggle to feel and express raw human emotion. They may feign it if they know how to, but cannot comprehend it when expressed by descendants. 
  • Homunculi are susceptible to any and all weaknesses of flesh-bearing descendants, whether that be steel, or fire, or drowning. If it may kill a person, it may kill a Homunculus as well.
  • Homunculi possess the strength and agility of their build without modifications. A homunculi made to look like an elf would have the strength of an elf, albeit perhaps slightly better, while an orc homunculi would have the same strength as an orc. Homunculi may still feel fatigue.
  • Homunculi do not possess a soul, and are thus unable to learn any form of magic. With this, divine sorcery is a liability to them and they may be directly harmed by it; If you have a question, consult the ST. 
  • Damage by Voidal Magic hinders the regenerative ability of a Homunculus. Voidal wounds take twice as long to heal as regular wounds, even with their regenerative capability.
  • Homunculi cannot possess genitalia and are thus unable to sexually FTB. They also cannot have any sexual interest or attraction. Any love or romance is purely platonic in nature.
  • The aesthetic creation of a Homunculi is left up to that of their creator, typically based upon cultural occult themes, such as invocations, curses, and the like. No matter how the alchemist choses to create the creature, the components required will always remain the same, and a valid creature application must be put up by the Homunculus player upon the ritual’s completion.
  • Homunculi take three OOC days to regenerate from death, however for each additional mutation a Homunculi obtains, an addition one OOC day will be added to this timer.  This accounts for both non-combatitive and combatitive mutations. 
  • For non-fatal injuries ascending in severity order: 1 OOC day for minor injuries (bruises, minor lacerations, non-organ punctures, etc.) , 2 OOC days for moderate wounds (Shortsword and up lacerations, bludgeons, severe punctures, etc.), 3 OOC days for severe injuries (Limb removal, Orc-strength level bludgeons, severe lacerations, 3rd Degree burns)

 

Proposed reason: In recent memory, many people I have talked to about CA's and respawn timers corroborate that the 'tiers' a CA fall into should determine respawn time. (Wight having a week cooldown, basic Darkstalker and bound Ghost having 30 minutes).  It is never specified in the redlines directly about the Homunculi's actual respawn timer, it is only mentioned in Anatomy.  

The actual proposed change is to fall more in line with the gradual slow-down that stronger creatures exhibit, and basic Homunculi are described only as powerful as a nominal descendant.  The caveat of this decreased cooldown is that the more mutations a Homunculi has stacked on, the more that cooldown increases.  The roleplay reasoning being that a Homunculus needs to take longer to account for the mutations that similarly need to re-bind and reform along with itself.


Thanks to wowj btw, he came up with the regeneration criteria for non-fatal stuff.
 

Link to post
Share on other sites

I'm fine with this and I feel there's other CAs that probably need a more lenient respawn timer too (inferi and frost witches come to mind).

 

While I agree with the thematic purpose of having a longer time to simulate the "regeneration" process, particularly with other CAs I see powergaming to avoid these long respawn cooldowns. I don't hold it against these players though and think if these people didn't have the long and tedious ways of respawning they'd be less inclined to power game. 

 

As for these specific changes, 3 ooc days is fair and in line with the theme of a slow regenerative process (3 months irp). Maybe we'll see more come out of homunculi roleplay as a result of people taking some more risks with the CA.

Link to post
Share on other sites

On 2/22/2023 at 11:20 PM, megavolter said:

though Kani and Afflicted are both capable of being learned by a Homunculus. If you have a question, consult the ST. 

I propose you delete this as the current Kani rewrite states that you need atleast a lesser soul to learn Kani, aswell as this, Afflicted isn't real.

Link to post
Share on other sites

Addition has been made, thanks to Wowj again,



 

  • Homunculi do not possess a soul, and are thus unable to learn any form of magic. With this, divine sorcery is a liability to them and they may be directly harmed by it; though Kani and Afflicted are both capable of being learned by a Homunculus. If you have a question, consult the ST.

Has been changed to

Homunculi do not possess a soul, and are thus unable to learn any form of magic. With this, divine sorcery is a liability to them and they may be directly harmed by it; If you have a question, consult the ST

 

The reason being that Afflicted are shelved for the foreseeable future, and Kani has been re-written to require (at the least) a lesser soul

Link to post
Share on other sites

This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...