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TOURNAMENT OF THE ETERNAL STRUGGLE


Hom
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Penned by the Office of

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Magical combat, for power, sport or legal restitution, is one of the most integral elements of Hakad culture. It is by the trial of force, against powers from both outside and within, that the people of Hohkmat are shaped. It is only fitting that the city should be outfitted with an arena to match its culture and history of arcane prowess. Dug deep into the mountainside and overtaken by the unique biome of Hohkmat’s voidally-touched caves, the Ixmaten Proving Grounds seek to provide a place for all willing to prove their mettle among Aevos’ greatest sorcerers under the watchful gaze of the Magi of Hohkmat. The bonds of student and teacher are often formed in the proving grounds, as unknown Magi gain prominence for their ability. 


The proving grounds proudly feature a wide array of services that cater to both contestants and spectators. An on-site bar and honorary seating with finely upholstered benches are just some of those offered to distinguished guests. Those fighting in the proving ground will quickly notice the Void-touched flora and deadly pit of spikes on the sandy floor, replicating the Hakad’s desert origins, once they take to the field.
 

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It is with great honor that, to both commemorate the Ixmaten Proving Grounds and display Hohkmat’s culture of strength, we invite all those of magical prowess to participate in a three-bracket magical combat tournament that will span several years. The brackets have been arranged to allow those of any level of magical proficiency to participate and compete, earning a chance at glory and immortalization in Hohkmat’s halls. This tournament is not barred to mages of only the Void, but to all who can proudly say they wield untainted magical ability.
 

There will be THREE brackets in this contest - One for each level of magical prowess. One may sort themselves into the bracket they wish to compete, though may be approached about moving brackets if the Chamber believes they should be placed in a higher level of the tournament. Competing in a bracket below one's talent is a shame upon one's capabilities. 
 

Bracket One: Journeyman [T2-T3]

    ❖  This bracket is recommended for those still closer to the beginning of their magical journey, who wish to prove their worth to potential teachers and their storied peers. Voidal magi in this bracket may still retain some of their physical strength, and are encouraged to use it alongside what spells they’ve learned.
 

Bracket Two: Adept [T3-T4]

    ❖  This bracket is recommended for those who have gained confidence in their magical ability and believe they can go toe-to-toe with some of the world’s most ambitious new magi, making a name for themselves with their prowess. It is recommended for this bracket one wields multiple magics, but not required.
 

Bracket Three: Master [T4-T5]

    ❖  This bracket is recommended for those who have mastered their choice of magical arts, or are pushing the bounds of mastery. The highest tier of the competition, those competing in the master bracket are expected to come face-to-face with other arcane powerhouses, pushing the limits of their refined abilities


 

All contests will follow certain RULES as stated below.
 

1. All duels within the tournament will be NON-LETHAL. Duels are fought until the other party YIELDS, is rendered UNCONSCIOUS, or is otherwise incapacitated.

2. The intentional and permanent DISMEMBERMENT, DEAFENING, or BLINDING of any competitors is considered unacceptable lethality, and will result in instant disqualification of the offending party.

3. ONLY those who have been set to duel may participate in their respective fight- There is NO TAGGING IN or calling for assistance from spectators.

4. The harming of SPECTATORS outside the duel will result in instant disqualification of the offending party.

5. ANY and ALL damage wrought by the competitors MUST be confined to the lower part of the arena, where their duel takes place.

6. Continuing to attack a competitor who has YIELDED will result in instant disqualification of the offending party.

 

Special invitations are sent to request national competitors of foreign Magi not native to Hohkmat;


To the Magi of the Salvin Syndic of the Most Serene State of Lurin;
To the Magi of the Silver Empire of Haelun’or;
To the Magi of Celia’nor
Unaffiliated Magi in territories of no formal magical institutions



TO SIGN UP:

Spoiler

MC Name:
RP Name:
Discord:
Magics known, including tiers:
Bracket competing in:
Additional information: (Titles, occupations, achievements- May be used to give a more formal/dramatic introduction for your persona during the tournament)

This may be either posted in the replies below, or sent to _Hom_ on discord if you want your signup to remain anonymous. Signups are not required, but help us tailor the event to you. Dates and times for tournament events will be posted in the Hohkmat discord over the next several weeks.


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The Firefly, Arakawa Sadao
Steward of the Chamber of Earth and Assistant to the River Court of the Commonwealth


The Honorable, Sir Atticus Abraham Reinhold
Representative for the Sorcerous State of Hohkmat, Viscount of Stormont, Baron of Raonòir, Seat of Nortrebanc, Court Mage of the River Court of the Commonwealth, and Deputy Speaker of the Garmont Assembly of the Petra

Edited by Hom
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Arakawa  pinned up one such announcement poster, grinning widely. "The Firefly." he muttered to himself. "Yeah - I could work with that."

Edited by StingyParrot
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MC Name: GreyGree
RP Name: Merf
Discord: grayt1
Magics known, including tiers: Air Evo [T3], Translocation [T3], Transfiguration [T2]
Bracket competing in: Adept
Additional information: Gnome (small)

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MC Name: LordMJO
RP Name: Gob Ztabba-Zniffa
Discord: ultradepresseddog
Magics known, including tiers: Da Zpekial Uruk Gut Mojo agh Rokk kaztin'
Bracket competing in: Journeyman/Adept
Additional information: Da Flattener ohv Knightz, Da biter ohv Tree-huggaz agh Anz ohv da Hozh Urukz

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