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Dwarven development update!

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_edplayer

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I dont see why we would have three shops all selling the same or even empty ones this would make a very competitive economy and make the owners on to stock their shop.

Either way I dont want new homes to look cheaply made if we need room ,which I highly doubt or awhile, is to create a village and expand there and then only the richer folk would own capital houses.

Nope, having a competitive economy is what you should have, it is the only way for it to work. If you don't have it like that then you will have only one person making money, with a monopoly, letting other merchants be enraged and leaving our city's market.

About your houses, the goal of this new city is to actually get people excited to live in the dwarf capital. The amount of housing we could fit in the already dug out cavern is quite a lot, and the new housing actually feels dwarfish, and it is not just a square hallway. If you make a village for housing just to get the lower classes out of the city, then you lose the main population base. The only possible village, which in all honesty is not needed when the server comes out, but for a future time, is a mining colony that specifically is there to get ores.

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To the left of that picture, there could be houses and/or mine.

military = not public

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To the left of that picture, there could be houses and/or mine.

There is more than plenty enough room for housing, don't worry about it.

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Really like the idea of having the city based around a great hall for all the dwarves to meet and drink ale, like in the video that Cataris showed on the last forum topic. This will solve the problem of all the dwarves hanging out above ground and it will make sure that there's always a barkeep on duty serving to the dwarves.

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Really like the idea of having the city based around a great hall for all the dwarves to meet and drink ale, like in the video that Cataris showed on the last forum topic. This will solve the problem of all the dwarves hanging out above ground and it will make sure that there's always a barkeep on duty serving to the dwarves.

There is not going to be a need for dwarves to hang above ground anyway, since everything is going to be, for the most part, underground or in a mountain. There will be a bar somewhere.

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There is not going to be a need for dwarves to hang above ground anyway, since everything is going to be, for the most part, underground or in a mountain. There will be a bar somewhere.

A bar "somewhere?" We're dwarves, man! We need more ale!

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Government paid Bartenders and a Brew Master on the council perhaps? A great hall in the center of the city is a great idea, then we wouldn't have to sit around the guard house yelling "Undead!" every time we see lighting.. :D

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Government paid Bartenders and a Brew Master on the council perhaps? A great hall in the center of the city is a great idea, then we wouldn't have to sit around the guard house yelling "Undead!" every time we see lighting.. :D

Not sure if Brew Master would fit the lore or have much importance on council decisions if it was put in place.

Also, I would rather not pay the bartenders because technically, they should be getting business and working off of the profits that they make from the bar. Perhaps at first if it is slow, we might pay people, but I wouldn't count on it.

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I must say one thing, this place sounds awesome, I'm just wish I could become a Dwarf. Poor me, too poor to pay 5$ for a R.C

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I must say one thing, this place sounds awesome, I'm just wish I could become a Dwarf. Poor me, too poor to pay 5$ for a R.C

i won't just do that, but participating or even dying in certain events gives you an auto reset

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