Jump to content

[Amendment] Vehement Smithing - Drakesflame Bow


Java17

Recommended Posts

Old Redlines:

- Cannot be placed on the projectiles, must be placed on the bow/firing mechanism itself.

- Projectiles fired from these bows trail small embers/ash as a sign, tell, or aesthetic.

- If the arrowhead itself is brittle or particularly flammable (i.e. bone), it will be less likely to successfully light whatever it makes contact with. Steel or metals similar with wooden shafts will perform best.
- A thanhium arrow can not be set aflame if fired from this bow as it will cancel out the rune's mana.
- Firing multiple arrows before activating the enchantment does not activate all of the fired arrows. It will only activate the most recent arrow fired.

- Fire produced by this enchantment is mundane. It will spread to flammable clothing, burn puncture wounds, and flammable structures or flora.

- This rune can only be used once per combat encounter and will regenerate after 8 OOC hours.
- Projectiles fired from this bow will only set a target aflame once activated, affording the target a moment of opportunity to remove the arrow. 

- This rune takes 1 emote to activate, displaying a tell of clutching the bow tighter at its midsection. The dracanium part(s) upon the bow will aesthetically glow red-hot for a brief moment. Upon the following emote the arrow will be set aflame. As it must be ordered in this method, an arrow must first be fired from the bow before it will set aflame. In effect, the bow regardless of its combat mechanics will require an additional emote to take advantage of the rune.

New Redlines:

- Cannot be placed on the projectiles, must be placed on the bow/firing mechanism itself.

- Projectiles fired from these bows trail small embers/ash as a sign, tell, or aesthetic.

- If the arrowhead itself is brittle or particularly flammable (i.e. bone), it will be less likely to successfully light whatever it makes contact with. Steel or metals similar with wooden shafts will perform best.
- A thanhium arrow can not be set aflame if fired from this bow as it will cancel out the rune's mana.
- Firing multiple arrows before activating the enchantment does not activate all of the fired arrows. It will only activate the most recent arrow fired.

- Fire produced by this enchantment is mundane. It will spread to flammable clothing, burn puncture wounds, and flammable structures or flora.

- This rune can only be used once per combat encounter and will regenerate after 8 OOC hours.
- Projectiles fired from this bow will only set a target aflame once activated, affording the target a moment of opportunity to remove the arrow. 

- This rune takes displaying a tell of clutching the bow tighter at its midsection during one of the emotes required to shooting the bow. The dracanium part(s) upon the bow will aesthetically glow red-hot for a brief moment. Upon the following emote the arrow will be set aflame. As it must be ordered in this method, an arrow must first be fired from the bow before it will set aflame. In effect, the bow regardless of its combat mechanics will require an additional emote to take advantage of the rune.

 

Reasoning

Spoiler

As it stands, the usage of the rune is not practical. Requiring five emotes to simply light the arrow with mundane fire, which can be easily achieved with a torch (unlimited usage, fewer emotes), renders this rune nearly useless in many combat scenarios. Currently, bows are already considered "weak" in many combat situations due to the sheer number of actions required to shoot an arrow. Adding the necessity of rolling and using this rune on top of that results in a piece of equipment that will likely rot in your gear chest.

 

Dracanium gear should provide some sort of benefit to the user. If not through the force of the bow shot, then at least by setting the arrow itself aflame. This change makes it a practical and usable item that would compel someone to craft and use a Dracanium bow while still keeping it as useful as a "built-in torch".

 

Changelog:

- The rune no longer requires additional emotes to use.

- The rune is now unlimited usage for combat, as long as the user has fitting arrows.

Link to post
Share on other sites

Java please I beg of you , use a different font color. My eyes... I cannot read it.

Link to post
Share on other sites

3 minutes ago, CombatRolePlay said:

Java please I beg of you , use a different font color. My eyes... I cannot read it.

It looked different in the editor :/. I fixed it...

Link to post
Share on other sites

1 hour ago, Java17 said:

 

- This rune takes displaying a tell of clutching the bow tighter at its midsection during one of the emotes required to shooting the bow. 

 

I don't disagree with the principle of the amendment but this feels like a VERY minor and unnoticeable tell

Link to post
Share on other sites

10 hours ago, satinkira said:

 

I don't disagree with the principle of the amendment but this feels like a VERY minor and unnoticeable tell

This is not something that had changed with this amendment. I do not object to further visual tells beyond this being applied to the bow or wielder.

Link to post
Share on other sites

Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...