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[✗] [Amendment] Druidic Transcendence

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Rayalia

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Original Lore:

https://www.lordofthecraft.net/forums/topic/225732-%E2%9C%93-%C2%A0druidismfeat-druidic-transcendence/
 

Purpose:

 

“With the bond of the Druid’s soul fully attuned to that of the Fae Realm, their body and mind now have completed its transformation to reflect that of their spirit’s true nature. Physical alterations now begin to be fully seen, ranging from skin, eye, and hair changing by colors, appearances, and developing Fae/Flora/Animal like qualities.”

 

Druidic Transcendence states that the druid’s mind and body are affected, however, in the current write of the lore, the physical changes aren’t physical but rather spiritual; made as projections as seen in their changes during CRP, and unable to be separated from the druid outside of it. Therefore, only the mind and spirit of the druid is affected by this and not the body, as the lore contradicts. This amendment seeks to rectify that and provide Transcendent Druids an extra niche to rp with. During writing, the redlines to Naztherak: Zar’ei’s physical forms has been consulted to ensure that these suggested changes may be possible and in line with the server’s RP standards, as well as other fae lores to ensure the amendments are balanced to the best of my current ability. Links to said fae lores can be seen at the bottom of the transcendence lore page.


Other Relevant Lore:

 

https://www.lordofthecraft.net/forums/topic/196107-%E2%9C%93-ca-creature-non-playable-creature-lore-naztherak-the-infernal-compendium/

 

https://www.lordofthecraft.net/forums/topic/192362-%E2%9C%93-world-lore-kuila-living-crystals/

 

 


 

Original Lore:

 

Spoiler

Original Lore to be Removed (T3 redlines):


“-Everything obtained physically is only used aesthetically with no combat advantage whatsoever. Cannot use wings to fly, Poisons in fangs, Webbed feet to swim faster, Beaks to crush fingers, Claws to rip and tear, etc etc.”

 

Original Lore to be Removed (T3 redlines):

 

“-When entering combat, the aesthetics of Transcendance takes on a transparent appearance that shimmers the aura color of the Druid, making any attacks against it phase through it's sections. Yet in the same vein, these sections can never be used to attack, defend, counter, or parry. Making them purely a noncombat aesthetic. Once combat ends, the aesthetics return to their prior look. Examples are extensions such as extra limbs, tails, claws, teeth, so and so forth. Changes to skin doesn't make you suddenly phase, it will still be as durable as regular flesh despite what it is.”

 

 

Amendments:

Spoiler

Amendments to be Added (T3 redlines):

 

-Physical aesthetics gained bear the strength of their mundane counterparts, never exceeding the durability of bone. Feathers are akin to hair, horns and fangs to bone, talons to nails, and etc. Aesthetics applied to the skin itself, such as an arm of scales, retain said strength of skin.

 

-Kuila Crystals follow Kuila Crystal lore, save for that the transcendence druid growing the crystals cannot inherently bond with them to use their energies while the crystal remains attached, nor can any other. The crystal must first be removed and then charged in line with Kuila Crystal redlines before its first use.

 

-Any bioluminescence or other such light producers does not have the strength to blind nor light up surrounding areas.

 

-Within combat, gained aesthetics cannot pierce nor cut through anything stronger than hardened leather.

 

-Any physical aesthetics gained cannot strengthen a druid past peak descendant performance. Example: webbed fingers and toes will not make a druid as fast as a fish in water, acting instead as a replacement for every day training to gain olympic tiered swimming speed.

 

-Extra limbs past a druid’s original two arms and two legs will divide the descendant’s total strength between them.

 

-Wings, tails, hands, feet, and any extra moveable protrusions count as added limbs.

 

-Wings do not grant the druid the ability to fly, at most able to glide at a length of 6 blocks at a time in combat. This counts as a major action, not a minor, due to its strenuous nature of supporting a body without hollow bones. One cannot carry another while gliding, except during events in which the ET allows such.

 

-Removal of physical aesthetics is akin to removal of their mundane counterparts: kelp strands plucked from a head are akin to strands of hair getting pulled out, while the removal of wings and tails would be akin to an amputation. Regrowth of lost parts takes place over a 4-7 (OOC) day period, depending on the size of what was lost, with smaller appendages, such as talons, taking 4 days while extra limbs take the full 7. This is an uncomfortable experience for the druid, leaving them itchy, pained, and/or sore in the areas where regrowth occurs, until the time that said regrowth is finished (this is to dissuade druii from constant disguise.)

 

-The regrowth mentioned in the redline above applies solely to transcendence-gained aesthetics and not the descendant’s original body. For example, should the druid’s original left arm be cut off, it will not grow back, even if it bears transcendent additions such as scales or fur. In addition, the druid's strength will remain split as if the original limb is still there, despite it not remaining. For example: a transcendence druid bearing 5 total limbs would have their total strength divided by 5. Should one limb be lost, be it an original or gained through transcendence, their strength will continue to be split 5 ways rather than 4.

 

-Any items gathered from the druid are player-signed.

 

-Transcendence aesthetics are susceptible to both voidal and dark blight, and upon being blighted, the druid would, over the course of a maximum of 10 emotes, begin to experience fatigue, pain, and flu-like symptoms, as well as become easily irritable and quick to fits of anger. These effects remain until a blight healer cleanses the transcendent druid and stack upon any ailments blight bears against normal descendants. These normal ailments, however, cannot be druidically cleansed and must be dealt with the way one usually would with a regular descendant. 

 

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This removes the hack of being in combat while doing cooking rp so that fur doesn't get into your soup. +1 for effectively balancing this game changing cheat.

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10 hours ago, Rayalia said:

Wings do not grant the druid the ability to fly, at most able to glide at a length of 6 blocks at a time in combat. This counts as a major action, not a minor, due to its strenuous nature of supporting a body without hollow bones. One cannot carry another while gliding, except during events in which the ET allows such.

I'd arguably say it would cause more issues than needed if allowed in combat. I can see it being fine in every other scenario for flavor roleplay or events however.

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10 minutes ago, MayRndz said:
1 hour ago, Rayalia said:

Wings do not grant the druid the ability to fly, at most able to glide at a length of 6 blocks at a time in combat. This counts as a major action, not a minor, due to its strenuous nature of supporting a body without hollow bones. One cannot carry another while gliding, except during events in which the ET allows such.

I'd arguably say it would cause more issues than needed if allowed in combat. I can see it being fine in every other scenario for flavor roleplay or events however.

That is one of the redlines that could easily be set to a "only allowed during events at ET's discretion, otherwise unable to be used in CRP", or just a plain, "cannot be used in crp", so I put a shot in the dark with adding it as it is. If the rest of the amendment is accepted sans this, it's an easy fix to take out and can be done in a redline deletion.

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I added these in because people were starting to cheese and attempt to do wacky stuff in combat with their aesthetics all on the basis of 'well it doesn't say I couldn't '. 

 

I rather not remove my redlines for something that's extends far into a multitude of combos and abilities that can break this feat if placed in the wrong hands. 

 

Also for your purpose quote, you are reading way to much into my fluff text. But sure, I'll counter. Stepping into the fae realm reveals a druid's true soul that reflects. Be it animal, fae, flora, what have you. Transcendance causes the this to be projected within the mortal realm. Combat entering loses that focus and thus the projection is revealed. A veil upon the druid. 

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I should also note forcing it completely into physical body in comparison to the metamorphosis changeother CAs undergo. It will be deemed altering ones soul, so added into these redlines Kani will no longer be compatible.

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I really like this in theory, though in execution it might get quite complicated. Especially with the compatability of Kani being messed with and the splitting of strength due to the extra limbs.

 

Overall pretty neat! Though could case a few issues.

Edited by DistantCryprid
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7 hours ago, NightcastorKitty said:

I added these in because people were starting to cheese and attempt to do wacky stuff in combat with their aesthetics all on the basis of 'well it doesn't say I couldn't '. 

 

I rather not remove my redlines for something that's extends far into a multitude of combos and abilities that can break this feat if placed in the wrong hands. 

 

Also for your purpose quote, you are reading way to much into my fluff text. But sure, I'll counter. Stepping into the fae realm reveals a druid's true soul that reflects. Be it animal, fae, flora, what have you. Transcendance causes the this to be projected within the mortal realm. Combat entering loses that focus and thus the projection is revealed. A veil upon the druid. 

 

Fair enough and entirely valid! I've simply seen Transcendence Aesthetics RPed in a multitude of ways, not all in line with each other - mainly the idea that Kuila Crystals and feathers and other such bits and bobs can be plucked and used/given to other people from the druid themselves, as (and correct me if I'm wrong) the lore doesn't explicitly state what you have right there. I know of many people who have assumed that outside of combat, they're solid and removable for fluff and event rp, which is the main (starting) reason why I attempted this amendment.

On the other hand, I wasn't even thinking about Kani when I wrote this up and truth be told, I'm not aware of how that specific magic works, so @MayRndzand @DistantCryptidhave solid points, too. 

I'm going to leave this amendment up just to see where it goes and give the opportunity for other thoughts and ideas in the comments!

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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