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[Clarification] Unit Counts for Flamespew


meowmaxer

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Old: 

 

Flamespew

 

Spoiler

[3 Emotes: 1 connect + 2 cast | 2 Dragonsflame Units]

(Combative)

 

Description

An ability where the Nephilim to project a direct baseball-sized fireball from their maw, or throw from their hand, over the course of casting and drawing upon their Dragonsflame for three emotes. It’d travel up to twenty five meters, and where it lands - it'll expand in a plume of flame. The shape and detail of the projectile can be fitted onto what a Nephilim wishes, as example; one can opt to manipulate it onto a spear of flame rather than a fireball.

 

Spoiler

Over the course of three emotes, the Azdrazi will gather and condense their Dragonsflame into a single mass within their hand or mouth, growing in brightness and size. The shape can vary for pure aesthetic purposes, from a flaming spear to a ball of fire. Upon impact, Flamespew will implode into a three block radius of fire upon contact, resulting in second-degree burns. Flammable objects will be ignited, lasting for three emotes if left unattended. It can be put out by mundane methods such as dousing in water, or rolling, etc. The flame created upon impact is not strong enough to quickly heat up metal, nor will it ignite items treated with the cold, such as frost oil, etc. 

 

Should an individual be wearing armor whilst struck, the flame will heat the metal over the course of two emotes. On the first emote, they may be unaffected as the flame engulfs their form. On the second, the platemail gains some of the heat of the flamespew, causing second-degree burns upon their skin should it touch the armor they wear. The temperature and burn severity will go no higher past the second emote.

 

The hand must be kept empty for this spell to work if the Azdrazi conjures one from their palm, or there cannot be any mouth covering if it is meant to be shot from their maw. A strike strong enough to stagger or incapacitate in either option’s respectable method of casting will interrupt. Upon the completion of the cast, the spell will go on a two emote cooldown. Should the Azdrazi wish to sustain the projectile after the three emote casting time, it will cost an addition one Dragonsflame Unit.

 

- Flamespew requires [3] emotes to cast, requires [3] Dragonsflame Units.

- Sustaining for a singular emote costs a [1] Dragonsflame Unit.

- There is a concussive effect similar to being struck by an arrow to this spell.    

- Upon the completion of the cast, the spell will go on a [2] emote cooldown.

- On contact, the projectile will be stopped by any surface it touches, leaving several smaller flames left burning in the area. Over time it will slowly burn away the skin or any thin and flammable materials such as cloth, leather, etc should it not be put out by then.

- Should the projectile make contact with any person or object, they will give them second-degree burns upon touch, worsening should the area be struck once more or if the flame is not extinguished. Contact against armor will require [2] emotes to cause any damage. On the second emote, the armor will heat up and result in second-degree burns should skin/cloth come into contact against the heated platemail.

- Should the target be struck by the projectile, it would take [1] emote to pat the flames out to prevent them from becoming more severe. While patting down or extinguishing the flames, they cannot cast and can only move at half pace, having to choose between defending themselves or extinguishing. The target may also ignore this, though the burn affect will progress as per the spell effects. 

- The flames, if not tended to, will go away after [3] emotes. Otherwise, it can be put out by water, no oxygen or stamping on it.         

- No movement restrictions, save for current CRP rules.

 

 

 

New:

 

Flamespew

 

Spoiler

[3 Emotes: 1 connect + 2 cast | 2 Dragonsflame Units]

(Combative)

 

Description

An ability where the Nephilim to project a direct baseball-sized fireball from their maw, or throw from their hand, over the course of casting and drawing upon their Dragonsflame for three emotes. It’d travel up to twenty five meters, and where it lands - it'll expand in a plume of flame. The shape and detail of the projectile can be fitted onto what a Nephilim wishes, as example; one can opt to manipulate it onto a spear of flame rather than a fireball.

 

Spoiler

Over the course of three emotes, the Azdrazi will gather and condense their Dragonsflame into a single mass within their hand or mouth, growing in brightness and size. The shape can vary for pure aesthetic purposes, from a flaming spear to a ball of fire. Upon impact, Flamespew will implode into a three block radius of fire upon contact, resulting in second-degree burns. Flammable objects will be ignited, lasting for three emotes if left unattended. It can be put out by mundane methods such as dousing in water, or rolling, etc. The flame created upon impact is not strong enough to quickly heat up metal, nor will it ignite items treated with the cold, such as frost oil, etc. 

 

Should an individual be wearing armor whilst struck, the flame will heat the metal over the course of two emotes. On the first emote, they may be unaffected as the flame engulfs their form. On the second, the platemail gains some of the heat of the flamespew, causing second-degree burns upon their skin should it touch the armor they wear. The temperature and burn severity will go no higher past the second emote.

 

The hand must be kept empty for this spell to work if the Azdrazi conjures one from their palm, or there cannot be any mouth covering if it is meant to be shot from their maw. A strike strong enough to stagger or incapacitate in either option’s respectable method of casting will interrupt. Upon the completion of the cast, the spell will go on a two emote cooldown. Should the Azdrazi wish to sustain the projectile after the three emote casting time, it will cost an addition one Dragonsflame Unit.

 

- Flamespew requires [3] emotes to cast, requires [2] Dragonsflame Units.

- Sustaining for a singular emote costs a [1] Dragonsflame Unit.

- There is a concussive effect similar to being struck by an arrow to this spell.    

- Upon the completion of the cast, the spell will go on a [2] emote cooldown.

- On contact, the projectile will be stopped by any surface it touches, leaving several smaller flames left burning in the area. Over time it will slowly burn away the skin or any thin and flammable materials such as cloth, leather, etc should it not be put out by then.

- Should the projectile make contact with any person or object, they will give them second-degree burns upon touch, worsening should the area be struck once more or if the flame is not extinguished. Contact against armor will require [2] emotes to cause any damage. On the second emote, the armor will heat up and result in second-degree burns should skin/cloth come into contact against the heated platemail.

- Should the target be struck by the projectile, it would take [1] emote to pat the flames out to prevent them from becoming more severe. While patting down or extinguishing the flames, they cannot cast and can only move at half pace, having to choose between defending themselves or extinguishing. The target may also ignore this, though the burn affect will progress as per the spell effects. 

- The flames, if not tended to, will go away after [3] emotes. Otherwise, it can be put out by water, no oxygen or stamping on it.         

- No movement restrictions, save for current CRP rules.

 

 

 

(See the emote / units above, redlines have been updated to reflect such.)

 

 

 


 

Spoiler

relative nothingburger of an amendment but felt it should be clarified / updated to match the rest of the lore.

corruption part got cut because i was clarified abt that

 

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can i learn azdrazi

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4 minutes ago, Goblinmancer said:

highlight what u changed plz im lazy

 

 

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I legit not seeing any difference. Highlight or color your changes

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1 hour ago, Goblinmancer said:

if its just a typo in the lore ask someone to edit it tbh, good catch tho!


there's a few typos that might be hard/harder to catch, I was oblivious to a few but its not a big issue rly. 

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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