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[Amendment] Azdrazi Corruption Unit correction


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Deleted text is highlighted is CROSSED OUT

New text is placed in UNDERLINED & BOLD

Old

Spoiler

Corruption Mechanics

Exhaustion

 

Once a Nephilim has become corrupted, they no longer follow the same exhaustion systems as a normal Nephilim. They now hold two units of dragonsflame; their normal dragonsflame as listed above, and their corrupted dragonsflame. Units of corruption are preceded by specific abilities and spells casted on a Nephilim by either a Necromancer or a Naztherak.

 

Rather than being PK’d, the points of corruption tie into the amount of time that it takes for the body to reknit itself with two units being one OOC day. Should the amount of units corrupted be an odd number, the number of OOC days will be rounded up.

Example; bearing [3] units of corruption mean that the Nephilim is soft PK’d – as the body reforms itself – for [2] days.

 

- Every [2] Dragonsflame Units corrupted will result in [1] OOC day where the character is soft PK’d. If the number of units is odd, the number of OOC days will be rounded up.

- A Nephilim will take six points (half of their current inner-flame which is twelve) in order to have the physical attributes of corruption set into play (i.e the aesthetical skeletal appearance).

- Once  a Dragonsflame Unit is corrupted, it may not be uncorrupted unless cleansed.

- Infernal Alchemy may only corrupt 11/12 units of an Azdrazi's inner flame, always leaving them with 1 unit un-corrupted.

- Should a Nephilim exhaust their normal Dragonsflame entirely, they are subject to a [6] day soft PK.

- Corrupted nephilim are limited to [12] Dragonsflame units.

 

Corrupted Exhaustion Table        

6 unit(s): The Corrupted Nephilim will feel slightly out of breath, though barely noticeable. During this, they’ve four-blocks of movement per emote.        
7 unit(s): The Corrupted Nephilim’s breathing is slightly more strained, though still hardly inhibits them. During this, they’re limited to three-blocks of movement per emote.        
9 unit(s): The Corrupted Nephilim notice a slight lethargy, where their breathing becomes heavier. They will experience slightly slowed reflexes and will be prone to fatigue and a shortness of breath. During this, they’re limited to two-blocks of movement per emote.

11 unit(s): The Corrupted Nephilim’s movement slows by about half and becomes one-meter rather than the usual four, their breathing ragged and coarse. They will struggle to fight and may collapse from exhaustion. During this, they’re unable to don armor.

12 unit(s): The Corrupted Nephilim has completely exhausted themselves, quickly falling into paralysis shortly after exerting themselves.      

 

New

Spoiler

Corruption Mechanics

Exhaustion

 

Once a Nephilim has become corrupted, they no longer follow the same exhaustion systems as a normal Nephilim. They now hold two units of dragonsflame; their normal dragonsflame as listed above, and their corrupted dragonsflame. Units of corruption are preceded by specific abilities and spells casted on a Nephilim by either a Necromancer or a Naztherak.

 

Rather than being PK’d, the points of corruption tie into the amount of time that it takes for the body to reknit itself with two units being one OOC day. Should the amount of units corrupted be an odd number, the number of OOC days will be rounded up.

Example; bearing [3] units of corruption mean that the Nephilim is soft PK’d – as the body reforms itself – for [2] additional days, in addition to the standard 1 day respawn timer, totalling in 3 days.

 

- Every [2] Dragonsflame Units corrupted will result in [1] OOC day where the character is soft PK’d. If the number of units is odd, the number of OOC days will be rounded up.

- A Nephilim will take eightsix points (half of their current inner-flame which is sixteentwelve) in order to have the physical attributes of corruption set into play (i.e the aesthetical skeletal appearance).

- Once  a Dragonsflame Unit is corrupted, it may not be uncorrupted unless cleansed.

- Infernal Alchemy may only corrupt 15/1611/12 units of an Azdrazi's inner flame, always leaving them with 1 unit un-corrupted.

- Should a Nephilim exhaust their normal Dragonsflame entirely, they are subject to a [8][6] day soft PK.

- Corrupted nephilim are limited to [16][12] Dragonsflame units.

 

Corrupted Exhaustion Table        

86 unit(s): The Corrupted Nephilim will feel slightly out of breath, though barely noticeable. During this, they’ve four-blocks of movement per emote.        
107 unit(s): The Corrupted Nephilim’s breathing is slightly more strained, though still hardly inhibits them. During this, they’re limited to three-blocks of movement per emote.        
129 unit(s): The Corrupted Nephilim notice a slight lethargy, where their breathing becomes heavier. They will experience slightly slowed reflexes and will be prone to fatigue and a shortness of breath. During this, they’re limited to two-blocks of movement per emote.

1411 unit(s): The Corrupted Nephilim’s movement slows by about half and becomes one-meter rather than the usual four, their breathing ragged and coarse. They will struggle to fight and may collapse from exhaustion. During this, they’re unable to don armor.

1612 unit(s): The Corrupted Nephilim has completely exhausted themselves, quickly falling into paralysis shortly after exerting themselves.      


Reasoning;
While Nephilim have had their unit count increased to 16 several months ago, the corruption mechanics have never been updated to reflect this. 
Additionally, clarified that the soft PK days number is in addition to the standard 1 day respawn time.

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Amendement DENIED

BEFORE THIS COMMENT THE POST SAID [AMENDEMENT]. FLEMISH IS A LIAR AND NOT TO BE TRUSTED.

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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