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[✗] [Necromancy Addition + Amendment] I Snorteded the Phylac Dust

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Ninjay

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Amendment: Sacrament of the Vicar

 

Anything new is in bold and underlined

 

Old:

Spoiler

Sacrament of the Vicar

Requires:

  • Black Phylactery Dust
  • Blood of a Hag
  • Remains of a Dragon 
  • Fleshsmithing Tools 

Redlines: 

  • This Sacrament requires six necromancers to conduct: two tier five necromancers, one who will lead the ritual and the other who will become the archlich, and four other necromancers to support them. 
  • If the Sacrament is interrupted the would-be archlich must PK.  They may be brought back following 3 narrative months if a successful attempt of the ritual is completed at that time. 
  • This sacrament can only be done in a place where Heith-Hedran has been established. 

New:

Sacrament of the Vicar

Requires:

  • Black Phylactery Dust OR 2 Necrotic Essence
  • Blood of a Hag
  • Remains of a Dragon 
  • Fleshsmithing Tools 

Redlines: 

  • This Sacrament requires six necromancers to conduct: two tier five necromancers, one who will lead the ritual and the other who will become the archlich, and four other necromancers to support them. 
  • If the Sacrament is interrupted the would-be archlich must PK.  They may be brought back following 3 narrative months if a successful attempt of the ritual is completed at that time. 
  • This sacrament can only be done in a place where Heith-Hedran has been established.
  •  The Necrotic Essence used in this Sacrament can never be from the same Necromancer to be raised as an Archlich, and must come from two other, distinct necromancers who have been subject to the Rite of Sapping

 

Addition:

Rite of Sapping

By the time they have reached the pinnacle of their abilities, a master necromancer has inadvertently cultivated a certain essence about them as a result of their experience with and frequent handling of life-force. This is referred to as ‘Necrotic Essence’. In general, this is entirely inconsequential. However, in a rite that comes inherently to all necromancers upon reaching the zenith of their magic, they understand that such can be stripped from both themself and others - and in doing so, reduces the potency of one’s necrotic magic back to its most basic abilities. This essence also serves as a fuel by which one may ascend to Archlichdom.

Requirements: 

  • Two Tier 5 Necromancers, one of which is to be sapped
Spoiler

Mechanics: A T5 Necromancer can sap the Necrotic Essence from another T5 Necromancer, willingly or unwillingly. The sapped necromancer is set to T1 in the magic, which is marked on their MA.

Redlines: 

  • The Rite of Sapping comes as inherent knowledge to all who reach Tier 5 in Necromancy, and can only be performed by a Tier 5 Necromancer on another Tier 5 Necromancer
  • The Rite of Sapping can be performed on ANY character who is Tier 5 in Necromancy, regardless of race, CA, etc. In other words, this Rite can be performed on Archlich CAs - while their CA will remain unchanged, their ability to practice Necromancy will return to the abilities of a Tier 1 Necromancer.
  • A sapped Archlich is still susceptible to the Rite of Sealing, be it immediately following the encounter which led to their sapping, or in future encounters. If an Archlich is Sealed after being sapped, their progress on returning to Tier 5 does not pause while they are sealed.
  • A Necromancer who has been sapped returns to Tier 1 in the magic. This is to be marked on the MA alongside the date it occured. They will progress through the Tiers as one would normally after this, and cannot be sapped again until they have once more reached Tier 5 and a 6 month cooldown has passed.
  • An individual can only be sapped once every 6 IRL Months, the cooldown of which starts on the date of their sapping, which is marked on their MA.
  • Being sapped does not cause any loss of knowledge of Necromancy Spells, Rites, Rituals, abilities, etc. It only removes the finesse with lifeforce and such needed in order to perform them.
  • Necrotic Essence must be represented by a mechanical item of some kind. Its description must state the RP name and IGN of the character it was sapped from.
  • Necrotic Essence must be ST signed. 
  • While being subject to this Rite can be voluntary if one would wish to ‘donate’ their essence at the cost of their magical prowess, it does not require IRP or OOC consent.
  • The Essence harvested from someone can never be used in a Sacrament of the Vicar for the person it was harvested from

 

Purpose / Reasoning:

Spoiler

At the moment, the sole-agreed upon method of acquiring the black phylactery dust needed to perform the Sacrament of the Vicar requires destroying a phylactery - which, for better or worse, basically necessitates PKing an already somewhat rare CA (Draugar). This has also led to some questionable actions of transforming someone into said CA with the sole purpose of quickly smashing their phylactery for that sweet sweet dust. This aims to provide an alternative, hopefully less-questionable path for aspiring Archliches / covens to take, in the form of allowing them to ‘harvest’ necessary essence. This can come in the form of willing sacrifices, such as from coven members (temporarily, albeit for a decent deal of time) sacrificing their abilities in Necromancy for the sake of seeing another risen to Archlichdom. Alternatively, it can come in the form of forcibly taking such required essence from other necromancers. Either way, it aims to provide an alternative to the “Spawn Draugar -> Break Phylactery” approach, while also still having consequence and potential for generating conflict / narrative within the groups and individuals that vie for the creation of an Archlich.

 

Any feedback / suggestions for improvement are of course welcomed and would be appreciated :)

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I believe this is a worse alternative. With the option of this being unwilling nothing stops sapping wars where you can just set someone all the way back to T1. Since there is also no consequences to just trying to get every necro another comes across or doesn’t like. I think it would lead to bad faith occurring and more issues since who would give up their T5? 
 

if I had overlooked or misunderstood something that was address do let me know

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1 hour ago, Turbo_Dog said:

I believe this is a worse alternative. With the option of this being unwilling nothing stops sapping wars where you can just set someone all the way back to T1. Since there is also no consequences to just trying to get every necro another comes across or doesn’t like. I think it would lead to bad faith occurring and more issues since who would give up their T5? 
 

if I had overlooked or misunderstood something that was address do let me know

 

Many other magics and even CAs (See: Druidism, Nephilim, Heraldry, Templarism, Mysticism, and Naztherak) have similar options that result in complete disconnection from a magic, potentially permanently, or even mandated hard-PKs of a character in the case of Nephilim. Some of these do not even have hard requirements as to why someone is being disconnected and thus are plenty open for 'bad faith'. Despite these existing, and having the potential for similar disconnect wars, to the best of my knowledge there have not been many if any issues within these magic groups. Additionally, there is already ample potential for worse forms of conflict between necromancer groups. At odds with another group? Kill them all, Rite of Sealing any Archliches / Darkstalkers they may have, and no one will be left to revive them. There is even less stopping groups from doing this since no one will be left to enact any revenge or consequences. As this is not a hard disconnection, it does not even go as far as the disconnection systems of other magics, nor are far as necromancers could already go when they have conflict between different groups.

 

Given the above, if there is genuine concern about such occurring with this addition, then in my opinion it reflects more on the necromancy playerbase than anything else.

And systems are already in place that would allow them to go further than this would enable.

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I would rather find another option as an alternative for black phylactery dust. With this addition, it pushes me to go to my enemies coven NOT to simply cause conflict, but to cause conflict for essence. I could merc their top necromancers, completely cripple their ability to teach, exist, etc. and walk off with archlich reagents. This would be fine with any other magic, but necro is rarer, and is currently in a slump state. Also the ritual only requiring one necromancer is crazy, it would at least need to require 2 to administer it to 1. I could sneak up on John Necromancer and just send him back to T1, making all of his students wait 5 months, and completely crippling RP.

 

Perhaps another reagent, like a bunch of ectoplasm, 300 canonists heads, or anything would do better. Or just PK a draugar and have them cry about it.

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As much as I hate necromancers. This only makes everything worse LOL. You are giving power to the wrong people...

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