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Mina Sinks: Making Mina Worth Something?

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Slorbin

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On 12/15/2025 at 12:52 PM, Lirinya said:

Economy has always been difficult. 

 

I don't know if the banks actually charge mina now or not. If not, make it work.

Auction house with percentage cut from sales/charge per listed item.

Do the same with autoshops.

Cut down the amount of autoshops vips get. 8 for aether is way too many, imo.

Charge for npcs.

Set up cost for LCs. 

 

Silly little bits of mina that mean nothing if you don't use the services, but are likely hardly noticed if you do.

 

Maybe even cut down the amount of mina we get from voting. Replace it with more free bread. God knows I need food more than I need mina rn.


if you add a VAT to my bread autoshop I am just going to raise my prices by however many percent it takes to pass the costs on to you; your mina might theoretically be worth more in the sense of scarcity but you (the player) will have at best the same purchasing power


similar deal with bank taxes, it puzzles me that in a video game economy you could be afraid of inflation but unbothered by the Cloud Temple taking a percentage of your net worth away each saints week

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On 12/15/2025 at 12:08 PM, Adelemphii said:

I also think we need to shift mina gain away from voting... but I don't know how tbh. We would also need more ways to incentivize voting if that were the case, since voting is a sincere reason for growth.

 

This is a genuinely insane take lol.

 

A new player joins the server with NO introduction to ANY plugin because no one has bothered to make these in game and the last straw is removing mina from voting. Imagine being a new player and you have

no idea whats happening

no idea what the commands are

no idea how to make money, and then

no way to make money without "trading" with all the wonderful "trading" RP going on, right next to the "farming" and "mining" RP. 

 

 

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On 12/16/2025 at 5:13 PM, monkeypoacher said:


if you add a VAT to my bread autoshop I am just going to raise my prices by however many percent it takes to pass the costs on to you; your mina might theoretically be worth more in the sense of scarcity but you (the player) will have at best the same purchasing power


similar deal with bank taxes, it puzzles me that in a video game economy you could be afraid of inflation but unbothered by the Cloud Temple taking a percentage of your net worth away each saints week

This is one of my problems with taxes. That, and taxes just aren't fun... Sure it's a minor, mandatory mina sink, but the best mina sink is one that's optional. Something cool as shit that costs a lot that you look forward to saving up to.

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On 12/15/2025 at 6:08 PM, Adelemphii said:

I also think we need to shift mina gain away from voting... but I don't know how tbh. We would also need more ways to incentivize voting if that were the case, since voting is a sincere reason for growth.

i vote to cover rents and the bread, the issue is not getting the mina from voting not at all, the issue is we dont have the auction house no more,  nations locking down their gates everyday all day. Stopping any form of traffic to other shops, but however i would say adding some off the market stuff to CT admin shops wouldnt be a bad idea, i often peak around there to see if theres anything neat. And we do have local world edit building that takes the money out, then again if you wish to remove some mina from rotation add in the options to buy edit tokens, or even shop slots

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17 hours ago, PrimnyaQuorum said:

 

This is a genuinely insane take lol.

 

A new player joins the server with NO introduction to ANY plugin because no one has bothered to make these in game and the last straw is removing mina from voting. Imagine being a new player and you have

no idea whats happening

no idea what the commands are

no idea how to make money, and then

no way to make money without "trading" with all the wonderful "trading" RP going on, right next to the "farming" and "mining" RP. 

 

 

There's a reason why I don't have any interest in touching any of the funny lil ideas people have about the economy, because my extent to use of mina is paying for housing and taxes on vassals. I don't trade because I have no reason to. I'm not interested in ST items because in my day to day interactions I can do just fine with my steel weapon.

 

I don't give my takes because I am detached from what 80% of the server likes to do, I would love to get involved in those things but I have no clue where to start with TRYING to do it. The one time I thought I'd finally get to do something fun with the server, and the person who was helping me had to take a step away from the server for a couple months. I don't know where I'm going with this message, but I'm trying my best to understand people here. I think it's okay to try and shift mina gain to something that gives players and nations more agency, instead of going "Oh yeah I get my mina from praying to the gods (/vote)"

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On 12/17/2025 at 10:36 PM, Slorbin said:

This is one of my problems with taxes. That, and taxes just aren't fun... Sure it's a minor, mandatory mina sink, but the best mina sink is one that's optional. Something cool as shit that costs a lot that you look forward to saving up to.


for what it's worth you have the only good idea currently stated (make large amounts of mina exchangeable for something players want)- everything else will lead to rampant deflation and general minecrafter poverty


the key thing about the lotc economy is that we aren't an MMORPG where an infinitely expanding money supply trivializes hardcoded prices. The mina and the things the mina exchanges for are produced at a constant (not necessarily equal) rate, and priced by players who want to maximize profit and can account for inflation. This is why regular items (iron ingots) are relatively cheap, or at least stably priced, in spite of apparent "mina inflation."

 

There's always a period at the beginning of the map where you can sell iron ingots for a ton of mina because iron ingot production hasn't had time to catch up with the amount of mina in circulation. Prices go down. But this isn't because the mina is "worthless"- it's the opposite. The mina purchases more and more stuff as the map progresses.


People use items with genuine scarcity (ST signed magical swords) to claim that the mina is inflated, but this is like saying the US dollar is inflated because genuine Picasso paintings are expensive. It doesn't make sense.

 

"Mina sinks" need to account for the production of resources and the inefficiency of LoTC's market (mainly players with large sums of money with nothing to spend it on, who will take that money out of the economy forever if they go inactive). Ideally we'd have recirculation instead of sinks: The minas spent on tile taxes or elytras or whatever gets added to a pot. Every week a percentage of the pot gets given out as "bonus minas" for voting, or something else

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