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[Settlement] Korod'Azwyr

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Korod'Azwyr

Settlement Leader MC Name: SirBlocklips

Settlement Leader Character Name: Dugan 'Dragonsbreath' Frostbeard

Settlement Name: Korod'Azwyr

Settlement ID: korod'azwyr (if your plugin doesn't allow ' then just korod will work)
Primary Settlement Color: White

 

Settlement Members (include the name followed by the character they are playing):

SirBlocklips (Dugan 'Dragonsbreath' Frostbeard), Grungot (Grungot Frostbeard), Diphz (Vithar Frostbeard), Blainer9r (Rurik 'Rimehand' Frostbeard), _Zbruh (Rhorgvar 'Rimeguard' Frostbeard), Garrond (Ubbe Frostbeard), Rhewen (Volden Frostbeard), Conkledurr (Mervel Frostbeard), TheWaffleEater2 (Vollok 'The Seared' Frostbeard), Thriku Frostbeard (Beardicuss_), Night800 (Balin 'The Redeemed' Frostbeard), AechQQ (Aech Frostbeard), Neutral_Tones (Agnar'verdigrumm), __Media (Thrain Frostbeard), Zeag7509 (Vorik 'Hoarvein' Frostbeard), Wolfer_Dork (Ysra Frostbeard)

 

Proposed Settlement Locations (Highlight/draw at least three on the map):

Tile 2 is where we want.

image.thumb.png.b7459ce06b788a8aeda1e9eb80b2c793.png

 

Settlement Lore:

At the advent of the fall of the Grand Kingdom of Urguan, the Frostbeards gathered what they could muster, and set forth out onto the ocean expanse out of their cove. They sought for far off lands, in frigid tones. For the berserkers, only a land of freezing temperatures and chilled rain could cool their bleeding hearts, as the Rimeglen beckoned them into quiet isolation. 

 

Korod'Azwyr, or Grimfrost, is a secret settlement hidden at the very north of the map, veiled under sheets of snow. Carven into the mountainside, a inconspicuous site burgeoned, a culmination of IRP years of settlement roleplay for the area by it's settlers, the Frostbeards, alongside the Cult of Wyrvun. Robbed of their once-Grand home, Korod'Azwyr stands as a refuge for these lost Sons of Kaz'Ulrah, persecuted in both race, religion and politics. Verily so, the duties and works that lie in the hands of the settlers of the hold prevent them from stirring their inflamed hearts, their busywork preventing them from casting their lives away in vainglory as they might try to avenge their fallen kin.

 

Requiring the same, if not greater secrecy, the settlement harbors a burgeoning cult of blood ritualists, fervently known as the Cult of Wyrvun, a wise congregation of clandestine monks who hone both their mind and bodies in service of their god, guarding the wintry lands.

 

The vast majority of the lore (and it's 1000+ words requirement) can be found below:

Spoiler

2Capture.thumb.PNG.9545a1c27c8276419a0b01caba942c85.PNG

 

 

Settlement Governmental Structure:

The governing body of the settlement of Korod'Azwyr is simple, and clean.

 

At the head of it's rule is the Jarl, a singular leader not appointed by vote, but appointed by the Frostbeard Clan Elders. The Jarl is responsible for leading the settlement and ensuring it's perseverance, going to great lengths to maintain it's secrecy. Below the Jarl stands the Council. On this council sits 2 figures; the Clan Father of the Frostbeards, and the Speaker of the Squall from the Cult of Wyrvun. Both have equal say on the matters at hand, with their wisdom being birthed in different facets of life. On the side of the Clan Father, Clan Elders rule under him, giving guidance to Beardlings and Longbeards of the clan, as well as any whom take shelter within their hold. On the side of the Speaker of the Squall, a line of order stands with Dragonpriests, Redeemers, Acolytes and Aspirants all following the rule of those above them. 

 

As a separate entity stands the Frostbeard Clan, given a noble status within the settlement as it's founders, and the main body of the settlement's population. They are subservient to the Jarl and the Council, but less on a legal basis, and moreso on a social basis. No law binds them to the hold, only their duty to ensure the livelihood of their proud people and those that shelter within their stone halls.

 

Settlement Build and Infrastructure:

https://imgur.com/a/yhihtBh

 

How does this realm/settlement offer a unique niche not already found in an existing group on the server?

The Frostbeards have been a part of the sever since 2011. In that time, an enormous amount of roleplay and storytelling as been fostered from this clan, all the way back in Aegis to now. The Settlement's existence will allow the Frostbeards to continue on, and the server at large shall benefit from having a remaining vestige of loyalist dwarves existing on the server, creating more intense dynamics in the plot of the future.

 

Also, the Cult of Wyrvun adds a new take on the classic faith of Wyrvun, in a way that has never been done on the server yet, in which the Settlements enables to take place. Beyond the cultist rituals and worship for those involved, outside of the group lies much interaction. Such includes the self-given role of protectors of the Rimeglen and all frozen lands by the Cult, interacting with all who may wander into those lands. As well, any who seek out the group may trek far into the deep winter wastes, ascending dangerous mountains and braving battering winds to beseech these sequestered cultists for their wisdom and virtue.

 

Have you ever run a realm/settlement on LotC before and what experiences does your group have with leadership within Roleplaye communities?

I am the leader of the Frostbeards, running about 15 players. I have experience through this role with hosting events, guiding new players to the server, onboarding new members of our group, integrating our playerbase into our lore, and maintaining the lore of our group. Many within our group have been past NL's of old dwarven groups like Kaz'Ulrah and the Fourth Grand Kingdom of Urguan.

 

Do you understand the metrics for upkeep, maintaining activity, and the grounds for Settlement Removal? 

Yes.

Edited by SirBlocklips
Changed from Lair to Settlement, to repell snelven squatters.
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image.png?ex=69c08bd4&is=69bf3a54&hm=fae

 

 

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25 minutes ago, Werew0lf said:

image.png?ex=69c08bd4&is=69bf3a54&hm=fae

 

 

Thats not one of us dont worry, we're the cool ones.

 

 

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On 3/22/2026 at 9:51 AM, SirBlocklips said:

2. Blood Magick/Rituals is banned in the Empire

 

My persona Estel Snjórmaehr I can be added to this lair application as a member (Username; VaporwaveParrot). This character holds an MA in Blood Magic and will be joining this group. Should the staff examining this application wish to verify my MA, they will need to contact ST, as my MA is hidden.

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Just join the evil guys : )

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You convinced me, I'm in.

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