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Settlers of Azuras

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Daisy

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while my biggest concern lies in this being misused to dodge irp consequences of the war system, think it's fine as long as it doesn't result in +10 something dead builds cluttering the map. builders should be empowered the means clean them up in short time to preserve the map's long term health and not months after the settlement's dissolution

also 2500 mina does not make the LC actually free, and not always enough depending on how detailed you want it built. just make it unlimited, there's already size constraint & building standards to follow on top of getting an application accepted, an additional numerical limit hanging over your head isn't needed

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Settlement war rules are slop. Upping realm signatures to 40 is slop. The rest is fine-ish but they need to be stress-tested before any proper judgement can be made on them. I'm at work rn but my critiques are very similar to Tide1's so I won't bother going into detail. This should have waited until a Moderation Admin was on the team though. Given the dynamic of admin bureaucracy, I feel like this was rushed specifically so that a Mod Admin couldn't have a say in the vote and in the war rules... 

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In case nobody was tracking the state of the server geopolitically this is Christmas in spring. Amazing job to the implementation team. I am proud of you all. 🫡

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If my human settlement of hustlers & ultra efficient grinders sits at 0.25% activity but pay our upkeep, how long until my human settlement is disbanded?

 

If my elven settlement of 1day+ playtime power users meets activity checks but can’t pay our upkeep, how long until my elven settlement is disbanded?

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2 hours ago, Xarkly said:

Edit: why are Tech writing how war rules operate for these?

mod admins wrote the rules its okay 

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3 hours ago, Daisy said:

We are also excited to offer free LC with every new settlement or realm to help facilitate initial builds / interior decoration and get things off the ground!

 

 

You Guys are truly Amazing with the fast work thank you Very much

AND A GODSEND FOR THE INTIAL LC!!!! STEAM PUNK DWARVES HERE WE COME!

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Super funny how seemingly the only people giving this hate are Empire players.

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3 hours ago, Xarkly said:

If you're a group that doesn't want to pursue nation status why are you not just joining a nation?

I think it's more so addressing the issue where the big 3 (Empire, Idunia, Koyo) are allied, and anyone that doesn't agree with them just gets warclaimed and conquered, then listed as KOS pretty much everywhere.
They wouldn't be eligible for a lair because they're either too big or are a group that would generally be accepted as a public entity, but aren't able to survive under any of the current realms due to current circumstances.

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13 minutes ago, PanicZealot said:

Super funny how seemingly the only people giving this hate are Empire players.

 

Oh wow cool

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1 hour ago, Luto said:

also 2500 mina does not make the LC actually free, and not always enough depending on how detailed you want it built. just make it unlimited, there's already size constraint & building standards to follow on top of getting an application accepted, an additional numerical limit hanging over your head isn't needed

The LC itself is free (unlimited), and 2,500 is just what's being added to have access to the unlimited LC which is provided as part of the application

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Curious, why the rule for pillaging only? It sounds quite silly if you ask me. Why not, instead, remove razing as to prevent the total uproot of communities and cultures and instead allow occupiation (and plunder)? What LOTC lacks is giving nations second chances or third chances and so on. Once a WC is lost, the culture, playerbase and community bound to the losing side usually just fizzles and disappears (and MIGHT re appear some ooc year later), case in point Aevos, where 2 battles wiped 2 very active realms like Haense and Celia'nor and one less so (Balian), but Petra still exists within Idunia which is pretty cool, but those are realms! 

 

Perhaps instead, these 'settlements' should be simply immune to razing, rather than immune to even occupiation? Perhaps razing generally should be revisited? Afterall these 'settlements' sound like perfect bubbles to prevent total erasure of groups. This has to be said of course that this occupiation would be maintained with the upkeep of the one being occupied, not the occupier, to prevent the argument of 'im not paying for your tile' being re used.

 

(I also generally believe the mina costs to be slop, described precisely well by Tide1's comment)

 

Thoughts?

Edited by Baccaaa
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3 hours ago, Xarkly said:

not really sure I see the point or how this just isn't the same recipe nation bloat we had with a different name.

 

If you're a group that doesn't want to pursue nation status why are you not just joining a nation?

 

Sandcastle syndrome will always be bad.

 

Edit: why are Tech writing how war rules operate for these?

 

Who needs a mod team anyway the tech team are just going to make you guys another sub team that handles tickets. 

 

If you don't fight back and protest then who is to blame?

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4 hours ago, MailC3p said:

>Guess Dwarves have to find a nation that, for some reason won't kill on sight them if they want to do their RP

adria literally has dwarves

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6 hours ago, Shadeleaf said:

ROADSIDE TAVERN RP BACK ON THE MENU BOYS

see you at the tavern!

 

5 hours ago, Xarkly said:

not really sure I see the point or how this just isn't the same recipe nation bloat we had with a different name.

 

If you're a group that doesn't want to pursue nation status why are you not just joining a nation?

 

Sandcastle syndrome will always be bad.

 

Edit: why are Tech writing how war rules operate for these?

Cant Join a Nation and Cant Afford a Realm. No positive income to assist. Most people who left and didnt fight in the war are staying gone like xMuted and Stinthad, Obok, Etc. and building a realm will get war'ed and feels contradictory

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4 hours ago, Crevel said:

Settlement war rules are slop. Upping realm signatures to 40 is slop. The rest is fine-ish but they need to be stress-tested before any proper judgement can be made on them. I'm at work rn but my critiques are very similar to Tide1's so I won't bother going into detail. This should have waited until a Moderation Admin was on the team though. Given the dynamic of admin bureaucracy, I feel like this was rushed specifically so that a Mod Admin couldn't have a say in the vote and in the war rules... 

Most of this is Trial and error. similar to the war rules of the last War claim. knowing what you know now of the war rules it shows a MASSIVE change and it is found more powerful than initally expected. if dwarves werent the first testers of this i fully expect next seige war claims outside of mountains to last a few minutes 

 

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