Slorbin 2932 Share Posted April 5 I'd like to hear people's honest thoughts on this topic. I think it thematically fits very well now that Ensorcellslop is removed - Allowing bone and gore-covered weapons have weird blood effects, yeah. However, if people believe it's powercreep... Changes in bold and underlined: [Tɪᴇʀ III] Goresmithing - [4 Emotes] [Ritual] [2 Necromancers] A combined technique of bone- and flesh smithing, Goresmithing allows a Necromancer to arm themselves- or their minions- with light, cheap weaponry, reinforced by magical plagues and, optionally, decorative viscera. Furthermore, they may alter undead as well- twisting and altering their flesh and bone in twain. Mᴇᴄʜᴀɴɪᴄꜱ: Hide contents » [Goresmithing Armaments] Over [4] emotes, [2] Necromancers may consecrate lifeforce about remains, forging and hallowing it into a vessel of bones- and optionally viscera- that can suffice as a weapon in combat. It is the process of “forging” cheaper, lighter, yet effective, alternatives to weapons and armor for themselves, and their undead legions. Made from a cadaver, boneforged items are augmented by lifeforce- their physical strength matching that of ferrum. Optionally, visceral materia and guts may remain upon there, never rotting and remaining fresh as a result of the copious lifeforce infused within them. Goresmithed items, uniquely, are lighter than their ferrum counterparts, weighing similarly to Argentum due to their bone-hewn origins, yet bear nowhere near the feats of such a powerful metal. Critically, Goresmithed weaponry can also carry Plagues, as detailed under Pestilence; or be Gilded, as detailed under blood magic. All Goresmithed items must be [ST] signed. » [Goresmithing Alterations] Over [4] emotes, a [2] Necromancers may consecrate lifeforce around a corporeal undead- be they a Peon, Ghoul, Darkstalker, Draugar, and their evolved forms, to alter and add to their physical forms in a litany of ways, listed out as follows: ❖ Vestigial rotting or skeletal limbs, incapable of being used in combat whatsoever, though may be used noncombatively for flavor roleplay. Alternatively, a litany of smaller limbs could be used to compose the greater ‘limbs’ of an undead. ❖ Rotting, visceral flesh to an undead- this cannot be used to conceal their state of undeath, though can be used to create varying degrees of physical depictions. These are still capable of being burnt away, and unless said undead bears immunity to flame, will count as a physical hit towards them. ❖ Addition of extra skulls, which must remain aloft on top of their shoulders OR be upon the forefront of their chest. It should be noted that destruction of any of these skulls counts as their skull being destroyed for the purpose of death, which kills the undead. ❖ Molding and reshaping of an undeads bone structure- a skull’s cranium may be warped upwards into a macabre facsimile of a crown, tugged into horns, and so on; so long as these do not bring any combative advantage, the structure of the bones may be altered and twisted. ❖ Stretched flesh and tendons draped between limbs and bones; these cannot create any advantage to the undead, but may still be snapped and torn. Draugars, which still rely upon tendons to move, will be inhibited by these as if they were necessary to them, whilst Darkstalkers would be unaffected. ❖ Supplanation and replacing the upper-portions of their arms (the elbow upwards) with a one-handed weaponry created of a Goresmithing Armament. This would need to be represented by an item created through the main form of Goresmithing above, which can be torn off from the limb and used by others like any Goresmithed Armament. Rᴇᴅʟɪɴᴇꜱ: ⬢ Goresmithing requires [2] Necromancers to perform a freeform ritual over [4] emotes, regardless of whether it is Goresmithing an Armament or Altering a greater cadaver. Goresmithing may utilize any cadaver be it from a played character or animal. ⬢ Goresmithed Armaments bear the durability of Ferrum, yet the weight of Argentum- that is to say, they will on average hit half as hard as objects forged of mundane Ferrum, but still bear a unique lightness associated to it. Goresmithed Armaments are fashioned primarily from bone, albeit can bear bloody, sinewy, or visceral material stretched between their hardened bones; they can further be inflicted with Necromantic Plagues as detailed under the Pestilence segment or be Gilded as detailed under Blood Magic. They may not be both Gilded and Plagued. ⬢ Goresmithed Armor is only able to be made in line with (Medium Armor) or (Heavy Armor)- albeit it is lighter, it still may not be utilized to circumvent a Necromancer’s own inability to wear armor, or any other lorepiece’s armor restrictions, still hampering their casting and mobility as per their weaknesses. ⬢ Goresmithed items may not be enchanted by ANY means bar Necromatic Pestilence or Gilding via Blood Magic and are Incompatible with Kani as they break resonance. ⬢ Goresmithing Alterations may be solely applied upon corporeal undead- be they [CA] Ghouls, Darkstalkers, Draugars, or the noncombative NPC Peons. These are listed as above, and will be detailed in the following redlines. ⬡ Extra limbs are vestigial and noncombative, and solely for flavor roleplay. ⬡ Rotting external flesh are visceral and do not grant any extra durability nor disguising purposes. ⬡ Extra skulls may be added to undead, either on top of their shoulders or in front of thier chest- however, these all bear shared durability, and if any of them are shattered the undead perishes. ⬡ The bone-structure, if altered, must still remain humanoid nor may it bring any combative advantage- it merely can create altered shapes from bones. ⬡ Replacing the elbow-upwards of a limb with a Goresmithed Armament is possible, attached directly unto their joint- however, this still requires a validly approved and signed Armament item in the inventory which can be torn off from the limb. 2 Link to post Share on other sites More sharing options...
PrimnyaQuorum 4008 Share Posted April 5 eeeeeeeeeeh goresmithing doesnt need to benefit from BM stuff. Especically considering these things can be embedded into undead, it creates some problems of its own. Link to post Share on other sites More sharing options...
spaazmatism 1035 Share Posted April 5 awesome . not problematic in the slightest rlly. yay! honestly my woke take is that you should be able to gild people 2 Link to post Share on other sites More sharing options...
Slorbin 2932 Author Share Posted April 5 11 minutes ago, spaazmatism said: awesome . not problematic in the slightest rlly. yay! honestly my woke take is that you should be able to gild people too woke for me... Link to post Share on other sites More sharing options...
King_Kunuk 3025 Share Posted April 6 slorbin, you could always use gilding on a gore smithed item (as there is no redline under gilding saying you can't gild them). This amendment is literally pointless. I stand corrected. Idk what is w people these days making lore say "can only be used with MY lore". Giga cringe. 1 Link to post Share on other sites More sharing options...
Slorbin 2932 Author Share Posted April 6 4 hours ago, King_Kunuk said: slorbin, you could always use gilding on a gore smithed item (as there is no redline under gilding saying you can't gild them). This amendment is literally pointless. You can only use pestilence in goresmithed items, as I've been told by my necros. And as it says here. Goresmithed items may not be enchanted by ANY means bar Necromatic Pestilence and are Incompatible with Kani as they break resonance. 1 Link to post Share on other sites More sharing options...
spaazmatism 1035 Share Posted April 7 i think this whole redline is ******* LAAAME and it should be done away with. so long as a goresmithed weapon isnt sharp there's no feasible reason for it to break resonance. its bone. 18 hours ago, Slorbin said: You can only use pestilence in goresmithed items, as I've been told by my necros. And as it says here. Goresmithed items may not be enchanted by ANY means bar Necromatic Pestilence and are Incompatible with Kani as they break resonance. Link to post Share on other sites More sharing options...
Pallodium 3779 Share Posted April 8 This lore has been denied. This was taken to an internal vote and was denied. Link to post Share on other sites More sharing options...
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